Dave of Canada wrote...
TheOptimist wrote...
Since thus far Renegade choices have had zero real consequences, I fail to see how they're getting 'screwed'. Anything a Paragon can do a Renegade can bully his way into doing as well.
Incorrect.
Renegades get less references and cameos to stuff they do in Mass Effect 1, some outright don't mention the big choices you've done and there's little purpose in importing a Renegade from ME1.
You get less cameos and references because the you killed the people making the cameos and only Shepard gets to come back from death. Your Shepard felt the galaxy was a better place without those people in it. You're not being punished, you're being given what your Shepard wanted.
People absolutely loathe you, which makes sense in some context, though they were supporting you five seconds earlier.
Wait, telling people what they don't want to hear and putting them down makes them dislike you? Ya don't say. This isn't a consequence, it's a feature. You treat people that way because you want that reaction.
'And more' like what? And don't say character interaction. Again, if you kill people to solve a problem, THEY'RE DEAD. There is no tangible benefit to picking Paragon over Renegade.Renegade decisions make no sense (metagame) when the Paragon decision offers the same and more.
Renegades can't claim some loyalties they lose from certain choices, though Paragons can use their charm option for others.
I'm almost positive you can successfully complete every loyalty mission using a renegade option, so I don't see why you're complaining that Renegades have more variety to their decisions than Paragons do.
Edit: Kind-of but not really, Renegades pay more resources.
I'm gonna go with not really.





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