Elton John is dead wrote...
Shepards don't die. They just go missing in action.
Whoops. Wrong universe.
Or if your Shep is female, first name Sarah or Palin, and from Alaska you can say "Shepards dont die, they just reload"? lol
Elton John is dead wrote...
Shepards don't die. They just go missing in action.
Whoops. Wrong universe.
crimzontearz wrote...
as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard
Seboist wrote...
crimzontearz wrote...
as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard
There's post-campaign gameplay in ME2 and Shepard can die in it. :happy:
If shep does indeed die in every possible ending then what is the point of playing? Suddenly saving shep is no longer important - might as well let the reapers win. In fact why not just let shep finish off the rest of your characters before turning the gun on himself? Surely there has to be a hero ending - as well as a shep dies ending?
Modifié par Robhuzz, 23 août 2011 - 08:43 .
GOALISTAIR wrote...
Bioware did say that some deaths are inevitable, but my guess is Shepards death will depend on how you play the game. At least that's what I'm hoping for.
the operative word being "can".....like I said no canonic death, just a possibility and as long as I can get my happy ending I am aaaalll goodSeboist wrote...
There's post-campaign gameplay in ME2 and Shepard can die in it.crimzontearz wrote...
as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard
Agreed. Variety is good, and so is difficulty. I'd like for it to be tricky to get everyone through alive. Maybe a bit trickier than in ME2.JamieCOTC wrote...
My two coppers ...
I don't want
Shepard to die "no matter what," but it should be difficult to get
Shepard alive through the game. Idealistically, I'd like to see
everything from a heroic sacrifice to screw over everybody and live to
the ultimate bad ending and everything in between.
Sure, maybe the choice to save the Council ormarstor05 wrote...
Maybe the choice to save the council or
not in ME1 could have dire consequences. Save em and you get rescued
after the final mission of ME3. Let em die and you are on your own -
and die.
crimzontearz wrote...
Tommy6860 wrote...
crimzontearz wrote...
Tommy6860 wrote...
crimzontearz wrote...
Boiny Bunny wrote...
I think it's safe to say that nobody here has a right to use the phrase 'vast majority of players' in the context of supporting their own views. This is garbage pulled out of thin air, and you know it. Don't do it.
There is plenty of evidence that a happy ending or a sad ending can be immensely popular in fiction. It really just comes down to how it is implemented, and whether it just feels 'tacked on' or not.
right
remember FO3? remember the huge ****storm the original end choice caused?
No sh!tstorm for me. What was wrong with it? One made choices (there was no one choice) during the game that could reflect what happened at the water purifier, as was defined during the ending commentary.
The original ending was simple......Either you die or she dies.....even tho you could have had, what 3 companions who were immune to radiations do the job for you with ZERO consequences
a lot of people were pissed (especially because regardless of the choice the game ended there with no post campaign play but that is not here nor there AND because in order to change the ending you had to buy a DLC).
The pissed off threads abounded on Forums everywhere
But that isn't the point, the ending, whether someone died or not, was not just as simple as dying, you still make a choice who lives or dies along with moral choices made in the game., without having the BS add-on..
yes...be a jerk and live or be a hero and die
no thanks
Above each post is a button that says "quote".Invertfan wrote...
don't want to be stupid but how you do that little box quote thing
Did you spawn an archdemon? Doesn't exactly count as paragon in the strictest sense.TheZyzyva wrote...
Weird, I thought I went all paragon in DA:O, but everyone lived. Oh, wait, it was the werewolves wasn't it? I shouldn't have picked the werewolves. Those Dahlish were just such d***s though...
Modifié par Vilma, 23 août 2011 - 11:08 .
Vilma wrote....
Did you spawn an archdemon? Doesn't exactly count as paragon in the strictest sense.
More on the topic, I don't know why Shepard's death would make "all the choices" suddenly pointless. Haven't those choices been made solely to defeat the Reapers?
Of course, I'd like to see an ending with a living Shepard. However, I think saving the whole galaxy from countless massive baddies shouldn't happen without sacrifices.
Modifié par TheOptimist, 23 août 2011 - 11:34 .
crimzontearz wrote...
as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard
ThePwener wrote...
crimzontearz wrote...
as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard
You know that can be done in multiple ways right?
If your Shepard dies the game can just put you in control of a squadmate for the rest of the unfinished missions. And before you argue that it's too "cliche" or "dumb" be aware that we played as Joker in ME2 and most importantly... it's a video game, BW can do wathever they want as long as Shepard's story "ended".
crimzontearz wrote...
ThePwener wrote...
crimzontearz wrote...
as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard
You know that can be done in multiple ways right?
If your Shepard dies the game can just put you in control of a squadmate for the rest of the unfinished missions. And before you argue that it's too "cliche" or "dumb" be aware that we played as Joker in ME2 and most importantly... it's a video game, BW can do wathever they want as long as Shepard's story "ended".
yes. That would mean recording a ****ton of extra dialogue to account for what squadmate would not conclude the unfinished sidequests and so on and so forth which is a LOT of money...also it would make probably no sense for a lot of missions thaty involve shepard directly and not just a stand-in. It would also screw with the NG+ import (which was also confirmed) and Load Outs, armor customization (lots of squaddies have unique bodies now different from shepard)
I seriously doubt it
ThePwener wrote...
crimzontearz wrote...
ThePwener wrote...
crimzontearz wrote...
as I said, Casey confirmed post campaign gameplay to GI so....no canon death for Shepard
You know that can be done in multiple ways right?
If your Shepard dies the game can just put you in control of a squadmate for the rest of the unfinished missions. And before you argue that it's too "cliche" or "dumb" be aware that we played as Joker in ME2 and most importantly... it's a video game, BW can do wathever they want as long as Shepard's story "ended".
yes. That would mean recording a ****ton of extra dialogue to account for what squadmate would not conclude the unfinished sidequests and so on and so forth which is a LOT of money...also it would make probably no sense for a lot of missions thaty involve shepard directly and not just a stand-in. It would also screw with the NG+ import (which was also confirmed) and Load Outs, armor customization (lots of squaddies have unique bodies now different from shepard)
I seriously doubt it
Oh look, gamer pretending to be a developer. Have you played RDR? They did it there.
And you know what? No matter what, the VS is always alive.