Zyandrel wrote...
marshalleck wrote...
Zyandrel wrote...
Mass Effect isn't a good series to convert into a MMORPG.
First, you'd have to consider player avatars. Either you go with:
A. Humans only
B. Humans and aliens
Option A limits the player heavily. Option B raises customization problems, specifically gender issues.
No it doesn'tNext youhave the issue of plot. With the main enemy defeated, the plot will have to take place in a post Reaper galaxy, Pre-ME1 galaxy or the span between ME1 and ME2. If it is post Reaper, you run into the problem of continuity with the player choices. Pre-ME1, you run into the issue of who your villains are. Between 1 and 2, you still run the risk of 'samey' enemies (Pretty much Geth, Batarians and Collectors).
Not interested in this yet again. Casey Hudson has already in his own words sketched out a concept of a persistent Mass Effect world inhabited by players, and has said he likes the idea. Deal with it.
So you'd be perfectly fine with Salarians, Krogan and Asari having only one gender that would be playable? Asari being forgivable somewhat. What about Quarians having no faces but the bland faceplate?
And sketched out a concept does not mean it is good or compelling. When the entire series is built up against a single threat and that threat is removed, suddenly there isn't a compelling drive to the story. Again, name off villains in the ME universe that we could use? Collectors (which didn't have contact with many races, this would require a retcon), Batarians (practically dead come ME3), Merc Groups (which you decimate in ME2), Geth (Heretics wiped out in ME2, Normal Geth might resolve in ME3), Reapers (Zero interaction with until ME3, which we will asume they will be wiped out in ME3), Cerberus (Indoctrinated and likely destroyed in ME3).
I'd be willing to bet that Bioware wouldn't throw their entire series towards and MMO without carefully going over everything. Whatever they do, I will support them, 2 for 2 so far, looking like a 3 for 3.





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