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The Escapist article: "BioWare co-founder says RPG's are becoming less "Relevant"


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#126
marshalleck

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The Big Bad Wolf wrote...

Leave talk of Dragon Age to Dragon Age forums.

Thank you.

Sorry BBW, I can't help that DA2 is more interesting than ME2.

#127
Guest_The Big Bad Wolf_*

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marshalleck wrote...

The Big Bad Wolf wrote...

Leave talk of Dragon Age to Dragon Age forums.

Thank you.

Sorry BBW, I can't help that DA2 is more interesting than ME2.


This isn't even the ME2 forums.....

#128
marshalleck

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I know. My mind is totally blown.

#129
Dionkey

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I've officially given up on these threads. They always devolve into die-hard fans that cannot separate there bias and then people who bring up lousy points or start talking about J-RPGs.

#130
Mr.House

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IsaacShep wrote...

Mr.House wrote...

Yup. It still suffers from some of DA2 design issuess but overall it was an amazing product that has me looknig forward to more DA. Same can't be said for the ME series.

Why? Customization is coming back, ME1 experience is coming back, the squad was reduced to bring back the level of interaction in the party from ME1, planet scanning is getting rebuilt. Yes, the inventory is not coming back. But that's one thing. Do you really think ME team didn't listen to criticism of ME2?

Talking about writing :P

#131
Mr.House

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marshalleck wrote...

The Big Bad Wolf wrote...

Leave talk of Dragon Age to Dragon Age forums.

Thank you.

Sorry BBW, I can't help that DA2 is more interesting than ME2.

What was the point of Shepards death again?

#132
Savber100

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Mr.House wrote...

marshalleck wrote...

The Big Bad Wolf wrote...

Leave talk of Dragon Age to Dragon Age forums.

Thank you.

Sorry BBW, I can't help that DA2 is more interesting than ME2.

What was the point of Shepards death again?


If the BSN theories are to be believed, it's probably when TIM pumped our poor Shepards with reaper tech, making him more or less cuckoo. :P

#133
Guest_Trust_*

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Mr.House wrote...

marshalleck wrote...

The Big Bad Wolf wrote...

Leave talk of Dragon Age to Dragon Age forums.

Thank you.

Sorry BBW, I can't help that DA2 is more interesting than ME2.

What was the point of Shepards death again?

Who cares? It had explosions!

#134
LoK-y-Yo

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AwesomeEffect2 wrote...

Mr.House wrote...

marshalleck wrote...

The Big Bad Wolf wrote...

Leave talk of Dragon Age to Dragon Age forums.

Thank you.

Sorry BBW, I can't help that DA2 is more interesting than ME2.

What was the point of Shepards death again?

Who cares? It had explosions!

And smashing a button makes something amazing happen :o

#135
Sarevok Synder

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Mr.Kusy wrote...

I like this BioWare fanboy orgy of "everything bioware does is gold", please continue.
I'm also sad that I can't see people's faces through the internet, because faces of people who tried to tell everyone else that and why Mass Effect 2 was an RPG reading how Greg Zeschuk calls it (quote) a conversational shooter... that I would like to see.

Bla bla bla, labels are bad, bla bla, we love you, bla bla, take our money.



QFT. They will continue to as well, despite the fact even Bioware themselves are contradicting them now. I couldn't care less anymore all the same; I'm done with Bioware after ME3.

#136
Bocks

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Are you people serious? Are you actually encouraging this? Bioware are succumbing to EA and you're saying "oh, it's no big deal"? Are you really that close minded that you cannot see the bigger picture?

Remember when Bioware made rpgs like Baldur's Gate and Kotor? Yeah, me neither! I can't wait to play "Call of Duty: RPG".

#137
Dragoonlordz

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Savber100 wrote...

Mr.House wrote...

marshalleck wrote...

The Big Bad Wolf wrote...

Leave talk of Dragon Age to Dragon Age forums.

Thank you.

Sorry BBW, I can't help that DA2 is more interesting than ME2.

What was the point of Shepards death again?


If the BSN theories are to be believed, it's probably when TIM pumped our poor Shepards with reaper tech, making him more or less cuckoo. :P


If have my way using mods my Shepard will be TiM or at minimum his twin brother just for giggles.

#138
1136342t54_

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Mr.House wrote...
What was the point of Shepards death again?


To make Shep into such a uber super soldier that his cybernetic enhancements enable him to go hand to hand with a Yahg and not get completely destroyed.

#139
1136342t54_

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marshalleck wrote...
I really enjoyed all the quality banter between party members. It had a vitality and inspired feel that the main game sometimes lacked. It really felt like proper Dragon Age to me. Can't wait to see what they cook up next. After Legacy I'm fully back on board.


My main problems had to do with inventory, reused maps and Kirkwall (in my opinion) was a bit small.

#140
sbvera13

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littlezack wrote...

Most
traditional RPGs aren't like that, though. Nine times out of ten,
defeating the enemy is simply a matter of being at the right level and
having the right weaponry for the job. 


Arppis wrote...

I'm a RPG fan. I do enjoy strategy in the fights, but real time offers that too. You do have to react faster and think faster, but it's just more rewarding that way.


If the character system is well designed, then crafting your character is itself a sort of strategy and planning.  KOTOR was a good example, as is the TES series (well, used to be. oblivion was horrid without mods).  Its one that I find particularly satisfying because I can match the character to suit my playstyle.  Add a little bit of combat strategy to this and it's good fun.  Games good enough to do this are few and far between I readily admit, which is why I'm so sad to see BW go down this path.

#141
Kaiser Shepard

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AwesomeEffect2 wrote...

Who cares? It had explosions!

Which is more than you could say of DA2, with its build-up towards the qunari attack and the logical conclusion that they'd use their gaatlok in it.

#142
ObserverStatus

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Casey Hudson wrote...

Casey Hudson: "To be honest, I don’t know. I never consider myself an RPG developer, and I don’t really worry about traditional genre conventions other than our own goals for making a great game. Typically our goals - creating interactive story, compelling progression, intense combat, and exploration -result in games that are classified as RPGs. But my intention is always to make the best possible story-driven games, and for me and my team, the next great design that we’re excited about is what we’re doing with ME3."


I find it interesting that he included "interactive story" on the list, here's my opinion on the matter.

Interactivity is a double-edged sword in storytelling. If the story is more interactive, like in Fallout 1 the game will have much more replay value and the game will feel more immersive (in certain areas). The drawback is that it puts severe restraints on character interaction, and everything the other characters say to yours have to be ambiguous and impersonal in order to accommodate a wide array of possible actions by PC. The result is emotional deadening of the story.

In less interactive games like DA2, the player has far fewer ways to play the game. The advantage to this is that it frees up resources to make the storytelling more cinematic and allows the player's character to develop more human feeling relationships with the other characters adding another emotional dimension to the storytelling. The drawback is while a better story can be told, it feels more like watching a movie than being a part of the story, and the replay value goes down the tubes.

IMO, of all the games i've played ME1 came closest to striking the right balance.

Modifié par bobobo878, 22 août 2011 - 10:01 .


#143
Siansonea

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Bickering again, I see.

I really don't care whether a game is called an "RPG" or not. I don't play labels, I play games. I want games with compelling characters, engaging stories, lots of replay value and combat that I can get though quickly and with minimal effort (SO don't care about combat). I do like being able to customize my player character to as large an extent as possible, and I don't mind a return to some degree of complexity in customizing the proficiencies of a character, especially non-combat proficiencies. I also like being able to customize equipment and things of that sort. But those things are never the point of a game for me, it's always about the characters and the story. But if I can have it all, I want it all. If I have to choose, I'll take characters and story.

Modifié par Siansonea II, 22 août 2011 - 10:06 .


#144
marshalleck

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1136342t54 wrote...

marshalleck wrote...
I really enjoyed all the quality banter between party members. It had a vitality and inspired feel that the main game sometimes lacked. It really felt like proper Dragon Age to me. Can't wait to see what they cook up next. After Legacy I'm fully back on board.


My main problems had to do with inventory, reused maps and Kirkwall (in my opinion) was a bit small.

I was talking about Legacy there.

#145
_Somebody

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Where is that quote from in your signature, marsh? One of the books?

Modifié par Somebody, 22 août 2011 - 10:07 .


#146
Marionetten

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Bocks wrote...

Are you people serious? Are you actually encouraging this? Bioware are succumbing to EA and you're saying "oh, it's no big deal"? Are you really that close minded that you cannot see the bigger picture?

Remember when Bioware made rpgs like Baldur's Gate and Kotor? Yeah, me neither! I can't wait to play "Call of Duty: RPG".

You're on BSN. Are you really expecting people to not act like utter sycophants at every turn?

Anyone with a shred of common sense can see just how contradictory this is to some earlier comments. They seemed fine dictating genre standards back then but now that Dragon Age II gave them some egg on the face they suddenly don't want to play ball.

Modifié par Marionetten, 22 août 2011 - 10:14 .


#147
Clonedzero

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well of course they're less relevent.

they take longer to produce than most other genres.
they dont sell as much as other genres.
they cost more to produce than other genres.

so of course they're less relevant. are they going to completely disappear? of course not. if theres a market for it, then it'll be sold.

#148
darklordpocky-san

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again, I really think it has to do with our gaming culture, and how things are dealt out; in terms of what gaming companies are willing to risk, and what they aren't willing to.

RPGs have always had a hard time getting noticed in the West, mainly do to the stigma in the media (only made worse with the genre being painted by race later on); but even after we saw the large boom of RPGs 9in terms of consoles) in the PS-PS2 era, the spike ended when development costs really began to effect the companies that made RPGs on consoles. It really didn't help that a lot RPG fans also have a nice tendency of being rather shallow and picky; scoffing at particular titles on handhelds, singling out games by nationality, or preferring some backwards thought process of console superiority.

Then there was the media portrayal, and how companies viewed RPGs; from a risk-reward standpoint. It's aggravating to hear a company argue about what qualifies as an RPG, or flat-out deny that their game is one (FFXIII was garbage, but seriously, call a it what it is. And even Namco Bandai is making up some nonsense about what Xillia is). It stems from gamers voting with their wallets; and their votes show more for your standard casual shooter than anything else; but it also stems from how mind-numbingly polarizing RPG fans can be. With arguments over what an is and isn't an RPG; companies become confused as to what the market wants from their games, and with most of the voices being ones bashing one side or the other; the relevancy drops. the "JRPG" craze really helped to solidify that old-school mentality back into RPGs here in the Western world; where scant few titles would ever be released, or sell half as well, or even be well advertised, because their were some pissy gamers arguing about where it came from, so companies fear even the idea of bringing them over. So we've essentially helped to mold the market back into that place, where even awesome games like the Witcher 2 will never get the recognition they deserve due to all the bickering. Add all that nonsense with a crap economic outlook for the future, and things won't be getting any better anytime soon.

Other than that, RPGs require a certain level of time consumption not present in most games. You can't just, pick-up-and-play your average RPG (unless maybe a handheld one. oh, the irony); and casual gamers tend to go for that game they want to play once or twice in the afternoon, after work to blow off some steam.

So either the hardcore market is shrinking, or we're all walking around with our heads up are arses. . . both outlooks are grim indeed.

Hopefully we see more risk takers in the next generation. I definitely want to see more gems like Valkyria Chronicles, Demon's Souls, Lost Odyssey, Witcher 2, Dragon Age: Origins, etc. etc.

#149
Someone With Mass

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Oh, no. The co-founder of BioWare doesn't think they're making RPGs. That makes every game they'll make from here on bad, right?

#150
Marionetten

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darklordpocky-san wrote...

So either the hardcore market is shrinking, or we're all walking around with our heads up are arses. . . both outlooks are grim indeed.

... Or BioWare is no longer interested in catering to RPG players. You don't see CD Projekt RED or any other RPG developer constantly whinge about not having the Call of Duty audience. I wish they'd cut to the chase and just start making first person shooters as that is obviously their EA dictated end goal.

But I assure you, you will see great RPGs in the future. They just won't be coming from BioWare and that's a damn shame.