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So-why not a Qun protagonist? Or a Tevinter Mage; or...


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#1
Zeevico

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I would personally find it absolutely fascinating to play as a Qunari (whether or not he was actually of the Qunari race). Ditto Tevinter Mages. Even if it was a single origin campaign in either case. I'd love it.

Your thoughts?

Any other protagonist backgrounds you would like to play?

#2
whykikyouwhy

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A Kossith protagonist would be interesting, but I'd be surprised if we get to play a Tevinter mage. They're too on the fringe right now - they seem less a group we will participate in (at least not at this juncture) and more one we need to watch - the story of the Tevinters and their involvement with everything that has gone on and what is to come is still fluid, imo.

#3
nuclearpengu1nn

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Nevarran Dragon Hunter

#4
ByronT

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Do you mean a Kossith protagonist?

#5
MKDAWUSS

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Protagonists and antagonists are relative.

#6
Rifneno

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Because it would be setting a big pile of money on fire. A lot of fans hate groups like Tevinter or the Qunari and wouldn't spend $60 to play them.

#7
Sajuro

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Rifneno wrote...

Because it would be setting a big pile of money on fire. A lot of fans hate groups like Tevinter or the Qunari and wouldn't spend $60 to play them.

Surely they wouldn't object if they were choosable origins among others.

#8
happy_daiz

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This thread again...

#9
Rifneno

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Sajuro wrote...

Surely they wouldn't object if they were choosable origins among others.


Except the general plot of the game has to be the same for all origins.  In DAO it didn't matter if you were a casteless dwarf or a human noble, you were a Gray Warden first and foremost after half an hour.  The only way these so vastly different types of characters would be on the same path is if there was an immediate threat that was big enough to literally wipe out Thedas.  Way bigger than the darkspawn threat.  Even then it'd be hard to manage a Tevinter mage and a Qunari warrior taking the same path to defeat that danger.  And that's just those two, not factoring in other vastly different lifestyles and beliefs.  You also have to factor in that unless it's going to be the last game in the series things have to end with reasonably similarity.  Overall, this would be a Herculean effort.  And even then it'd probably come out looking very convoluted.

#10
EmperorSahlertz

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Why wouldn't you be able to weave a plot around both Qunari and Tevinter? You could even weave in a third faction in the Chantry, and then make the plot revovle around some big war, where you can play on either of the three sides. Nor does the third installment have to be the last.

#11
Sepewrath

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GreyWarden36 wrote...

Nevarran Dragon Hunter

Plenty of dragon hunting as it is. I don't think a Qunari PC would work, because they wouldn't really be a Qunari with player choice. You couldn't be a mage as a Qunari, because they keep you on a leash, even Tal Vashoth and even don't seem to stray too far from the Qunari ideals. So I don't see how it could work.

#12
EmperorSahlertz

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You can't be a mage as a dwarf either...

#13
blothulfur

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Kossith foundling raised as a slave by the enemies of his people and not even knowing of the emptiness in his soul that the absence of the Qun has created, gaining freedom (as much as any bas has) he is born into a whole new world eyes blinking at the wonders he beholds when he has known only the darkness off his cell and slavery.

As he experiences the lands and peoples of Thedas he is slowly introduced to the qunari and the enlightened wisdom and freedom of the Qun that yet echoes in his soul and must choose whether to accept the personal responsibilty of adulthood and his place in the order of things or selfishly cast aside wisdom and remain as a childish tal vashoth doomed to the slavish following of instinct and impulse over the greater good.

Such a tale could inspire or caution the people when they think of the bas and the lands yet to be conquered by enlightenment.

#14
EmperorSahlertz

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Hmm.. I wonder if the Qunari would consider a Kossith born in slavery as a Tal Vashoth..

#15
Chun Hei

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Since any race could be Qunari that might be interesting EXCEPT that in order to be Qunari means that ALL role-playing is thrown out the window. Once the player starts making his/her own choices s/he is no longer Qunari.

A Kossith might be interesting but I suspect that we will see a Kossith party member before we see a main character. Maybe a DLC featuring the "Nothing" from the Hanged Man.

#16
inzesky

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While the opportunity to play a Kossith character is very appealing, at least to me, I think the chances of that happening are fairly on the low side of probability. I remember a dev post before DA2 was released. They said that some 80% of the players chose a human as their character in Origins. Now combine that with the voiced protagonist and the idea of a future game with multiple origins and different races starts to sound unlikely, well, unless the budget gets raised.

Then again they could use a neutral starting point for the character. Something like what blothulfur suggests does well to explain the accent and it also separates the protagonist from the Qunari cultural group. This can ease players into the role of said character while slowly and carefully delivering new information on Qunari culture.

Modifié par inzesky, 23 août 2011 - 11:48 .


#17
EmperorSahlertz

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Chun Hei wrote...

Since any race could be Qunari that might be interesting EXCEPT that in order to be Qunari means that ALL role-playing is thrown out the window. Once the player starts making his/her own choices s/he is no longer Qunari.

A Kossith might be interesting but I suspect that we will see a Kossith party member before we see a main character. Maybe a DLC featuring the "Nothing" from the Hanged Man.

Qunari make decissions on their own... They are not computers, incapable of individual thought. They are adherents to a school of thought, and as it such happens, those things are interpreted diffferent in each individual. The Qun makes a demand, but two Qunari may find two different ways of satisfying the demand.

For instance, Ashad got tasked with mapping the coast. He could either map it himself, or get his hands on some already made maps of said coast. Both options would satisfy the demand of the Qun.

#18
Abispa

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I am interested in the Rivanni mages. According to the codex, they routinely practice blood magic and even encourage abominations which then co-exist with the population (not among he Qunari controlled Rivanni, I'm sure). So far the Chantry, the Qunari, and the Dalish have vilified blood magic (not surprising since they suffered at the hands of the Tevinter Imperium), and the blood mages we have seen have been pretty much evil, insane or, in the case of Merrill, incredibly gullible.

Modifié par Abispa, 24 août 2011 - 12:53 .


#19
phaonica

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I wouldn't want to play a follower of the Qun. It seems like you wouldn't have a lot of ability to make choices. The only choices the Qun would allow is to be or to not be. In theory, it sounds interesting, but I don't think it would be fun to play.

Playing a Tevinter character could be interesting. Not just as a mage, but perhaps as a citizen or a slave. Something that focused on Dalish culture I think could be very interesting, too.

#20
Urzon

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While i would be interesting, i don't see bioware making them protagonists. We could get one of each as allies, maybe. The party banter alone would be worth it. Ruthless Tevinter mages against a calm neutral (almost Spock like) Kossith that likes to poke holes in the mage's logic.

I'd make rather the protagonist be an Ex-Raider captain. The role could easily fit all the classes, and.... wait for it.... you still own your pirate ship!! If we are doing alot of travelling in DA3 or etc, I can see us using a ship often, and it could double as your base camp. Each character could have his/her oun cabin too.

Ah... the possiblities.

Modifié par Urzon, 24 août 2011 - 04:05 .


#21
Jedi Master of Orion

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Having a Qunari protagonist would be an interesting option. If the plot was written the right way, I think it would be a viable character to play as, or at least one option to have. Although having one be voiced seems like it would be an impractical choice though, if there were multiple options.

#22
Sepewrath

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Urzon wrote...
I'd make rather the protagonist be an Ex-Raider captain. The role could easily fit all the classes, and.... wait for it.... you still own your pirate ship!! If we are doing alot of travelling in DA3 or etc, I can see us using a ship often, and it could double as your base camp. Each character could have his/her oun cabin too.

Ah... the possiblities.


That's actually not a bad idea, for a story that takes place between say Rivain and Antiva, it would have to be somewhere that sailing would make sense. I don't know if they have to go with the ex Raider part, but the ship captain part is a great idea, even if you do get a Normandy deja vu :P

#23
Rifneno

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Chun Hei wrote...

Since any race could be Qunari that might be interesting EXCEPT that in order to be Qunari means that ALL role-playing is thrown out the window. Once the player starts making his/her own choices s/he is no longer Qunari.

A Kossith might be interesting but I suspect that we will see a Kossith party member before we see a main character. Maybe a DLC featuring the "Nothing" from the Hanged Man.


An excellent point. The evil Qun would take the "R" out of RPG. Western RPG fans' biggest gripe with jRPGs is typically the fact they force the player into a specific role of a specific character to do specific things. The Qun would not only do that as bad as any jRPG ever, it'd also force the player to do some vile stuff. Well unless they chicken out and give us a Disney'd version of the Qun like they did for players siding with Meredith in the Right of Annulment. "Go kill those helpless bas farmers who won't convert because it'd mean giving up their children." Yeah, no thanks.

I'm sure the sizable female following Dragon Age seems to have would also be pleased to be forced into a male character not because of something reasonable like the series being based on a book about a specific character but because the protagonist's society says "lulz women can't fight."

Then there's the language. Everyone goes on about not wanting to hear all the French accents of Orlais. How would they handle the fact that Qunari are the only culture we know of that doesn't use the common tongue all the time? Are they going to make everyone learn a bunch of new (fake) words just to understand what the hell is going on even in the bastardized common/Qunari hybrid that Sten and the Arishok used? I bet that'll go over big with the casual gamers. Or will they make the Qunari all use common tongue completely? I bet that'll go over well with the hardcore Qunari fans (you know, the only people would really give a damn about this whole waste of time to begin with).

#24
EmperorSahlertz

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The idea was for a Kossith born in slavery to be eased into Qunari society. That way all the dialogue has a reason to be in english, since the PC wouldn't have knowledge of Qunari language. Nor would it reveal Qunari society to its fullest, yet it would be possible to explore some previous unexplored areas of Qunari society.

The biggest gripe I can spot is the fact that you can't choose your own name, but that is off-set by the fact that the PC wouldn't get his Qunari "name" until he encounters and joins them.

Modifié par EmperorSahlertz, 24 août 2011 - 11:24 .


#25
Wulfram

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Rifneno wrote...

An excellent point. The evil Qun would take the "R" out of RPG. Western RPG fans' biggest gripe with jRPGs is typically the fact they force the player into a specific role of a specific character to do specific things. The Qun would not only do that as bad as any jRPG ever, it'd also force the player to do some vile stuff. Well unless they chicken out and give us a Disney'd version of the Qun like they did for players siding with Meredith in the Right of Annulment. "Go kill those helpless bas farmers who won't convert because it'd mean giving up their children." Yeah, no thanks.


In fairness, the Qunari wouldn't kill the farmers for refusing to convert.  Just turn them into mindless slaves.

edit:

EmperorSahlertz wrote...

Hmm.. I wonder if the Qunari would consider a Kossith born in slavery as a Tal Vashoth..


They'd be Bas rather than Tal Vashoth, I'd have thought

Modifié par Wulfram, 24 août 2011 - 11:40 .