Q for Developers: Any features of Deus Ex planned for ME3?
#1
Posté 23 août 2011 - 01:37
Has the game inspired ME3 team to utilize something from the game (in the remaining dev time) for ME3?
#2
Posté 23 août 2011 - 01:38
#3
Posté 23 août 2011 - 01:45
Things you did at the start of the game effect the ending. How you talk to people. How you handle missions. Who you buy things from and all around WHAT YOU DO comes into play.
Seriously, play that game and then think of what ME could have been. It puts ME to shame. Oh, and you can respond to Emails in whathever way you want. INSULT!
#4
Posté 23 août 2011 - 01:50
And Pwener, let's not forget that the order in which you do the missions (and hubs) also affects later ones.
#5
Posté 23 août 2011 - 01:52
Modifié par IsaacShep, 23 août 2011 - 01:52 .
#6
Posté 23 août 2011 - 01:54
Kaiser Shepard wrote...
And Pwener, let's not forget that the order in which you do the missions (and hubs) also affects later ones.
EVERYTHING!!!! *pulls hairs off*
Can't believe it's not getting a sequel.....
#7
Posté 23 août 2011 - 01:56
It sold only 500k so...ThePwener wrote...
Kaiser Shepard wrote...
And Pwener, let's not forget that the order in which you do the missions (and hubs) also affects later ones.
EVERYTHING!!!! *pulls hairs off*
Can't believe it's not getting a sequel.....
Does Sega holds the rights to the IP or Obs?
#8
Posté 23 août 2011 - 02:01
#9
Posté 23 août 2011 - 02:02
#10
Posté 23 août 2011 - 02:02
#11
Posté 23 août 2011 - 02:04
IsaacShep wrote...
It sold only 500k so...ThePwener wrote...
Kaiser Shepard wrote...
And Pwener, let's not forget that the order in which you do the missions (and hubs) also affects later ones.
EVERYTHING!!!! *pulls hairs off*
Can't believe it's not getting a sequel.....((
Does Sega holds the rights to the IP or Obs?
I think it's Sega. Surprised how low it was (gameplay wasn't wow but everything else was) seeing how good Fallout: New Vegas is (can't wait for Lonesome Road, damn delays). But then again they mostly piggybacked on Fallout 3.
But if Too Human is rumored to get a sequel (was a planned trilogy and even talked bad about ME1 - irony) then so can Alpha Protocol. Too Human is the 3rd worst game ever after ET and Vampire Rain.
#12
Posté 23 août 2011 - 02:06
JukeFrog wrote...
Being the last game in the series will (hopefully) allow for more freedom in ME3.
That's the thing Im hoping for. But more freedom could have had in ME1 & 2. But like I said, after finishing AP, I am disappointed in BW.
#13
Posté 23 août 2011 - 02:07
If you can go past through unusual combat design choices (whether good or not is highly subjective, they're certinately original) and lack of polish, there's an incredible RPG lying underneath that takes 'choice matters' into trully new level. Personally, I would recommend it to anyone. Because the aspects of it will be copied in other RPGs in the next few years but no one will bother ackowledging the source. This game is not perfect, but in some aspects, it's almost, if not revolutionary, then definitely an evolution of the genre.Davie McG wrote...
I was debating whether or not to buy Alpha Protocol, I've heard mixed feed back.
#14
Posté 23 août 2011 - 02:08
Modifié par ThePwener, 23 août 2011 - 02:08 .
#15
Posté 23 août 2011 - 02:12
IsaacShep wrote...
If you can go past through unusual combat design choices (whether good or not is highly subjective, they're certinately original) and lack of polish, there's an incredible RPG lying underneath that takes 'choice matters' into trully new level. Personally, I would recommend it to anyone. Because the aspects of it will be copied in other RPGs in the next few years but no one will bother ackowledging the source. This game is not perfect, but in some aspects, it's almost, if not revolutionary, then definitely an evolution of the genre.Davie McG wrote...
I was debating whether or not to buy Alpha Protocol, I've heard mixed feed back.
I may but it then. Always seem to be dissapointed by games that say choice truly matter, would be refreshing for it to be true once in a while.
I was certainly disappointed by how little my actions in ME1 had an effect in ME2, I hope ME3 delivers in that regard.
#16
Posté 23 août 2011 - 02:15
Alpha Protocol is definitely highly reactive. The gunplay can be a little strange I'll admit, but really, I feel like most of the complaints were from dudebros expecting it to play just like Modern Warfare.Davie McG wrote...
IsaacShep wrote...
If you can go past through unusual combat design choices (whether good or not is highly subjective, they're certinately original) and lack of polish, there's an incredible RPG lying underneath that takes 'choice matters' into trully new level. Personally, I would recommend it to anyone. Because the aspects of it will be copied in other RPGs in the next few years but no one will bother ackowledging the source. This game is not perfect, but in some aspects, it's almost, if not revolutionary, then definitely an evolution of the genre.Davie McG wrote...
I was debating whether or not to buy Alpha Protocol, I've heard mixed feed back.
I may but it then. Always seem to be dissapointed by games that say choice truly matter, would be refreshing for it to be true once in a while.
I was certainly disappointed by how little my actions in ME1 had an effect in ME2, I hope ME3 delivers in that regard.
Modifié par marshalleck, 23 août 2011 - 02:16 .
#17
Posté 23 août 2011 - 02:19
#18
Posté 23 août 2011 - 02:19
I have faith though that they will come up with a variety of endings, considering they don't have to make it all tie in with yet another sequel.
#19
Posté 23 août 2011 - 02:20
#20
Posté 23 août 2011 - 02:21
Ultimately I'd rather any game company try to do their own thing especially if the idea they're copying won't be used and tweaked to fit what they're trying to accomplish. As it's readily apparent, trying to integrate what someone has already done because you like it shows. That ME2 has been called a GoW clone is evidence of that. And what's more is that when that connection is made it's not done to insult GoW, but to criticize Bioware for apparently blatantly ripping off an idea that isn't implemented as well as it should have been.
#21
Posté 23 août 2011 - 02:24
Not really, it's how it looks at first on the gameplay vids. There are similarities of course (the dialogue wheel and the fact both games use the same engine) but once you play, there are more differences than similarities.Locutus_of_BORG wrote...
^I saw some gameplay vids... didn't AP play more or less like ME1 minus powers?
#22
Posté 23 août 2011 - 02:30
IsaacShep wrote...
Not really, it's how it looks at first on the gameplay vids. There are similarities of course (the dialogue wheel and the fact both games use the same engine) but once you play, there are more differences than similarities.Locutus_of_BORG wrote...
^I saw some gameplay vids... didn't AP play more or less like ME1 minus powers?
Actually, it played exactly like ME1 for me. There are powers in the game, cover can be a hassle sometimes and sprinting acts as if you had rockets on you're feet. Add an indestructible tank and you got ME1. Oh wait, it did have those.
#23
Posté 23 août 2011 - 02:32
#24
Posté 23 août 2011 - 02:34
IsaacShep wrote...
If only AP was more polished :'((((( Obs games always suffer because they struggle with QA :'(((
No doubt. What a bumbling mess that game is at times.
#25
Posté 23 août 2011 - 02:35
No.Locutus_of_BORG wrote...
^I saw some gameplay vids... didn't AP play more or less like ME1 minus powers?
It is much much much more awkward and clunky.




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