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"Decisions that feel right can prove to be harmful"


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#1
Boiny Bunny

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Disclaimer: This is not intended to be a 'paragon' bashing thread, but rather a discussion of the possibility of either paragon or renegade decisions backfiring.

Also, this thread assumes that Bioware will fix ME2's utterly broken mess of a Paragon/Renegade system, so that you are able to pick paragon or renegade for every decision in the game, regardless of which decisions you have made to date.


This is one of the things confirmed at Gamescom.

Could this mean that if you decide to take a risk and save somebody, giving you less time to save a lot of people (the cliched classic paragon choice) it might blow up in your face and everybody dies?

That is to say, if ME3 has a decision equivalent to saving the council, or saving the hostages in Bring Down the Sky, could the choice to save the individuals at great risk, actually have the great risk play out?

Or perhaps, that renegade decision you made to kill the council and put humans on the throne, in a manner of speaking, will result in no other species being loyal to you in ME3?

To get the 'optimal' ending where the most party members/species survive, will you need to make a combination of paragon and renegade decisions through the game?

Personally, I'd love to see a bit more of this.

It's all very well for Bioware to not want to 'penalise' the player for making any decisions they like - but this design philosophy directly clashes with their 'morality system' in my opinion.

What do you think?

Modifié par Boiny Bunny, 24 août 2011 - 01:30 .


#2
Humanoid_Typhoon

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INb4 marshalleck,every paragon decision ever.


I read something that said,you can make decision that feel right but they come back and bite you.

Being an EA game I suspect this may be a bit of hot air.


However,some choices should come back to bite you hard,CB,Saving hostages in btds,letting Rana live,etc.

Modifié par Humanoid_Typhoon, 24 août 2011 - 12:24 .


#3
nitefyre410

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It means use your head.

#4
Boiny Bunny

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If it means that always picking the blue option without thinking at all will not lead to the best outcome for once, I'm all for it.

#5
bobdooly

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It would be interesting if you make peace with the geth, only to have them tied up for some time with the rachni and they can't help you for some time and you need to nuke their homeworld or something.

#6
Volus Warlord

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I wouldn't know. I never did a Paragon playthrough.

#7
In Exile

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Boiny Bunny wrote...

If it means that always picking the blue option without thinking at all will not lead to the best outcome for once, I'm all for it.


It means that decisions that feel right can prove to be harmful. 

It doesn't bother to point out what "feels right" means. It's a totally useless statement. 

Modifié par In Exile, 24 août 2011 - 12:26 .


#8
KotorEffect3

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I hope this doesn't turn into another paragon bashing thread but yes you can't base all of your decisions on text color or it's position on the dialog wheel. Personaly I believe letting balak go and rewriting the geth are the wrong decisions. Just like I believe preserving the CB is the wrong decision.

Modifié par KotorEffect3, 24 août 2011 - 12:34 .


#9
Humanoid_Typhoon

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In Exile wrote...

Boiny Bunny wrote...

If it means that always picking the blue option without thinking at all will not lead to the best outcome for once, I'm all for it.


It means that decisions that feel right can prove to be harmful. 

It doesn't bother to point out what "feels right" means. It's a totally useless statement. 

It could very well mean red options, that people seem to think are pure logic and rationale,aren't really as an intelligent a decision as first suspected.

Modifié par Humanoid_Typhoon, 24 août 2011 - 12:28 .


#10
Boiny Bunny

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In Exile wrote...

Boiny Bunny wrote...

If it means that always picking the blue option without thinking at all will not lead to the best outcome for once, I'm all for it.


It means that decisions that feel right can prove to be harmful. 

It doesn't bother to point out what "feels right" means. It's a totally useless statement. 


True - such is the nature of marketing.  It may well not mean anything at all.

We could also see renegade decisions backfiring - which would also be welcome, as long as paragon decisions backfire as well.

#11
Anacronian Stryx

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There is one paragon choice i'm almost certain will come back to bite me in the bum.. letting Rana Thanoptis go two times.

#12
Aaleel

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So renegade options don't feel right when you're making them?

#13
darthnick427

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****......this sucks. my paragon decisions are gonna bite me in the ass..... i knew I should have destroyed keji's greybox

Modifié par darthnick427, 24 août 2011 - 12:30 .


#14
SandTrout

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I think that it will end up with some renegade, and some paragon decisions coming back to bite you in the butt, especially since the morality system only played a significant role in ME2, and the ME1 morality systems was largely for show.

I hope that Renegade and Paragon players that deviated from their chosen alignment 'intelligently' will get the best results. Pure Renegades and Paragons will probably get 'good enough' endings.

#15
Boiny Bunny

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This isn't at all intended to be a 'paragon bashing' thread. There are just as many renegade decisions which could go wrong as paragon.

Some decisions which could turn out not the way you expected:

*Saving/killing the Rachni queen
*Rewriting the geth
*Saving the council
*Letting Balak go

#16
KotorEffect3

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Humanoid_Typhoon wrote...

In Exile wrote...

Boiny Bunny wrote...

If it means that always picking the blue option without thinking at all will not lead to the best outcome for once, I'm all for it.


It means that decisions that feel right can prove to be harmful. 

It doesn't bother to point out what "feels right" means. It's a totally useless statement. 

It could very well mean red options, that people seem to think are pure logic and rationale,aren't really as an intelligent a decision as first suspected.


this

#17
Anacronian Stryx

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Aaleel wrote...

So renegade options don't feel right when you're making them?



If you ask me then no, Most of the renegade decisions just feels retarded and childlike.

#18
heyimacrab

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so making one super paragon and one super renegade isnt nearly enough for me to witness almost any possibility in that game

#19
Humanoid_Typhoon

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heyimacrab wrote...

so making one super paragon and one super renegade isnt nearly enough for me to witness almost any possibility in that game

Like I said,it could end up being hot air.

#20
In Exile

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Boiny Bunny wrote...
True - such is the nature of marketing.  It may well not mean anything at all.

We could also see renegade decisions backfiring - which would also be welcome, as long as paragon decisions backfire as well.


I don't mean to be annoying. Obviously it makes sense to think that paragon = feel right. I'm just saying that the plain meaning of the quote isn't per se calling out paragon choices, so all pro-pagaon choices could count as a weasel-word way out. 

#21
ThePwener

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Looks like BW finally found the right way to do it. Glad to see that the blind Paragon zealots will get what's coming to them.

#22
SandTrout

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Decisions that 'feel right' are typically emotionally driven ones, and according so some on these boards, Paragon is the warm and fuzzy approach.

There are some Renegade emotional responses as well, though, such as killing Joram Talid during Thane's loyalty mission, punching the the Reporter, and killing the Feros colonists.

#23
crimzontearz

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Boiny Bunny wrote...

This isn't at all intended to be a 'paragon bashing' thread.



it is not???

Boiny Bunny wrote...
Could this mean an end to the Paragon flower-and-rainbow-spurting decisions?  Could this mean that if you decide to take a risk and save somebody, giving you less time to save a lot of people (the cliched classic paragon choice) it might blow up in your face and everybody dies?


whatever.......

I think each side of the fence should get some decisions to come back and bite them in the butt.....just not in a super catastrophic butterfly effect kind of way and surely not because, once again, "it's the cool thing to do" (especially to paragons apparently)

#24
SandTrout

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ThePwener wrote...

Looks like BW finally found the right way to do it. Glad to see that the blind Paragon zealots will get what's coming to them.

To be fair, I hope the blind Renegade maniacs get what's coming to them, too.

#25
Boiny Bunny

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In Exile wrote...

Boiny Bunny wrote...
True - such is the nature of marketing.  It may well not mean anything at all.

We could also see renegade decisions backfiring - which would also be welcome, as long as paragon decisions backfire as well.


I don't mean to be annoying. Obviously it makes sense to think that paragon = feel right. I'm just saying that the plain meaning of the quote isn't per se calling out paragon choices, so all pro-pagaon choices could count as a weasel-word way out. 


You're not being annoying at all Image IPB

I'm sure there are a good deal of renegade options which also 'feel right' at the time.  For me, killing Balak and letting those 5 or so hostages die always feels like the 'right' decision to make at the time, completely irrespective of whether or not I am playing Paragon or Renegade.

But who knows.  Perhaps you saving the hostages could inspire Balak to become a better person and make obtaining Batarian loyalty in ME3 easier, while killing him just fuels the fire already there.