EmperorSahlertz wrote...
What magic to support the economy? Enchantment? The Dwarves already manage that just fine, mages brings nothing to the table in that section.
Mages can make other enchanted goods beyond placing runes in weapons. Urzara's tooth is a case in point.
What else could mages help with? Sure they could help in the fighting against the Darkspawn. But how many and how well? Seven mages were not enough to stop the horde at Ostagar, and the horde the Dwarves face is endless, how many mages will trade their freedom for a life of underground warfare?
One Grey Warden Mage in the opening cinematic unleashed a Flame Blast that cut down dozens of Darkspawn.
And they don't even have to be on the front lines. They could serve as doctors back in Orzammar. The Spirit Healer school of magic specialization isn't the only one with access to healing magic. Creation is too. And there's also blood magic's beneficial usages of manipulating blood flow in a medicinal manner, or of cleansing things of the Taint.
And before you say that allowing blood magic would be disastrous for the Dwarves, the mages would be idiots to try anything. If they weakened the Dwarves then Orzammar would fall to the Darkspawn in a heartbeat. So they would have no reason to do something so monumentally stupid as sacrificing Dwarves.
Now, if Darkspawn can be used for blood magic sacrifices that's a different story.
The mages do also bring the danger of rampant abominations to Orzammar though. Orzammar cannot afford a loose Abomination within their walls. So if Orzammar sides with the mages, then when the mages mess up (which will happen), Orzammar will face a new threat alone, as the Templars will not come to the aid of the Dwarves who shun them.
Dwarven Templars. Simple as that. No Chantry oversight. Just keep Dwarven Templars for if and when Abominations happen. Most mages understand that the Templars are necessary. Dwarven Templars (assuming you don't actually need lyrium to power the spell like Alistair said) would make it clear that they are only there to kill Abominations or Blood Mages who went out of line. They won't dictate how the mages live their lives.
And the Templar abilities would help with Darkspawn Emissaries.
Orzammar stands to gain much more by remaining neutral, it is as simple as that. That way, once the war is done, Orzammar can still call on the aid of the Templars and/or the mages and/or the rest of the surface. By siding with either, they will limit themselves to that faction, and then can only pray their aid will be enough. So I say it again, neutrality, it is Orzammar's only hope.
And who's to say the Rogue Templars won't just try and attack the Dwarves for being neutral, saying that they are heathens who need to be shown mercy (A.K.A a sword through the heart). Or they might rationalize it as that they're siding with the mages anyway.





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