-1st: Less fetch quests and more side story-like quests to make the world feel more alive and make the story seem more expansive.
-2nd: Make followers able to be convinced of something contrary to their current beliefs, one example being Fenris not being able to be convinced that mages are people too or Anders not blowing up the Chantry in Act 3.
-3rd: Having some degree of customization in regards to follower armor. For example having a follower start out with a specific outfit, then purchasing or finding upgrades, which would be visible in the character model, akin to the Dragon Age II system but also receiving new outfits for completing follower-specific quests and finding secret locations (like the "secret hallways" in Hightown) or by completing special requirements.
-4th: Make crafting less about buying the potions and revert more towards a DA:O system. Components would still be found throughout the enviroment, but instead of using money for the potions, the vendor would sell that specific ingredient, saving you the trouble of having to look for it and deepening the RPG experience.
Discuss or add anything which you feel would be beneficial to Dragon Age, In a way that would make people who like Dragon Age II or Dragon Age: Origins.
Thank you for viewing this and happy commenting!
Modifié par Gaiden96, 22 août 2011 - 07:15 .





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