Seboist wrote...
That "Rachni ambassador" sounded like she was in some drug induced like state and not all there in the head.
Very unpleasant indeed.
She's just blissed out from lots of hot Rachni sex.
Seboist wrote...
That "Rachni ambassador" sounded like she was in some drug induced like state and not all there in the head.
Very unpleasant indeed.
Saphra Deden wrote...
Wulfram wrote...
If you really don't trust Legion/the Geth, it would be pretty strange to enter an unknown space station and plant a big bomb.
Legion has proved that he is not an enemy and so the Heretics something we can both mutually benefit from. However if I rewrite them then the geth are geetting more out of this than I am. I'd rather keep it even.
I'm with you here. Unfortunately, that also applies to patterns. There should be no pattern of obvious best choices. I will take the negative side effects of any decision if I can also achieve its objective. For instance:Alamar2078 wrote...
As for the "optimal" outcome I hope there isn't some sort of obvious best choice no matter what your Shep's personality.
Modifié par Ieldra2, 24 août 2011 - 06:33 .
TheOptimist wrote...
Lotion Soronnar wrote...
Don't you get it? The point is that the game acknowledges the paragon choice. The universe recognizes it happened. For renegade choices you get nothing. And no, an empty chair is not a recognition of it happening.
I'm afraid the empty chair does in fact qualify as recognition, because when you remove someone from the universe, THEY DON'T SHOW UP AND TALK TO YOU. Bioware made Renegade the default choice, that's all.
Guest_Saphra Deden_*
Wulfram wrote...
How/when?
flemm wrote...
I want to be a character with believable strategic insight, spiced up with the occasional badassery or empathy.
Well, the game is not designed around believable strategic insight, and I don't expect ME3 to be any different. Realism is not the goal. An example is what you are discussing below...BTW, what happened in Arrival was actually a Renegade decision, only we didn't get to make it. The Paragon decision would've been to try to wriggle out of having to kill all those batarians. Because it actually *was* necessary, Bioware didn't design it as a decision so that no Paragon would have to complain for getting his rightly deserved game over screen as a result. Even so, there were Paragons who complained about this setup....
The game is not going to give any player a "game over" screen for making either a Paragon or Renegade choice because it is not interested in demonstrating what you are arguing for, i.e. that sometimes certain types of choices will just blow up in your face.
Of course, many of the paragon/renegade choices could have catastrophic results either way, were similar choices played out in the real world, but the whole point is the escapist fantasy.
What you are asking for would be like asking for the game to react to a violent renegade choice by having the police show up and arrest Shepard, leading to the player character being thrown in jail for the rest of his/her life, game over.
Yeah, that could reasonably happen, but that would be lame.
Guest_Saphra Deden_*
TheOptimist wrote...
Sure, them too, although in my experience Paragon players care and complain far less about what happened if you did things the other way and are all for other endings as long as they can get the one they want. Could be I haven't been around the board long enough, though.
Saphra Deden wrote...
TheOptimist wrote...
Sure, them too, although in my experience Paragon players care and complain far less about what happened if you did things the other way and are all for other endings as long as they can get the one they want. Could be I haven't been around the board long enough, though.
Paragons don't complain about anything because they have nothing to complain about.
Saphra Deden wrote...
He had the chance to blow my head-off on the Reaper and didn't.
I suppose you're right,good point.TheOptimist wrote...
Sure, them too, although in my experience Paragon players care and complain far less about what happened if you did things the other way and are all for other endings as long as they can get the one they want. Could be I haven't been around the board long enough, though.
QFT.Thargorichiban wrote...
That's because complaining is a Renegade action :innocent:
Modifié par Humanoid_Typhoon, 24 août 2011 - 06:43 .
Someone With Mass wrote...
Lotion Soronnar wrote...
Don't you get it? The point is that the game acknowledges the paragon choice. The universe recognizes it happened. For renegade choices you get nothing. And no, an empty chair is not a recognition of it happening.
Compared to when the seat is taken and you can very well hear the voice of the one sitting in it? Yes, it is.
Except Chora's Den is probably under new management and Fisk's home was most likely auctioned off or passed to next of kin. So instead he's just gone, every mark he was there erased. Another notch on the gun of the Renegade and that's it. I suppose they could have let you go to Feros and see a burned out wasteland slowly returning to it's natural state, but then you'd have complained more about all the people Paragon Shepard got to talk to.Lotion Soronnar wrote...
No, it doens't. Especially if you don't even know that someone was supposed to be on that chair!
Meeting some paragon cameo on Illum is unexpected. Not meeting anyone isn't.
Again, that's not recognition.
Recognizion would be going past Fisks house and see it boarded down and condemend. SEEING that the game acknowledges what you did.
Lotion Soronnar wrote...
Someone With Mass wrote...
Lotion Soronnar wrote...
Don't you get it? The point is that the game acknowledges the paragon choice. The universe recognizes it happened. For renegade choices you get nothing. And no, an empty chair is not a recognition of it happening.
Compared to when the seat is taken and you can very well hear the voice of the one sitting in it? Yes, it is.
No its not. How do you evne know anyone was supposed to sit there in the first place?
I'd have to play a paragon path first to see if anyone is missing. That's not recognition. That's a bunch of crap.
Modifié par Ryzaki, 24 août 2011 - 06:48 .
Lotion Soronnar wrote...
No its not. How do you evne know anyone was supposed to sit there in the first place?
I'd have to play a paragon path first to see if anyone is missing. That's not recognition. That's a bunch of crap.
Thargorichiban wrote...
Saphra Deden wrote...
TheOptimist wrote...
Sure, them too, although in my experience Paragon players care and complain far less about what happened if you did things the other way and are all for other endings as long as they can get the one they want. Could be I haven't been around the board long enough, though.
Paragons don't complain about anything because they have nothing to complain about.
That's because complaining is a Renegade action :innocent:
Ryzaki wrote...
All the renegade choices where you DON'T kill someone? Conrad? Still there. Siding with Lorik istead of Parsinii? You still meet her. New council? (that was kind of bull**** that you didn't see them I admit) it's acknowledged there's a new one and they don't want to see you. Feros? (I always get that sidequest renegade or paragon. I don't kill everyone though. Unnecessary with the grenandes)you still talk to the colonist. The gang leader? Still changed her ways.
There's a renegade persuasion (the one he always ackowledges even to paragons by saying they put a gun in his face) where he lives. Him dying is the Shepard wasn't paragon/renegade enough choice.Someone With Mass wrote...
Ryzaki wrote...
All the renegade choices where you DON'T kill someone? Conrad? Still there. Siding with Lorik istead of Parsinii? You still meet her. New council? (that was kind of bull**** that you didn't see them I admit) it's acknowledged there's a new one and they don't want to see you. Feros? (I always get that sidequest renegade or paragon. I don't kill everyone though. Unnecessary with the grenandes)you still talk to the colonist. The gang leader? Still changed her ways.
Didn't Conrad get himself killed if Shepard rejected him?
Ieldra2 wrote...
I'm with you here. Unfortunately, that also applies to patterns. There should be no pattern of obvious best choices. I will take the negative side effects of any decision if I can also achieve its objective. For instance:Alamar2078 wrote...
As for the "optimal" outcome I hope there isn't some sort of obvious best choice no matter what your Shep's personality.
On the Renegade side: I will risk a human dominated galaxy even though I don't want it, if that means I can better turn the tables on the Reapers by keeping the Collector base.
On the Paragon side: I will risk a hostile Rachni species by saving the queen, thus avoiding genocide, and accept additional casualties in the war as long as I still get a reasonably good victory.
Killjoy Cutter wrote...
When it comes to paragon and renegade "scrores", I just use Gibbed's Save Editor to max both out from the start, and then pick the action and conversation options that make the most sense for the Shep I'm playing.
Fixed it for you, Saphra. I know I have a thing or two to complain about the Paragon path reflections (from the perspective of a Paragon).Saphra Deden wrote...
TheOptimist wrote...
Sure, them too, although in my experience Paragon players care and complain far less about what happened if you did things the other way and are all for other endings as long as they can get the one they want. Could be I haven't been around the board long enough, though.
Paragons don't complain about anything because they have less to complain about.
Modifié par Dean_the_Young, 24 août 2011 - 06:58 .
Saphra Deden wrote...
TheOptimist wrote...
Sure, them too, although in my experience Paragon players care and complain far less about what happened if you did things the other way and are all for other endings as long as they can get the one they want. Could be I haven't been around the board long enough, though.
Paragons don't complain about anything because they have nothing to complain about.
Modifié par outmane, 24 août 2011 - 06:59 .
Ryzaki wrote...
Lotion Soronnar wrote...
Someone With Mass wrote...
Lotion Soronnar wrote...
Don't you get it? The point is that the game acknowledges the paragon choice. The universe recognizes it happened. For renegade choices you get nothing. And no, an empty chair is not a recognition of it happening.
Compared to when the seat is taken and you can very well hear the voice of the one sitting in it? Yes, it is.
No its not. How do you evne know anyone was supposed to sit there in the first place?
I'd have to play a paragon path first to see if anyone is missing. That's not recognition. That's a bunch of crap.
Because the point of the renegade choice obviously wasn't to make sure you'd never see that person again right? And that they couldn't harm anyone else?![]()
All the renegade choices where you DON'T kill someone? Conrad? Still there. Siding with Lorik istead of Parsinii? You still meet her. New council? (that was kind of bull**** that you didn't see them I admit) it's acknowledged there's a new one and they don't want to see you. Feros? (I always get that sidequest renegade or paragon. I don't kill everyone though. Unnecessary with the grenandes)you still talk to the colonist. The gang leader? Still changed her ways.
So YES the chair isn't empty on renegade decisions. it's only empty IF YOU KILLED THE PERSON WHO WOULD'VE SAT IN IT.