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Can't Play DA:O again.


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#51
Range Rover

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leggywillow wrote...

The slow combat is pretty hard to go back to, plus I've beaten the game... 7 or 8 times already.  Even before DA2 came out, the only class I played in Origins was rogue archer, which soured my role-playing experience a bit.  Nothing wrong with archers, of course, but it gets old when they comprise half of your finished Wardens.

It got to the point where I just couldn't bear to play anything but an archer.  Melee combat was painfully, torturously slow.  If I did have any ranged people with me, they'd kill the enemies before my melee guys could gorilla-shuffle their way over to them.  The mage's attack animation was also painfully slow.

I'm not saying DA2's combat was perfect by any means, but I would pick the silly speedy attacks over the dangerous shuffleboard game my Wardens engaged in any day.


^This.

#52
Guest_greengoron89_*

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I never found the Fade to be too irritating - well, except for Mage Asunder. Taking a tank through that part can be a real hassle, especially if the damn mages keep tossing fireballs at you (and they always do).

Thank god for the Burning Man shapeshift, at least.

#53
Ianamus

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Aeowyn wrote...

Ah, well then I applaud you for not being lazy like me. Although for me the Deep Roads is a tad worse. An outpost is sorely needed somewhere down there. Darkspawn merchant anyone?


ugh. I agree completely. Being unable to beat the broodmother on my first playthrough after fighting through all those mobs (having a badly thought out party, no potions left, and a ton of injuries) meant that I had to run all the way back to Orzammar to access the camp, and then all the way back to the Broodmother again.

It was more tedious than the fade ever was. 

Modifié par EJ107, 22 août 2011 - 11:39 .


#54
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Aeowyn wrote...

Ah, well then I applaud you for not being lazy like me. Although for me the Deep Roads is a tad worse. An outpost is sorely needed somewhere down there. Darkspawn merchant anyone?


You can trade with Ruck in Ortan Thaig, in case you didn't know.

#55
Aradace

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OPs reasoning is more or less verbetim why I can't play Origins anymore. Everything else I could stomach except for the slow........paced.........combat. I found it boring before. But after playing DA2, it was just neigh unbearable. My ID was actually yelling at me "C'mon bro!!! You're faster than this. They call this "tactical combat"? Puhleazzzze!!! A trained monkey could play this" lol.

Seriously though, I just simply found the combat in DA2 more "involving" than Origins' style of "Scan battlefield.....Discern tactics.....Click targets.....WATCH combat". Im "paraphrasing" there so to speak but that's essentially what it felt like. It's not the scanning the battlefield and finding tactics that bothers me, I enjoy that aspect. Rather, it was other than monitoring HP/MP/STA and occasionally hitting an ability or spell, you pretty much had no active role in combat.

Even though in DA2 you're simply "actively" autoattacking by pressing a single button. But to me, it adds a bit of an extra dynamic to the already tactical combat or Origins. Because now, not only do I have to monitor the battlefield (ala Origins) But now I have to take an actual "active" role in combat by manually attacking with my weapon along with the usual activation of spells and talents. Translation; I cant sleep through combat in DA2 like I could in Origins (quite literally in some cases even on nightmare).

But, to some folks I suppose, playing a semi-passive role in combat is enough. Which is fine if that's they're proverbial cup of tea. Me however, I need a little bit more than simply issuing commands now and again to sate my thirst for combat lol.

#56
MerinTB

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As someone who still gets a thrill out of booting up a Gold Box game for it's slow, contemplative strategic combat...
no, I've not felt that way.

#57
leggywillow

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Aeowyn wrote...

Ah, well then I applaud you for not being lazy like me. Although for me the Deep Roads is a tad worse. An outpost is sorely needed somewhere down there. Darkspawn merchant anyone?


Hey, it worked in Resident Evil 4:

http://t3.gstatic.co...rsMsqw01yQMEqmp

WHAT ARR YA BUYIN', STRANGUH?

I would've wept tears of joy if I'd seen a completely senseless ghoul merchant hanging around down there.  Wait a minute...on second thought, that was Ruck, wasn't it?  Couldn't you sell things to him?

Modifié par leggywillow, 22 août 2011 - 11:39 .


#58
Vicious

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DAO and DA2 combat wise are different animals, one is not a marked improvement over the other, they are so different they can't really be compared.


DAO is Slower paced, I daresay more realistic.

DA2s combat is more Stylized and quicker, where the heroes wield their weapons and magic like badasses and everyone else literally uses the older slower DAO animations. It's more like a story than anything.

Which means both games styles fit each other well due to the nature of the story. Funny stuff.

#59
LPPrince

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Aeowyn wrote...

Ah, well then I applaud you for not being lazy like me. Although for me the Deep Roads is a tad worse. An outpost is sorely needed somewhere down there. Darkspawn merchant anyone?


Thanks for the compliment. Going through the Fade more than once builds character. Good for the soul.

#60
Fiery Phoenix

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Origins has the better universe/world, in my opinion. But gameplay-wise it isn't above DA2.

#61
Aeowyn

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leggywillow wrote...

Aeowyn wrote...

Ah, well then I applaud you for not being lazy like me. Although for me the Deep Roads is a tad worse. An outpost is sorely needed somewhere down there. Darkspawn merchant anyone?


Hey, it worked in Resident Evil 4:

http://t3.gstatic.co...rsMsqw01yQMEqmp

WHAT ARR YA BUYIN', STRANGUH?

I would've wept tears of joy if I'd seen a completely senseless ghoul merchant hanging around down there.  Wait a minute...on second thought, that was Ruck, wasn't it?  Couldn't you sell things to him?


I forgot about him. Still, a real outpost would've been nice. Just to relax. Maybe a Legion of the Dead camp similar to the one in The Stolen Throne. 

And while I love Ruck because he likes my pretty lady Wardens, a real darkspawn would've been funnier lol. Or maybe even that Qunari in Awakening. "I've made a deal with the Archdemon."

#62
ItsPhilsTime

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Fiery Phoenix wrote...

Origins has the better universe/world, in my opinion. But gameplay-wise it isn't above DA2.


Extactly!!!!!

#63
Jonathan Seagull

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I definitely had that experience going back to Origins the first time after I played DA2.  The combat was kind of agonizing at first.  Plus I was picking up from a previously started playthrough, and I think I was already in the Fade.  And I was playing a mage, which meant combat at that point was basically a constant stream of "pew...pew...pew...."  It was awful.  To be fair, I think it was kind of the same thing as when you get off the interstate onto the highway.  The sudden drop makes it feel more extreme.  I did actually have much more fun on the next Origins playthrough after that.  But the shuffling still sucked hard.

LPPrince wrote...
For DAO2/DA3, they need the combat to be faster than Origins but slower than DA2.

I agree.  I think DA2's combat is much, much better overall.  Much more fluid and responsive (commonly used terms, but true).  But seeing Fenris dash around the room with his giant sword is a little much.  So just take the speed down *a notch*, and I think it would be just about perfect.

#64
thats1evildude

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Jonathan Seagull wrote...

But seeing Fenris dash around the room with his giant sword is a little much.


I wasn't aware that Fenris took it out in battle.

#65
Aradace

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thats1evildude wrote...

Jonathan Seagull wrote...

But seeing Fenris dash around the room with his giant sword is a little much.


I wasn't aware that Fenris took it out in battle.


I wasnt even aware Fenris had a weapon beyond his constant whining about how he was a slave and how magic = evil. lol  Seriously, if those could be used as actual weapons in combat, Fenris could pretty much take on the whole of the Free Marches without so much as getting scathed.  Hence, why I always bench him.  Only character I hate more than Fenris, is Carver.

Modifié par Aradace, 23 août 2011 - 12:12 .


#66
Guest_PresidentCowboy_*

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Aradace wrote...

Only character I hate more than Fenris, is Carver.


Hey what's wrong with Carver??

#67
FieryDove

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PresidentCowboy wrote...

Aradace wrote...

Only character I hate more than Fenris, is Carver.


Hey what's wrong with Carver??


I don't know. I tried to get him to talk to the only doctor I knew and all he would do is yell at him. (Anders)

Carver is tolerable as a blank but not as a blank. I just love no spoiler forums. Image IPB

#68
Melca36

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Aradace wrote...

OPs reasoning is more or less verbetim why I can't play Origins anymore. Everything else I could stomach except for the slow........paced.........combat. I found it boring before. But after playing DA2, it was just neigh unbearable. My ID was actually yelling at me "C'mon bro!!! You're faster than this. They call this "tactical combat"? Puhleazzzze!!! A trained monkey could play this" lol.

Seriously though, I just simply found the combat in DA2 more "involving" than Origins' style of "Scan battlefield.....Discern tactics.....Click targets.....WATCH combat". Im "paraphrasing" there so to speak but that's essentially what it felt like. It's not the scanning the battlefield and finding tactics that bothers me, I enjoy that aspect. Rather, it was other than monitoring HP/MP/STA and occasionally hitting an ability or spell, you pretty much had no active role in combat.

Even though in DA2 you're simply "actively" autoattacking by pressing a single button. But to me, it adds a bit of an extra dynamic to the already tactical combat or Origins. Because now, not only do I have to monitor the battlefield (ala Origins) But now I have to take an actual "active" role in combat by manually attacking with my weapon along with the usual activation of spells and talents. Translation; I cant sleep through combat in DA2 like I could in Origins (quite literally in some cases even on nightmare).

But, to some folks I suppose, playing a semi-passive role in combat is enough. Which is fine if that's they're proverbial cup of tea. Me however, I need a little bit more than simply issuing commands now and again to sate my thirst for combat lol.






Can't wait to see all the people like you complain when they tweak the cmbat for Dragon Age 3. :lol:

#69
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Melca36 wrote...

Can't wait to see all the people like you complain when they tweak the cmbat for Dragon Age 3. :lol:


Didn't they already say they were keeping it? Hope they do... tweaking it shouldn't be too bad as long as they don't go back to Origins' combat.

#70
MonkeyLungs

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Reno_Tarshil wrote...

I just can't. I've been spoiled by the stylish fight gameplay and voiced protagonist, that I can't go back and playthrough Origins. I tried but got quickly bored by how slow everything suddenly felt.

Don't get me wrong I played the hell out of Origins before DA2, but now it just seems so slow moving and not engaging.

Has anyone felt this way?


The hyperactive combat of DA2 and the retardo land animations are one of the worst parts of the game. After playing the demo I cancelled my pre-order and waited until i got Da2 for 30 bucks. This was based almost entirely on the weak combat and the annoying animations.

I had some fun with DA2 but the combat is much worse than Origins in my opinion. I vastly prefer to play Origins and that isn't rose colored glasses talking ... I went back to Origins and that will be the game I keep in my collection. DA2 is getting sold to Gamespot for 7 bucks or whatever its worth.

I don't hate the game by any means but I'm not a packrat and I only keep the games I feel are top top tier.

#71
Melca36

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PresidentCowboy wrote...

Melca36 wrote...

Can't wait to see all the people like you complain when they tweak the cmbat for Dragon Age 3. :lol:


Didn't they already say they were keeping it? Hope they do... tweaking it shouldn't be too bad as long as they don't go back to Origins' combat.


They said they were never returning to Origins style but they were going tweak it down and make it more realistic.

I'm thinking that means........less **over the top**. 

The fact they had waves in Legacy but you couldn't tell was a step on the right direction. :wizard:

#72
phaonica

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Going back and playing DAO, I do miss the face paced combat that DA2 has. But if any part of DAO is boring to me, it's only because I've played it many, many times, which can hardly be considered a fault.

#73
FieryDove

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MonkeyLungs wrote...

The hyperactive combat of DA2 and the retardo land animations are one of the worst parts of the game. After playing the demo I cancelled my pre-order and waited until i got Da2 for 30 bucks. This was based almost entirely on the weak combat and the annoying animations.

I had some fun with DA2 but the combat is much worse than Origins in my opinion. I vastly prefer to play Origins and that isn't rose colored glasses talking ... I went back to Origins and that will be the game I keep in my collection. DA2 is getting sold to Gamespot for 7 bucks or whatever its worth.

I don't hate the game by any means but I'm not a packrat and I only keep the games I feel are top top tier.


I prefer the DA2 style for archers and 2handers. I would fall asleep trying to fight with Sten or Oggy in party (or even my own 2-hander) unless I had double haste it was too annoying. But double haste also broke my archer to fire even slower! (Bugs like this that never get fixed make me upset...silverite mines grumbleImage IPB)

But there are downsides. Not tactical at all with combat akin to the speed of light and waves on top, It's more like the skirnish modes in MP/PvP if you can survive x minutes you win or survive period.

My love for SnB went out the window. I loved them in DAO, can't stand em now. Plus limited talents/styles/specialzations etc. I don't think the trade off is worth it. I liked having choices of weapon and play off-tanking with mages and rogues if I felt like it.

Now we are stuck with set roles:

----
Warrior = Melee AoE
Rogue = Melee or Ranged Single Target
Mage = Ranged AoE

This gives each class a distinct form of engagement and method of dealing with enemies. Warriors need to close with as many as possible. Mages need to stay away and cluster targets as much as possible. Rogues have flexibility in that they can choose range of engagement. Though they do more damage, since it's all concentrated on a single target, they need to be more concerned about positioning and placement on the battlefield, as well as target priority.
----
http://social.biowar...93174/4#7940539

This is also more annoying when companions follow this even more-so and we can't spec them how we need so we can always bring them along because we like them! (shocking concept I know) Now its MMO trinity style (heading that way) imho

It might get even *leaner* for DA3. Dooooom ya know. Lots of that going round.

Modifié par FieryDove, 23 août 2011 - 01:29 .


#74
standardpack

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Are you kidding? First play through of DA2 I had to go back and play origins twice just to remind myself why I got into the series in the first place.

#75
Skadi_the_Evil_Elf

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I'm the opposite. i reloaded an Origins save, and found how much I missed the game, cumbersome combat and all. The art style and graphics quality, the depth of detail, the freedom with companions, and the details in things like item descriptions including quest or other non usable items. A dog who isn't useless and fetches me the critical essentials of Blight survival: cake, booze, yarn, and grannypants.

The combat wasn't as unbearable as I thought it was, either. It was definitely slower and a little less responsive, but I could deal with it, as I'd gotten bored of the awesome button really quick after the first few endless waves of pointlessly parachuting ninjas. DA2's combat was definitely smoother and more fluid, but was tedious and often over the top.

But yeah, absolutely no problems here replaying origins, in fact, that's what I plan on doing soon. It's DA2 I'm having a harder time motivating myself to replay, and am taking a break from it for now, other than possibly playing Legacy.