Is an "Awakening-level" expansion planned for DA2?
#26
Posté 26 août 2011 - 12:59
#27
Posté 26 août 2011 - 02:12
RussianSpy27 wrote...
gecos wrote...
RussianSpy27 wrote...
It's good to know that more DLCs are coming, but what about a full-fledged expansion with solid 20 hours of gameplay?
Thanks
Expansion packs are now just a nice memory from times past. It's the DLC that ensures a constant flow of cash with much less expenses. And it also likely provides the ongoing funds for the core team to keep working on the Dragon Age project as a whole, devs releasing patches etc. . It's how the business works today.
So why not just release a BIG dlc pack with much content as if it's an expansion?
Because that's ot what DLC is. I mean, yeah, it would be great to have an expansion, but DLC isn
t supposed to be that. Like the others said, it's supposed to be quick and short, the longest DLCs being things like the Fallout 3 and New Vegas, and Lair of the Shadow Broker.
#28
Posté 26 août 2011 - 06:52
#29
Posté 26 août 2011 - 10:33
The whole "point" of DLC (for the game-devs) is that you as a customer pay more for less. If they really were to release a "DLC pack" with a similar amount of content than a proper expansion pack you'd probably have to pay ~150$ for it.RussianSpy27 wrote...
gecos wrote...
RussianSpy27 wrote...
It's good to know that more DLCs are coming, but what about a full-fledged expansion with solid 20 hours of gameplay?
Thanks
Expansion packs are now just a nice memory from times past. It's the DLC that ensures a constant flow of cash with much less expenses. And it also likely provides the ongoing funds for the core team to keep working on the Dragon Age project as a whole, devs releasing patches etc. . It's how the business works today.
So why not just release a BIG dlc pack with much content as if it's an expansion?
...there's also the increased financial risk for BW if the expansion pack tanks. If a DLC tanks the monetary blow is much smaller.
All in all expansion packs simply have become very unattractive for game developers in the modern market.
Modifié par GreenSoda, 26 août 2011 - 10:35 .
#30
Posté 26 août 2011 - 12:15
[Profanity removed]
Modifié par JohnEpler, 26 août 2011 - 05:28 .
#31
Posté 26 août 2011 - 12:30
#32
Posté 26 août 2011 - 05:27
#33
Posté 26 août 2011 - 05:29
#34
Posté 26 août 2011 - 06:28
But if we're talking an Awakening size expansion, but more like Legacy in content count me in. Meaning it continues the story where it left off and features all companions (or at least LIs). Not a new party of less interesting second stringers.
#35
Posté 26 août 2011 - 06:37
Cutlass Jack wrote...
I would not want an Awakening style expansion for DA2. I felt it was the 'Highlander 2' of the series. In that it actively ruined my Warden's story to force him into an unrelated situation. They tried to fix that in patches and other DLCs through letters and codex entries, but the damage was done for me. Had the game let you import your DAO save but play the Orlesian Warden I probably would have been more forgiving of it.
But if we're talking an Awakening size expansion, but more like Legacy in content count me in. Meaning it continues the story where it left off and features all companions (or at least LIs). Not a new party of less interesting second stringers.
Exactly; DAA felt very detached from DAO. It was a strange feeling to have the same Warden I'd just played 60 hours with, getting dropped into a foreign land, with a story that sort of related to DAO.
I loved both Nathaniel Howe and Sigrun, though. Those two were the high points for me.
Modifié par happy_daiz, 26 août 2011 - 06:37 .
#36
Posté 26 août 2011 - 06:51
#37
Posté 26 août 2011 - 06:57
Cutlass Jack wrote...
But if we're talking an Awakening size expansion, but more like Legacy in content count me in. Meaning it continues the story where it left off and features all companions (or at least LIs). Not a new party of less interesting second stringers.
#38
Posté 26 août 2011 - 07:04
Why?: you ask?
It's all about the money, it's all about the dum dum duh dee dum dum<_<
#39
Posté 26 août 2011 - 07:30
How many times do great RPGs end with you on top...and then what? You obtained power and now it's over. Awakening let you play with your character while he's top of the food chain running things and giving orders to everyone. I really enjoyed that.
I'd more then welcome an Awakening style expansion. Something like Legacy is fun yeah but too short and inconsequential to matter to me. If Bioware goes the direction of Legacy then make it after the main story is over because I want progression in the story not backtracking.
#40
Posté 26 août 2011 - 07:31
How many times do great RPGs end with you on top...and then what? You obtained power and now it's over. Awakening let you play with your character while he's top of the food chain running things and giving orders to everyone. I really enjoyed that.
I'd more then welcome an Awakening style expansion. Something like Legacy is fun yeah but too short and inconsequential to matter to me. If Bioware goes the direction of Legacy then make it after the main story is over because I want progression in the story not backtracking.
Modifié par devilspep, 26 août 2011 - 07:31 .
#41
Posté 26 août 2011 - 07:57
Cutlass Jack wrote...
I would not want an Awakening style expansion for DA2. I felt it was the 'Highlander 2' of the series. In that it actively ruined my Warden's story to force him into an unrelated situation. They tried to fix that in patches and other DLCs through letters and codex entries, but the damage was done for me. Had the game let you import your DAO save but play the Orlesian Warden I probably would have been more forgiving of it.
But if we're talking an Awakening size expansion, but more like Legacy in content count me in. Meaning it continues the story where it left off and features all companions (or at least LIs). Not a new party of less interesting second stringers.
I agree with everything the pirate just said.
Being able to import the DAO save but still play as the Orlesian Warden would have made Awakening a great deal more enjoyable for me. But a Legacy type expansion would be great.
#42
Posté 26 août 2011 - 08:17
devilspep wrote...
...Unless your character died I felt like Awakening expressed the power my character obtained, as a grey warden commander and in my case king.
Now therein lies the kicker. I always played as a female Warden, and in the last few playthroughs, always as a Cousland female, so I was able to marry Alistair. So, the best I could hope for was queen. Being king in your case must have been the operative word; as being queen, you get the shaft.
#43
Posté 26 août 2011 - 08:21
Agreed. I thought Awakening was okay, but being forced to handwave the Ultimate Sacrifice if I wanted my choices to carry over (and I did) was not cool. Speaking of, I think it was a decent follow-up, story-wise, as far as what was happening with the darkspawn, but on reflection I realize how little of Origins actually mattered to Awakening. Basically the only decisions that carry over are "Who is ruler?" and "Is Wynne alive?" Plus potentially a letter from your love interest. DA2, despite the criticism (whether justified or not) that not enough from Origins mattered, actually followed up on way more of those plot threads than Awakening did.Cutlass Jack wrote...
But if we're talking an Awakening size expansion, but more like Legacy in content count me in. Meaning it continues the story where it left off and features all companions (or at least LIs). Not a new party of less interesting second stringers.
Anyway, if they do an expansion (or, say, a series of DLCs developing a larger story arc), I'd like to see the inverse situation of Awakening in terms of companions. I'd like all, or most, of them to return in some capacity (depending, of course, on your DA2 choices), with maybe one or two new people.
#44
Posté 26 août 2011 - 08:31
#45
Posté 26 août 2011 - 08:40
happy_daiz wrote...
Cutlass Jack wrote...
I would not want an Awakening style expansion for DA2. I felt it was the 'Highlander 2' of the series. In that it actively ruined my Warden's story to force him into an unrelated situation. They tried to fix that in patches and other DLCs through letters and codex entries, but the damage was done for me. Had the game let you import your DAO save but play the Orlesian Warden I probably would have been more forgiving of it.
But if we're talking an Awakening size expansion, but more like Legacy in content count me in. Meaning it continues the story where it left off and features all companions (or at least LIs). Not a new party of less interesting second stringers.
Exactly; DAA felt very detached from DAO. It was a strange feeling to have the same Warden I'd just played 60 hours with, getting dropped into a foreign land, with a story that sort of related to DAO.
I loved both Nathaniel Howe and Sigrun, though. Those two were the high points for me.
Well, the Warden did assume the role of Warden Commander in DAO, so it made sense for him to be the new Warden Commander of Amaranthine since those were the lands given to the Wardens at the end. Assuming he did the DR that is.
Otherwise, it sucks for people who made the US and had to live with the DAO default stuff for an Orlesian Warden or decide that their Warden did do the DR, even though they didn't.
#46
Posté 26 août 2011 - 08:48
The Ethereal Writer Redux wrote...
happy_daiz wrote...
Cutlass Jack wrote...
I would not want an Awakening style expansion for DA2. I felt it was the 'Highlander 2' of the series. In that it actively ruined my Warden's story to force him into an unrelated situation. They tried to fix that in patches and other DLCs through letters and codex entries, but the damage was done for me. Had the game let you import your DAO save but play the Orlesian Warden I probably would have been more forgiving of it.
But if we're talking an Awakening size expansion, but more like Legacy in content count me in. Meaning it continues the story where it left off and features all companions (or at least LIs). Not a new party of less interesting second stringers.
Exactly; DAA felt very detached from DAO. It was a strange feeling to have the same Warden I'd just played 60 hours with, getting dropped into a foreign land, with a story that sort of related to DAO.
I loved both Nathaniel Howe and Sigrun, though. Those two were the high points for me.
Well, the Warden did assume the role of Warden Commander in DAO, so it made sense for him to be the new Warden Commander of Amaranthine since those were the lands given to the Wardens at the end. Assuming he did the DR that is.
Otherwise, it sucks for people who made the US and had to live with the DAO default stuff for an Orlesian Warden or decide that their Warden did do the DR, even though they didn't.
I would have liked to have the option to import a DAO save even if my Warden didn't do the US simply because going to Amaranthine was something my Warden would never do. She never cared about the order one bit, she just wanted out.
#47
Posté 26 août 2011 - 09:05
But if they want to bust out an expansion that's even half the time of DAA and make it like Legacy (more cool tactical battles, some new baddies, more lore, more VO from everyone, excellent banter, cool riddles etc.) then rock and roll let's do it! I will so buy it!
#48
Posté 26 août 2011 - 09:10
macrocarl wrote...
But if they want to bust out an expansion that's even half the time of DAA and make it like Legacy (more cool tactical battles, some new baddies, more lore, more VO from everyone, excellent banter, cool riddles etc.) then rock and roll let's do it! I will so buy it!
I'd buy it too! I think with Legacy, BW took a giant leap in the right direction. If they made something like Legacy, with the length of Awakenings... that's what I'm saying, meow!
#49
Posté 26 août 2011 - 10:23
Atakuma wrote...
Awakening bombed though.
Funny because Fernando said the exact opposite of this at Gamescom.
#50
Posté 26 août 2011 - 10:29
Modifié par Atakuma, 26 août 2011 - 11:18 .





Retour en haut







