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"Decisions that feel right can prove to be harmful"


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#51
ThePwener

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crimzontearz wrote...

ok, you know WHY people do that in ME2? It's not because they are mindless color sheeps but Because Shepard's Dialectic skills are based on how much freaking paragon/renegade your morality meter reads. I was happily Paragade in ME1 but in ME2 that means  getting shafted on the crew conflicts thus I "have" to play full paragon or deal with  crewmembers being "irate" at me


Or you can do the Jacob glitch at the start of the game and max out both bars before even meeting TIM. There, problem solved. That's what I did.

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#52
Seboist

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Humanoid_Typhoon wrote...

SandTrout wrote...

ThePwener wrote...

Looks like BW finally found the right way to do it. Glad to see that the blind Paragon zealots will get what's coming to them.

To be fair, I hope the blind Renegade maniacs get what's coming to them, too.

To be fair I've never seen a paragon zealot,seen a few renegades though.


You saw one the last time you looked in the mirror.

#53
crimzontearz

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ThePwener wrote...

crimzontearz wrote...

ok, you know WHY people do that in ME2? It's not because they are mindless color sheeps but Because Shepard's Dialectic skills are based on how much freaking paragon/renegade your morality meter reads. I was happily Paragade in ME1 but in ME2 that means  getting shafted on the crew conflicts thus I "have" to play full paragon or deal with  crewmembers being "irate" at me


Or you can do the Jacob glitch at the start of the game and max out both bars before even meeting TIM. There, problem solved. That's what I did.

Image IPB


never knew about the glitch.........honestly at this point I'd do it just out of spite because I was given such a broken system to work with and feel like I am "pushed" to play a certain way

#54
TheOptimist

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In Exile wrote...
I'd just like logical consequences to choices. ME2 had that (the cold war after the Council dies being the best one)... it just failed to reward renegade choices in the same way it rewarded paragon choices (game-content wise). An ME1 paragon had lots of nods to ME1, visits, etc. An ME1 renegade had a more empty galaxy... and that wasn't very fun. 

Having the reapers somehow gain a foothold with the geth if you re-wrote them makes sense. Losing out on a lot of intel if you blew them up makes sense. All that's left after that is having equal content for the player (ME2 was, again, bad at this). 

Since renegades typically dealt with problems by killing it till it went away, I'm not sure what you were expecting.  If you let someone live, they'll still be there, floating around the galaxy, and you may indeed run into them again. If you killed them, they are drastically less likely to show back up.Image IPB 

Examples include the Rachni, Wrex (who doesn't exactly count, as you can renegade save him too) Rana Thanoptis, Shiala and the Feros colonists, Gianna Parasini (if for some reason you chose to screw her), Helena Blake and more. These people show back up and talk to you if you let them live and shockingly if you killed them they're STILL DEAD.

#55
Thompson family

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I'm for making tough calls rather than "good" or "bad" ones. ME3 is supposed to be war, and in war you have to decide who's going to get the reinforcements and relief and who's not. It's not a matter of "nice" or "tough." It's a grim task and you can't save everybody.

Every choice my Shep faces, I will ask myself the same question: "Which choice will help most to win the war?"

#56
heyimacrab

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Boiny Bunny wrote...

In Exile wrote...

Seboist wrote...
There's logic behind killing the Feros the colonists. Shepard doesn't know if the gas would even work and may be needlessly putting herself in danger for the hell of it. Not to mention that the Geth and Krogans could reach the Thorian first while Shep is going out of her way to save the colonists.


There's a better reason: you don't know what the **** the Thorian is, how it mind controls people, or even if it can actually ever be cured. These people could be dangerous, and they could be spreading mind control parasites across the entire galaxy.

Killing them is the safe choice, as always. 





Is it not possible that Shepard and his/her crew were also infected whilst in the colony though (Feros is a non-helmet planet)?  Perhaps you should have the option to kill the other two squadmates with you, then yourself, as well as all the colonists?

than again there is an asari on illium that was in the throrian ( i spared her) that thanks you and asks for something than goes back to zhus hope(feros) than sends you a message on ur pvt terminal saying everything at zhus hope is improving(in better words). and its always nice to have more human colonies out there on your side

so saving the colonists IMO was the right choice but i could be wrong ofcourse

#57
Humanoid_Typhoon

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Seboist wrote...

Humanoid_Typhoon wrote...

SandTrout wrote...

ThePwener wrote...

Looks like BW finally found the right way to do it. Glad to see that the blind Paragon zealots will get what's coming to them.

To be fair, I hope the blind Renegade maniacs get what's coming to them, too.

To be fair I've never seen a paragon zealot,seen a few renegades though.


You saw one the last time you looked in the mirror.

I don't follow, I have never gone around saying the paragon choice is always the best choice, I have said the renegade choice isn't always the best choice,and that isn't the same.

You clearly misunderstand what a zealot is.

Modifié par Humanoid_Typhoon, 24 août 2011 - 01:07 .


#58
SandTrout

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Humanoid_Typhoon wrote...

SandTrout wrote...

ThePwener wrote...

Looks like BW finally found the right way to do it. Glad to see that the blind Paragon zealots will get what's coming to them.

To be fair, I hope the blind Renegade maniacs get what's coming to them, too.

To be fair I've never seen a paragon zealot,seen a few renegades though.

Someone With Mass comes to mind.

#59
ThePwener

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crimzontearz wrote...

never knew about the glitch.........honestly at this point I'd do it just out of spite because I was given such a broken system to work with and feel like I am "pushed" to play a certain way


Enjoy:  - you may need to clear your system cache. Don't worry, it's the sart of the game, so DLC isn't a big deal. Totally worth it.

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#60
Seboist

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TheOptimist wrote...

In Exile wrote...
I'd just like logical consequences to choices. ME2 had that (the cold war after the Council dies being the best one)... it just failed to reward renegade choices in the same way it rewarded paragon choices (game-content wise). An ME1 paragon had lots of nods to ME1, visits, etc. An ME1 renegade had a more empty galaxy... and that wasn't very fun. 

Having the reapers somehow gain a foothold with the geth if you re-wrote them makes sense. Losing out on a lot of intel if you blew them up makes sense. All that's left after that is having equal content for the player (ME2 was, again, bad at this). 

Since renegades typically dealt with problems by killing it till it went away, I'm not sure what you were expecting.  If you let someone live, they'll still be there, floating around the galaxy, and you may indeed run into them again. If you killed them, they are drastically less likely to show back up.Image IPB 

Examples include the Rachni, Wrex (who doesn't exactly count, as you can renegade save him too) Rana Thanoptis, Shiala and the Feros colonists, Gianna Parasini (if for some reason you chose to screw her), Helena Blake and more. These people show back up and talk to you if you let them live and shockingly if you killed them they're STILL DEAD.


There's plenty of logical replacement cameos and the deaths of those characters that can be killed should have an impact to the galacy at large.

Instead what we get is a black hole of nothing where the game acts like the previous choices we've made never happened.

#61
Humanoid_Typhoon

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SandTrout wrote...

Humanoid_Typhoon wrote...

SandTrout wrote...

ThePwener wrote...

Looks like BW finally found the right way to do it. Glad to see that the blind Paragon zealots will get what's coming to them.

To be fair, I hope the blind Renegade maniacs get what's coming to them, too.

To be fair I've never seen a paragon zealot,seen a few renegades though.

Someone With Mass comes to mind.

Ah, forgot about that one.

#62
shep82

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I'm eager to see this. I play all options in multiple playthroughs so it will be interesting to see how my paragon and renegade decisions bite me.

#63
Dave of Canada

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TheOptimist wrote...

Since thus far Renegade choices have had zero real consequences, I fail to see how they're getting 'screwed'. Anything a Paragon can do a Renegade can bully his way into doing as well.


Incorrect.

Renegades get less references and cameos to stuff they do in Mass Effect 1, some outright don't mention the big choices you've done and there's little purpose in importing a Renegade from ME1.
People absolutely loathe you, which makes sense in some context, though they were supporting you five seconds earlier.
Renegade decisions make no sense (metagame) when the Paragon decision offers the same and more.
Renegades can't claim some loyalties they lose from certain choices, though Paragons can use their charm option for others.

Edit: Kind-of but not really, Renegades pay more resources.

Modifié par Dave of Canada, 24 août 2011 - 01:12 .


#64
Someone With Mass

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SandTrout wrote...
Someone With Mass comes to mind.


Ha ha ha.

I guess that's because I don't want to give the Collector base to a bunch of lobotomized retards?

#65
Dave of Canada

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Someone With Mass wrote...

Ha ha ha.

I guess that's because I don't want to give the Collector base to a bunch of lobotomized retards?


Right on queue!

#66
ThePwener

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Someone With Mass wrote...

I guess that's because I don't want to give the Collector base to a bunch of lobotomized retards?


Oh you dumb bastard. You didn't just say that.......

3..... 2..... 1....... tactical flamewar!

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Modifié par ThePwener, 24 août 2011 - 01:13 .


#67
crimzontearz

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ThePwener wrote...

crimzontearz wrote...

never knew about the glitch.........honestly at this point I'd do it just out of spite because I was given such a broken system to work with and feel like I am "pushed" to play a certain way


Enjoy:  - you may need to clear your system cache. Don't worry, it's the sart of the game, so DLC isn't a big deal. Totally worth it.

Image IPB


will it screw over imports?

#68
Seboist

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Someone With Mass wrote...

SandTrout wrote...
Someone With Mass comes to mind.


Ha ha ha.

I guess that's because I don't want to give the Collector base to a bunch of lobotomized retards?


Tali has you so wrapped around her finger that you're working against the interests of your own people.

#69
Humanoid_Typhoon

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Dave of Canada wrote...

Someone With Mass wrote...

Ha ha ha.

I guess that's because I don't want to give the Collector base to a bunch of lobotomized retards?


Right on queue!

EDIT:Spoke too soon.:ph34r:

Modifié par Humanoid_Typhoon, 24 août 2011 - 01:15 .


#70
SandTrout

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Someone With Mass wrote...

SandTrout wrote...
Someone With Mass comes to mind.


Ha ha ha.

I guess that's because I don't want to give the Collector base to a bunch of lobotomized retards?

More specifically because you accuse anyone that disagrees with you on anything of being lobotomized retards.

#71
Humanoid_Typhoon

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Seboist wrote...

Someone With Mass wrote...

SandTrout wrote...
Someone With Mass comes to mind.


Ha ha ha.

I guess that's because I don't want to give the Collector base to a bunch of lobotomized retards?


Tali has you so wrapped around her finger that you're working against the interests of your own people.

Way to argue with irrelevant subject matter. Thumbs up man,thumbs up.

#72
ThePwener

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crimzontearz wrote...

ThePwener wrote...

crimzontearz wrote...

never knew about the glitch.........honestly at this point I'd do it just out of spite because I was given such a broken system to work with and feel like I am "pushed" to play a certain way


Enjoy:  - you may need to clear your system cache. Don't worry, it's the sart of the game, so DLC isn't a big deal. Totally worth it.

Image IPB


will it screw over imports?


They said the same thing about ME1's Noveria (Paragon/Renegade) glitch and it did the same thing. I've imported dozens of times with no problems.

#73
Someone With Mass

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Dave of Canada wrote...
Right on queue!


Speak for yourself. *looks at comment above about his regular whining about Renegades not receiving lame cameos that anyone can be without*

#74
Someone With Mass

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SandTrout wrote...
More specifically because you accuse anyone that disagrees with you on anything of being lobotomized retards.


No, that's just my stance on Cerberus.

#75
Dave of Canada

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Someone With Mass wrote...

Speak for yourself. *looks at comment above about his regular whining about Renegades not receiving lame cameos that anyone can be without*


It's not whining if it's factual?