Hey, here's a thought: one could create a flat placeable that looks just like a sheet of grid paper, then place it over the map as a static object and raise it up so it can't be seen during the game by the player. (It could just be a 4x4 grid, then multiple copies can be placed as appropriate.) Map notes could then be used to mark the grid squares as the player moves across the level. True, it would be a bit of a pain to put a trigger in each square, but it could be used to implement "old school" map-as-you-go dungeon crawls.
Regards,
Modifié par rjshae, 22 août 2011 - 05:10 .





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