Boiny Bunny wrote...
*Rewriting the geth
This one's actually a good one for what I wanted to say, because for me, this choices feels really wrong.
Boiny Bunny wrote...
*Rewriting the geth
ThePwener wrote...
Looks like BW finally found the right way to do it. Glad to see that the blind Paragon zealots will get what's coming to them.
crimzontearz wrote...
Boiny Bunny wrote...
This isn't at all intended to be a 'paragon bashing' thread.
it is not???Boiny Bunny wrote...
Could this mean an end to the Paragon flower-and-rainbow-spurting decisions? Could this mean that if you decide to take a risk and save somebody, giving you less time to save a lot of people (the cliched classic paragon choice) it might blow up in your face and everybody dies?
whatever.......
I think each side of the fence should get some decisions to come back and bite them in the butt.....just not in a super catastrophic butterfly effect kind of way and surely not because, once again, "it's the cool thing to do" (especially to paragons apparently)
Guest_luk4s3d_*
Modifié par heyimacrab, 24 août 2011 - 12:43 .
Boiny Bunny wrote...
Disclaimer: This is not intended to be a 'paragon' bashing thread ...
... Could this mean an end to the Paragon flower-and-rainbow-spurting decisions?
Modifié par Thompson family, 24 août 2011 - 12:42 .
SandTrout wrote...
Decisions that 'feel right' are typically emotionally driven ones, and according so some on these boards, Paragon is the warm and fuzzy approach.
There are some Renegade emotional responses as well, though, such as killing Joram Talid during Thane's loyalty mission, punching the the Reporter, and killing the Feros colonists.
Thompson family wrote...
Boiny Bunny wrote...
Disclaimer: This is not intended to be a 'paragon' bashing thread ...
... Could this mean an end to the Paragon flower-and-rainbow-spurting decisions?
I agree with OP's point in the post as a whole, but couldn't help pointing out the apparently unintended irony.
Yes, there should be more "no good option" decisions, not just contrived one or the other choices like Virmere's.
Dave of Canada wrote...
Yeah, this doesn't tell me anything unfortunately. They might still make the Paragon path the happiest path of all and screw over the Renegades, saying the Renegades probably felt right in their decisions and it backfired on them.
Unless they outright state they are punishing Paragons, I'm going to doubt it.
I'm not say that there isn't some logic behind those decissions, but I was pointing out examples of how 'feel right' doesn't necessarily apply only to Paragon decisions.Seboist wrote...
SandTrout wrote...
Decisions that 'feel right' are typically emotionally driven ones, and according so some on these boards, Paragon is the warm and fuzzy approach.
There are some Renegade emotional responses as well, though, such as killing Joram Talid during Thane's loyalty mission, punching the the Reporter, and killing the Feros colonists.
There's logic behind killing the Feros the colonists. Shepard doesn't know if the gas would even work and may be needlessly putting herself in danger for the hell of it. Not to mention that the Geth and Krogans could reach the Thorian first while Shep is going out of her way to save the colonists.
Of course meta wise that decision is rendered pointless and a joke (like giving Veetor to Cerberus) due to the colonists being such weaklings that can be instantly taken out by the gas and as an added bonus insta-gibs the creepers.
heyimacrab wrote...
uh..can somebody be a nice guy and tell me how to set a signature under my posts?
Seboist wrote...
There's logic behind killing the Feros the colonists. Shepard doesn't know if the gas would even work and may be needlessly putting herself in danger for the hell of it. Not to mention that the Geth and Krogans could reach the Thorian first while Shep is going out of her way to save the colonists.
Dave of Canada wrote...
Yeah, this doesn't tell me anything unfortunately. They might still make the Paragon path the happiest path of all and screw over the Renegades, saying the Renegades probably felt right in their decisions and it backfired on them.
Unless they outright state they are punishing Paragons, I'm going to doubt it.
Guest_jollyorigins_*
In Exile wrote...
Seboist wrote...
There's logic behind killing the Feros the colonists. Shepard doesn't know if the gas would even work and may be needlessly putting herself in danger for the hell of it. Not to mention that the Geth and Krogans could reach the Thorian first while Shep is going out of her way to save the colonists.
There's a better reason: you don't know what the **** the Thorian is, how it mind controls people, or even if it can actually ever be cured. These people could be dangerous, and they could be spreading mind control parasites across the entire galaxy.
Killing them is the safe choice, as always.
jollyorigins wrote...
Ok, so not choosing the goody two-shoes paragon path or d*ckhead renegade path for the entire game will make it more interesting for us, that is good.
The question is, will we still be able to choose renegade/paragon choices (and I mean the blue/red text for those important dialogue parts) if we are the opposing morality? because if this is like Mass Effect 2's way of how morality and choices work, then this is going to be a problem.
Dave of Canada wrote...
Yeah, this doesn't tell me anything unfortunately. They might still make the Paragon path the happiest path of all and screw over the Renegades, saying the Renegades probably felt right in their decisions and it backfired on them.
Unless they outright state they are punishing Paragons, I'm going to doubt it.
Boiny Bunny wrote...
Dave of Canada wrote...
Yeah, this doesn't tell me anything unfortunately. They might still make the Paragon path the happiest path of all and screw over the Renegades, saying the Renegades probably felt right in their decisions and it backfired on them.
Unless they outright state they are punishing Paragons, I'm going to doubt it.
I'd just like to see them punish (a little) players who make their decisions based on text colour rather than any form of logic, or what a real person would do in such situations.
It does make more sense that not every single decision that you ever make, be it paragon or renegade, should turn out exactly the way you expected it. Their exact words seem to confirm this.
So perhaps some paragon and some renegade options will turn out worse than you thought, and others better than you thought.
At any rate, I stand by my comment that the 'most optimal' ending should require a combination of paragon and renegade decisions through the game.
Boiny Bunny wrote...
Is it not possible that Shepard and his/her crew were also infected whilst in the colony though (Feros is a non-helmet planet)? Perhaps you should have the option to kill the other two squadmates with you, then yourself, as well as all the colonists?
crimzontearz wrote...
Boiny Bunny wrote...
Dave of Canada wrote...
Yeah, this doesn't tell me anything unfortunately. They might still make the Paragon path the happiest path of all and screw over the Renegades, saying the Renegades probably felt right in their decisions and it backfired on them.
Unless they outright state they are punishing Paragons, I'm going to doubt it.
I'd just like to see them punish (a little) players who make their decisions based on text colour rather than any form of logic, or what a real person would do in such situations.
It does make more sense that not every single decision that you ever make, be it paragon or renegade, should turn out exactly the way you expected it. Their exact words seem to confirm this.
So perhaps some paragon and some renegade options will turn out worse than you thought, and others better than you thought.
At any rate, I stand by my comment that the 'most optimal' ending should require a combination of paragon and renegade decisions through the game.
are you *****ing me?
ok, you know WHY people do that in ME2? It's not because they are mindless color sheeps but Because Shepard's Dialectic skills are based on how much freaking paragon/renegade your morality meter reads. I was happily Paragade in ME1 but in ME2 that means getting shafted on the crew conflicts thus I "have" to play full paragon or deal with crewmembers being "irate" at me
To be fair I've never seen a paragon zealot,seen a few renegades though.SandTrout wrote...
To be fair, I hope the blind Renegade maniacs get what's coming to them, too.ThePwener wrote...
Looks like BW finally found the right way to do it. Glad to see that the blind Paragon zealots will get what's coming to them.