Failed.Bard wrote...
NWNX has GetFirst/GextNext variable functions, so it's easily checked what variables are stored on the character. Caster level and Metamagic aren't among them, unfortunately.
Thanks for checking. The only other places that might have it that could be alterable are the databases (SetCampaignInt() I don't think this one's the case) or the module's local variables. If someone wants to tackle these and is successful, it would really be a boon to the community. Otherwise, if it is not in those locations, I guess we are at a loss for directly changing it by standard script.





Retour en haut






