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Is an "Awakening-level" expansion planned for DA2?


85 réponses à ce sujet

#26
TEWR

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I don't want an "Awakening-level" expansion. I want an expansion that's better than Awakening.

#27
Bryy_Miller

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RussianSpy27 wrote...

gecos wrote...

RussianSpy27 wrote...

It's good to know that more DLCs are coming, but what about a full-fledged expansion with solid 20 hours of gameplay? 


Thanks 


Expansion packs are now just a nice memory from times past. It's the DLC that ensures a constant flow of cash with much less expenses. And it also likely provides the ongoing funds for the core team to keep working on the Dragon Age project as a whole, devs releasing patches etc. . It's how the business works today.


So why not just release a BIG dlc pack with much content as if it's an expansion?


Because that's ot what DLC is. I mean, yeah, it would be great to have an expansion, but DLC isn
t supposed to be that. Like the others said, it's supposed to be quick and short, the longest DLCs being things like the Fallout 3 and New Vegas, and Lair of the Shadow Broker.

#28
savagesparrow

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Yeah, I think they said somewhere in the Gamescom wrap-up that there weren't any current plans for a DA 2 expansion, but they were going to focus on longer, more thought out DLC like Legacy. Which is pretty cool in my book, as while I liked Awakening, I think I liked Legacy + LotSB more.

#29
GreenSoda

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RussianSpy27 wrote...

gecos wrote...

RussianSpy27 wrote...

It's good to know that more DLCs are coming, but what about a full-fledged expansion with solid 20 hours of gameplay? 


Thanks 


Expansion packs are now just a nice memory from times past. It's the DLC that ensures a constant flow of cash with much less expenses. And it also likely provides the ongoing funds for the core team to keep working on the Dragon Age project as a whole, devs releasing patches etc. . It's how the business works today.


So why not just release a BIG dlc pack with much content as if it's an expansion?

The whole "point" of DLC (for the game-devs) is that you as a customer pay more for less. If they really were to release a "DLC pack" with a similar amount of content than a proper expansion pack you'd probably have to pay ~150$ for it.

...there's also the increased financial risk for BW if the expansion pack tanks. If a DLC tanks the monetary blow is much smaller.

All in all expansion packs simply have become very unattractive for game developers in the modern market.

Modifié par GreenSoda, 26 août 2011 - 10:35 .


#30
MorrigansLove

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Awakening sucked almost as much as DA2, so no. MOTB style expansion pack, though?
[Profanity removed]

Modifié par JohnEpler, 26 août 2011 - 05:28 .


#31
Arthur Cousland

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I don't think the question is about DA2 getting an expansion identical to Awakening, but an expansion in general. If done well, it can only be a good thing.

#32
eliesan

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I enjoyed the hell out of Awakening. I would also buy another expansion at the drop of a hat (or helm)

#33
John Epler

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As I've said many times before, the profanity filter exists for a reason. Circumventing it is not acceptable.

#34
Cutlass Jack

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I would not want an Awakening style expansion for DA2. I felt it was the 'Highlander 2' of the series. In that it actively ruined my Warden's story to force him into an unrelated situation. They tried to fix that in patches and other DLCs through letters and codex entries, but the damage was done for me. Had the game let you import your DAO save but play the Orlesian Warden I probably would have been more forgiving of it.

But if we're talking an Awakening size expansion, but more like Legacy in content count me in. Meaning it continues the story where it left off and features all companions (or at least LIs). Not a new party of less interesting second stringers.

#35
happy_daiz

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Cutlass Jack wrote...

I would not want an Awakening style expansion for DA2. I felt it was the 'Highlander 2' of the series. In that it actively ruined my Warden's story to force him into an unrelated situation. They tried to fix that in patches and other DLCs through letters and codex entries, but the damage was done for me. Had the game let you import your DAO save but play the Orlesian Warden I probably would have been more forgiving of it.

But if we're talking an Awakening size expansion, but more like Legacy in content count me in. Meaning it continues the story where it left off and features all companions (or at least LIs). Not a new party of less interesting second stringers.


Exactly; DAA felt very detached from DAO. It was a strange feeling to have the same Warden I'd just played 60 hours with, getting dropped into a foreign land, with a story that sort of related to DAO.

I loved both Nathaniel Howe and Sigrun, though. Those two were the high points for me.

Modifié par happy_daiz, 26 août 2011 - 06:37 .


#36
Apollo Starflare

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I liked Awakening and would welcome an expansion for DA2. In the, perhaps unlikely, event that it happens however, let us chat to our companions more than DAOA did!

#37
naledgeborn

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Cutlass Jack wrote...

But if we're talking an Awakening size expansion, but more like Legacy in content count me in. Meaning it continues the story where it left off and features all companions (or at least LIs). Not a new party of less interesting second stringers.


:lol: Great analogy. It's like the DA:A crew were on the bench till the pre-season hit and the allstars left. That would make Ogrhen "6th man of the year"..

#38
JerHopp

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I think a lot of people would like to see a Story related follow up, as big as an expansion.  BUT, I don't believe that will happen... Bioware will probably make more DLC like the length of Legacy, but not as big as Awakening...

Why?: you ask?

It's all about the money, it's all about the dum dum duh dee dum dum<_<

#39
devilspep

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I really enjoyed Awakening. Like others mentioned it was really fun to be managing your own city and keep. People saying it felt detached from the main story I respectfully disagree. Unless your character died I felt like Awakening expressed the power my character obtained, as a grey warden commander and in my case king. The story just continued with your warden going up against more darkspawn remnants...which is what your character is suppose to do...he's a grey warden after all so no it wasn't detached.

How many times do great RPGs end with you on top...and then what? You obtained power and now it's over. Awakening let you play with your character while he's top of the food chain running things and giving orders to everyone. I really enjoyed that.

I'd more then welcome an Awakening style expansion. Something like Legacy is fun yeah but too short and inconsequential to matter to me. If Bioware goes the direction of Legacy then make it after the main story is over because I want progression in the story not backtracking.

#40
devilspep

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I really enjoyed Awakening. Like others mentioned it was really fun to be managing your own city and keep. People saying it felt detached from the main story I respectfully disagree. Unless your character died I felt like Awakening expressed the power my character obtained, as a grey warden commander and in my case king. The story just continued with your warden going up against more darkspawn remnants...which is what your character is suppose to do...he's a grey warden after all so no it wasn't detached.

How many times do great RPGs end with you on top...and then what? You obtained power and now it's over. Awakening let you play with your character while he's top of the food chain running things and giving orders to everyone. I really enjoyed that.

I'd more then welcome an Awakening style expansion. Something like Legacy is fun yeah but too short and inconsequential to matter to me. If Bioware goes the direction of Legacy then make it after the main story is over because I want progression in the story not backtracking.

Modifié par devilspep, 26 août 2011 - 07:31 .


#41
Cutlasskiwi

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Cutlass Jack wrote...

I would not want an Awakening style expansion for DA2. I felt it was the 'Highlander 2' of the series. In that it actively ruined my Warden's story to force him into an unrelated situation. They tried to fix that in patches and other DLCs through letters and codex entries, but the damage was done for me. Had the game let you import your DAO save but play the Orlesian Warden I probably would have been more forgiving of it.

But if we're talking an Awakening size expansion, but more like Legacy in content count me in. Meaning it continues the story where it left off and features all companions (or at least LIs). Not a new party of less interesting second stringers.


I agree with everything the pirate just said.

Being able to import the DAO save but still play as the Orlesian Warden would have made Awakening a great deal more enjoyable for me. But a Legacy type expansion would be great.  

#42
happy_daiz

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devilspep wrote...

...Unless your character died I felt like Awakening expressed the power my character obtained, as a grey warden commander and in my case king.


Now therein lies the kicker. I always played as a female Warden, and in the last few playthroughs, always as a Cousland female, so I was able to marry Alistair. So, the best I could hope for was queen. Being king in your case must have been the operative word; as being queen, you get the shaft.

;)

#43
Jonathan Seagull

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Cutlass Jack wrote...
But if we're talking an Awakening size expansion, but more like Legacy in content count me in. Meaning it continues the story where it left off and features all companions (or at least LIs). Not a new party of less interesting second stringers.

Agreed.  I thought Awakening was okay, but being forced to handwave the Ultimate Sacrifice if I wanted my choices to carry over (and I did) was not cool.  Speaking of, I think it was a decent follow-up, story-wise, as far as what was happening with the darkspawn, but on reflection I realize how little of Origins actually mattered to Awakening.  Basically the only decisions that carry over are "Who is ruler?" and "Is Wynne alive?"  Plus potentially a letter from your love interest.  DA2, despite the criticism (whether justified or not) that not enough from Origins mattered, actually followed up on way more of those plot threads than Awakening did.

Anyway, if they do an expansion (or, say, a series of DLCs developing a larger story arc), I'd like to see the inverse situation of Awakening in terms of companions.  I'd like all, or most, of them to return in some capacity (depending, of course, on your DA2 choices), with maybe one or two new people.

#44
Mike_Neel

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I doubt we'll be seeing an expansion ever again when it's so much more cost effective to release 50-60 dollars worth of DLC chapters over a longer period of time. That doesn't have to be bad thing though. I like how Fallout New Vegas is doing it with one part stand alone story, but also has a connecting story branching out through all the DLC chapters. I know they probably can't do an awakening story through several DLC chapters because they would want to account for people picking and choosing the DLC, so not everyone might have a chapter, but Obsidian is showing that while consoles constrict extra post launch content into smaller bite sized DLC entries, that doesn't mean you can't have a larger story being told through each of them.

#45
TEWR

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happy_daiz wrote...

Cutlass Jack wrote...

I would not want an Awakening style expansion for DA2. I felt it was the 'Highlander 2' of the series. In that it actively ruined my Warden's story to force him into an unrelated situation. They tried to fix that in patches and other DLCs through letters and codex entries, but the damage was done for me. Had the game let you import your DAO save but play the Orlesian Warden I probably would have been more forgiving of it.

But if we're talking an Awakening size expansion, but more like Legacy in content count me in. Meaning it continues the story where it left off and features all companions (or at least LIs). Not a new party of less interesting second stringers.


Exactly; DAA felt very detached from DAO. It was a strange feeling to have the same Warden I'd just played 60 hours with, getting dropped into a foreign land, with a story that sort of related to DAO.

I loved both Nathaniel Howe and Sigrun, though. Those two were the high points for me.



Well, the Warden did assume the role of Warden Commander in DAO, so it made sense for him to be the new Warden Commander of Amaranthine since those were the lands given to the Wardens at the end. Assuming he did the DR that is.

Otherwise, it sucks for people who made the US and had to live with the DAO default stuff for an Orlesian Warden or decide that their Warden did do the DR, even though they didn't.

#46
Cutlasskiwi

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The Ethereal Writer Redux wrote...

happy_daiz wrote...

Cutlass Jack wrote...

I would not want an Awakening style expansion for DA2. I felt it was the 'Highlander 2' of the series. In that it actively ruined my Warden's story to force him into an unrelated situation. They tried to fix that in patches and other DLCs through letters and codex entries, but the damage was done for me. Had the game let you import your DAO save but play the Orlesian Warden I probably would have been more forgiving of it.

But if we're talking an Awakening size expansion, but more like Legacy in content count me in. Meaning it continues the story where it left off and features all companions (or at least LIs). Not a new party of less interesting second stringers.


Exactly; DAA felt very detached from DAO. It was a strange feeling to have the same Warden I'd just played 60 hours with, getting dropped into a foreign land, with a story that sort of related to DAO.

I loved both Nathaniel Howe and Sigrun, though. Those two were the high points for me.



Well, the Warden did assume the role of Warden Commander in DAO, so it made sense for him to be the new Warden Commander of Amaranthine since those were the lands given to the Wardens at the end. Assuming he did the DR that is.

Otherwise, it sucks for people who made the US and had to live with the DAO default stuff for an Orlesian Warden or decide that their Warden did do the DR, even though they didn't.


I would have liked to have the option to import a DAO save even if my Warden didn't do the US simply because going to Amaranthine was something my Warden would never do. She never cared about the order one bit, she just wanted out.

#47
macrocarl

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I liked DAA but it was so dang buggy that I had to read a walkthrough to avoid all the bugs. Then once DA2 came out I couldn't meet Nathaniel in the Deep Roads because of plot flag weirdness around DAA. I guess the game thought Nathaniel died even though I left him behind because the walk through said to! Yikes! Also big beef with DAA was returning to maps in hopes of triggering new dialog for companion quests. That was not fun.
But if they want to bust out an expansion that's even half the time of DAA and make it like Legacy (more cool tactical battles, some new baddies, more lore, more VO from everyone, excellent banter, cool riddles etc.) then rock and roll let's do it! I will so buy it!

#48
happy_daiz

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macrocarl wrote...

But if they want to bust out an expansion that's even half the time of DAA and make it like Legacy (more cool tactical battles, some new baddies, more lore, more VO from everyone, excellent banter, cool riddles etc.) then rock and roll let's do it! I will so buy it!


I'd buy it too! I think with Legacy, BW took a giant leap in the right direction. If they made something like Legacy, with the length of Awakenings... that's what I'm saying, meow!

#49
wetnasty

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Atakuma wrote...


Awakening bombed though.


Funny because Fernando said the exact opposite of this at Gamescom. :whistle:

#50
Atakuma

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Modifié par Atakuma, 26 août 2011 - 11:18 .