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Can't Play DA:O again.


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#151
Robtachi

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That's funny - I finished a DAII playthrough and immediately went back to DA:O, this time making sure a mage had Haste magic sustained at all times. All the joy of Origins' gameplay with the uptick in speed for combat and exploration it desperately needed.

#152
Jestina

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RPG's do not need fast combat. They are about strategy and thinking, not frantic button mashing.

I liked the improvements on archery in DA2 but it DA:O still beats it out many times over.

#153
Dormiglione

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Jestina wrote...

RPG's do not need fast combat. They are about strategy and thinking, not frantic button mashing.

I liked the improvements on archery in DA2 but it DA:O still beats it out many times over.


Agree on that. If i want to play and adventure game, i go out and by an adventure game. But if i look for a RPG game, combat mechanics are not relevant for me.

For me the core elements of a good RPG are
- the story
- the possible story arcs/branches
- interaction and conversation with the NPC's
- choices and decision that reflects in the game not just at the end in a written epilogue
- customization 

If i want action, then i put my Gears of War 2 disc in the xbox tray.

#154
ruleonecardio

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I just started another playthrough of Origins, on PC of course, and I find that I do miss some of the fast paced combat, however, I MUCH prefer the more "realistic" motions and movements of Origins combat.

The thing that really irked me with melee combat in DA II was that when striking as a warrior or rogue, the animations literally went from winding up to hitting the target, with almost no animation or movement in between. Felt very robotic almost in its execution. However, the fast-paced mage combat in DAII? Excellent.

#155
schalafi

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After playing Origins 7 times with different protagonists each time, I felt burnt out by it. I tried several times to play a mage in Origins, but after playing a mage in DA2, I can't stand how slow the spellcasting is in Origins. In DA2 I love being able to alternate spells like firestorm and tempest and literally blow the enemy away.

There are good things from each game that I wish could be combined in DA3 to make it the best of the DA series of games.

#156
Giubba

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tmp7704 wrote...

Giubba1985 wrote...

I found even more tedious little facts like the necessity to reach the camp for checking if the reputation with the companion increased enough for some new dialogue (and inevitably finding out that alistair is still blocked to the "such as their are" quote).

What you describe is not "necessity" by any means -- the new dialogues in DAO generally open whenever you reach new stage of the relationship with the character, something which is associated with a large "so and so gains such and such bonus" splash screen when it happens, pretty hard to miss. Bulk of that dialogue can also be accessed without actually having to reach the camp, since it's standard dialogue which can be initiated anywhere.


Ah that's true i forgot that you can start taling with companion whenever you want , my bad.
But i repeat that after playing DA2 i feel that is pointless having a system that it gave you the chance to start a conversation whenever you want but at the same time it doesn't give you enough difference on the answer you can get.

#157
Sylvius the Mad

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Brenden7 wrote...

I admit that DA2 has faster combat

I also "admit" that DA2 has faster combat.  I think that's a negative feature of DA2.

#158
Cyberstrike nTo

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Reno_Tarshil wrote...

I just can't. I've been spoiled by the stylish fight gameplay and voiced protagonist, that I can't go back and playthrough Origins. I tried but got quickly bored by how slow everything suddenly felt.

Don't get me wrong I played the hell out of Origins before DA2, but now it just seems so slow moving and not engaging.

Has anyone felt this way?


Yes, I feel the same way.

I just played DA:O, DA:O-A, TGOA, and WH for the PS3, and man I can't tell you how dull and slow the combat was in DA:O. Although I enjoyed the combat in Awakening and the last two DLC, because for some weird reason it reminded me more of DAII than DA:O.
 

#159
happy_daiz

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Sylvius the Mad wrote...

Brenden7 wrote...

I admit that DA2 has faster combat

I also "admit" that DA2 has faster combat.  I think that's a negative feature of DA2.


For you, perhaps. For others, it's not. I'm just sayin...

#160
Sylvius the Mad

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happy_daiz wrote...

Sylvius the Mad wrote...

Brenden7 wrote...

I admit that DA2 has faster combat

I also "admit" that DA2 has faster combat.  I think that's a negative feature of DA2.


For you, perhaps. For others, it's not. I'm just sayin...

Just pointing out the inherent meaninglessness of the initial statement.

#161
Xewaka

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happy_daiz wrote...

Sylvius the Mad wrote...

Brenden7 wrote...
I admit that DA2 has faster combat

I also "admit" that DA2 has faster combat.  I think that's a negative feature of DA2.

For you, perhaps. For others, it's not. I'm just sayin...

He's saying exactly that. What did you think the italized part means?

#162
Apathy1989

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Combat doesn't bother me from being slower, since often its more complex. However what really does my ****** in, is waiting for my health to regen back after a fight. Takes aaaaaaaaaaaaaaaaaaages.

#163
Xewaka

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Apathy1989 wrote...
Combat doesn't bother me from being slower, since often its more complex. However what really does my ****** in, is waiting for my health to regen back after a fight. Takes aaaaaaaaaaaaaaaaaaages.

A couple waves from the Spirit Healer sustained usually does the trick. Mana regenerates much faster than health.

#164
Sylvius the Mad

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Apathy1989 wrote...

Combat doesn't bother me from being slower, since often its more complex. However what really does my ****** in, is waiting for my health to regen back after a fight. Takes aaaaaaaaaaaaaaaaaaages.

You think instant regen is better?  That just encourages you to game the system by ending the metaphysical state of combat whenever you need health.

I'd rather health regenerated at the same rate all of time, regardless of combat.

#165
Satyricon331

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Sylvius the Mad wrote...
You think instant regen is better?  That just encourages you to game the system by ending the metaphysical state of combat whenever you need health.


Usually I either agree with you or don't have an opinion, so it's surprising when I find a post of yours I disagree with strongly.  I don't see a need to have game mechanics police other players since it's not an MMO, and I'm curious why you feel that way.

#166
Killer3000ad

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I am also the reverse. Barely finished one playthrough of DA2, could not finish a second one, stopped in Act 1 because I got tired of the enemy waves. Jumped back into DA:O and loved the difference, no exploding enemies, no waves after waves pouring out of the sky or from the ceiling, my choices have clear impact, party banter far superior and engaging, elves look like elves and not aliens, Zevran looks sweets, Qunari don't look like some goat/ogre hybrids.

#167
Momiji.mii

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It's not as if I have played DA:O or DAII a lot; I haven't. I've finished both games twice, and I liked them both a lot. But I did feel, despite a deeper understanding of how to do combat effectively in the second playthrough of DA:O, that I had enjoyed the combat in DAII more. I guess that, when it comes to gameplay, DAII is just more my kind of game.

#168
Apathy1989

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Xewaka wrote...

Apathy1989 wrote...
Combat doesn't bother me from being slower, since often its more complex. However what really does my ****** in, is waiting for my health to regen back after a fight. Takes aaaaaaaaaaaaaaaaaaages.

A couple waves from the Spirit Healer sustained usually does the trick. Mana regenerates much faster than health.


Sure, but first few hours with alistair are a bore before you get wynne. 

Sylvius the Mad wrote...

You think instant regen is better?  That just encourages you to game the system by ending the metaphysical state of combat whenever you need health.

I'd rather health regenerated at the same rate all of time, regardless of combat.


Its a game with fireballs, undead and elves... and you are complaining about a mechanic that reduces pointless waiting?

I mean I understand disliking people avoiding enemies to escape and regen, but surely the response should be to make it harder to escape (range and timer increased). Sitting around waiting a few minutes after a fight for health to regenerate is not fun.

#169
Reno_Tarshil

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Reading through all the responses makes me glad I'm not the only one who feels this way and I respect that others feel the complete opposite. My original post was in no way meant to be a bash on Origins as I played it immensly before DA2. Having played DA2, I had rough time readjusting to it.

Like others have said, I believe for DA3 is for them to take the combat of 2 and mix in the other stuff from origins and have the best of both worlds. Oh and more Oghren please!

#170
Nurot

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Reno_Tarshil wrote...

Reading through all the responses makes me glad I'm not the only one who feels this way and I respect that others feel the complete opposite. My original post was in no way meant to be a bash on Origins as I played it immensly before DA2. Having played DA2, I had rough time readjusting to it.

Like others have said, I believe for DA3 is for them to take the combat of 2 and mix in the other stuff from origins and have the best of both worlds. Oh and more Oghren please!


Yes, I think DA3 will be a great game since they intend to take the best from both games. I believe (hope) they will improve on the features from both games and make them even better.

#171
Range Rover

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I just hated constantly having to reposition my warden in DA:O, don't get me wrong I love the heck out of origins, and have no problem replaying. Its just DA2 combat was just more fluid for me and less cluncky.

#172
Range Rover

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Range Rover wrote...

I just hated constantly having to reposition my(hunched back:P) warden in DA:O, don't get me wrong I love the heck out of origins, and have no problem replaying. Its just DA2 combat was just more fluid for me and less cluncky.


Modifié par Range Rover, 26 août 2011 - 05:45 .


#173
Sylvius the Mad

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Satyricon331 wrote...

Usually I either agree with you or don't have an opinion, so it's surprising when I find a post of yours I disagree with strongly.  I don't see a need to have game mechanics police other players since it's not an MMO, and I'm curious why you feel that way.

Having health regenerate at different rates creates perverse gameplay incentives.

I'm certainly the last person to say you shouldn't game the system if the system is gameable, but I don't see any benefit to having health regenerate at different rates in and out of combat.  Why not just have health regenerate at a constant rate?  That would make more sense within the setting.

At the very least, I'd like some sort of explanation (that actually fits) as to why health regeneration suddenly slows when Hawke enters the metaphysical state of combat.

#174
Siven80

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Sylvius the Mad wrote...

Apathy1989 wrote...

Combat doesn't bother me from being slower, since often its more complex. However what really does my ****** in, is waiting for my health to regen back after a fight. Takes aaaaaaaaaaaaaaaaaaages.

You think instant regen is better?  That just encourages you to game the system by ending the metaphysical state of combat whenever you need health.

I'd rather health regenerated at the same rate all of time, regardless of combat.


Unless incombat health regen was fast, i say No, just no to this.

When out of combat, i suspect the majority will want fast health regen so they can, if they want, get back into combat faster as standing around waiting for health (or mana) to regen is just boring and no fun at all. And after all we mostly play games for fun and entertainment dont we?



I prefer the more fluid and faster combat of DA2, but do think its just a little too fast and OTT. A good middle ground between DAO and DA2 would be great for me.

#175
alex90c

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Sylvius the Mad wrote...
At the very least, I'd like some sort of explanation (that actually fits) as to why health regeneration suddenly slows when Hawke enters the metaphysical state of combat.


It's just story/gameplay segregation again. Hell, if you want an explanation for health regeneration then I'd want an explanation so as to why Hawke & Co. fight differently to everyone else, but that won't be coming any time soon.

Modifié par alex90c, 26 août 2011 - 01:31 .