Wulfram wrote...
Done wrong, this could be pretty annoying. Arbitrarily having dire consequences appear without good reason to expect them is frustrating, and creates great annoyance on replays - do I metagame and go with what I know is the best choice, or make the decision my Shepard would make without foreknowledge.
I'd rather have a difficult moral choice with clear consequences for both sides than a "gotcha" moment later in the game.
That's the problem exactly though - the consequences of such decisions are rarely clear.
Saving the Rachni queen versus killing it - either way, the consequences are not clear. One is riskier than the other, but might just have a positive payoff.
Saving the collector base versus destroying it - again, either way, the consequences are not clear. One is riskier than the other, but might just have a positive payoff.
Letting Balak go versus killing him - same thing again.
I'm not advocating that they make the game impossibly difficult or automatically fail you based on prior decisions, but there should definately be clear and tangible consequences for the decisions that you have made. Some will work out just the way you thought they would, some won't. That's life.





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