

For some reason, three entire tiles in this 8x8 outdoor area are refusing to show more than one texture. The missing textures show up in the toolset, on the mini map and on the area map - just not in the actual game window.
There are only three textures being used in this entire area at the moment. Originally only one tile in this area was having this problem (although it was outside of the walkable area). Now two more have joined it.
Re-baking has no effect. I also tried exporting the area as an ERF and importing it into a new blank module. It still won't cooperate. There aren't many placeables either - just a few static houses, a few 'environmental object' rocks, and some trees in the distance. I wouldn't think they'd have any effect on the terrain texturing anyway.
There is a lot of water though (mostly outside of the walkable area). Yet I've made much larger areas than this, with more water and textures, with no problems before.
Is it just a case of the toolset moving in mysterious ways?
Modifié par DannJ, 22 août 2011 - 10:57 .





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