Sylvius the Mad wrote...
Having health regenerate at different rates creates perverse gameplay incentives.Satyricon331 wrote...
Usually I either agree with you or don't have an opinion, so it's surprising when I find a post of yours I disagree with strongly. I don't see a need to have game mechanics police other players since it's not an MMO, and I'm curious why you feel that way.
I'm certainly the last person to say you shouldn't game the system if the system is gameable, but I don't see any benefit to having health regenerate at different rates in and out of combat. Why not just have health regenerate at a constant rate? That would make more sense within the setting.
At the very least, I'd like some sort of explanation (that actually fits) as to why health regeneration suddenly slows when Hawke enters the metaphysical state of combat.
My explanation is that time is slowed down (in the storytelling, not in the game world) in combat compared to the rest of the time. Like the way time moves faster when you travel between different areas.
This explanation works for me, at least





Retour en haut





