Hey. Im a bit into DA:O and have a(nother) bunch of questions that I hope you will answer;
I am carrying a lot of mats around, and dont know what to keep or not, If I learn poisonmaking on a character which isnt my main, will they automatically use the poisons in combat when they are on autopilot? If not I doubt I will be using the skill on my first playthrough and my main is a herbalist. SHOULD I have certain skills covered or is it ok to go along with for instance advanced herbalism?
Another question is how to spot what to sell? I have a lot of stones/gems kind of stuff. What is considered trash and what isnt? And is there a database on it somewhere on the internet? Is there any kind of colorcode on the items to spot what is junk?
Last but not least: I have been through a quite long quest in the fade, where I had to uncover a lot of places shapeshifting along and finally releasing my friends and killing the demon on the middle island. I found that to be an extreme long dungeon without any chance to do something else or restock/vendor your goods. IS that particular part especially long or can I expect more frustrating 4 hour grinding spots?
Ohh and how large storage comes with Warden keep?
THanks in advance
Help, please
Débuté par
Came99
, nov. 21 2009 07:38
#1
Posté 21 novembre 2009 - 07:38
#2
Posté 21 novembre 2009 - 07:46
No default tactics use poison AFAIK.
You have to manually set the tactic if you want them to automatically use poison.
Even then it is just ready-made poison. They won't start mixing poisons on their own and then use it. You have to make them poisons by player control first.
As for what to sell... well that is a matter of experience. Some items come into play later while other items are just junk items. Merchants don't lose their inventories (exception being Ostagar and Lotherine) so you will be fine selling anything - since you can always buy it back later.
As suggestion anything marked "Gift" you probably want to keep.
Warden Keep Chest IIRC is 125 spaces just like the Camp Chest Mod.
Here is the Mod: http://social.bioware.com/project/463/
You have to manually set the tactic if you want them to automatically use poison.
Even then it is just ready-made poison. They won't start mixing poisons on their own and then use it. You have to make them poisons by player control first.
As for what to sell... well that is a matter of experience. Some items come into play later while other items are just junk items. Merchants don't lose their inventories (exception being Ostagar and Lotherine) so you will be fine selling anything - since you can always buy it back later.
As suggestion anything marked "Gift" you probably want to keep.
Warden Keep Chest IIRC is 125 spaces just like the Camp Chest Mod.
Here is the Mod: http://social.bioware.com/project/463/





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