Xewaka wrote...
While personally I support a blank slate player character (it allows more flexibility and creative freedom when coming up with a character, and it's accomodating to a wider amount of motivations and personality), due to the narrative style Bioware's been adopting since they moved to voiced characters, I doubt we'll see it, as player freedom to make a character clashes with the story they want to tell.
They're never going to bother improving the voice or the implementation of the voice unless there's a game-related reason to do so. I'm trying to give them a game-related reason.
With a pre-set protagonist, the voice can work pretty much just like it does in ME and DA2. And I hate the way the voice works in ME and DA2.
Then again, the gameplay and character mechanics usually require far more thought and flexibility to work with a blank slate than what Bioware's been offering lately.
Again, so if they do use a blank slate PC they'll need top improve the game in other ways as well.
There's no downside.
Cutlass Jack wrote...
Thats because most were busy complaining how bad the overall campaign was. It was poor on every level.
But You'll note that in NWN2 they referred to background quite a bit. In fact, everyone went out of their way to comment on your swamp stench. And yes I know Obsidian did that game, but its obvious they took feedback from the first one into account.
I liked the NWN OC.
Teddie Sage wrote...
Blank slates characters are just dull to me. I don't like how they are voiceless. If I wanted to read something, I'd read a book. With today's modern technology, voiceless characters is just lazy programming (from a casual player's point of view) and doesn't fit in the modern aspect of gaming. Sure, some engines don't allow voice acting, like a bunch of DSes games, but right now they advanced the technology so much that we don't HAVE to be forced to read those texts any longer.
Could you at least consider that some of us don't want to HAVE to listen to a voice?
Still, people will insist that it breaks their immersion and all stuff. You want real immersion? Sorry for being so biased, but I think you'd rather play table-like RPGs and probably read CYOA books instead of playing a video game where a voiced character just breaks your immersion.
I think a CRPG's primary objective should be to reproduce the gameplay experience of a tabletop game, but without the need for other people. So, yes, that's what I want.
I played tons of video games with voiced alter egos and never complained.
Video games and RPGs are different things.
esper wrote...
All pc-characters have awesome plot-amor. Normally a pc-character can only die at the very end of the game. The warden had an awesome plot amour as well.
That's not true at all. The Warden can die at any point. The game just doesn't model the events following that death.
The only BioWare game where it can credibly be argued that the PC cannot die before the end of the game is DA2. The framed narrative certainly suggests that Hawke survived the escape of Lothering, for example, but since we never see Cassandra's reaction to that version of the story, we can't really say for sure. So even that argument isn't very strong.
The PC can almost always die. Hawke can die. Shepard can die. The Spirit Monk can die. Revan can die. The Hero of Neverwinter can die. And the Bhaalspawn can die (we even see what happens if he does with that great dissolving hand animation).
The PC can die. The games just don't model those outcomes.
the_one_54321 wrote...
Sounds like borderline broken plot to me. But then, none of the party members in DA:O were blighted either. So it's a blurry line.
Agreed. The lore didn't inform the gameplay as well as it should have, there.
Modifié par Sylvius the Mad, 23 août 2011 - 06:36 .