So-why not a Qun protagonist? Or a Tevinter Mage; or...
#1
Posté 23 août 2011 - 12:42
Your thoughts?
Any other protagonist backgrounds you would like to play?
#2
Posté 23 août 2011 - 01:02
#3
Posté 23 août 2011 - 01:02
#4
Posté 23 août 2011 - 01:03
#5
Posté 23 août 2011 - 01:12
#6
Posté 23 août 2011 - 02:32
#7
Posté 23 août 2011 - 02:49
Surely they wouldn't object if they were choosable origins among others.Rifneno wrote...
Because it would be setting a big pile of money on fire. A lot of fans hate groups like Tevinter or the Qunari and wouldn't spend $60 to play them.
#8
Posté 23 août 2011 - 02:49
#9
Posté 23 août 2011 - 03:20
Sajuro wrote...
Surely they wouldn't object if they were choosable origins among others.
Except the general plot of the game has to be the same for all origins. In DAO it didn't matter if you were a casteless dwarf or a human noble, you were a Gray Warden first and foremost after half an hour. The only way these so vastly different types of characters would be on the same path is if there was an immediate threat that was big enough to literally wipe out Thedas. Way bigger than the darkspawn threat. Even then it'd be hard to manage a Tevinter mage and a Qunari warrior taking the same path to defeat that danger. And that's just those two, not factoring in other vastly different lifestyles and beliefs. You also have to factor in that unless it's going to be the last game in the series things have to end with reasonably similarity. Overall, this would be a Herculean effort. And even then it'd probably come out looking very convoluted.
#10
Posté 23 août 2011 - 09:38
#11
Posté 23 août 2011 - 09:47
Plenty of dragon hunting as it is. I don't think a Qunari PC would work, because they wouldn't really be a Qunari with player choice. You couldn't be a mage as a Qunari, because they keep you on a leash, even Tal Vashoth and even don't seem to stray too far from the Qunari ideals. So I don't see how it could work.GreyWarden36 wrote...
Nevarran Dragon Hunter
#12
Posté 23 août 2011 - 09:58
#13
Posté 23 août 2011 - 10:55
As he experiences the lands and peoples of Thedas he is slowly introduced to the qunari and the enlightened wisdom and freedom of the Qun that yet echoes in his soul and must choose whether to accept the personal responsibilty of adulthood and his place in the order of things or selfishly cast aside wisdom and remain as a childish tal vashoth doomed to the slavish following of instinct and impulse over the greater good.
Such a tale could inspire or caution the people when they think of the bas and the lands yet to be conquered by enlightenment.
#14
Posté 23 août 2011 - 11:27
#15
Posté 23 août 2011 - 11:35
A Kossith might be interesting but I suspect that we will see a Kossith party member before we see a main character. Maybe a DLC featuring the "Nothing" from the Hanged Man.
#16
Posté 23 août 2011 - 11:47
Then again they could use a neutral starting point for the character. Something like what blothulfur suggests does well to explain the accent and it also separates the protagonist from the Qunari cultural group. This can ease players into the role of said character while slowly and carefully delivering new information on Qunari culture.
Modifié par inzesky, 23 août 2011 - 11:48 .
#17
Posté 24 août 2011 - 12:19
Qunari make decissions on their own... They are not computers, incapable of individual thought. They are adherents to a school of thought, and as it such happens, those things are interpreted diffferent in each individual. The Qun makes a demand, but two Qunari may find two different ways of satisfying the demand.Chun Hei wrote...
Since any race could be Qunari that might be interesting EXCEPT that in order to be Qunari means that ALL role-playing is thrown out the window. Once the player starts making his/her own choices s/he is no longer Qunari.
A Kossith might be interesting but I suspect that we will see a Kossith party member before we see a main character. Maybe a DLC featuring the "Nothing" from the Hanged Man.
For instance, Ashad got tasked with mapping the coast. He could either map it himself, or get his hands on some already made maps of said coast. Both options would satisfy the demand of the Qun.
#18
Posté 24 août 2011 - 12:53
Modifié par Abispa, 24 août 2011 - 12:53 .
#19
Posté 24 août 2011 - 01:05
Playing a Tevinter character could be interesting. Not just as a mage, but perhaps as a citizen or a slave. Something that focused on Dalish culture I think could be very interesting, too.
#20
Posté 24 août 2011 - 04:00
I'd make rather the protagonist be an Ex-Raider captain. The role could easily fit all the classes, and.... wait for it.... you still own your pirate ship!! If we are doing alot of travelling in DA3 or etc, I can see us using a ship often, and it could double as your base camp. Each character could have his/her oun cabin too.
Ah... the possiblities.
Modifié par Urzon, 24 août 2011 - 04:05 .
#21
Posté 24 août 2011 - 04:01
#22
Posté 24 août 2011 - 06:00
Urzon wrote...
I'd make rather the protagonist be an Ex-Raider captain. The role could easily fit all the classes, and.... wait for it.... you still own your pirate ship!! If we are doing alot of travelling in DA3 or etc, I can see us using a ship often, and it could double as your base camp. Each character could have his/her oun cabin too.
Ah... the possiblities.
That's actually not a bad idea, for a story that takes place between say Rivain and Antiva, it would have to be somewhere that sailing would make sense. I don't know if they have to go with the ex Raider part, but the ship captain part is a great idea, even if you do get a Normandy deja vu
#23
Posté 24 août 2011 - 11:02
Chun Hei wrote...
Since any race could be Qunari that might be interesting EXCEPT that in order to be Qunari means that ALL role-playing is thrown out the window. Once the player starts making his/her own choices s/he is no longer Qunari.
A Kossith might be interesting but I suspect that we will see a Kossith party member before we see a main character. Maybe a DLC featuring the "Nothing" from the Hanged Man.
An excellent point. The evil Qun would take the "R" out of RPG. Western RPG fans' biggest gripe with jRPGs is typically the fact they force the player into a specific role of a specific character to do specific things. The Qun would not only do that as bad as any jRPG ever, it'd also force the player to do some vile stuff. Well unless they chicken out and give us a Disney'd version of the Qun like they did for players siding with Meredith in the Right of Annulment. "Go kill those helpless bas farmers who won't convert because it'd mean giving up their children." Yeah, no thanks.
I'm sure the sizable female following Dragon Age seems to have would also be pleased to be forced into a male character not because of something reasonable like the series being based on a book about a specific character but because the protagonist's society says "lulz women can't fight."
Then there's the language. Everyone goes on about not wanting to hear all the French accents of Orlais. How would they handle the fact that Qunari are the only culture we know of that doesn't use the common tongue all the time? Are they going to make everyone learn a bunch of new (fake) words just to understand what the hell is going on even in the bastardized common/Qunari hybrid that Sten and the Arishok used? I bet that'll go over big with the casual gamers. Or will they make the Qunari all use common tongue completely? I bet that'll go over well with the hardcore Qunari fans (you know, the only people would really give a damn about this whole waste of time to begin with).
#24
Posté 24 août 2011 - 11:23
The biggest gripe I can spot is the fact that you can't choose your own name, but that is off-set by the fact that the PC wouldn't get his Qunari "name" until he encounters and joins them.
Modifié par EmperorSahlertz, 24 août 2011 - 11:24 .
#25
Posté 24 août 2011 - 11:32
Rifneno wrote...
An excellent point. The evil Qun would take the "R" out of RPG. Western RPG fans' biggest gripe with jRPGs is typically the fact they force the player into a specific role of a specific character to do specific things. The Qun would not only do that as bad as any jRPG ever, it'd also force the player to do some vile stuff. Well unless they chicken out and give us a Disney'd version of the Qun like they did for players siding with Meredith in the Right of Annulment. "Go kill those helpless bas farmers who won't convert because it'd mean giving up their children." Yeah, no thanks.
In fairness, the Qunari wouldn't kill the farmers for refusing to convert. Just turn them into mindless slaves.
edit:
EmperorSahlertz wrote...
Hmm.. I wonder if the Qunari would consider a Kossith born in slavery as a Tal Vashoth..
They'd be Bas rather than Tal Vashoth, I'd have thought
Modifié par Wulfram, 24 août 2011 - 11:40 .





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