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Q for Developers: Any features of Deus Ex planned for ME3?


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#101
Tesla17

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I'm glad AP is finally getting some love somewhere. It is a gem that practically nobody seems to have played. I can't say much about HR, seeing as I haven't played it yet, but it too seems to focus on branching pathways in the storyline.

What I think Mass Effect seriously lacks in the choices department is an understanding of chaos theory. No, I'm not a math genius and I have only an extremely limited layman's understanding, but from what I can tell it is basically about the factor of unforeseen consequences. Everything is always so crystal clear, a bad choice or a good choice. It's boring, fragmented and defies the very nature of a chaotic universe.

Only one instance comes to mind of the good choice essentially being the wrong choice, the Eclipse merc murderer during Samara's recruitment mission. You do what feels is the right thing, when it turns out the girl was playing you for a sap. I'm not saying we need to relinquish control, the cause and effect resonances emanating from our choices. We just need less of a clear cut morality. A butterfly flaps its wings in Toronto and Jupiter explodes. It is preventable if we were to read between the lines, but the universe is skittish, it never acts acutely in our favor.

That's just my two cents.

#102
United_Strafes

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Let's hope they don't feature anything from DX:HRs graphics........bad...just....bad.

#103
Hathur

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medcsu wrote...

How is the gameplay in DEx? Pretty solid game all around? I can read reviews all day but would rather hear it from actual gamers.


I'm loving it. It can be played in so many different ways (much like the original game years ago)... I'm currently playing as a stealthy hacker who uses non-lethal approach to 99% of combat (occassionally have to kill a few really bad people.. especially if I get caught sneaking, in which case I can't afford to be less-lethal since my character dies in 3-4 bullet hits since I'm on the hardest difficulty hehe)

Anyhow, I made a VERY short clip / sample of part of my combat gameplay approach here: 

The dialogue itself is excellent (lots of it) and you can invest skill points in a social ability that lets you read / analyze people's behaviorial patterns to better understand or manipulate them.. very cool stuff... there's TONS of exploration if want to do that sort of thing (I spent 14 hrs alone in the starting city.. so many nooks and crannies to explore.. especially if you invest in hacking, which is actually a fun mini game in and of itself).

The only downside to the game are the facial animations.. pretty stiff compared to Mass Effect... but the voice acting is great (except for Sarif.. he's kinda cheesy), the story is great, quite a few interesting characters so far... I'm loving it.

And the best part is it can appeal to many types of gamers... RPG fans of course will adore it... fans of stealth games like Metal Gear / Splinter Cell / Assassins Creed will love it if they play a stealth role.... Mass Effect fans will love it for the dialogue and the option to play a much more direct-combat role ala the ME series.... Open scale rpg fans will like the fact there's a LOT of exploration to do if they're into that (even though the maps for locations aren't huge, they are in fact quite vast in the sense there's so much stuff packed into each location to explore / investigate in an otherwise seemingly medium sized map).

#104
CroGamer002

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habitat 67 wrote...

Locutus_of_BORG wrote...

^I saw some gameplay vids... didn't AP play more or less like ME1 minus powers?

No.
It is much much much more awkward and clunky.


I know.
Then again, Alpha Protocol came after ME1 so ofcourse it was better.

#105
Guest_EternalAmbiguity_*

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Hathur wrote...

medcsu wrote...

How is the gameplay in DEx? Pretty solid game all around? I can read reviews all day but would rather hear it from actual gamers.


I'm loving it. It can be played in so many different ways (much like the original game years ago)... I'm currently playing as a stealthy hacker who uses non-lethal approach to 99% of combat (occassionally have to kill a few really bad people.. especially if I get caught sneaking, in which case I can't afford to be less-lethal since my character dies in 3-4 bullet hits since I'm on the hardest difficulty hehe)

Anyhow, I made a VERY short clip / sample of part of my combat gameplay approach here: 

The dialogue itself is excellent (lots of it) and you can invest skill points in a social ability that lets you read / analyze people's behaviorial patterns to better understand or manipulate them.. very cool stuff... there's TONS of exploration if want to do that sort of thing (I spent 14 hrs alone in the starting city.. so many nooks and crannies to explore.. especially if you invest in hacking, which is actually a fun mini game in and of itself).

The only downside to the game are the facial animations.. pretty stiff compared to Mass Effect... but the voice acting is great (except for Sarif.. he's kinda cheesy), the story is great, quite a few interesting characters so far... I'm loving it.

And the best part is it can appeal to many types of gamers... RPG fans of course will adore it... fans of stealth games like Metal Gear / Splinter Cell / Assassins Creed will love it if they play a stealth role.... Mass Effect fans will love it for the dialogue and the option to play a much more direct-combat role ala the ME series.... Open scale rpg fans will like the fact there's a LOT of exploration to do if they're into that (even though the maps for locations aren't huge, they are in fact quite vast in the sense there's so much stuff packed into each location to explore / investigate in an otherwise seemingly medium sized map).


Don't be offended, but do the game graphics really look like that? For a game that just came out?

#106
Hathur

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EternalAmbiguity wrote...

Don't be offended, but do the game graphics really look like that? For a game that just came out?


Couple things:

1) Playing at low settings (on PC) during recording (play at medium/high normally)... however Fraps (recording software) eats up my RAM and CPU to record and frame rate drops to unplayable levels, so I had to drop nearly all the visual settings in game to their lowest just to get it to run smooth for recording.

2) Visuals are not Deus Ex strongest suit. At high settings it looks decent.. especially with the stylized look of it... that short vid was not showing the game at it's best... it's just a dingy apartment of some gang members and looks very bland / plain / dull. The city outside itself is quite lovely, the game has an extreme "Blade Runner" look and feel to it.

3) Don't get the game if shiny / cutting edge visuals are what interest you as opposed to substance and gameplay.

Modifié par Hathur, 26 août 2011 - 07:37 .


#107
CroGamer002

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^Only graphic wh*res will hate Deus Ex 3.


And who cares about them?

#108
Guest_EternalAmbiguity_*

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Hathur wrote...

EternalAmbiguity wrote...

Don't be offended, but do the game graphics really look like that? For a game that just came out?


Couple things:

1) Playing at low settings (on PC) during recording (play at medium/high normally)... however Fraps (recording software) eats up my RAM and CPU to record and frame rate drops to unplayable levels, so I had to drop nearly all the visual settings in game to their lowest just to get it to run smooth for recording.

2) Visuals are not Deus Ex strongest suit. At high settings it looks decent.. especially with the stylized look of it... that short vid was not showing the game at it's best... it's just a dingy apartment of some gang members and looks very bland / plain / dull. The city outside itself is quite lovely, the game has an extreme "Blade Runner" look and feel to it.

3) Don't get the game if shiny / cutting edge visuals are what interest you as opposed to substance and gameplay.


I'm not a graphics ho, but I just wondered how a game could look like it was developed five years ago. Low settings, I understand.

#109
slimgrin

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Maybe the graphics are bad on console, they aren't on pc. The character models for npc's are poor, yes, but that is an art design issue. The actual graphics are quite good.

#110
SalsaDMA

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Lunatic, it's alright you don't need to embellish on your shortcommings with AP.

You want to have your cake and eat it too. your want to make choices that matter, but at the same time have those choices be meaningless.

The fact that you personally cannot do some stuff that others can means that: No, you aren't the pinnacle of human evolution and have shortcommings just like the rest of us. Some of those come to show as being strong or weak in certain areas of what you can do, including the ability to utilize certain options proper. But just because you can't do it, doesn't mean others can't.

In short: Get over yourself and stop thinking that the earth is centered on what YOU think or are able to do, but accept that others have other experiences than you which means that your absolutist claims of things that you cannot do doesn't mean jack all for the world at large when others are perfectly able to do these things.

If anything, it should have shown you that choice actually had an effect in the game, including the choice of how you developed your character. And considering people have completed the game in setups you claim is impossible, maybe you should accept that you aren't the encyclopedia in this regard that you think you are.

#111
habitat 67

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EternalAmbiguity wrote...

Hathur wrote...

medcsu wrote...

How is the gameplay in DEx? Pretty solid game all around? I can read reviews all day but would rather hear it from actual gamers.


I'm loving it. It can be played in so many different ways (much like the original game years ago)... I'm currently playing as a stealthy hacker who uses non-lethal approach to 99% of combat (occassionally have to kill a few really bad people.. especially if I get caught sneaking, in which case I can't afford to be less-lethal since my character dies in 3-4 bullet hits since I'm on the hardest difficulty hehe)

Anyhow, I made a VERY short clip / sample of part of my combat gameplay approach here: 

The dialogue itself is excellent (lots of it) and you can invest skill points in a social ability that lets you read / analyze people's behaviorial patterns to better understand or manipulate them.. very cool stuff... there's TONS of exploration if want to do that sort of thing (I spent 14 hrs alone in the starting city.. so many nooks and crannies to explore.. especially if you invest in hacking, which is actually a fun mini game in and of itself).

The only downside to the game are the facial animations.. pretty stiff compared to Mass Effect... but the voice acting is great (except for Sarif.. he's kinda cheesy), the story is great, quite a few interesting characters so far... I'm loving it.

And the best part is it can appeal to many types of gamers... RPG fans of course will adore it... fans of stealth games like Metal Gear / Splinter Cell / Assassins Creed will love it if they play a stealth role.... Mass Effect fans will love it for the dialogue and the option to play a much more direct-combat role ala the ME series.... Open scale rpg fans will like the fact there's a LOT of exploration to do if they're into that (even though the maps for locations aren't huge, they are in fact quite vast in the sense there's so much stuff packed into each location to explore / investigate in an otherwise seemingly medium sized map).


Don't be offended, but do the game graphics really look like that? For a game that just came out?


Actually, this game is rather beautiful, and the pinheaded guys with unusual greasiness aren't as noticable after a few hours of gameplay.

#112
habitat 67

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slimgrin wrote...

Maybe the graphics are bad on console, they aren't on pc. The character models for npc's are poor, yes, but that is an art design issue. The actual graphics are quite good.


The environmental objects are superior to anything I've seen.

#113
Il Divo

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Hathur wrote...

The only downside to the game are the facial animations.. pretty stiff compared to Mass Effect... but the voice acting is great (except for Sarif.. he's kinda cheesy), the story is great, quite a few interesting characters so far... I'm loving it.


I actually liked Sarif's voice-actor. Posted Image

#114
Guest_EternalAmbiguity_*

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Apparently "don't be offended" now means "I'm a huge d*ck, respond to me like I'm trollin'."

I'm just surprised to see sub-par quality from the company that has some of the highest quality games (FF, CG cutscenes and in-game cutscenes).

#115
The Spamming Troll

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Im playing deus ex on ps3 and i have zero problems with graphics. The game looks awesome. Period.

I dont know how a rpg/shooter fan wouldnt already be playing this game.

Biowares got alot of work to do!

#116
matt-bassist

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everyone goes on about how awesome the choices were in Alpha Protocal, but forget that the gameplay and polish suffered greatly because of it.

AP is proof that in this day and age, where developers are pressured by deadlines and suits, you just can't have both. At least ME gives us the illusion of choice while combining great story and gameplay.

It's the best we could possibly hope for if you approach it from a realistic viewpoint.

#117
Il Divo

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matt-bassist wrote...

everyone goes on about how awesome the choices were in Alpha Protocal, but forget that the gameplay and polish suffered greatly because of it.

AP is proof that in this day and age, where developers are pressured by deadlines and suits, you just can't have both. At least ME gives us the illusion of choice while combining great story and gameplay.

It's the best we could possibly hope for if you approach it from a realistic viewpoint.


Even more than the gameplay, my issue with Alpha Protocol was all the timed responses. The choices which the game featured were incredible, but in some case I felt like I didn't have enough time to appreciate the level of detail Obsidian provided. Timed responses may be more realistic, but they were also unnecessarily stressful.

#118
littlezack

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The Spamming Troll wrote...

Im playing deus ex on ps3 and i have zero problems with graphics. The game looks awesome. Period.

I dont know how a rpg/shooter fan wouldnt already be playing this game.

Biowares got alot of work to do!


Dude, we get it. You like DX and you don't like ME2.

#119
Guest_EternalAmbiguity_*

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Il Divo wrote...

matt-bassist wrote...

everyone goes on about how awesome the choices were in Alpha Protocal, but forget that the gameplay and polish suffered greatly because of it.

AP is proof that in this day and age, where developers are pressured by deadlines and suits, you just can't have both. At least ME gives us the illusion of choice while combining great story and gameplay.

It's the best we could possibly hope for if you approach it from a realistic viewpoint.


Even more than the gameplay, my issue with Alpha Protocol was all the timed responses. The choices which the game featured were incredible, but in some case I felt like I didn't have enough time to appreciate the level of detail Obsidian provided. Timed responses may be more realistic, but they were also unnecessarily stressful.


I do agree with this, the timed responses were kind of like QTEs. On one of them I think you had about 1/10th of the timer left by the time you saw the convo options. Another thing was that the convo options were even more misleading than Mass Effect is. Several times I had to load from a different checkpoint (another point. No normal saving/loading) because I didn't realize that he would say something or do something, like in Moscow where he smashes the Vodka over the guy's head.

The Spamming Troll wrote...

Im playing deus ex on ps3 and i have zero problems with graphics. The game looks awesome. Period.

I dont know how a rpg/shooter fan wouldnt already be playing this game.

Biowares got alot of work to do!


I personally abhor, utterly detest, the idea of first-person anything. However, playing Oblivion for the first time within the last few months has softened my view on it, and I may get Deus Ex HR sometime, after I've finished playing all the awesome games coming out in the next few months.

#120
Travie

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Unfortunately, I doubt they have many opportunities to implement any significant DX features in ME3, and they might not even want to if they could.

ME2 and 3 have a mission system, right there you are limiting what you can do.

Secondly, they are working with a completely different engine... one in which it might be difficult to do many of the things that happen in DX.

Modifié par Travie, 26 août 2011 - 08:29 .


#121
Iakus

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Il Divo wrote...

Even more than the gameplay, my issue with Alpha Protocol was all the timed responses. The choices which the game featured were incredible, but in some case I felt like I didn't have enough time to appreciate the level of detail Obsidian provided. Timed responses may be more realistic, but they were also unnecessarily stressful.


I actually liked the timed responses.  Though I can see how it might not be the best choice for all games.  In AP, I thought it worked.  And in one particular mission, it added dramatically to the tension.

#122
United_Strafes

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slimgrin wrote...

Maybe the graphics are bad on console, they aren't on pc. The character models for npc's are poor, yes, but that is an art design issue. The actual graphics are quite good.



No they're not.......at all. Art direction is cool, but that's a whole different thing than graphics. It literally looks like an early source build.

habitat 67 wrote...

The environmental objects are superior to anything I've seen.


LOL, go take a screen of a vehicle in DX, ANY vehicle and post it here and tell these people that's the best you've ever seen. Or just take a screen of any of the numerous SQUARE objects in the enviroment and say "that's the best I've seen"!  LOL

Modifié par United_Strafes, 26 août 2011 - 11:00 .


#123
Jaron Oberyn

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I don't know what PC your playing it from, but my PC version looks WAY better than the xbox videos they've been throwing around. I was taken by surprise because I expected mediocre graphics after looking at the trailers/gameplay. You might not have yours on maximum. The graphics are great, the story is really good, and they've got a good inventory. :P I wouldn't mind an inventory system in ME3 in the same style as DX:HR's. The problem with ME1's inventory was that every time you would kill a colossus for example you'd get items added into your inventory. Items that you may not need or want. DX:HR gives you limited inventory space, that you can expand, which allows you to determine what you want to fill it up with rather than having a bottomless inventory or random items piling up.


-Polite

#124
United_Strafes

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Ya I'm playing with everything on max including my catalyst settings, Ya the game does look great, if you've been playing Half Life for the past 6 years.

No weight on enviromental objects
stiff animation, and bad textures, especially on npcs
no ambient occlusion rendered on characters
the AA is way off, but seems to affect characters and not enviroments making everyone look copy pasted out of a sims game.
Compressed cutscenes that return to the normal engine make me want to throw up, cause it goes from dirty and gritty to square and perfecty clean.
Don't even get me started on the "2006 racing game super-reflective vehicles".


It's a good game I'll be playing it over and over, but good graphics it has not.

Modifié par United_Strafes, 26 août 2011 - 11:21 .


#125
KabaalQSS

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United_Strafes wrote...

Ya I'm playing with everything on max including my catalyst settings, Ya the game does look great, if you've been playing Half Life for the past 6 years.

No weight on enviromental objects
stiff animation, and bad textures, especially on npcs
no ambient occlusion rendered on characters
the AA is way off, but seems to affect characters and not enviroments making everyone look copy pasted out of a sims game.
Compressed cutscenes that return to the normal engine make me want to throw up, cause it goes from dirty and gritty to square and perfecty clean.
Don't even get me started on the "2006 racing game super-reflective vehicles".


It's a good game I'll be playing it over and over, but good graphics it has not.

While I agree that they haven't impressed with the graphics in terms of realism and they indeed aren't anything that hasn't already been seen in games released a few years ago, they really did get the style and atmosphere of the art down to a T. As others have mentioned already the game really does have a Blade Runner feel and look to it and i can forgive the lack of polygons considering it's such a great game in such a great setting.