should the mass effect series contunie after the main trillogy is compleate
#51
Posté 24 août 2011 - 07:24
#52
Posté 24 août 2011 - 07:27
#53
Posté 24 août 2011 - 07:29
#54
Posté 24 août 2011 - 08:01
Maybe 200 years in the future, and only some references to what happened on the first
games.
That way they dont need to be restricted by things like "this char is alive in here,
but on my games he is dead..." No strings attached.
Well maybe just some asarians from the trilogy will be alive...
#55
Posté 24 août 2011 - 08:01
Modifié par DiegoRaphael, 24 août 2011 - 08:02 .
#56
Posté 24 août 2011 - 08:02
#57
Posté 24 août 2011 - 08:34
#58
Posté 24 août 2011 - 08:39
#59
Posté 24 août 2011 - 09:33
I love the Mass Effect series. Sign me up for 4,5, and 6
(and let's be real, anyone posting on BSN's ME forums will buy any Mass Effect game)
#60
Posté 24 août 2011 - 11:05
Malanek999 wrote...
Throwing away the IP now would be complete stupidity. There is a rich world out there, but still one with plenty of room for further development. If the Reapers were defeated but left the galaxy in ruins, I think what happens next might be more interesting than the Reaper story itself.
Interesting yes, for a Bioware or RPG fan. Not so much for a shooter fan, which make up a reasonable share of ME players.
As I said earlier in the thread, do you think people would buy Halo 4 if it had the Master Chief become a police officer and investigate corruption on the force?
For another example, DA2's overarching plot seems to have been regarded as an utter failure following Origins.
As I said earlier, it's very hard, especially in video games, to move from a world/galaxy ending threat, to some other kind of story.
#61
Posté 24 août 2011 - 11:08
#62
Posté 24 août 2011 - 11:21
IMHO Bioware needs to sit back and comfortably start preparations for a new trilogy to hit in next gen consoles, that way we can have worthy sequel to Shepad's trilogy.
#63
Posté 24 août 2011 - 11:29
#64
Posté 24 août 2011 - 11:31
marshalleck wrote...
They should probably make an MMORPG
Mass Effect isn't a good series to convert into a MMORPG.
First, you'd have to consider player avatars. Either you go with:
A. Humans only
B. Humans and aliens
Option A limits the player heavily. Option B raises customization problems, specifically gender issues.
Next youhave the issue of plot. With the main enemy defeated, the plot will have to take place in a post Reaper galaxy, Pre-ME1 galaxy or the span between ME1 and ME2. If it is post Reaper, you run into the problem of continuity with the player choices. Pre-ME1, you run into the issue of who your villains are. Between 1 and 2, you still run the risk of 'samey' enemies (Pretty much Geth, Batarians and Collectors).
#65
Posté 24 août 2011 - 11:45
Lately Bioware has tried to make their own fantasy and sci-fi settings (save for going back to Star Wars, later).
Dragon Age is a FANTASTIC game (although Dragon Age II not so much). The world of Dragon Age? Lousy. A badly executed pastiche of real life middle age Europe (along with lame accents and impressions), with the most boring religion/Church ever (and I don't really want to go into detail on how it reflects the real world beliefs), elves as thinly and anviliciously veiled metaphors of gypsies, and being a mage (or a Grey Warden) means that you're basically s****ed. Ok, the Mabari hounds were cool, I'll give you that.
This universe, this setting, instead... is amazing.
Regardless of the games (I kinda liked the first one, while the second one is my favourite game ever), the ME setting has a lot of depth and can do good on itself.
I really think it can do great with or without a Shepard.
#66
Posté 24 août 2011 - 11:47
It doesn't have to be another OMG SAVE THE WORLD EPIC BATTLE GUITARS SCREAMING WAAAAAAAAAAAGH!
Er... Sorry last bit was the wrong series.
In any case there is plenty they can do. If they remain focused on conflict based games they could focus on smaller conflict past or future, like the First Contact War, Turian Unification wars, Krogan rebellion, rachni wars.
They could also switch up the genre completely. One of the developers tossed out the idea of doing a detective style game. (Think L.A. Noir in space.) Perhaps you could play an engineer puzzle game, maybe an adventure game focused on exploring the depths of space? Maybe an RTS, or perhaps even a trading game set in the universe like freelancer.
The possibilities are endless, and I am of the firm belief that if you cannot think of any more concepts for future mass effect games on the grounds that there is no greater threat... You are limiting your imagination.
#67
Posté 24 août 2011 - 11:48
Zyandrel wrote...
Mass Effect isn't a good series to convert into a MMORPG.
First, you'd have to consider player avatars. Either you go with:
A. Humans only
B. Humans and aliens
Option A limits the player heavily. Option B raises customization problems, specifically gender issues.
No it doesn't
Next youhave the issue of plot. With the main enemy defeated, the plot will have to take place in a post Reaper galaxy, Pre-ME1 galaxy or the span between ME1 and ME2. If it is post Reaper, you run into the problem of continuity with the player choices. Pre-ME1, you run into the issue of who your villains are. Between 1 and 2, you still run the risk of 'samey' enemies (Pretty much Geth, Batarians and Collectors).
Not interested in this yet again. Casey Hudson has already in his own words sketched out a concept of a persistent Mass Effect world inhabited by players, and has said he likes the idea. Deal with it.
#68
Posté 24 août 2011 - 11:48
#69
Posté 24 août 2011 - 11:52
Zyandrel wrote...
marshalleck wrote...
They should probably make an MMORPG
Mass Effect isn't a good series to convert into a MMORPG.
First, you'd have to consider player avatars. Either you go with:
A. Humans only
B. Humans and aliens
Option A limits the player heavily. Option B raises customization problems, specifically gender issues.
Next youhave the issue of plot. With the main enemy defeated, the plot will have to take place in a post Reaper galaxy, Pre-ME1 galaxy or the span between ME1 and ME2. If it is post Reaper, you run into the problem of continuity with the player choices. Pre-ME1, you run into the issue of who your villains are. Between 1 and 2, you still run the risk of 'samey' enemies (Pretty much Geth, Batarians and Collectors).
Respectfully, I don't believe anything you raised there poses a real problem at all. A ME MMORPG would obviously allow you to choose from most humanoid aliens, and both genders, much like WoW and TOR. The solution to the plot is to set it a few hundred years after ME3, canonise some elements of Shepard's story, but with carefully scripted dialogue avoid insulting fans as much as possible. Much like Bioware are doing right now with TOR. Some fans are offended that Revan has been canonised as being male, and having a beard, and being light side (etc.) - Bioware don't care. They want to continue the story, and have to canonise certain elements of the plot in order to do so.
#70
Posté 25 août 2011 - 12:31
marshalleck wrote...
Zyandrel wrote...
Mass Effect isn't a good series to convert into a MMORPG.
First, you'd have to consider player avatars. Either you go with:
A. Humans only
B. Humans and aliens
Option A limits the player heavily. Option B raises customization problems, specifically gender issues.
No it doesn'tNext youhave the issue of plot. With the main enemy defeated, the plot will have to take place in a post Reaper galaxy, Pre-ME1 galaxy or the span between ME1 and ME2. If it is post Reaper, you run into the problem of continuity with the player choices. Pre-ME1, you run into the issue of who your villains are. Between 1 and 2, you still run the risk of 'samey' enemies (Pretty much Geth, Batarians and Collectors).
Not interested in this yet again. Casey Hudson has already in his own words sketched out a concept of a persistent Mass Effect world inhabited by players, and has said he likes the idea. Deal with it.
So you'd be perfectly fine with Salarians, Krogan and Asari having only one gender that would be playable? Asari being forgivable somewhat. What about Quarians having no faces but the bland faceplate?
And sketched out a concept does not mean it is good or compelling. When the entire series is built up against a single threat and that threat is removed, suddenly there isn't a compelling drive to the story. Again, name off villains in the ME universe that we could use? Collectors (which didn't have contact with many races, this would require a retcon), Batarians (practically dead come ME3), Merc Groups (which you decimate in ME2), Geth (Heretics wiped out in ME2, Normal Geth might resolve in ME3), Reapers (Zero interaction with until ME3, which we will asume they will be wiped out in ME3), Cerberus (Indoctrinated and likely destroyed in ME3).
Modifié par Zyandrel, 25 août 2011 - 12:35 .
#71
Posté 25 août 2011 - 12:37
Zyandrel wrote...
So you'd be perfectly fine with Salarians, Krogan and Asari having only one gender that would be playable? Asari being forgivable somewhat. What about Quarians having no faces but the bland faceplate?
Again, sketched out a concept does not mean it is good or compelling. When the entire series is built up against a single threat and that threat is removed, suddenly there isn't a compelling drive to the story. Again, name off villains in the ME universe that we could use? Collectors (which didn't have contact with many races, this would require a retcon), Batarians (practically dead come ME3), Merc Groups (which you decimate in ME2), Geth (Heretics wiped out in ME2, Normal Geth might resolve in ME3), Reapers (Zero interaction with until ME3, which we will asume they will be wiped out in ME3), Cerberus (Indoctrinated and likely destroyed in ME3).
No - each race would end up with 2 genders. It might surprise you to know that, when designing a brand new game (which an MMO would be), new models need to be designed. These would include female models for all races. Quarians would likely be able to take their helmets off if they chose, but would suffer some kind of constitution penalty for doing so, if they were not in a sterile environment.
As for the plot, see WoW, following an end-of-world destruction plot (Warcraft 3).
Also, MMOs do not need a single villian. They are more about the adventure and completing small tasks, and exploring, than a single player type game where there is a single villian.
#72
Posté 25 août 2011 - 12:45
Boiny Bunny wrote...
Zyandrel wrote...
So you'd be perfectly fine with Salarians, Krogan and Asari having only one gender that would be playable? Asari being forgivable somewhat. What about Quarians having no faces but the bland faceplate?
Again, sketched out a concept does not mean it is good or compelling. When the entire series is built up against a single threat and that threat is removed, suddenly there isn't a compelling drive to the story. Again, name off villains in the ME universe that we could use? Collectors (which didn't have contact with many races, this would require a retcon), Batarians (practically dead come ME3), Merc Groups (which you decimate in ME2), Geth (Heretics wiped out in ME2, Normal Geth might resolve in ME3), Reapers (Zero interaction with until ME3, which we will asume they will be wiped out in ME3), Cerberus (Indoctrinated and likely destroyed in ME3).
No - each race would end up with 2 genders. It might surprise you to know that, when designing a brand new game (which an MMO would be), new models need to be designed. These would include female models for all races. Quarians would likely be able to take their helmets off if they chose, but would suffer some kind of constitution penalty for doing so, if they were not in a sterile environment.
As for the plot, see WoW, following an end-of-world destruction plot (Warcraft 3).
Also, MMOs do not need a single villian. They are more about the adventure and completing small tasks, and exploring, than a single player type game where there is a single villian.
Each race has societal barriers that prevent their females from fighting. Krogan keep women in camps meant for breeding, Salarian females are rulers and are outnumbered 9 to 1. And, honestly, gameplay would trump Quarian design. You're not going to give them a stat penalty because the player wanted to show off his/her character. MMOs have a specific flow to them, they have a specific method when dealing with things like balance and races and player reactions to things added. Quarians getting a stat reduction for taking off their helmet would result in a massive outcry from the players.
And no, MMOs don't need a singular villain. WoW, which you have brought up multiple times, has had three major 'baddies'. However, a MMO needs -villains-. Look at my list again. Which one of those villain options is viable? At which point do you replace what makes Mass Effect Mass Effect? Do you take out all the villain races and add in a slew of new ones?
#73
Posté 25 août 2011 - 01:19
For example, what if the 50.000 years that the reapers takes to come back, was actually because they where "pressing" the restart button on other galaxieslike they do in here? And what if there is a mass relay to go there?
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Maybe a game set 100 years after ME3, the galaxy has recovered, and now a new time of exploration is set, using closed and forbidden mass relays like the one on Omega.
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An MMO can be easily done in ME. But i prefer the way it is now.
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In short, if they continue with the franchise, they have my full support.
Modifié par DiegoRaphael, 25 août 2011 - 01:19 .
#74
Posté 25 août 2011 - 01:27
Modifié par Silentmode, 25 août 2011 - 01:28 .
#75
Posté 25 août 2011 - 01:46
I know this is going to light a fire, but this is why I don't want the possible (I say possible because I see this being in production hell forever) movie to be about Shepard. People keep saying that First Contact War would be boring, but I'm failing to see how watching humanity discover alien tech, find ways to reach outer systems, running into a supposedly hostile alien species, having a few skirmishes with them, discovering that it goes much deeper, discovering that there is a larger alien government, being invited to the citadel, etc is boring. There are so many stories just to tell right there. We got a very very very small glimpse of that in Evolution, but there is obviously so much more.
I actually was just playing Deus Ex and it got me thinking....how fun would an Alpha Protocol/Deus Ex type game where you play a lone Spectre or something be set in the ME universe?





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