Q for Developers: Any features of Deus Ex planned for ME3?
#126
Posté 27 août 2011 - 12:30
#127
Posté 27 août 2011 - 12:46
Witcher 2 was really good also, but I have to admit my preference is for science fiction. 2011 is definitely a great year for RPGs.YungD815 wrote...
It is save to say DE: HR is the best game of 2011... so far.
#128
Posté 27 août 2011 - 12:54
[quote]The Spamming Troll wrote...
Im playing deus ex on ps3 and i have zero problems with graphics. The game looks awesome. Period.
I dont know how a rpg/shooter fan wouldnt already be playing this game.
Biowares got alot of work to do![/quote]
I personally abhor, utterly detest, the idea of first-person anything. However, playing Oblivion for the first time within the last few months has softened my view on it, and I may get Deus Ex HR sometime, after I've finished playing all the awesome games coming out in the next few months.
[/quote]
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i dont enjoy first person much either. halo(sci fi) and bioshock(FPS/RPG) were the only games i play that are first person. but deus ex gives enough 3rd person veiwing to sortof satisfy my preferences. alot of the game takes place in third person veiwing like taking cover, cutscenes, or using melee, or acirus landing. in the same way you can switch back and forth between 1st and 3rd in oblivion, deus ex does almost the same thing, but automatically.
i do have to say that ME1 elevators > deus ex elevators.
Modifié par The Spamming Troll, 27 août 2011 - 12:56 .
#129
Posté 27 août 2011 - 01:27
Here's a sample... this conversation alone can end in at least 10 different ways alone, from what I've seen... and I didn't even try to exhaust all the possible outcomes... reloading doesn't really help either to "fix" mistakes since there's a large number of variations & permutations, making the dialogue different each time you try it (of course there's a limit to the variations, I lost patience after seeing about 10 different ones).
Would love to see something similar in Mass Effect.
Modifié par Hathur, 27 août 2011 - 01:27 .
#130
Posté 27 août 2011 - 01:32
Malanek999 wrote...
We can't really pass judgement on the reactivity to decisions in ME until we play ME3.
Why not? Mass Effect 2 had a big chance to make choices matter in the Thane recruitment mission. And it was wasted for a idiotic and
lame material arts cutscene with the lizard. Why Shepardt couldnt save Nassana Dantius and even kill Thane?
Modifié par tonnactus, 27 août 2011 - 01:34 .
#131
Posté 27 août 2011 - 02:49
tonnactus wrote...
Malanek999 wrote...
We can't really pass judgement on the reactivity to decisions in ME until we play ME3.
Why not? Mass Effect 2 had a big chance to make choices matter in the Thane recruitment mission. And it was wasted for a idiotic and
lame material arts cutscene with the lizard. Why Shepardt couldnt save Nassana Dantius and even kill Thane?
I would have settled for a different conversation with Nassana based on how/whether you dealt with her in ME1.
#132
Posté 27 août 2011 - 02:53
tonnactus wrote...
Malanek999 wrote...
We can't really pass judgement on the reactivity to decisions in ME until we play ME3.
Why not? Mass Effect 2 had a big chance to make choices matter in the Thane recruitment mission. And it was wasted for a idiotic and
lame material arts cutscene with the lizard. Why Shepardt couldnt save Nassana Dantius and even kill Thane?
Because Thane is the target of your assignment. As much as you want to wander from the beaten path, games will limit you and will never be able to take every potentiality into account.
Ex: Why couldn't I join up with Saren and help the Reapers on Virmire?
#133
Posté 27 août 2011 - 02:57
iakus wrote...
I actually liked the timed responses. Though I can see how it might not be the best choice for all games. In AP, I thought it worked. And in one particular mission, it added dramatically to the tension.
To their credit, they did add tension to the character interactions. You don't have to worry about that awkward pause where the camera focuses on your character, waiting for a response.
But it also turned interaction (which AP is heavy on) into a stressful minigame. And given how important even the tiniest of choices can be, it was not enjoyable attempting to piece together my response while a clock is ticking.
#134
Guest_EternalAmbiguity_*
Posté 27 août 2011 - 06:36
Guest_EternalAmbiguity_*
Hathur wrote...
I'm really liking Deus Ex's persuasion system, where you can manipulate NPCs by studying their personality types, mannerisms, etc... makes dialogue a lot more engaging as opposed to just exhausting all dialogue trees / options in most RPGs.
Here's a sample... this conversation alone can end in at least 10 different ways alone, from what I've seen... and I didn't even try to exhaust all the possible outcomes... reloading doesn't really help either to "fix" mistakes since there's a large number of variations & permutations, making the dialogue different each time you try it (of course there's a limit to the variations, I lost patience after seeing about 10 different ones).
Would love to see something similar in Mass Effect.
I think that video seals it for me. I talked to someone at my local Gamestop, and they had only good things to say about it. One thing I'd been very worried about was that the game was strictly combat. However, this video proves that to be not true, and thus worth my time.
#135
Posté 27 août 2011 - 06:38
that being said, deus ex: HR is easily one of my favorite games in years. already beat it (good 30ish hours long too)
#136
Posté 27 août 2011 - 06:39
its not so much combat as it is stealth. super stealth orientated. but theres TONS of ways to approach each mission. its fantastic.EternalAmbiguity wrote...
Hathur wrote...
I'm really liking Deus Ex's persuasion system, where you can manipulate NPCs by studying their personality types, mannerisms, etc... makes dialogue a lot more engaging as opposed to just exhausting all dialogue trees / options in most RPGs.
Here's a sample... this conversation alone can end in at least 10 different ways alone, from what I've seen... and I didn't even try to exhaust all the possible outcomes... reloading doesn't really help either to "fix" mistakes since there's a large number of variations & permutations, making the dialogue different each time you try it (of course there's a limit to the variations, I lost patience after seeing about 10 different ones).
Would love to see something similar in Mass Effect.
I think that video seals it for me. I talked to someone at my local Gamestop, and they had only good things to say about it. One thing I'd been very worried about was that the game was strictly combat. However, this video proves that to be not true, and thus worth my time.
#137
Posté 27 août 2011 - 11:50
Clonedzero wrote...
its not so much combat as it is stealth. super stealth orientated. but theres TONS of ways to approach each mission. its fantastic.EternalAmbiguity wrote...
Hathur wrote...
I'm really liking Deus Ex's persuasion system, where you can manipulate NPCs by studying their personality types, mannerisms, etc... makes dialogue a lot more engaging as opposed to just exhausting all dialogue trees / options in most RPGs.
Here's a sample... this conversation alone can end in at least 10 different ways alone, from what I've seen... and I didn't even try to exhaust all the possible outcomes... reloading doesn't really help either to "fix" mistakes since there's a large number of variations & permutations, making the dialogue different each time you try it (of course there's a limit to the variations, I lost patience after seeing about 10 different ones).
Would love to see something similar in Mass Effect.
I think that video seals it for me. I talked to someone at my local Gamestop, and they had only good things to say about it. One thing I'd been very worried about was that the game was strictly combat. However, this video proves that to be not true, and thus worth my time.
Agreed, the replay value is fantastic, and for someone who played Deus Ex 1 like me, it's like the second coming.
The soundtrack is also incredible. GOTY for me.
Modifié par brainless78, 27 août 2011 - 11:52 .
#138
Posté 27 août 2011 - 03:25
iakus wrote...
I would have settled for a different conversation with Nassana based on how/whether you dealt with her in ME1.
That wouldnt be enough for me.And the whole mission is retarded.Why i cant just contact Nassana Dantius if shepardt
did that job in Mass Effect 2? (somehow she hired the mercs,right?)
But i had to slaughter mercs instead.Again.
#139
Posté 27 août 2011 - 03:29
First: Not everything that limp is a comparison.Il Divo wrote...
Because Thane is the target of your assignment.
The frog wasnt relevant at any point of the game anyway. Someone like Nassana Dantius with diplomatic connections
and a lot of money could have been a alternative for shepardt to choose.
#140
Posté 27 août 2011 - 04:28
Still, we have to remember that although both games are RPG/Shooter hybrids, they are completely different in the way they are built and the way they go about being RPG/Shooter hybrids.
Keep that in mind when making suggestions.
But overall, this is a great game and I'd love to see the Bioware devs use some of its great elements and tailor it into something they can use and include into future releases for their franchises.
#141
Posté 27 août 2011 - 06:42
brainless78 wrote...
Clonedzero wrote...
its not so much combat as it is stealth. super stealth orientated. but theres TONS of ways to approach each mission. its fantastic.EternalAmbiguity wrote...
Hathur wrote...
I'm really liking Deus Ex's persuasion system, where you can manipulate NPCs by studying their personality types, mannerisms, etc... makes dialogue a lot more engaging as opposed to just exhausting all dialogue trees / options in most RPGs.
Here's a sample... this conversation alone can end in at least 10 different ways alone, from what I've seen... and I didn't even try to exhaust all the possible outcomes... reloading doesn't really help either to "fix" mistakes since there's a large number of variations & permutations, making the dialogue different each time you try it (of course there's a limit to the variations, I lost patience after seeing about 10 different ones).
Would love to see something similar in Mass Effect.
I think that video seals it for me. I talked to someone at my local Gamestop, and they had only good things to say about it. One thing I'd been very worried about was that the game was strictly combat. However, this video proves that to be not true, and thus worth my time.
Agreed, the replay value is fantastic, and for someone who played Deus Ex 1 like me, it's like the second coming.
The soundtrack is also incredible. GOTY for me.
I just did that speech last night and all the way through I was wondering just how differently it could play out due to picking the different approaches in each part of conversation. Was wondering what the social enhancer looked like, looks neat. Thanks for posting the linky Hathur
Even before then I figured due to the conversations and how you can tackle missions alone it had replay value but wow it gonna be fun. When the original came out I wasn't too sure if I could get into it, now after starting this am seriously considering getting it. I agree about the soundtrack too and I read a tweet the other day that they going to do a standalone OST for it, definitly getting that when they release it.
If there is one thing I'd love Bioware to look at with regards Deus Ex would be the conversation err... hexagons... I like how besides having the mini-paraphrase listing kind of the feeling that Adam is going to say the lines in, when highlighting the option it then gives a brief run down of most of what he is going to say if you select the option.
Modifié par Sir Ulrich Von Lichenstien, 27 août 2011 - 06:48 .
#142
Posté 27 août 2011 - 06:44
tonnactus wrote...
First: Not everything that limp is a comparison.
The frog wasnt relevant at any point of the game anyway. Someone like Nassana Dantius with diplomatic connections
and a lot of money could have been a alternative for shepardt to choose.
Is Nassana going to go on the suicide mission with you?
#143
Posté 27 août 2011 - 06:51
#144
Posté 27 août 2011 - 06:52
#145
Posté 27 août 2011 - 06:58
Il Divo wrote...
Is Nassana going to go on the suicide mission with you?
I am sure youre able to answer that question for yourself...
#146
Posté 27 août 2011 - 07:02
#147
Posté 27 août 2011 - 07:08
tonnactus wrote...
iakus wrote...
I would have settled for a different conversation with Nassana based on how/whether you dealt with her in ME1.
That wouldnt be enough for me.And the whole mission is retarded.Why i cant just contact Nassana Dantius if shepardt
did that job in Mass Effect 2? (somehow she hired the mercs,right?)
But i had to slaughter mercs instead.Again.
Not saying that would be ideal, by any means. But it would have made the mission (slightly) more than just another excuse to shoot Eclipse mercs. It would have been at least a link between the games, As it is, recruiting Thane is litte more than a checkmark on a shopping list of variables to take into ME3.
#148
Posté 27 août 2011 - 07:20
What a shame.RyuGuitarFreak wrote...
What? I never asked for this in Mass Effect...
#149
Posté 27 août 2011 - 07:45
tonnactus wrote...
First: Not everything that limp is a comparison.Il Divo wrote...
Because Thane is the target of your assignment.
The frog wasnt relevant at any point of the game anyway. Someone like Nassana Dantius with diplomatic connections
and a lot of money could have been a alternative for shepardt to choose.
Yes, recruit the trecherous and non-combatant woman for your suicide mission. That makes sense.
#150
Posté 27 août 2011 - 07:58
Boiny Bunny wrote...
It's far too late in development for that. Though I personally hope that Bioware take inspiration from TW2 and DX:HR when it comes to choices and impacts, for their future titles.
TW2 and DX3 have two entirely different and conflicting views on player choice. One's Branching Plot, one is just simple rewards.




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