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"Decisions that feel right can prove to be harmful"


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#26
In Exile

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Boiny Bunny wrote...
*Rewriting the geth


This one's actually a good one for what I wanted to say, because for me, this choices feels really wrong

#27
KotorEffect3

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ThePwener wrote...

Looks like BW finally found the right way to do it. Glad to see that the blind Paragon zealots will get what's coming to them.



As long as the hardcore renegades suffer as well.  I am still going to enjoy destroying cerberus

#28
Boiny Bunny

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crimzontearz wrote...


Boiny Bunny wrote...

This isn't at all intended to be a 'paragon bashing' thread.



it is not???

Boiny Bunny wrote...
Could this mean an end to the Paragon flower-and-rainbow-spurting decisions?  Could this mean that if you decide to take a risk and save somebody, giving you less time to save a lot of people (the cliched classic paragon choice) it might blow up in your face and everybody dies?


whatever.......

I think each side of the fence should get some decisions to come back and bite them in the butt.....just not in a super catastrophic butterfly effect kind of way and surely not because, once again, "it's the cool thing to do" (especially to paragons apparently)


I edited the OP to make it a little more neutral.  Just below what you've quoted me above there is now also an alternative renegade decision which could bite you in the ass.

#29
Guest_luk4s3d_*

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I'm all for it.

We all know "good" or "bad" decisions usually bite you in the arse IRL, so why should a video game be any different?

It also ads massive replay value!

#30
heyimacrab

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paragon just means your a nice guy

the quote means
for those random asaris you find in every mission on mass effect 1 and all those bad guys you spared
(sidonis,mirandas friend or father whatever that guy was , mordins student, those random krogan and salarians you find on some missions,that dirty confused guy in jacks cell, )

so yeah those are just a few examples that you could have decided to spare or not
obviously some will come back and thank you for helping them change and others will bite ur ***

i spared everyone not to be a paragon but to see what they do in mass effect 3

they always show up in the next game 

Modifié par heyimacrab, 24 août 2011 - 12:43 .


#31
Thompson family

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Boiny Bunny wrote...

Disclaimer: This is not intended to be a 'paragon' bashing thread ...

...
Could this mean an end to the Paragon flower-and-rainbow-spurting decisions? 


I agree with OP's point in the post as a whole, but couldn't help pointing out the apparently unintended irony.

Yes, there should be more "no good option" decisions, not just contrived one or the other choices like Virmere's.

Modifié par Thompson family, 24 août 2011 - 12:42 .


#32
Seboist

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SandTrout wrote...

Decisions that 'feel right' are typically emotionally driven ones, and according so some on these boards, Paragon is the warm and fuzzy approach.

There are some Renegade emotional responses as well, though, such as killing Joram Talid during Thane's loyalty mission, punching the the Reporter, and killing the Feros colonists.


There's logic behind killing the Feros the colonists. Shepard doesn't know if the gas would even work and may be needlessly putting herself in danger for the hell of it. Not to mention that the Geth and Krogans could reach the Thorian first while Shep is going out of her way to save the colonists.

Of course meta wise that decision is rendered pointless and a joke (like giving Veetor to Cerberus) due to the colonists being such weaklings that can be instantly taken out by the gas and as an added bonus insta-gibs the creepers.

#33
Aaleel

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If saving the council turns out to be wrong and they're indoctrinated or something, I can live with that one as long as I can set it right ^_^

#34
crimzontearz

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whatever Boiny

#35
Dave of Canada

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Yeah, this doesn't tell me anything unfortunately. They might still make the Paragon path the happiest path of all and screw over the Renegades, saying the Renegades probably felt right in their decisions and it backfired on them.

Unless they outright state they are punishing Paragons, I'm going to doubt it.

#36
Boiny Bunny

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Thompson family wrote...

Boiny Bunny wrote...

Disclaimer: This is not intended to be a 'paragon' bashing thread ...

...
Could this mean an end to the Paragon flower-and-rainbow-spurting decisions? 


I agree with OP's point in the post as a whole, but couldn't help pointing out the apparently unintended irony.

Yes, there should be more "no good option" decisions, not just contrived one or the other choices like Virmere's.



That comment was removed from the OP whilst I was editing it.

#37
Boiny Bunny

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Dave of Canada wrote...

Yeah, this doesn't tell me anything unfortunately. They might still make the Paragon path the happiest path of all and screw over the Renegades, saying the Renegades probably felt right in their decisions and it backfired on them.

Unless they outright state they are punishing Paragons, I'm going to doubt it.


I'd just like to see them punish (a little) players who make their decisions based on text colour rather than any form of logic, or what a real person would do in such situations.

It does make more sense that not every single decision that you ever make, be it paragon or renegade, should turn out exactly the way you expected it.  Their exact words seem to confirm this.

So perhaps some paragon and some renegade options will turn out worse than you thought, and others better than you thought.

At any rate, I stand by my comment that the 'most optimal' ending should require a combination of paragon and renegade decisions through the game.

#38
heyimacrab

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uh..can somebody be a nice guy and tell me how to set a signature under my posts?

#39
SandTrout

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Seboist wrote...

SandTrout wrote...

Decisions that 'feel right' are typically emotionally driven ones, and according so some on these boards, Paragon is the warm and fuzzy approach.

There are some Renegade emotional responses as well, though, such as killing Joram Talid during Thane's loyalty mission, punching the the Reporter, and killing the Feros colonists.


There's logic behind killing the Feros the colonists. Shepard doesn't know if the gas would even work and may be needlessly putting herself in danger for the hell of it. Not to mention that the Geth and Krogans could reach the Thorian first while Shep is going out of her way to save the colonists.

Of course meta wise that decision is rendered pointless and a joke (like giving Veetor to Cerberus) due to the colonists being such weaklings that can be instantly taken out by the gas and as an added bonus insta-gibs the creepers.

I'm not say that there isn't some logic behind those decissions, but I was pointing out examples of how 'feel right' doesn't necessarily apply only to Paragon decisions.

#40
Aaleel

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heyimacrab wrote...

uh..can somebody be a nice guy and tell me how to set a signature under my posts?


Profile > Forum settings

#41
In Exile

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Seboist wrote...
There's logic behind killing the Feros the colonists. Shepard doesn't know if the gas would even work and may be needlessly putting herself in danger for the hell of it. Not to mention that the Geth and Krogans could reach the Thorian first while Shep is going out of her way to save the colonists.


There's a better reason: you don't know what the **** the Thorian is, how it mind controls people, or even if it can actually ever be cured. These people could be dangerous, and they could be spreading mind control parasites across the entire galaxy.

Killing them is the safe choice, as always. 

#42
TheOptimist

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Dave of Canada wrote...

Yeah, this doesn't tell me anything unfortunately. They might still make the Paragon path the happiest path of all and screw over the Renegades, saying the Renegades probably felt right in their decisions and it backfired on them.

Unless they outright state they are punishing Paragons, I'm going to doubt it.


Since thus far Renegade choices have had zero real consequences, I fail to see how they're getting 'screwed'. Anything a Paragon can do a Renegade can bully his way into doing as well.

#43
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Ok, so not choosing the goody two-shoes paragon path or d*ckhead renegade path for the entire game will make it more interesting for us, that is good.

The question is, will we still be able to choose renegade/paragon choices (and I mean the blue/red text for those important dialogue parts) if we are the opposing morality? because if this is like Mass Effect 2's way of how morality and choices work, then this is going to be a problem.

#44
Boiny Bunny

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In Exile wrote...

Seboist wrote...
There's logic behind killing the Feros the colonists. Shepard doesn't know if the gas would even work and may be needlessly putting herself in danger for the hell of it. Not to mention that the Geth and Krogans could reach the Thorian first while Shep is going out of her way to save the colonists.


There's a better reason: you don't know what the **** the Thorian is, how it mind controls people, or even if it can actually ever be cured. These people could be dangerous, and they could be spreading mind control parasites across the entire galaxy.

Killing them is the safe choice, as always. 


Is it not possible that Shepard and his/her crew were also infected whilst in the colony though (Feros is a non-helmet planet)?  Perhaps you should have the option to kill the other two squadmates with you, then yourself, as well as all the colonists?

#45
Boiny Bunny

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jollyorigins wrote...

Ok, so not choosing the goody two-shoes paragon path or d*ckhead renegade path for the entire game will make it more interesting for us, that is good.

The question is, will we still be able to choose renegade/paragon choices (and I mean the blue/red text for those important dialogue parts) if we are the opposing morality? because if this is like Mass Effect 2's way of how morality and choices work, then this is going to be a problem.


I would hope that you always have the option to pick either paragon or renegade options through the whole game.  Filling up the respective paragon/renegade bars could give you some kind of stat boosts instead of just 'unlocking' further dialogue options.

#46
In Exile

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Dave of Canada wrote...

Yeah, this doesn't tell me anything unfortunately. They might still make the Paragon path the happiest path of all and screw over the Renegades, saying the Renegades probably felt right in their decisions and it backfired on them.

Unless they outright state they are punishing Paragons, I'm going to doubt it.


I'd just like logical consequences to choices. ME2 had that (the cold war after the Council dies being the best one)... it just failed to reward renegade choices in the same way it rewarded paragon choices (game-content wise). An ME1 paragon had lots of nods to ME1, visits, etc. An ME1 renegade had a more empty galaxy... and that wasn't very fun. 

Having the reapers somehow gain a foothold with the geth if you re-wrote them makes sense. Losing out on a lot of intel if you blew them up makes sense. All that's left after that is having equal content for the player (ME2 was, again, bad at this). 

#47
crimzontearz

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Boiny Bunny wrote...

Dave of Canada wrote...

Yeah, this doesn't tell me anything unfortunately. They might still make the Paragon path the happiest path of all and screw over the Renegades, saying the Renegades probably felt right in their decisions and it backfired on them.

Unless they outright state they are punishing Paragons, I'm going to doubt it.


I'd just like to see them punish (a little) players who make their decisions based on text colour rather than any form of logic, or what a real person would do in such situations.

It does make more sense that not every single decision that you ever make, be it paragon or renegade, should turn out exactly the way you expected it.  Their exact words seem to confirm this.

So perhaps some paragon and some renegade options will turn out worse than you thought, and others better than you thought.

At any rate, I stand by my comment that the 'most optimal' ending should require a combination of paragon and renegade decisions through the game.


are you *****ing me?

ok, you know WHY people do that in ME2? It's not because they are mindless color sheeps but Because Shepard's Dialectic skills are based on how much freaking paragon/renegade your morality meter reads. I was happily Paragade in ME1 but in ME2 that means  getting shafted on the crew conflicts thus I "have" to play full paragon or deal with  crewmembers being "irate" at me

#48
In Exile

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Boiny Bunny wrote...
Is it not possible that Shepard and his/her crew were also infected whilst in the colony though (Feros is a non-helmet planet)?  Perhaps you should have the option to kill the other two squadmates with you, then yourself, as well as all the colonists?


Presumably, given that you can assault the colony in the first place, that hasn't happened and there's no mind control. Otherwise you might as well have the normandy just glass the entire colony. 

But yes, there is that danger as well. But since presumably these spores could be detected, you could test for that later. Exogeni has the knowledge. 

#49
Boiny Bunny

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crimzontearz wrote...

Boiny Bunny wrote...

Dave of Canada wrote...

Yeah, this doesn't tell me anything unfortunately. They might still make the Paragon path the happiest path of all and screw over the Renegades, saying the Renegades probably felt right in their decisions and it backfired on them.

Unless they outright state they are punishing Paragons, I'm going to doubt it.


I'd just like to see them punish (a little) players who make their decisions based on text colour rather than any form of logic, or what a real person would do in such situations.

It does make more sense that not every single decision that you ever make, be it paragon or renegade, should turn out exactly the way you expected it.  Their exact words seem to confirm this.

So perhaps some paragon and some renegade options will turn out worse than you thought, and others better than you thought.

At any rate, I stand by my comment that the 'most optimal' ending should require a combination of paragon and renegade decisions through the game.


are you *****ing me?

ok, you know WHY people do that in ME2? It's not because they are mindless color sheeps but Because Shepard's Dialectic skills are based on how much freaking paragon/renegade your morality meter reads. I was happily Paragade in ME1 but in ME2 that means  getting shafted on the crew conflicts thus I "have" to play full paragon or deal with  crewmembers being "irate" at me


Yes, ME2 has a very, very, broken system when it comes to choosing paragon or renegade options.  Hopefully ME3 will have a more flexible system.

That said and done, there seem to be plenty of players who would still pick all the blue or red options without thought, even if this system was removed, just as they did in prior Bioware titles without it, such as ME1, JE, KOTOR, etc.

#50
Humanoid_Typhoon

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SandTrout wrote...

ThePwener wrote...

Looks like BW finally found the right way to do it. Glad to see that the blind Paragon zealots will get what's coming to them.

To be fair, I hope the blind Renegade maniacs get what's coming to them, too.

To be fair I've never seen a paragon zealot,seen a few renegades though.