Morroian wrote...
mrcrusty wrote...
Well, it did start off about KotOR and then Sylvius then expanded that to games in general and why consoles as the lead platform would help in development for multi platform games. I just mentioned that this was already the case.
You're right though, I do remember KotOR being co-developed in such a manner. Funnily enough, KotOR also marks the beginning of BioWare's push to make "cinematic narratives".
Doesn't just apply to BW or cinematic games though, Skyrim is the same, Risen 2, coming out early next year is the same, both more traditional rpgs than DA2.
Lol. That reactionary, huh?
Yes, it's done like that for other games too, BioWare is hardly alone here. Hence why I said
most games in the beginning.
This is not a "BiowEAre ignores master PC gaming race!!!1111!!!1!!oneoneone" type rant, the entire industry prefers to use the 360 as it's lead platform, then upscale to PCs afterwards for the sake of convenience and ease of development since all 360s are the same in hardware unlike PCs. Also helps that the 360 is where most of the money is, too.
I think though, that BattleField 3 (funnily enough, an EA game) is focused on PC first, consoles second in development. We'll see how that turns out later.
But as that's not really relevant to the topic, I'll try and bring it back. No, I don't think RPGs are irrelevant at all, neither as a concept, nor as it's own genre.
It's just that RPGs have always been a niche on the cusp of being mainstream. What's changed isn't the perception of RPGs, or it's relevance, it's how developers and publishers look at the genre in terms of market size. RPGs are not mainstream games and even commercial success stories in the genre only sell ~2-3 million copies (BG/BG2) with the exception being Bethesda's open world sandbox games. Even the better A or AA RPGs only sell around 500k-1mil copies. They aren't a AAA blockbuster genre.
So, if you want to grow the audience to the point where you're selling 5-6 million copies
while actively taking steps to ensure that the niche and hardcore elements are less prominent to attract such a crowd, you can't then say that the genre has become less relevant as a whole, it's just less relevant to you.
That's like slowly adding Coca Cola to your Pepsi bottles because you think it'll get more customers then eventually proclaiming that Pepsi is no longer relevant to today's beverage market.
It's still relevant, just not to your drinks anymore since you are slowly phasing it out.
If developers and publishers wanted to start with more grounded projects and targets (10 mil budget, 2 1/2 years, 500k sales or something), then you'd see a lot more traditional RPGs in the market. There is actually quite a healthy handheld market for JRPGs which basically work under this model. Modest investments, modest returns.
Unfortunately, while there are developers who'd be happy to do that here in North America (Obsidian), no publisher wants that, preferring the higher risk & reward scenarios of shorter dev times, higher budgets and mandates for things like visuals, cinematics, advertising as well as a high mark for profit. Obviously, the developer is gonna try and pull in more people but making it appeal less to it's niche fundamentals and make it more Action-y instead to try and meet the publisher's demands. After all, they've gotta eat and feed their families, too. It's a shame, but such is business.
Modifié par mrcrusty, 25 août 2011 - 06:34 .