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The Death of Shepard


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#126
Aradace

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Elton John is dead wrote...

Shepards don't die. They just go missing in action.

Whoops. Wrong universe.


Or if your Shep is female, first name Sarah or Palin, and from Alaska you can say "Shepards dont die, they just reload"? lol

#127
marstor05

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If shep does indeed die in every possible ending then what is the point of playing? Suddenly saving shep is no longer important - might as well let the reapers win. In fact why not just let shep finish off the rest of your characters before turning the gun on himself? Surely there has to be a hero ending - as well as a shep dies ending?

#128
Soccer FeverMan

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If Shepard died canonly (not sure if thats a word) i would FREAK THE F*CK OUT. that is all

#129
DarkPsylocke26

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Video games are like comic books, because no one stays dead for long.

#130
crimzontearz

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as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard

#131
Seboist

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crimzontearz wrote...

as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard


There's post-campaign gameplay in ME2 and Shepard can die in it. :happy:

#132
Medhia Nox

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Shepard will live forever in a magical perfect world where people never die!

See - even the cynics want their happy ending.

#133
Robhuzz

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Seboist wrote...

crimzontearz wrote...

as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard


There's post-campaign gameplay in ME2 and Shepard can die in it. :happy:


He says no canon death meaning Shepard's death isn't mandatory in ME3 and there will be endings in which he survives.

If shep does indeed die in every possible ending then what is the point of playing? Suddenly saving shep is no longer important - might as well let the reapers win. In fact why not just let shep finish off the rest of your characters before turning the gun on himself? Surely there has to be a hero ending - as well as a shep dies ending?


My thoughts exactly. If Shepard is guaranteed to die, what's the point of having all these choices in the game in the first place? The reapers will be destroyed in ME3 no matter what (unless there's an Epic Fail ending in which the reapers win) so having Shepard always die at the end of ME3 makes it feel like you played for nothing since none of the things you did mattered. I don't want to make my Shepard a true Goku style hero who always willingly sacrifices himself to save others, I'd like to beat the reapers and have him live to enjoy the newly found peace...

Modifié par Robhuzz, 23 août 2011 - 08:43 .


#134
TheZyzyva

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Weird, I thought I went all paragon in DA:O, but everyone lived. Oh, wait, it was the werewolves wasn't it? I shouldn't have picked the werewolves. Those Dahlish were just such d***s though...

Anyways, as long as the Shep death endings (because we can pretty much agree there's going to be some, right?) don't have him going out like a chump, I'll be fine with it.

#135
mauro2222

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GOALISTAIR wrote...

Bioware did say that some deaths are inevitable, but my guess is Shepards death will depend on how you play the game. At least that's what I'm hoping for.


Wait wait wait! WHAT?

#136
crimzontearz

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Seboist wrote...

crimzontearz wrote...
as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard

There's post-campaign gameplay in ME2 and Shepard can die in it.

the operative word being "can".....like I said no canonic death, just a possibility and as long as I can get my happy ending I am aaaalll good

#137
Wynne

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This could be a good possibility for an ending, but I'm with mopotter--I'd hate it if it were the only ending. It should only happen if you made a lot of bad choices and it's somehow the sole option left to really save the galaxy.

But on the other hand, Shepard's just one person. Suicide bombing the Reapers on a large enough scale to wipe them out would probably wipe too many organics out as well. I just don't see it working, not at all.

If they do a "Shepard dies" scenario, however, it had better NOT be anything like Fallout 3's Heroic Sacrifice! I know, better writers here, but man, I still clench my teeth just thinking about that particular moment of astounding stupidity.

JamieCOTC wrote...

My two coppers ...

I don't want
Shepard to die "no matter what," but it should be difficult to get
Shepard alive through the game. Idealistically, I'd like to see
everything from a heroic sacrifice to screw over everybody and live to
the ultimate bad ending and everything in between.

Agreed. Variety is good, and so is difficulty. I'd like for it to be tricky to get everyone through alive. Maybe a bit trickier than in ME2.

We shouldn't just have one arbitrary, mandatory, obligatory "Shepard dies, PERIOD" ending. It should rely on your choices, which have unforeseen consequences, and should not have anything to do with Renegade or Paragon points by themselves--just individual choices. Good and bad should come from both sides of the scale.

marstor05 wrote...

Maybe the choice to save the council or
not in ME1 could have dire consequences. Save em and you get rescued
after the final mission of ME3. Let em die and you are on your own -
and die.

Sure, maybe the choice to save the Council or
not in ME1 could have dire consequences. Save them and they block you from completing the final mission of ME3. Let them die and you are on your own - and succeed.

It would be incredibly stupid if the people who've been screwing everything up for the past two games were the only way to survive ME3. Then all Renegades and Neutrals would die and only the most shiny, non-pragmatic of Paragons would live. That would hardly feel realistic.

3 idiots should not save the galaxy--multiple species should save it. Millions of quarians, geth, krogan, turians, salarians, etc. are roughly a trillion times more important than 3 individual **** politicians. It's screwing over entire species that should bite you in the ass, if anything--not a handful of twits.

#138
Tommy6860

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crimzontearz wrote...

Tommy6860 wrote...

crimzontearz wrote...

Tommy6860 wrote...

crimzontearz wrote...

Boiny Bunny wrote...

I think it's safe to say that nobody here has a right to use the phrase 'vast majority of players' in the context of supporting their own views. This is garbage pulled out of thin air, and you know it. Don't do it.

There is plenty of evidence that a happy ending or a sad ending can be immensely popular in fiction. It really just comes down to how it is implemented, and whether it just feels 'tacked on' or not.


right

remember FO3? remember the huge ****storm the original end choice caused?


No sh!tstorm for me. What was wrong with it? One made choices (there was no one choice) during the game that could reflect what happened at the water purifier, as was defined during the ending commentary.


The original  ending was simple......Either you die or she dies.....even tho you could have had, what 3 companions who were immune to radiations do the job for you with ZERO consequences

a lot of people were pissed (especially because regardless of the choice the game ended there with no post campaign play but that is not here nor there AND because in order to change the ending you had to buy a DLC). 


The pissed off threads abounded on Forums everywhere


But that isn't the point, the ending, whether someone died or not, was not just as simple as dying, you still make a choice who lives or dies along with moral choices made in the game., without having the BS add-on..


yes...be a jerk and live or be a hero and die



no thanks


It's not my fault that you just over-simplified how the ending goes, by ignoring everything else you did in the game.. How is having your companion die being a jerk? It is simply a choice. If making choices that are pro-Enclave only, that reflect in the end with having your friend die, that's (maybe) being a jerk. But even then, being a jerk is subbjective, especailly if one wanted to play the game with that ending, whose  moral values are not all the same.

#139
Invertfan

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don't want to be stupid but how you do that little box quote thing

#140
Destroy Raiden_

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If the story leads that way I'm fine with shep dying right now it could go either way it could default as shep dies or shep lives in a bittersweet world.

Shep dying could also not necessarily be his choice say the reapers hack him on Earth and you have to play as Garrus and squad will they pull a Saren and kill him or convince him to kill himself?

I'm also fine if we find out the Lproject shortens his life or in some way tie his life to the end of the reapers destroying them makes his reaper tech infused body commit suicide.

#141
Ianamus

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I think that having Shepard die no matter what after 3 gamesworth of playing him/her would be the worst ending possible, second only to the Reapers exterminating all life in the universe.

#142
AClockworkMelon

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Invertfan wrote...

don't want to be stupid but how you do that little box quote thing

Above each post is a button that says "quote".

#143
Vilma

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TheZyzyva wrote...

Weird, I thought I went all paragon in DA:O, but everyone lived. Oh, wait, it was the werewolves wasn't it? I shouldn't have picked the werewolves. Those Dahlish were just such d***s though...

Did you spawn an archdemon? Doesn't exactly count as paragon in the strictest sense.

More on the topic, I don't know why Shepard's death would make "all the choices" suddenly pointless. Haven't those choices been made solely to defeat the Reapers?

Of course, I'd like to see an ending with a living Shepard. However, I think saving the whole galaxy from countless massive baddies shouldn't happen without sacrifices.

Modifié par Vilma, 23 août 2011 - 11:08 .


#144
crimzontearz

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it's not an oversimplification Tommy. It's very basic and Binary. You have a choice...let your friend die or die to save her. No thank you. People deal with enough depressing **** in their lives I'll gladly NOT deal with more depressing **** in my Videogames. Besides, as I said, Casey confirmed post campaign play....I doubt they would screw the entire Paragon side of the fence by allowing a renegade choice at the end of the game to be the differential between post campaing play and a "game over screen" so to speak

#145
TheOptimist

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Vilma wrote....

Did you spawn an archdemon? Doesn't exactly count as paragon in the strictest sense.


Don't see why not.  It all comes down to whether you trust Morrigan or not...and my canon character did.  Heck, it wasn't even a hard choice.

More on the topic, I don't know why Shepard's death would make "all the choices" suddenly pointless. Haven't those choices been made solely to defeat the Reapers?

Of course, I'd like to see an ending with a living Shepard. However, I think saving the whole galaxy from countless massive baddies shouldn't happen without sacrifices.


Again, that's fine.  I have no issues with there being a path where this is the result, and if thats the way you want to play it, then I hope you can make your sacrifices, wave goodbye to whatever squadmates you wish to see dead and have your imperfect world.  But I have no desire to be forced to lose people who've made it this far with Shepard, why do you insist your vision should be inflicted on ME?Posted Image

Modifié par TheOptimist, 23 août 2011 - 11:34 .


#146
crimzontearz

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Because it's the latest cool trend, you know like when people assume that since you play on a certain platform yu are either an idiot, a kid or a casual. Tragic or bittersweet endings are now a cool trend. And the people asking for them seem convinced that their idea of a satisfying ending is more mature/credilne/realistic/fulnfilling/intelligent and especially more deserving than everyone else's (read "who would rather have a perfect ending or at least a happy one")

#147
ThePwener

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crimzontearz wrote...

as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard


You know that can be done in multiple ways right?

If your Shepard dies the game can just put you in control of a squadmate for the rest of the unfinished missions. And before you argue that it's too "cliche" or "dumb" be aware that we played as Joker in ME2 and most importantly... it's a video game, BW can do wathever they want as long as Shepard's story "ended".

#148
crimzontearz

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ThePwener wrote...

crimzontearz wrote...

as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard


You know that can be done in multiple ways right?

If your Shepard dies the game can just put you in control of a squadmate for the rest of the unfinished missions. And before you argue that it's too "cliche" or "dumb" be aware that we played as Joker in ME2 and most importantly... it's a video game, BW can do wathever they want as long as Shepard's story "ended".


yes. That would mean  recording a ****ton of extra dialogue to account for what squadmate would not conclude the unfinished sidequests and so on and so forth which is a LOT of money...also it would make probably no sense for a lot of missions thaty involve shepard directly and not just a stand-in. It would also screw with the NG+ import  (which was also confirmed) and Load Outs, armor customization (lots of squaddies have unique bodies now different from shepard)

I seriously doubt it

#149
ThePwener

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crimzontearz wrote...

ThePwener wrote...

crimzontearz wrote...

as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard


You know that can be done in multiple ways right?

If your Shepard dies the game can just put you in control of a squadmate for the rest of the unfinished missions. And before you argue that it's too "cliche" or "dumb" be aware that we played as Joker in ME2 and most importantly... it's a video game, BW can do wathever they want as long as Shepard's story "ended".


yes. That would mean  recording a ****ton of extra dialogue to account for what squadmate would not conclude the unfinished sidequests and so on and so forth which is a LOT of money...also it would make probably no sense for a lot of missions thaty involve shepard directly and not just a stand-in. It would also screw with the NG+ import  (which was also confirmed) and Load Outs, armor customization (lots of squaddies have unique bodies now different from shepard)

I seriously doubt it


Oh look, gamer pretending to be a developer. Have you played RDR? They did it there.

And you know what? No matter what, the VS is always alive.  Posted Image

#150
crimzontearz

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ThePwener wrote...

crimzontearz wrote...

ThePwener wrote...

crimzontearz wrote...

as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard


You know that can be done in multiple ways right?

If your Shepard dies the game can just put you in control of a squadmate for the rest of the unfinished missions. And before you argue that it's too "cliche" or "dumb" be aware that we played as Joker in ME2 and most importantly... it's a video game, BW can do wathever they want as long as Shepard's story "ended".


yes. That would mean  recording a ****ton of extra dialogue to account for what squadmate would not conclude the unfinished sidequests and so on and so forth which is a LOT of money...also it would make probably no sense for a lot of missions thaty involve shepard directly and not just a stand-in. It would also screw with the NG+ import  (which was also confirmed) and Load Outs, armor customization (lots of squaddies have unique bodies now different from shepard)

I seriously doubt it


Oh look, gamer pretending to be a developer. Have you played RDR? They did it there.

And you know what? No matter what, the VS is always alive.  Posted Image


oh look, another dimwit on the BSN who tries to pass his pseudo-intellectual self for someone smarter than he actually is

RDR had no way near the same quantity or quality or diversity of dialogue as Mass Effect which may very well be involved in the side quests, your comparison fails.

The VS is is always alive.......and there is 2 of them.....thus each would require extra dialogue to "fill in" for shepard