That was an awesome panel. Probably my favorite one so far at PAX. I started filming, but only got
from the beginning until Mike Laidlaw asked us not to record. So after that I scribbled furiously. Of course, that was probably completely unnecessary since they filmed it themselves.
First of all, OMGFELICIADAYWASTHEREYOUGUYSOMGOMGOMG. *ahem* But seriously, she was. Like, right there. I was like a foot away from her at one point. I wish I could have made my self be a little more dickish and I might have had an autograph, but I know where she'll be tomorrow and I'm making it my life's mission to get one. So, to sum up: Felicia Day.
I did manage to add the signatures of Mark Darrah, Matt Goldman, Alain Baxter, Mike Laidlaw, and two guys whose names I (embarrassingly) didn't catch to my Dragon Age: Origins case, to join David Gaider's and Evil Chris' which I got last year. That's totally unrelated to the panel, but I just had to gloat a bit.
Anyway.
I won't go point-by-point, since my notes aren't that detailed and you'll see it all anyway.
They showed a picture of Morrigan! Um, so yeah, there's that. I later heard Mike Laidlaw reiterate his "we're not done with Morrigan" line, which was nice because I'm sure many of us thought that just referred to Witch Hunt.
The first question was about the chance of Hawke and the Warden ever meeting. David Gaider split that up into two questions: 1) Will each be a PC or NPC, and 2) will they meet. To the first, he implied that the Warden would likely not return as a PC, but Hawke would (I assume this means in further DLC). As to the meeting, Gaider said they are "perhaps so inclined." So what I came away with was that they will meet, with Hawke as the PC, and the Warden as an NPC. Or perhaps it will happen off-screen. Just my speculation...they didn't promise any of that.
The second question was about the huge portions of Thedas they showed us, indicating where they want to take us. He wondered if a single player cRPG could handle so much area, or would it have to be something like an MMO? The answer: Yes, a single player cRPG can handle so much area. We won't necessarily travel everywhere all in the course of a single game, unless there's a good reason for it.
Then we were graced by the presence of Felicia Day, as mentioned above. I'm still sort of coming to terms with that.
When the next guy (in an AMAZING Fenris costume) went up to ask a question Felicia had one for him: "Fenris, why wouldn't you have sex with me? I tried everything!"
His response: "I'm blushing a little bit right now. This is for you though." He held up his right arm, which held the armband that a smitten Fenris wears in game. The crowed awwwwwed. He added: "My body is ready." So that happened.
* An art book is "possible," according to Matt Goldman.
* The cultures in DA started out with some real-world inspiration, but there are many differences, and you can't point to one culture in DA and one in the RW and say they are the same. Mike Laidlaw said it's more about the real human condition than real-world cultures.
* Maric has "at least two" children, according to David Gaider.
* The change in Anders' personality, according to DG, could probably have used some kind of intermediary step, but it was something DG liked. Returning characters need to evolve, so if they come back, they too might be different.
* The world of DA started out as a Tolkien-inspired fantasy world to an extent, but the goal is for it to become a standard in its own right. Superficial similarities were intentional, but there are many differences.
* More instances of the party working together, like passive bonuses? Answer: Yes (Mike Laidlaw) - Not sure I totally got the gist of that question.
* A female fan was broken-hearted that she was unable to romance Varric. David Gaider said nothing pleases him more. We will see more of Varric though. (DA2 DLC I assume)
* Arcane Warrior coming back? Laidlaw: Not exactly, but something similar is possible (I'm guessing something like the battle mage)
* A guy thought DA2 was the better game. A few of us clapped, many booed. He went on to say that a smaller area makes it easier to get in-depth than a globetrotting game might. Mike Laidlaw agreed to some extent, saying that the DA2 story fit its scope, but said they can scale it somewhat. It probably would hurt the story to jaunt around from country to country without much of a reason, but it is possible to have such a reason.
* Any chance of co-op? Even just 2 players? Mike Laidlaw said it's not really a focus, they don't really have plans for it, the engine doesn't support it super well, but it's not 100% off the table. There is some precedent.
* Someone asked which kind of combat they're going for: DAO's more MMO-esque combat, or DA2's more hack and slash type? Mike said it could be slowed down a bit, but he is still firmly anti-shuffle. (Yay!) They want to design encounters, not fights. Hawke should be shouting "more coming over the hill" and not "here comes another wave!" Also the environment should play a bigger role.
That's pretty much all I got. Oh, later on, after the panel, I asked Mike if everything would be taking place at the end of DA2's ten years, or if we might backtrack a bit and see what happened in other countries. He said there'd be some before that ten years is up and some after. My gut says this just means more DA2 DLC set pre-endgame, then DA3 and beyond will be after, but that's definitely just speculation. He reminded me that there wasn't necessarily something exciting happening everywhere during those 10 years.
Anyway, yeah, great panel, and did I mention Felicia Day was there? Well, she was. Not sure what they're going to be doing tomorrow, but I want to try to get one more playthrough of the ME3 demo ('cuz I lost my medal from the first one

), so if I see anything cool going on I'll let you know.
(Felicia Day showed up.)