gogman25 wrote...
It's a damned good thing that Bioware isn't trying to cater to CoD and Gears fans then, right?
Oh wait...
Yes, I will proceed to go outright now and be compeletely ignorant and selfish in many peoples eyes now but I really don't care what people think of me or my opinions.
Well thanks for being honest about it but just for kicks I'll respond to you.
Bioware have been dumbing down incredibly recently just so they can hit a wider demographic and it simply hurts to watch,
Funny because where I sit watching them get bigger and better looks good. taking away pointless game mechanics does not = dumbing down.
removal of the inventory system from Mass Effect 1 which wasn't bad.
Yes it really was
It wasn't a trouble to manage your groups armour and weapons because you didn't even need to compare numbers, you just needed to compare colours and considering you quickly learned which loot was worse than yours you didn't even need to look.
I agree that it wasn't a trouble because it wasn't even neccesserry. Most of my playthroughs I go through my inventory maybe twice IF THAT. Such a wonderful game mechanic that people hate Bioware for getting rid of and I didn't even notice it was gone.
My powers seemingly decreased in number, my adrenaline rush went out the window as did my push, that shield damaging ability, my grenades (that were useless, actually) my shield bolstering ability.
Instead of choosing between a ton of different armours I get to choose between a series of armour components with very little effect on gameplay (5%+ shields? Oh boy! That's really useful.) and the majority of which looked horrible, not saying that Mass Effect 1 Titan armour wasn't unnattractive, though.
Instead of choosing useful armor compenents that actually do stuff I go through thousands of useless items for the TINIEST of possibilities that I find a upgrade. LOL when I find the same armor before becoming a spectre and never find anything better this whole argument sounds stupid.
Weaponry wise you're narrowed down to a select number of weapons you want, say what you will but if you say "Use the default submachine gun" and then ask me to use say, the Locust from Kasumi's loyalty I will obviously pick the later option, it was no more interesting than choosing between a weapon with low damage and a high heatsink and a weapon with high damage and low heatsink, only difference was I could sell these weapons to save for a weapon of my choice or make it into Omni-gel, or I could scale up in damage and heatsink 50 points every weapon class upgrade; and it always kept me vigilant for more. Compare this to Mass Effect 2 and it was along the lines of "Go to Omega, do Garrus' loyalty mission, grab rifle - gun for the rest of the game.
This is bad thing why? The game doesn't force me to go through a trillion boxes to find a better weapon that I'll probably never find anyway. All ME2 did was get rid of that illusion that you thought the loot mattered.
Then we look at companions, this new Vega guy...honestly? Can you make him any beefier? He's damned near enough the size of an Atlas now, his armour is so damned thick if he tried to get through a door he'd be taking the frame with him.
And poor Ashley, her hair is undone and long and flowing to the point where she might as well use it to blind the Reapers and her Spectre pay raise was spent on a cat suit and a serious boob job. She's no longer the soldier woman we knew, she's simply another sex appeal toy in Biowares arsenal.
All this boils down to "I don't like the way some characters look WHA"
We don't wonder around deserted planets in search of treasure, instead we visit garden worlds where a group of mechs have gotten viruses or gotten bored or a group of mercs were... doing something and we kill them and walk on out.
Missions are just linear bland pathways now, just herding you down a corridor in duck-shoots where you play duck and cover for 3 hours or just keep spamming your charge key and fire key if you're a Vanguard.
This is worse than entering a box that looks like a planet and is forced to trudge through crappy environments with a even crappier vehicle how?
Exploration is discovering things on your own. When everything is shown on the map that kinda defeats the purpouse.
What do Bioware consider doing to bring back their fanbase, the ones who consistenly buy their games? "It's the perfect chance to jump in, just like the way when you jump in at the end of a book and say "What the hell is going on, why do I care about this person?" and we understand that, who cares about storyline and character development, there's big splosions and boobies that way! Ahurr durr! Also, we have introduced a new feature: Awesome button, you press a button and something awesome happens, so you don't have to work to become awesome and make that awesome... it happens from start to finish so you get a nice feeling of no progress!"
But since you old fools who don't understand what a good game is...we'll just toss you some horribly butchered characters from Mass Effect 1...give you...oh, I dunno... frag grenades? Yeah, those were what y'all missed.. Oh, and weapon mods! That instantly brings back all the RPG features you were missing, right?
Oh the butthurt is delecious on so many levels.
Where should I begin witht his drivel?
The fact that you insult everyone who doesn't like the same things you do? Damn such lame mechanics tossed out to appease the stupid crowed who don't like wandering aimlessley in a dumb tank or don't like pointless lewt. If you could only see how sad it looks on my end watching you people flat out INCAPABLE of letting go of old gameplay designes even when those designs don't even work for the game your ****ing about. But no I don't name call or talk down to you. Even thought that sounds so fun right now! (so I heard why else do it?)
SW:TOR and Mass Effect 3 will be the last Bioware games I buy if they continue in this direction (Just so I can finish off some story arcs I started, some I started all the way back at KOTOR 1), I know what you'll say "See you in the ones after that" and "good riddance" "No one cares" That's what happens when you criticise something or complain about something someone likes.
/Rant
Well you may be tired of hearing "good riddance" but we're also tired of hearing "you guys don't know a good game if it bit you in the ass"
The misplaced sense of entitlement you have for a company that makes games is mind boggling. Because you were a loyal fan when they made games you like... then those types of games should be all they ever make?
As much as I love Rockstar for making Grand Theft Auto, Bully, Red Dead Redemption ect. I won't cry about them branching out to make a sesame street game. I'll just say not for me and move on. There are other game companies out there. Maybe its harder because RPGs are a dying breed... But with all this crying and name calling its so hard to sympathise.