IsaacShep wrote...
And of course both Sheploo and Michael are incredibly handsome
Hell, I even roleplay that Mike is Shepard's ancestor. Both him and my Shepard look alike.

IsaacShep wrote...
And of course both Sheploo and Michael are incredibly handsome

Modifié par Lunatic LK47, 23 août 2011 - 04:24 .
habitat 67 wrote...
No.Locutus_of_BORG wrote...
^I saw some gameplay vids... didn't AP play more or less like ME1 minus powers?
It is much much much more awkward and clunky.
Lunatic LK47 wrote...
*snip*
Modifié par ThePwener, 23 août 2011 - 02:47 .
Anacronian Stryx wrote...
I've played AP with 4 completely different builds now and there is absolutely no mandatory abilities needed - hell my favorite build didn't have a single weapon ability but instead relied on martial arts and stealth which worked just fine.
Xeranx wrote...
Anacronian Stryx wrote...
I've played AP with 4 completely different builds now and there is absolutely no mandatory abilities needed - hell my favorite build didn't have a single weapon ability but instead relied on martial arts and stealth which worked just fine.
Agreed. I'm thinking that people who say [something] is mandatory are really saying that they couldn't do much without [that thing] being available. It's like saying thatColossusPredator X armor is the only armor anyone needs to use in ME ...because no one thinks about using something else.
Modifié par Davie McG, 23 août 2011 - 03:10 .
Guest_EternalAmbiguity_*
Lunatic LK47 wrote...
Problem I had with Alpha Protocol is that for a game that preached "Choice is your weapon," the whole package is "Choice is a hindrance no matter what you do."
Mandatory boss fights requiring SPECIFIC CHARACTER BUILDS, check. (i.e. Use Chain-shot+ Brilliance)
Crappy interface, check. No, orange interface+ bright environments=/= good interface no matter how you spin it. Aiming specific targets with Chain shot is an utter pain in the ass because Obsidian failed to test this and is as stupid as saying "Look for a red laser dot in broad daylight"
"What's that? You didn't play the missions in a certain order and are stuck? **** you."
"What's that? You wanted to focus on Stealth, but can't fight your way out of a plot-dictated fight? **** you."
"What's that? You wanted to play a run-and-gun character, but have problems with our controls? **** you."
"What's that? You wanted to use gadgets, but have problems with our bosses? **** you."
The plot-dictated railroading made me face-palm at times as well, with what? Only Marburg being the only one possibly killed if you ****** him off enough times, while most missions are "Oh, you'll just fight different NPCs, and everything remains *MOSTLY* the same (only exception being G22 vs. VCI in Moscow).
Railroading problem I had.
Spare Shaheed or actually kill him? Alpha Protocol still tries to off you, just for the sake of "Make Mike a rogue agent."
Spare Al-Jibari or kill him? The guy dies anyway, making it pointless other than a possible reputation point with Marburg.
Oops, you're FORCED to fight Brayko. Last time I checked, I was told "I could talk my way out of boss fights." Apparently, it only applied once (i.e. SIE)
Try to get Mina to safety? Regardless of what dialogue option you chose, she STILL gets captured regardless.
ThePwener wrote...
I just finished Alpha Protocol today and the game takes choices/repercussions to a whole new level. If ME used that same system then it would be the best game ever in my opinion.
Things you did at the start of the game effect the ending. How you talk to people. How you handle missions. Who you buy things from and all around WHAT YOU DO comes into play.
Seriously, play that game and then think of what ME could have been. It puts ME to shame. Oh, and you can respond to Emails in whathever way you want. INSULT!
EternalAmbiguity wrote...
*sigh*
I swear I've "heard" you say the exact same thing before. Multiple times. Just so you know, you don't really NEED Chain shot for Brayko. If you're really good at the game, you can pull it off without it. I'm not that good, and I had to re-allocate points to pistols just for that. And you know what? No biggie. It's a case of, I'm not good enough at one thing (normal combat) so I do another thing to circumvent the problem.
*Gasp* Was that a...a choice?
EternalAmbiguity wrote...
*sigh*
I swear I've "heard" you say the exact same thing before. Multiple times. Just so you know, you don't really NEED Chain shot for Brayko. If you're really good at the game, you can pull it off without it. I'm not that good, and I had to re-allocate points to pistols just for that. And you know what? No biggie. It's a case of, I'm not good enough at one thing (normal combat) so I do another thing to circumvent the problem.
*Gasp* Was that a...a choice?
Pretty much, people ignore the fact that this is a trilogy and this stuff has to go over 3 games, its a lot easier to make choices matter in a single game. There are less overall choices, less branches to be concerned with and so on. They can go all out in this game, but its still far more difficult tracking, the different possible combinations over the first two games, then Deus Ex does with just its one game.JukeFrog wrote...
Deus Ex and Alpha Protocol are stand-alone games that don't have to worry about future games in their franchises. Being the last game in the series will (hopefully) allow for more freedom in ME3.
Sepewrath wrote...
Pretty much, people ignore the fact that this is a trilogy and this stuff has to go over 3 games, its a lot easier to make choices matter in a single game. There are less overall choices, less branches to be concerned with and so on. They can go all out in this game, but its still far more difficult tracking, the different possible combinations over the first two games, then Deus Ex does with just its one game.JukeFrog wrote...
Deus Ex and Alpha Protocol are stand-alone games that don't have to worry about future games in their franchises. Being the last game in the series will (hopefully) allow for more freedom in ME3.
Guest_EternalAmbiguity_*
Anacronian Stryx wrote...
EternalAmbiguity wrote...
*sigh*
I swear I've "heard" you say the exact same thing before. Multiple times. Just so you know, you don't really NEED Chain shot for Brayko. If you're really good at the game, you can pull it off without it. I'm not that good, and I had to re-allocate points to pistols just for that. And you know what? No biggie. It's a case of, I'm not good enough at one thing (normal combat) so I do another thing to circumvent the problem.
*Gasp* Was that a...a choice?
Hell if you can even pay somebody (not saying whom:)) to spike Brayko's cocain so he dosen't get his second wind
Lunatic LK47 wrote...
EternalAmbiguity wrote...
*sigh*
I
swear I've "heard" you say the exact same thing before. Multiple times.
Just so you know, you don't really NEED Chain shot for Brayko. If
you're really good at the game, you can pull it off without it. I'm not
that good, and I had to re-allocate points to pistols just for that. And
you know what? No biggie. It's a case of, I'm not good enough at one
thing (normal combat) so I do another thing to circumvent the problem.
*Gasp* Was that a...a choice?
Uh,
no. Crappy controls+ Badly designed skills=/= Good choices. And no,
even if I did spike Brayko's drugs, it still doesn't really explain why
Chain Shot is the most relied skill no matter how its spun. Assault
rifle usage? Oh, pardon me, I have a sub-par auto-aim as a skill.
SMGS? Only thing going for it is the "Unlimited ammo for a limited
duration." Shotgun? Oh yeah, the "Room Sweep" option is only valid for
mooks while bosses love to do "John Woo dive-rolls." Martial Arts? The
high level of endurance makes using it undesirable, even if I MAXED IT OUT
EternalAmbiguity wrote...
Even me with my abysmal combat skills only really "needed" Chain shot for Mr. B, even though I'm a stealthy player by habit. Like eighty percent of my kills were sneaking up behind and "Splinter Cell-"ing them. Martial arts is a nice skill to have, especially for right before the assassination (in S, boss fight). It's fairly powerful, and good for if you have two or three mooks in a room: Toss a grenade, then rush in seconds later and take out the last two guys with several well-placed kicks and punches.
Xeranx wrote...
There are quite a few people who don't think that because Mass Effect is a trilogy means that every...single...choice needs to be reflected in the sequel. The choice of saving the council is perfect for that and it barely gets a nod. Spectre reinstatement as long as you're out of the Council's sight. <_< That's unacceptable. If nothing else, the consequences of such a choice should have played out in ME2 and become a major factor in ME3.
Lunatic LK47 wrote...
Problem I had with Alpha Protocol is that for a game that preached "Choice is your weapon," the whole package is "Choice is a hindrance no matter what you do."
Mandatory boss fights requiring SPECIFIC CHARACTER BUILDS, check. (i.e. Use Chain-shot+ Brilliance)
Crappy interface, check. No, orange interface+ bright environments=/= good interface no matter how you spin it. Aiming specific targets with Chain shot is an utter pain in the ass because Obsidian failed to test this and is as stupid as saying "Look for a red laser dot in broad daylight"
"What's that? You didn't play the missions in a certain order and are stuck? **** you."
"What's that? You wanted to focus on Stealth, but can't fight your way out of a plot-dictated fight? **** you."
"What's that? You wanted to play a run-and-gun character, but have problems with our controls? **** you."
"What's that? You wanted to use gadgets, but have problems with our bosses? **** you."
The plot-dictated railroading made me face-palm at times as well, with what? Only Marburg being the only one possibly killed if you ****** him off enough times, while most missions are "Oh, you'll just fight different NPCs, and everything remains *MOSTLY* the same (only exception being G22 vs. VCI in Moscow).
Railroading problem I had.
Spare Shaheed or actually kill him? Alpha Protocol still tries to off you, just for the sake of "Make Mike a rogue agent."
Spare Al-Jibari or kill him? The guy dies anyway, making it pointless other than a possible reputation point with Marburg.
Oops, you're FORCED to fight Brayko. Last time I checked, I was told "I could talk my way out of boss fights." Apparently, it only applied once (i.e. SIE)
Try to get Mina to safety? Regardless of what dialogue option you chose, she STILL gets captured regardless.
Modifié par Nashiktal, 23 août 2011 - 04:05 .
Boiny Bunny wrote...
It's far too late in development for that. Though I personally hope that Bioware take inspiration from TW2 and DX:HR when it comes to choices and impacts, for their future titles.
Modifié par Dragoonlordz, 23 août 2011 - 04:07 .
Sepewrath wrote...
Pretty much, people ignore the fact that this is a trilogy and this stuff has to go over 3 games, its a lot easier to make choices matter in a single game. There are less overall choices, less branches to be concerned with and so on. They can go all out in this game, but its still far more difficult tracking, the different possible combinations over the first two games, then Deus Ex does with just its one game.JukeFrog wrote...
Deus Ex and Alpha Protocol are stand-alone games that don't have to worry about future games in their franchises. Being the last game in the series will (hopefully) allow for more freedom in ME3.
Guest_EternalAmbiguity_*
Lunatic LK47 wrote...
EternalAmbiguity wrote...
Even me with my abysmal combat skills only really "needed" Chain shot for Mr. B, even though I'm a stealthy player by habit. Like eighty percent of my kills were sneaking up behind and "Splinter Cell-"ing them. Martial arts is a nice skill to have, especially for right before the assassination (in S, boss fight). It's fairly powerful, and good for if you have two or three mooks in a room: Toss a grenade, then rush in seconds later and take out the last two guys with several well-placed kicks and punches.
Except I found Grenades to be unreliable except as overglorified "Proximity mines." Even then, the limited carrying capacity made it less desirable to use at all. It still doesn't explain why Martial Arts against bosses do very moderate damage compared to knocking out mooks with relative ease.
EternalAmbiguity wrote...
Lunatic LK47 wrote...
EternalAmbiguity wrote...
Even me with my abysmal combat skills only really "needed" Chain shot for Mr. B, even though I'm a stealthy player by habit. Like eighty percent of my kills were sneaking up behind and "Splinter Cell-"ing them. Martial arts is a nice skill to have, especially for right before the assassination (in S, boss fight). It's fairly powerful, and good for if you have two or three mooks in a room: Toss a grenade, then rush in seconds later and take out the last two guys with several well-placed kicks and punches.
Except I found Grenades to be unreliable except as overglorified "Proximity mines." Even then, the limited carrying capacity made it less desirable to use at all. It still doesn't explain why Martial Arts against bosses do very moderate damage compared to knocking out mooks with relative ease.
Because they're bosses. They wouldn't be "bosses" unless they were more powerful, thus more resistant, than your average mook.