Tommy6860 wrote...
mrcrusty wrote...
Who knows, it'd probably result in better games too as they wouldn't have to keep one eye on their newer market while keeping the other eye on their old one.
This really bothers me to be honest. I woudn't want that even if that were the declared direction they would take
.
While of course I'd rather BioWare move towards more or better RPG elements - a stronger, specific dialog system, much more transparent and important statistics, a powerful ruleset that dictates every aspect of PC and NPC makeup, a variety of reputation systems both affecting NPC interactions and character sheets, a better character system, more meaningful choices and less linearity, multiple solutions to open ended quests, more freedom and variety in character builds and personalities, more grounded and less abstracted combat that's tactically satisfying through enemy variety and encounter design, etc etc, it seems like they don't want to move in that direction.
Cinematic storytelling is the direction they want to move in imo. All of the things I've mentioned is the "game" whereas BioWare only seems to care about the "story". Of course, the best games tend to integrate both into a cohesive experience, but BioWare's always struggled at that. Hopefully that is something that is worked on for future games, but it doesn't seem to really register there from what I've seen. Blood Mage in DA 2, for example.
Considering that, it's best that they don't incrementally strip out or "streamline" various elements of their games, then spend months after trying to defend and justify such decisions.
Let them make what they want to make, to hell with us "traditional" RPG fans, and let the market decide whether their direction is a good one or not.
Despite popular opinion, this is exactly what CDPR did with Witcher 2.
Then again, I guess my personal investment into BioWare RPGs is probably less than the average person here.
Modifié par mrcrusty, 23 août 2011 - 12:40 .