Also, this thread assumes that Bioware will fix ME2's utterly broken mess of a Paragon/Renegade system, so that you are able to pick paragon or renegade for every decision in the game, regardless of which decisions you have made to date.
This is one of the things confirmed at Gamescom.
Could this mean that if you decide to take a risk and save somebody, giving you less time to save a lot of people (the cliched classic paragon choice) it might blow up in your face and everybody dies?
That is to say, if ME3 has a decision equivalent to saving the council, or saving the hostages in Bring Down the Sky, could the choice to save the individuals at great risk, actually have the great risk play out?
Or perhaps, that renegade decision you made to kill the council and put humans on the throne, in a manner of speaking, will result in no other species being loyal to you in ME3?
To get the 'optimal' ending where the most party members/species survive, will you need to make a combination of paragon and renegade decisions through the game?
Personally, I'd love to see a bit more of this.
It's all very well for Bioware to not want to 'penalise' the player for making any decisions they like - but this design philosophy directly clashes with their 'morality system' in my opinion.
What do you think?
Modifié par Boiny Bunny, 24 août 2011 - 01:30 .





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