A blank slate design makes it harder to craft a linear narrative that really involves your character's backstory (for obvious reasons) or involves them personally. So that's obviously something that I don't think BioWare would want to look at.
IMO, a blank slate design works better for open world, or more non-linear games where the story isn't as focused and accommodating enough to handle basically an unlimited variety in backstories and characters. If you try and fit them into a narrative heavy games, you'd have to find a method to make it irrelevant or unimportant. Some of them could turn out to be incredibly contrived or brilliant depending on how you actually do it.
Retrospectively for example, Revan was a fixed character. Sure, you picked out a backstory, but the game literally made it wrong and irrelevant after a certain point.
Also, unlike BioWare's D&D games, or the D20 ruleset they used for KotOR, the character system in Dragon Age is not robust enough to carry the same variety when creating different types of characters. Part of the appeal of the blank slate was the robust nature of the character system, allowing for incredibly unique characters and builds without the need for metagaming. Since rulesets were used as frameworks to explain the natural world and what your character can do, you could roleplay a character of your creation through the character system quite well.
The lack of meaningful racial choices outside of story content (bonuses, access to certain talents/skills etc), or even racial choices at all for DA 2, or other aspects like gender bonuses, non-combat skills, etc compounds this. So roleplaying your blank slate through the character system (thus making the step from imagination to concrete game mechanics) is much more difficult.
Because of this, a Dragon Age blank slate would suffer enormously compared to the blank slates of Elder Scrolls, Fallout, Darklands, Arcanum, etc.
But as to why BioWare would go in this direction, the first part of my post covers it. Because it makes it harder to craft a narrative that personally involves the protagonist without a gimmick or bottleneck which could come out as being really contrived. Especially since a Revan 2.0 won't work.
Modifié par mrcrusty, 22 août 2011 - 04:57 .