Aller au contenu

Photo

Dragon Age panel at PAX


724 réponses à ce sujet

#451
Thori

Thori
  • Members
  • 150 messages

simfamSP wrote...


It is. It's really hard to make multi-branching stories and dialouge when you have 18 months to work with. Especially something with the scale DA:O had.



Agatha Cristie wrote 2 novels in a year! Awesome novels with great plots. Now, she didn't have multi-branching, but she also didn't have 4 other ppl helping her. 

#452
esper

esper
  • Members
  • 4 193 messages

Thori wrote...

simfamSP wrote...


It is. It's really hard to make multi-branching stories and dialouge when you have 18 months to work with. Especially something with the scale DA:O had.



Agatha Cristie wrote 2 novels in a year! Awesome novels with great plots. Now, she didn't have multi-branching, but she also didn't have 4 other ppl helping her. 


As a person who has read a lot of them... They sort of follow the same recipice.

#453
AL-istaria

AL-istaria
  • Members
  • 23 messages

Thori wrote...

simfamSP wrote...


It is. It's really hard to make multi-branching stories and dialouge when you have 18 months to work with. Especially something with the scale DA:O had.



Agatha Cristie wrote 2 novels in a year! Awesome novels with great plots. Now, she didn't have multi-branching, but she also didn't have 4 other ppl helping her. 

I write two books a year, but then there's an entire year devoted to revisions, copy edits, page proofs, cover conferences, and advertising strategy, the last two which involve more than just the author. So saying it only takes six months from start to finish for a book is misleading.

#454
Thori

Thori
  • Members
  • 150 messages

esper wrote...

Thori wrote...

esper wrote...



If we should nitpick. Bring back Kossisth as it think that is how the race name is spelled.


Right. Sorry, my bad. Kossith! Not Qunari! though, Origin with human converted to Qun would be something new and refreshing! me thinks


and almost impossible to play. I think that the qunari doens't have much choice in the choices they make.



Hahahaha! true , true! Well, even if we get to play as Kossith, i think  it will be one of Tal Vashoth.

#455
Lilunebrium

Lilunebrium
  • Members
  • 430 messages

Thori wrote...

simfamSP wrote...


It is. It's really hard to make multi-branching stories and dialouge when you have 18 months to work with. Especially something with the scale DA:O had.



Agatha Cristie wrote 2 novels in a year! Awesome novels with great plots. Now, she didn't have multi-branching, but she also didn't have 4 other ppl helping her. 


I'm not entirely sure the writing team is at fault here, if there even is such a thing as 'fault' when it comes to this. 

Several writers have made several comments that has made me believe (emphasis on 'made me believe', people) a huge amount of plot had to be cut or shortened, simply because the other teams didn't have enough time to translate all of their writings into a plausible and enjoyable game.

And frankly, keeping in mind they only had around 18 months to develop Dragon Age 2, BioWare has done quite a decent job in my opinion.

Modifié par Lilunebrium, 30 août 2011 - 12:53 .


#456
Thori

Thori
  • Members
  • 150 messages

AL-istaria wrote...

Thori wrote...

simfamSP wrote...


It is. It's really hard to make multi-branching stories and dialouge when you have 18 months to work with. Especially something with the scale DA:O had.



Agatha Cristie wrote 2 novels in a year! Awesome novels with great plots. Now, she didn't have multi-branching, but she also didn't have 4 other ppl helping her. 

I write two books a year, but then there's an entire year devoted to revisions, copy edits, page proofs, cover conferences, and advertising strategy, the last two which involve more than just the author. So saying it only takes six months from start to finish for a book is misleading.



In that case, I'm inclined to change my opinion about Gaider's work.  Hell, this even means it wasn't Gaider's fault the story was lame. Again, we are back to EA. Grrrrrr... the day EA bought Bioware, was a very dark day for mankind .... oops, gamekind! -.-

#457
Hayes1987

Hayes1987
  • Members
  • 160 messages

Lilunebrium wrote...

Thori wrote...

simfamSP wrote...


It is. It's really hard to make multi-branching stories and dialouge when you have 18 months to work with. Especially something with the scale DA:O had.



Agatha Cristie wrote 2 novels in a year! Awesome novels with great plots. Now, she didn't have multi-branching, but she also didn't have 4 other ppl helping her. 


I'm not entirely sure the writing team is at fault here, if there even is such a thing as 'fault' when it comes to this. 

Several writers have made several comments that has made me believe a huge amount of plot had to be cut or shortened, simply because the other teams didn't have enough time to translate all of their writings into a plausible and enjoyable game.

And frankly, keeping in mind they only had around 18 months to develop Dragon Age 2, BioWare has done quite a decent job in my opinion.


I agree that within their limitations, an awesome game still came out of it.

#458
Tyrium

Tyrium
  • Members
  • 511 messages

PresidentCowboy wrote...

Thori wrote...

If you don't like games like DAO, don't play it! Don't even search for it on internet. Don't force developers to destroy their whole genre so that a smaller fanbase could enjoy! 


I loved DAO. But I loved DA2 more. "Destroy their whole genre" is overreacting a bit.


EXACTLY. Both styles are good. I liked DA2 better, but I also liked DAO. I just enjoy good games.

#459
Sidney

Sidney
  • Members
  • 5 032 messages

Thori wrote...


In that case, I'm inclined to change my opinion about Gaider's work.  Hell, this even means it wasn't Gaider's fault the story was lame. Again, we are back to EA. Grrrrrr... the day EA bought Bioware, was a very dark day for mankind .... oops, gamekind! -.-


They may have made a strategic mistake to make as many core changes (dialog, combat, character progression) given the short time frame instead of just re-using the DAO "engine" and use all 18 months for level design and QA. The number core core changes almost makes me wonder if that timeline got seriously chopped at some point because it seems almost foolhardy to make as many "engine" type changes as they did AND try and layer a new plot and setting on top of it in the time allocated.

#460
Guest_simfamUP_*

Guest_simfamUP_*
  • Guests

Hayes1987 wrote...

Lilunebrium wrote...

Thori wrote...

simfamSP wrote...


It is. It's really hard to make multi-branching stories and dialouge when you have 18 months to work with. Especially something with the scale DA:O had.



Agatha Cristie wrote 2 novels in a year! Awesome novels with great plots. Now, she didn't have multi-branching, but she also didn't have 4 other ppl helping her. 


I'm not entirely sure the writing team is at fault here, if there even is such a thing as 'fault' when it comes to this. 

Several writers have made several comments that has made me believe a huge amount of plot had to be cut or shortened, simply because the other teams didn't have enough time to translate all of their writings into a plausible and enjoyable game.

And frankly, keeping in mind they only had around 18 months to develop Dragon Age 2, BioWare has done quite a decent job in my opinion.


I agree that within their limitations, an awesome game still came out of it.


First, Agatha was a genius :D second...

I think writing a book is way less limiting than writing a game. But it's up for the devs to comment on that opinion and comfirm it as either complese BS or fact :P

#461
Yuqi

Yuqi
  • Members
  • 3 023 messages

Thori wrote...

Yuqi wrote...

Cybrwzrd wrote...

I know I am in the minority here with all of these cRPGers, but I prefered DA2 because of the on rails type storyline. It was much more like a JRPG - the type of RPGs I grew up loving. I just want to say, please give me more Hawke and please keep DA3 more like DA2 and less like DA:O.


We are already flooded with JRPG's. I for one, dont want more of the same bloody thing. I liked DA2 don't get me wrong, but I did not LOVE it. I felt Iwas playing a cross-breed beetween a jrpg and a crpg. 

I don't play many games these days; because there becoming more, and more dumbed down. Even final fantasy is extreamly dumbed down, now.

but hay hawke rocks :devil:



That dumbing down of games is EA's fault. If you played Crysis and Crysis 2, you could feel clear difference between the games. Since EA bought Crytek, Crysis 2 got a lot simplified game than it's predecessor. 


I have only played a shooter once, they bore me easily so I don't really play them.Although iheard from a fps player that crysis 2 was shi*y

#462
Ylhaym

Ylhaym
  • Members
  • 114 messages
EA did not bought Crytek. I don't think Crysis 2's simplification was caused by EA. We all know what caused it though.

Sorry for the off topic.

#463
ladyofpayne

ladyofpayne
  • Members
  • 3 107 messages
Biotheam please don't do Player Choice for companions armor! It will be auwfull- you nedd to put on NPC armor because it give a bonus, but it looks ugly.

#464
NedPepper

NedPepper
  • Members
  • 922 messages

Lilunebrium wrote...

Hawke_12 wrote...
You see this, World? Do you see how kids are these days? Simple mined people with no imagination, This is why BW can't make political choiches and arguments in their games b/c of people like this one.


This man speaks the truth.

For the record, this woman --

esper wrote...
I never got through Oblivion because I lose interest in the plot. There is too much freedom and not really a reason for me too keep going. My character have no personalities and no friends so I don't really care about them and what happens.


-- does too. I'm starting to think I'm the only one around who doesn't give a dime about Skyrim. But that's for another thread.


I actually said the same thing about a week ago.  I hate Oblivion and have no interest in Skyrim.  Aimless wandering with no clear plot  that has any forward mometum?  There's no role to play, so to speak.  I couldn't care less about Skyrim.  I'm curious about Dues Ex and Todd McFarlane's game.  And Mass Effect 3.  Those are my next games.  And I'll probably keep playing Dragon Age 2,  It's just MY kind of game.  It's everything I want in a video game.

#465
NedPepper

NedPepper
  • Members
  • 922 messages

Thori wrote...

PresidentCowboy wrote...

Thori wrote...

If you don't like games like DAO, don't play it! Don't even search for it on internet. Don't force developers to destroy their whole genre so that a smaller fanbase could enjoy! 


I loved DAO. But I loved DA2 more. "Destroy their whole genre" is overreacting a bit.


Is it overreacting? Compare DA2 with BG, NWN, KOTOR,ME etc... IS it overreacting?


I've played most of those games and enjoyed them. (All except the orginal BG) And I LOVE DA 2.  Speak for yourself. 

#466
Conduit0

Conduit0
  • Members
  • 1 903 messages

Thori wrote...

Sometimes I read my posts and listen to myself and i realize how big an **** am I for condemning people who have different taste than I have. Very immature. I actually am one of the people who like both games, and I'm eager to see DA3. What triggered my rage recently is really this PAX, like many of ppl here. Listening how Warden's story is over while Hawke's is continuing almost made me cry. I had nothing against Hawke untill yesterday. Now they are highlighting Hawke like he is some superbeing, and Warden is unworthy of having his own story brought to a closure. It's like Bioware despise their own creation. I love Warden, and I'm much more connected to him than to Hawke. Making him LESS important than Hawke is surely a way to ****** me off.

Well to be fair, there are numerous problem with continuing the story of the Warden. One of them is the fact they gave you the option to off the warden, and its pretty tough building a good story around a character that might be pushing up daisies. So how do you create a good story for the Warden that will satisfy the fans, since obviously a measily cameo would not be acceptable, while at the same time being able to have the flexibility to remove the Warden if he/she is dead and still have the rest of the story make sense? Sadly thats just the tip of the iceberg for the problems of bringing back the Warden in any meaningful way. Theres issues with the change in artstyle making it difficult to recreate the look of the Warden, voicing, NPC vs PC, if you make the Warden the PC, then that ties heavily back into story issues with how do you replace the Warden in the story since its likely that a "random Orlesian Warden" won't be an accetpable replacement in the story this time around. If you go the route of an NPC, you have a bit more flexibility in replacing the Warden in the story, but then you run into acting problems, with NPC Warden not behaving the way players feel that their Warden should.

As much as I'd love to see my Warden pop back up again, I can honestly say that if these forums are any indication, the safest route for BioWare to take is to simply leave the Warden in the past.

#467
Yuqi

Yuqi
  • Members
  • 3 023 messages

Conduit0 wrote...

Thori wrote...

Sometimes I read my posts and listen to myself and i realize how big an **** am I for condemning people who have different taste than I have. Very immature. I actually am one of the people who like both games, and I'm eager to see DA3. What triggered my rage recently is really this PAX, like many of ppl here. Listening how Warden's story is over while Hawke's is continuing almost made me cry. I had nothing against Hawke untill yesterday. Now they are highlighting Hawke like he is some superbeing, and Warden is unworthy of having his own story brought to a closure. It's like Bioware despise their own creation. I love Warden, and I'm much more connected to him than to Hawke. Making him LESS important than Hawke is surely a way to ****** me off.

Well to be fair, there are numerous problem with continuing the story of the Warden. One of them is the fact they gave you the option to off the warden, and its pretty tough building a good story around a character that might be pushing up daisies. So how do you create a good story for the Warden that will satisfy the fans, since obviously a measily cameo would not be acceptable, while at the same time being able to have the flexibility to remove the Warden if he/she is dead and still have the rest of the story make sense? Sadly thats just the tip of the iceberg for the problems of bringing back the Warden in any meaningful way. Theres issues with the change in artstyle making it difficult to recreate the look of the Warden, voicing, NPC vs PC, if you make the Warden the PC, then that ties heavily back into story issues with how do you replace the Warden in the story since its likely that a "random Orlesian Warden" won't be an accetpable replacement in the story this time around. If you go the route of an NPC, you have a bit more flexibility in replacing the Warden in the story, but then you run into acting problems, with NPC Warden not behaving the way players feel that their Warden should.

As much as I'd love to see my Warden pop back up again, I can honestly say that if these forums are any indication, the safest route for BioWare to take is to simply leave the Warden in the past.


Or, they could put him, or her in a full suit of WC armour. and make some mage speak for the warden,through telepathy..:wizard:

#468
Thori

Thori
  • Members
  • 150 messages

Yuqi wrote...


I have only played a shooter once, they bore me easily so I don't really play them.Although iheard from a fps player that crysis 2 was shi*y




I like playing different genres. I value good game, not genre. That's why i'm 100% against EA. Only good game they made is NFS (Need for speed) and 1st game of The battle for middle earth! Even so , both games coul've been easily improved if they were made by someone else. EA games is a plague upon gamers world, I swear!

#469
Thori

Thori
  • Members
  • 150 messages

Conduit0 wrote...

Thori wrote...

Sometimes I read my posts and listen to myself and i realize how big an **** am I for condemning people who have different taste than I have. Very immature. I actually am one of the people who like both games, and I'm eager to see DA3. What triggered my rage recently is really this PAX, like many of ppl here. Listening how Warden's story is over while Hawke's is continuing almost made me cry. I had nothing against Hawke untill yesterday. Now they are highlighting Hawke like he is some superbeing, and Warden is unworthy of having his own story brought to a closure. It's like Bioware despise their own creation. I love Warden, and I'm much more connected to him than to Hawke. Making him LESS important than Hawke is surely a way to ****** me off.

Well to be fair, there are numerous problem with continuing the story of the Warden. One of them is the fact they gave you the option to off the warden, and its pretty tough building a good story around a character that might be pushing up daisies. So how do you create a good story for the Warden that will satisfy the fans, since obviously a measily cameo would not be acceptable, while at the same time being able to have the flexibility to remove the Warden if he/she is dead and still have the rest of the story make sense? Sadly thats just the tip of the iceberg for the problems of bringing back the Warden in any meaningful way. Theres issues with the change in artstyle making it difficult to recreate the look of the Warden, voicing, NPC vs PC, if you make the Warden the PC, then that ties heavily back into story issues with how do you replace the Warden in the story since its likely that a "random Orlesian Warden" won't be an accetpable replacement in the story this time around. If you go the route of an NPC, you have a bit more flexibility in replacing the Warden in the story, but then you run into acting problems, with NPC Warden not behaving the way players feel that their Warden should.

As much as I'd love to see my Warden pop back up again, I can honestly say that if these forums are any indication, the safest route for BioWare to take is to simply leave the Warden in the past.



Nah, see, that's the easiest route, not the safest. Working a way for Warden to get back in series as an NPC ( i would very much like that, maybe even more than PC) would be incredible feat, and I'm assured Gaider could do it if only EA fckin games don't limit him again! ****s.

#470
esper

esper
  • Members
  • 4 193 messages

Thori wrote...

Conduit0 wrote...

Thori wrote...

Sometimes I read my posts and listen to myself and i realize how big an **** am I for condemning people who have different taste than I have. Very immature. I actually am one of the people who like both games, and I'm eager to see DA3. What triggered my rage recently is really this PAX, like many of ppl here. Listening how Warden's story is over while Hawke's is continuing almost made me cry. I had nothing against Hawke untill yesterday. Now they are highlighting Hawke like he is some superbeing, and Warden is unworthy of having his own story brought to a closure. It's like Bioware despise their own creation. I love Warden, and I'm much more connected to him than to Hawke. Making him LESS important than Hawke is surely a way to ****** me off.

Well to be fair, there are numerous problem with continuing the story of the Warden. One of them is the fact they gave you the option to off the warden, and its pretty tough building a good story around a character that might be pushing up daisies. So how do you create a good story for the Warden that will satisfy the fans, since obviously a measily cameo would not be acceptable, while at the same time being able to have the flexibility to remove the Warden if he/she is dead and still have the rest of the story make sense? Sadly thats just the tip of the iceberg for the problems of bringing back the Warden in any meaningful way. Theres issues with the change in artstyle making it difficult to recreate the look of the Warden, voicing, NPC vs PC, if you make the Warden the PC, then that ties heavily back into story issues with how do you replace the Warden in the story since its likely that a "random Orlesian Warden" won't be an accetpable replacement in the story this time around. If you go the route of an NPC, you have a bit more flexibility in replacing the Warden in the story, but then you run into acting problems, with NPC Warden not behaving the way players feel that their Warden should.

As much as I'd love to see my Warden pop back up again, I can honestly say that if these forums are any indication, the safest route for BioWare to take is to simply leave the Warden in the past.



Nah, see, that's the easiest route, not the safest. Working a way for Warden to get back in series as an NPC ( i would very much like that, maybe even more than PC) would be incredible feat, and I'm assured Gaider could do it if only EA fckin games don't limit him again! ****s.


I would like to see my Surana again, but she ended in Antiva... I don't think I can defend her getting mixed up in Orlais or Tevinter or wherever we are going in da3. Also. I would be strange to see her with the new elven design, but I would like to see her as an npc.

#471
Thori

Thori
  • Members
  • 150 messages

esper wrote...


I would like to see my Surana again, but she ended in Antiva... I don't think I can defend her getting mixed up in Orlais or Tevinter or wherever we are going in da3. Also. I would be strange to see her with the new elven design, but I would like to see her as an npc.



If your Warden left with Zevran after the fight with Archdemon, than you are srsly f.... up, cause in that case you should've seen her by Zevran's side in Murder of Crows in DA2. Again, I blame EA.

#472
esper

esper
  • Members
  • 4 193 messages

Thori wrote...

esper wrote...


I would like to see my Surana again, but she ended in Antiva... I don't think I can defend her getting mixed up in Orlais or Tevinter or wherever we are going in da3. Also. I would be strange to see her with the new elven design, but I would like to see her as an npc.



If your Warden left with Zevran after the fight with Archdemon, than you are srsly f.... up, cause in that case you should've seen her by Zevran's side in Murder of Crows in DA2. Again, I blame EA.


That is a known bug that occurs in Leliana and Zevrans romance imports, bioware claims that they are working on it. But my awakening epilog clearly said that she left for Antiva after dealing with the Mother. I think she was supposed to help Zevran killing crows if it weren't for the bug, but has just have split temporaly up with him in Murder of Crows to shake of pursuit, perhaps - he is supposed to mention her and not sleep with Isabella, though. 

#473
Thori

Thori
  • Members
  • 150 messages
Really? Well, that's good news than, me thinks. :)

#474
esper

esper
  • Members
  • 4 193 messages
Yes... well we will see if they can fix it somehow.

#475
Paperkut

Paperkut
  • Members
  • 48 messages

Cybrwzrd wrote...

I know I am in the minority here with all of these cRPGers, but I prefered DA2 because of the on rails type storyline. It was much more like a JRPG - the type of RPGs I grew up loving. I just want to say, please give me more Hawke and please keep DA3 more like DA2 and less like DA:O.


WHAT?!?! Shame on you, should burn in a barn -.-