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Need help setting Lockpicking DCs on loot chests.


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#1
Ugly_Duck

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I'm using 3 types of chest: low, med, high.

Be very detailed please - how do you go about setting different DCs on locks, meaning what should make the DC higher or lower (location?).

Help me come up with a variety of factors and they're representative DCs please.

#2
Dann-J

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When I'm setting DCs on chest locks, I look at what level of character the contents would be most suited for (without giving them an unfair advantage), figure out the standard Open Lock ability of a pure rogue at that level, then add 10 (to give them a 50:50 chance). That way a well-prepared rogue a level or two below could also manage it using lock picks.

#3
Morbane

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nice logic DannJ

for general difficulty 20 - 30 is the range for not automatically picked - for my lvl 5 and up mod i have beginning DCs set from 22 to 28 depending on how much the PC is able to be prepared for - picks and catsgrace pots etc.

i also give the PC something to work up to for tougher loot grabs that they cant get on the forst encounter - I sometimes like to make them have to remember the one that wouldnt open hoping that it being tough equalls good loot.

#4
Morbane

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i remember reading in the olde forums that someone wanted to have a chest require a key and also be pickable - the thing i remember is that they made the chest require a key but not specify a key tag and got it to work that way - i tried it that way myself but it said that a key was needed even without a tag specified - so is that person still building? mayhap they got around that - i would like to know...

#5
The Fred

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A decent rogue will have an Open Lock score of about their level + 3 + Dex mod (call it about 3) + any other modifiers. As DannJ said, they roll a d20 so adding a 10 will give them a 50:50 chance. Thus add something a bit lower for easier chests and vice versa.

Obviously chests in hard-to-reach locations and the ends of dungeons and things probably will be tougher to get into than low-grade easy chests. Chests with better things in them are more likely to have proper quality locks, too.

#6
rjshae

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The Fred wrote...

A decent rogue will have an Open Lock score of about their level + 3 + Dex mod (call it about 3) + any other modifiers. As DannJ said, they roll a d20 so adding a 10 will give them a 50:50 chance. Thus add something a bit lower for easier chests and vice versa.

Obviously chests in hard-to-reach locations and the ends of dungeons and things probably will be tougher to get into than low-grade easy chests. Chests with better things in them are more likely to have proper quality locks, too.


My understanding is that , per the game manual, the default action (when not in combat) is to take 20 on lock pick attempts. Hence, while a DC 18 may seem difficult, in reality it is an automatic success for even the lowest thief. This is something that would be nice to see refined.

Modifié par rjshae, 24 août 2011 - 05:38 .


#7
Morbane

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rjshae wrote...
My understanding is that , per the game manual, the default action (when not in combat) is to take 20 on lock pick attempts. Hence, while a DC 18 may seem difficult, in reality it is an automatic success for even the lowest thief. This is something that would be nice to see refined.

Morbane wrote...
for general difficulty 20 - 30 is the range for not automatically picked - for my lvl 5 and up mod i have beginning DCs set from 22 to 28 depending on how much the PC is able to be prepared for - picks and catsgrace pots etc.


Thats what I meant :D

#8
Shaun the Crazy One

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rjshae wrote...
My understanding is that , per the game manual, the default action (when not in combat) is to take 20 on lock pick attempts. Hence, while a DC 18 may seem difficult, in reality it is an automatic success for even the lowest thief. This is something that would be nice to see refined.


Like rjshae said unless the lock is in a particular battle sensative location (like pick a door lock to escape and ambush type situation), the player will take 20 every time.  Therefor I recomend:
Base DC of 25 + expected level
+4 DC for a difficult lock or -4 DC for an easy lock

So if you have a difficult chest for a lv 1 PC, make the DC 30.  A fist level rouge could have up to 4 ranks in open lock and say a +3 dex bonus, so with theives tools +3 they could crack it, or come back after they had leved up a bit.  On the flip side say you have and easy lock for a lv. 4, make the DC 25 even a character taking open lock as a cross class skill could open that.  Once you get past level 10 you might want to change the modifiers to +6/-6 to account for higher variability and for buffing spells/items being avalible.

#9
The Fred

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Yeah, that's true. I sort of forgot about that as I was writing. Well, I actually remembered but the part of me doing the writing wasn't really listening... ;-)

#10
kamal_

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rjshae wrote...

The Fred wrote...

A decent rogue will have an Open Lock score of about their level + 3 + Dex mod (call it about 3) + any other modifiers. As DannJ said, they roll a d20 so adding a 10 will give them a 50:50 chance. Thus add something a bit lower for easier chests and vice versa.

Obviously chests in hard-to-reach locations and the ends of dungeons and things probably will be tougher to get into than low-grade easy chests. Chests with better things in them are more likely to have proper quality locks, too.


My understanding is that , per the game manual, the default action (when not in combat) is to take 20 on lock pick attempts. Hence, while a DC 18 may seem difficult, in reality it is an automatic success for even the lowest thief. This is something that would be nice to see refined.

Yes, by default open locks is a take 20 outside of combat. It does not mean the default system must be used or that alternate systems are not available. ;)