Redcoat wrote...
I was thinking of something. I can't play DA2 again, but maybe I'm just looking at it the wrong way...
I'm sure many of you have seen the Super Mario Bros. film, then wondered "What the hell is this? How do you go from a cartoonish 2D platformer to a film like this?" That was my reaction, until someone opened my eyes and told me, "Don't look at it as a video game movie; look at it as a parody of terrible movie adaptations of video games." When I watched the film again, it went from something utterly stupid to bloody brilliant!
I wonder if DA2 could be approached the same way. The game could so easily be made into a Horatian satire of RPGs, both from BioWare and others. It hits all the right notes for a parody; you've got the clueless, incompetent hero, the comical exaggeration of just about everything, and the art style that seems to borrow from everything from Avatar to Final Fantasy.
The game opens with mockery, presenting Hawke as this bad-ass anti hero, only to give him a stiff British accent! Ho ho! And where does Hawke find himself? In a sea of ugly brown landscapes, a biting satire of the "Real is Brown" trend of modern games. Then there's the combat, where enemies gush fountains of blood from the smallest nick and then explode into a blossoms of gore if someone so much as looks at them the wrong way. Take a commonly used aspect of something (e.g, gore) and exaggerate it to comedic effect - that's a major element of parody right there! And the combat animations, with people swinging two-handed swords like wiffle bats and performing cartwheels, spins, flips, and kicks will surely call to mind a hyper-violent version of the classic Looney Tunes short, Robin Hood Daffy.
You know how BioWare games always present at least two love interests, one of whom is sweet and innocent, and the other who is sultry, dangerous, and wild? Well, DA2 plays this to hilarious extremes by giving us Merrill, sweet and innocent to the point of comedic stupdity, and Isabela, whose whorishness is so ludicriously exaggerated that no one could possibly take her seriously. And Aveline in the middle, as a perfect Straight Man...err...woman. And the other characters are obvious send-ups of cliches, too! Fenris is a clear parody of the typical brooding, bishonen JRPG protagonist (complete with massive, two-handed sword), and Anders is a satire of the Byronic Hero of the Romantic period, with melodrama and angstiness taken up to eleven. And if the player doesn't want any of these obviously deranged individuals for a love interest, they gave you one sane individual - Bethany - but then BioWare pulls a fast one on the player and makes her YOUR SISTER. A clear parody of the situation with Imoen in Baldur's Gate 2 and all the people who were crushed when they learned she was the protagonist's sister and thus unavailable as a love interest! BRILLIANT!
The game sends up other RPG tropes, like how many RPGs send you on pointless fetch quests, by giving you those quests in abundance! It also takes to task the notion that "RPGs equal combat" by forcing the player into combat so often that it reaches the level of absurd. Just when you think the fighting is over...BAM! Another wave teleports in! And you wouldn't think a quest to help your friend hook up with a man she's too socially-inept to approach would involve fighting, but DA2 once again subverts the audience's expectations and turns it into a hack-and-slash affair! Ho ho! And you know how BioWare RPGs have touted "Big Choices" that supposedly affect the entire world? Well, DA2 turns that completely on its head by making your choices utterly meaningless! DA2 surprises and delights at every turn by brilliantly subverting every expectation the player has! Just look at the elves, for example. What do people think of when they think of elves? Someone lithe, slender, and attractive? DA2 turns that right around and gives us elves that are so slender they'd make an anorexic cringe, and utterly inverts the idea of them being "attractive" by making them hideous, fish-eyed, donkey-folk! But this is actually a one-two punch; see, not only are the elves ugly, they strongly resemble the Na'vi from Avatar. Since the Na'vi were portrayed as an insufferably superior species, and the classic fantasy elf is also portrayed as the superior species, DA2 manages to parody the entire notion of "fantasy elves" with one single redesign. BRILLIANT!
But DA2 doesn't limit its satirical bite to just games, oh no, it gets into full-on Juvenalian satire of politics as well! Knight-Commander Meredith is an obvious parody of British prime minister Margaret Thatcher, and the final confrontation with her is clearly meant to evoke the well-known incident where Thatcher obtained Soul Edge, then walked into the British parliament and used it to slaughter members of the opposition parties. Likewise, First Enchanter Orsino is a clear reference to Osama bin Laden, who was reported to have transformed himself into a Lovecraftian abomination before being killed by US special forces. The conflict between the mages and the templars can be thought of as a satire of the polarised American political scene, with several obvious references to that incident where several Republican congressmen summoned demons during a particularly heated debate session.
And the game doesn't stop with the biting satire until the end, oh no! Players of RPGs might expect a long, drawn-out ending, but DA2, like with so many other RPG tropes, utterly inverts it and gives you an ending so brief and pointless that comparisons to the ending of Monty Python and the Holy Grail are sure to be made.
So there you have it. Dragon Age 2, one of the greatest parodies of the RPG genre ever made.
ROFLMAO!!! I don't know if it will help me play DA2 again. But it might.