Skadi_the_Evil_Elf wrote...
I just started up another game, and I have gotten to Lothering. And already, despite numerous playthroughs of doing this, I still find it more immersive than DA2 was the whole game. Even the combat doesn't really bother me, because DAO had a toolset, and modders created plenty of mods that enhanced gameplay, fixed bugs, or improved Origins various weak points/failings.
Which of course, Origins had a number of problems and failings. But no where near the number that I personally felt DA2 had, and DA2 still has no toolset, nor is it likely to have one. If they released a toolset, I'm pretty sure that a number of my complaints with DA2 could have either resolved in a satisfactory manner, or at least minimized where it became tolerable.
Still, even a toolset could not fix the things I disliked the most in DA2 (uninteresting protagonist, underdeveloped bland NPCs, most companions being meh, disconnected and underdeveloped plot). Origins end story point might have been cliche, but everything around it, the backstory and everything going on alongside the Blight are still introguing, and the numerous different possibilities make it replayable for me again and again. Unresponsive, cumbersome combat and all. I can deal with that, because the game was less focused on combat anyway, and combat could be avoided in many interesting scenarios.
I am not missing the pointless, endless waves, parachuting backflipping ninja templars in full plate armor, the lack of a tactical camera angle, lack of skills like coersion, survival, ect, fat faced headmorphs that look plastic or deformed, lack of interesting spell combos (wasn't that impressed by nameless cross class combos that just do increased damage), and often over the top animations. Even if the combat was more fluid and responsive than Origins.
This...all of it...Couldn't have said it any better myself.





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