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The Escapist article: "BioWare co-founder says RPG's are becoming less "Relevant"


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#201
Rockworm503

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The Big Bad Wolf wrote...

There's no such thing as an rpg anyway (that we can all agree on).


Which IMO can only be a good thing.  When things are called RPGs just for loot or stats or whatever the very defention has lost all meaning.  Its basically "I like this game so its an RPG... I don't like this game so its so obviously not an RPG"

#202
Rockworm503

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iAmLegion2183 wrote...

Mr.Kusy wrote...

iAmLegion2183 wrote...

RPG labels have a stigma anyway.

imagine this conversation taking place in your typical american high school.

"Dude you gotta play this RPG, it is so cool"
"Dude, I'm not a nerd ****. Get the **** away from me and take your gay ass dragon **** with you. I don't want to be seen with you ever again."


You eighter live in a trully bad neighbourhood or you have trully limited knowledge of the reall world... or what they say about America hits the spot and the country is trully filled with idiots.


Nah I'm just paraphrasing typical responces from CoD fans.  Ever watched the Online Gamer?


Funny because around here its the complete opposite.  If your game isn't an RPG than its doomed to failure.

#203
Rockworm503

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Medhia Nox wrote...

@littlezack - thirty seconds before WoW went online. ((I jest - mostly.))


And before that they were nothing pixels jumping on platforms.  I play games to have fun.  If you play games to fill a void in your life thats your problem not the game industry.

#204
KingNothing125

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The evolution of the RPG away from stat, item, and character build obsession is a good thing. It is to be celebrated.

#205
slimgrin

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KingNothing125 wrote...

The evolution of the RPG away from stat, item, and character build obsession is a good thing. It is to be celebrated.


Yay. :mellow:

Modifié par slimgrin, 23 août 2011 - 12:53 .


#206
Bcuz

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KingNothing125 wrote...

The evolution of the RPG away from stat, item, and character build obsession is a good thing. It is to be celebrated.

Well said.

#207
Mr.House

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KingNothing125 wrote...

The evolution of the RPG away from stat, item, and character build obsession is a good thing. It is to be celebrated.

:mellow:

#208
RiouHotaru

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I'm with Casey. He doesn't care about genre labels, and honestly that's a good thing. If the games they make HAPPEN to include elements which would classify them as an RPG, then that's fine. But the point is to make good GAMES, not make good games within the confines of a GENRE.

This is why I never understand the backlash when a game within an IP goes off in a different direction than the rest of the series. If the game is good, why do you care if the game is different?

#209
Iakus

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KingNothing125 wrote...

The evolution of the RPG away from stat, item, and character build obsession is a good thing. It is to be celebrated.


:mellow:

#210
marshalleck

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KingNothing125 wrote...

The evolution of the RPG away from stat, item, and character build obsession is a good thing. It is to be celebrated.

Hey, you know you could go play a game in any other genre, right?

#211
Kusy

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slimgrin wrote...

I just love how Bioware's wonderful pr brings the community together...


It's fascinating isin't it? Mass Effect and Dragon Age marketing is like "hurr durr buy our games" while The Old Republic's managed to keep thousands of people interested in the project for around 3 years... I bet strict EA and LucasArts oversight combined with superior funding and a whole separate department for community managment instead of voluntier moderators and one Quality Assurance Team member bumping in from time to time (with absolutely no intent of insulting the said Quality Assurance Team member) has nothing to do with that.

#212
Bcuz

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marshalleck wrote...

KingNothing125 wrote...

The evolution of the RPG away from stat, item, and character build obsession is a good thing. It is to be celebrated.

Hey, you know you could go play a game in any other genre, right?

Hey, you know stats =/= RPG right?
Not to say the system doesn't have its place, but Mass Effect is not it.

Modifié par Bcuz, 23 août 2011 - 12:58 .


#213
Zjarcal

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KingNothing125 wrote...

The evolution of the RPG away from stat, item, and character build obsession is a good thing. It is to be celebrated.


I can agree with the "obsession" part.

#214
Rockworm503

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gogman25 wrote...


It's a damned good thing that Bioware isn't trying to cater to CoD and Gears fans then, right?
Oh wait...

Yes, I will proceed to go outright now and be compeletely ignorant and selfish in many peoples eyes now but I really don't care what people think of me or my opinions.

Well thanks for being honest about it but just for kicks I'll respond to you.

Bioware have been dumbing down incredibly recently just so they can hit a wider demographic and it simply hurts to watch,

Funny because where I sit watching them get bigger and better looks good.  taking away pointless game mechanics does not = dumbing down.

removal of the inventory system from Mass Effect 1 which wasn't bad.

Yes it really was

It wasn't a trouble to manage your groups armour and weapons because you didn't even need to compare numbers, you just needed to compare colours and considering you quickly learned which loot was worse than yours you didn't even need to look.

I agree that it wasn't a trouble because it wasn't even neccesserry.  Most of my playthroughs I go through my inventory maybe twice IF THAT.  Such a wonderful game mechanic that people hate Bioware for getting rid of and I didn't even notice it was gone.

My powers seemingly decreased in number, my adrenaline rush went out the window as did my push, that shield damaging ability, my grenades (that were useless, actually) my shield bolstering ability.

Instead of choosing between a ton of different armours I get to choose between a series of armour components with very little effect on gameplay (5%+ shields? Oh boy! That's really useful.) and the majority of which looked horrible, not saying that Mass Effect 1 Titan armour wasn't unnattractive, though.

Instead of choosing useful armor compenents that actually do stuff I go through thousands of useless items for the TINIEST of possibilities that I find a upgrade.  LOL when I find the same armor before becoming a spectre and never find anything better this whole argument sounds stupid.

Weaponry wise you're narrowed down to a select number of weapons you want, say what you will but if you say "Use the default submachine gun" and then ask me to use say, the Locust from Kasumi's loyalty I will obviously pick the later option, it was no more interesting than choosing between a weapon with low damage and a high heatsink and a weapon with high damage and low heatsink, only difference was I could sell these weapons to save for a weapon of my choice or make it into Omni-gel, or I could scale up in damage and heatsink 50 points every weapon class upgrade; and it always kept me vigilant for more. Compare this to Mass Effect 2 and it was along the lines of "Go to Omega, do Garrus' loyalty mission, grab rifle - gun for the rest of the game.

This is bad thing why?  The game doesn't force me to go through a trillion boxes to find a better weapon that I'll probably never find anyway.  All ME2 did was get rid of that illusion that you thought the loot mattered.

Then we look at companions, this new Vega guy...honestly? Can you make him any beefier? He's damned near enough the size of an Atlas now, his armour is so damned thick if he tried to get through a door he'd be taking the frame with him.
And poor Ashley, her hair is undone and long and flowing to the point where she might as well use it to blind the Reapers and her Spectre pay raise was spent on a cat suit and a serious boob job. She's no longer the soldier woman we knew, she's simply another sex appeal toy in Biowares arsenal.

All this boils down to "I don't like the way some characters look WHA"

We don't wonder around deserted planets in search of treasure, instead we visit garden worlds where a group of mechs have gotten viruses or gotten bored or a group of mercs were... doing something and we kill them and walk on out.
Missions are just linear bland pathways now, just herding you down a corridor in duck-shoots where you play duck and cover for 3 hours or just keep spamming your charge key and fire key if you're a Vanguard.

This is worse than entering a box that looks like a planet and is forced to trudge through crappy environments with a even crappier vehicle how?
Exploration is discovering things on your own.  When everything is shown on the map that kinda defeats the purpouse.

What do Bioware consider doing to bring back their fanbase, the ones who consistenly buy their games? "It's the perfect chance to jump in, just like the way when you jump in at the end of a book and say "What the hell is going on, why do I care about this person?" and we understand that, who cares about storyline and character development, there's big splosions and boobies that way! Ahurr durr! Also, we have introduced a new feature: Awesome button, you press a button and something awesome happens, so you don't have to work to become awesome and make that awesome... it happens from start to finish so you get a nice feeling of no progress!"
But since you old fools who don't understand what a good game is...we'll just toss you some horribly butchered characters from Mass Effect 1...give you...oh, I dunno... frag grenades? Yeah, those were what y'all missed.. Oh, and weapon mods! That instantly brings back all the RPG features you were missing, right?

Oh the butthurt is delecious on so many levels.
Where should I begin witht his drivel?
The fact that you insult everyone who doesn't like the same things you do?  Damn such lame mechanics tossed out to appease the stupid crowed who don't like wandering aimlessley in a dumb tank or don't like pointless lewt.  If you could only see how sad it looks on my end watching you people flat out INCAPABLE of letting go of old gameplay designes even when those designs don't even work for the game your ****ing about.  But no I don't name call or talk down to you.  Even thought that sounds so fun right now! (so I heard why else do it?)

SW:TOR and Mass Effect 3 will be the last Bioware games I buy if they continue in this direction (Just so I can finish off some story arcs I started, some I started all the way back at KOTOR 1), I know what you'll say "See you in the ones after that" and "good riddance" "No one cares" That's what happens when you criticise something or complain about something someone likes.

/Rant

Well you may be tired of hearing "good riddance" but we're also tired of hearing "you guys don't know a good game if it bit you in the ass"
The misplaced sense of entitlement you have for a company that makes games is mind boggling.  Because you were a loyal fan when they made games you like... then those types of games should be all they ever make?
As much as I love Rockstar for making Grand Theft Auto, Bully, Red Dead Redemption ect.  I won't cry about them branching out to make a sesame street game.  I'll just say not for me and move on.  There are other game companies out there.  Maybe its harder because RPGs are a dying breed... But with all this crying and name calling its so hard to sympathise.

#215
Gatt9

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Bcuz wrote...

KingNothing125 wrote...

The evolution of the RPG away from stat, item, and character build obsession is a good thing. It is to be celebrated.

Well said.


Um,  an RPG without stats,  item,  or characters is either an Adventure game or a TPS.  That's not "Evolution",  that's changing genres.

I'm in absolute awe at this point,  has the industry spiraled down so far that people are so unfamiliar with genres other than Shooter that they don't even recognize the characteristics of those genres anymore?

#216
contown

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 A company whose success is based entirely on RPGs is now saying they're less relevant, and now they're going to shift away from what brought them success in the first place? Sometimes I never understand bioware and their ridiculous decisions and employees.

#217
marshalleck

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Bcuz wrote...

Hey, you know stats =/= RPG right?

No, I don't know that, since RPGs have always been about abstracting the character's ability from the player's. 

#218
Bcuz

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Gatt9 wrote...

Bcuz wrote...

KingNothing125 wrote...

The evolution of the RPG away from stat, item, and character build obsession is a good thing. It is to be celebrated.

Well said.


Um,  an RPG without stats,  item,  or characters is either an Adventure game or a TPS.  That's not "Evolution",  that's changing genres.

I'm in absolute awe at this point,  has the industry spiraled down so far that people are so unfamiliar with genres other than Shooter that they don't even recognize the characteristics of those genres anymore?

You play a role, you fill a charicter's shoes and make decisions and morals for them.
Stats =/= RPG
RP in a game = RPG

#219
Marionetten

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Bcuz wrote...

RP in a game = RPG

You heard it here folks, every single game on the planet is now potentially an RPG.

#220
marshalleck

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Bcuz wrote...

You play a role, you fill a charicter's shoes and make decisions and morals for them.
Stats =/= RPG
RP in a game = RPG

This is utterly absurd. Any game in which you play a character, by this definition, is an RPG. Hell this makes sports and racing games RPGs.

#221
Rockworm503

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Bcuz wrote...

marshalleck wrote...

KingNothing125 wrote...

The evolution of the RPG away from stat, item, and character build obsession is a good thing. It is to be celebrated.

Hey, you know you could go play a game in any other genre, right?

Hey, you know stats =/= RPG right?
Not to say the system doesn't have its place, but Mass Effect is not it.


LOL your barking up the wrong tree here dude.  RPGs are nothing without stats and they will go to their deathbeds knowing they were always right.
Hey guys continue holding on to a dying breed all you want.  I'm gonna continue having fun.

#222
Bcuz

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marshalleck wrote...

Bcuz wrote...

Hey, you know stats =/= RPG right?

No, I don't know that, since RPGs have always been about abstracting the character's ability from the player's. 

No they have always been about playing the role of a charicter, the stats were simply a means to an end in the days of D&D, again, i'm not saying they do not have their place but a Role Playing Game is a Game where you Play a Role.
Not a Game of numbers.
If you want a game laden in stats and numbers I recomend Pokemon, or Final Fantasy.

Modifié par Bcuz, 23 août 2011 - 01:06 .


#223
Guest_The Big Bad Wolf_*

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marshalleck wrote...

Bcuz wrote...

You play a role, you fill a charicter's shoes and make decisions and morals for them.
Stats =/= RPG
RP in a game = RPG

This is utterly absurd. Any game in which you play a character, by this definition, is an RPG. Hell this makes sports and racing games RPGs.


They are to some people (like me). I think they are the equivalent of Baldur's Gate and Mass Effect.

#224
Bcuz

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Rockworm503 wrote...

Bcuz wrote...

marshalleck wrote...

KingNothing125 wrote...

The evolution of the RPG away from stat, item, and character build obsession is a good thing. It is to be celebrated.

Hey, you know you could go play a game in any other genre, right?

Hey, you know stats =/= RPG right?
Not to say the system doesn't have its place, but Mass Effect is not it.


LOL your barking up the wrong tree here dude.  RPGs are nothing without stats and they will go to their deathbeds knowing they were always right.
Hey guys continue holding on to a dying breed all you want.  I'm gonna continue having fun.

Why do I need 8 attack and 5 defence to save a dog from a tree? Why do I need to train myself via talent points in assult rifles, when my military training clearly came with such a thing? (If soldier) You don't need numbers to Play a Role in a Game.

Modifié par Bcuz, 23 août 2011 - 01:06 .


#225
Guest_The Big Bad Wolf_*

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Rockworm503 wrote...

The Big Bad Wolf wrote...

There's no such thing as an rpg anyway (that we can all agree on).


Which IMO can only be a good thing.  When things are called RPGs just for loot or stats or whatever the very defention has lost all meaning.  Its basically "I like this game so its an RPG... I don't like this game so its so obviously not an RPG"


I agree.