-Greg Zeschuck"It's more a function of, 'Hey, this game has a great story.' For us, [it's] having that emotion but also having other great features like combat and persistence of character progression and stuff."
I like this actually, it fits in nicely with Casey Hudson's statement earlier:
Inverviewer: "What do you see as the current holy grail for RPGs right now?"
Casey Hudson: "To be honest, I don’t know. I never consider myself an RPG developer, and I don’t really worry about traditional genre conventions other than our own goals for making a great game. Typically our goals - creating interactive story, compelling progression, intense combat, and exploration -result in games that are classified as RPGs. But my intention is always to make the best possible story-driven games, and for me and my team, the next great design that we’re excited about is what we’re doing with ME3."
- ME3 Interview with Casey Hudson - NowGamer.com
Less about Sacred Cows and conventions and more about creative techniques and Storytelling. I like this. It was always the story for me anyways
Modifié par javierabegazo, 22 août 2011 - 05:01 .





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