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Boss Fights


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#1
gilkore

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Here's the thing, they ruin my game.

I play on Nightmare because I love to micro manage absolutely everything, i like a challenge and i like being able to get through a fight the first time around,
then comes the odd boss fight, which rewrites the rules and leaves me wasting a whole load of hours and having no fun whatsoever.
The Ancient Rock Wraith did it in 2, Coryphaeus is doing it now in Legacy.

The Coryphaues fight runs fine for me up until he raises the rock barriers out of the ground, and at that point your tactics and strategy become irrelevant, because you are at the mercy of the game's iffy squad-move command (xbox360), which some characters seem to intermittently not respond to, and the game's iffy direction mapping, which sends some characters the wrong way into a dead end and instant death by fire.
yes i know i can lower the difficulty to cuasual, but don't you see the discrepancy here?

In legacy i repeated maybe three fights a second time, i'm on attempt number ten for Coryphaeus, and i fall every time in the rocks section due to unresponsive team-mates not running when they're told, or running the wrong way around a rock.
the sudden difficulty spike alone makes these fights zero fun, but the fact that they require sheer perseverence rather than strategy is completely inconsistent with the rest of the game, and then factoring in extra hurdles based on aspects of the programming which are buggy just makes them a hindrance to the whole experience.

i guess i have a couple of questions 
1. does anyone here actually A) like these fights while playing on nightmare? B) like these fights at all?
2. bioware will you please stop doing this?

#2
thendcomes

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The only difficulty in that fight is the fire catching up with you. Corypheus and the shades are no threat. You say you like to micro-manage, so just do it. After 10 tries you're probably used to the awkward pathing of your companions, so manually navigate them through the tricky parts. Be ultra conservative about staying ahead of the fire and attack when you have ample time.

If someone gets caught, just focus on making your way back around to where he is before rez'ing. Mythal's Favors will be very useful if Anders gets caught. The fight is easily doable solo as a rogue or mage, so even if all your party members die, just finish it with Hawke.

#3
gilkore

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none of this changes the fact that ive just wasted half a day having no fun.
i'd like to know what the point of these boss fights is, cos i don't see one.

#4
Arthur Cousland

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You have plenty of time to walk slowly from one alcove to the next before anyone gets hit by Corypheus' fire. If you run, they do get stuck, but if you walk, they will follow closely, and you shouldn't have any issues. This particular fight shouldn't have taken 10 tries if I beat it on my first try.

I think that the toughest part about the ancient rock wraith fight is that you are at a lower level and don't have as many means to stay alive/avoid damage taken. It also doesn't help that heal spells and items have overly-long recasts in DA2. If the rock wraith was in Origins, the fight would have been much, much easier with mages having access to heal, group heal, regeneration, force field, and the ability to spam healing potions.

Boss fights have been in videogames for decades. You get through a level or quest and finish it off with a bang. I've always enjoyed boss fights, as long as they're not too cheap, and the more strategy involved, the better. I get bored when I start breezing through the game and every boss fight is a simple tank and spank.

#5
thendcomes

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LOL, then QQ more and L2P pal.

Bosses are supposed to be challenging, at least at first. With good planning and preparing yourself in the best way with gear, talents, and tactics, the bosses are a joke. Even if you have none of those, the bosses are still beatable. If you aren't having fun and can't beat it, adjust your strategy and planning, or turn the difficulty down. Or do neither and come whining on the message boards.

If you just want to **** about it, people in the general discussion forum will be happy to circle jerk with you over it. If you want tips on how to beat it without banging your head against a wall, that's what this forum is for.

#6
Rocket_Man77

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I played on the PS3 and had no squad problems whatsoever. I had Isabella, Bethany, and Aveline in my party. They followed me no matter how fast I went. When the fire came, I manually moved everyone back and did the stay command. then I followed the fire to the next pillar, and fought the shades and so on. wash, rinse, repeat... I also didn't have the glitch where Corypheus didn't die, so right when his health hit 0 he died.

#7
Mocker22

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Corypheus definetly wasn't the hardest legacy fight if ya ask me.

For the most part, you just have to understand the sequence the battle is going to go in, and plan accordingly. You do realize that when playing on the highest difficulty the game is supposed to be hard? Just cause there are a few super talented people on these forums that can breeze nightmare, that's definetly NOT bioware's intent.

#8
Luke Barrett

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From reading a lot of feedback/discourse on users playing on Nightmare it seems like most people are missing some fairly important facets of the combat system. Once you start using them all it'll feel a lot easier; this is how some of these guys make it so effortless - not from some crazy twitch skill but simply by utilizing everything the game allows and planning ahead.

In short: fire resist resists fire.

Modifié par Luke Barrett, 24 août 2011 - 05:43 .


#9
gilkore

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thendcomes wrote...

LOL, then QQ more and L2P pal.


wow, you're one of those guys, oh how i wish i could L2P as good as you you mighty warrior you.
learn some perspective

#10
gilkore

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Luke Barrett wrote...

From reading a lot of feedback/discourse on users playing on Nightmare it seems like most people are missing some fairly important facets of the combat system. Once you start using them all it'll feel a lot easier; this is how some of these guys make it so effortless - not from some crazy twitch skill but simply by utilizing everything the game allows and planning ahead.

In short: fire resist resists fire.


I see, thanks.
i've never given much thought to resistences, my game is based around cc and not getting hit much, i hardly ever use a tank, but if it's the best way to shorten these fights then i am on it.

still, at the same time, I would prefer a squad-move system that worked right.

#11
thendcomes

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gilkore wrote...
wow, you're one of those guys, oh how i wish i could L2P as good as you you mighty warrior you.
learn some perspective


I'm not, that's the thing. You came in here to **** about an easy encounter and at first dismissed advice to improve. So I gave the crybaby his bib.

#12
NeoDeath

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When I fight Coryphaues I use 1 person because its a easy boss you and the dog can kill him with no problem even on nightmare. I have trouble because Coryphaues gets stuck in the rotating fire mode and won't stop not sure how to fix this problem. I have tried killing Coryphaues slower and with the legacy dagger and nothing has worked yet.

#13
gilkore

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thendcomes wrote...
I'm not, that's the thing. You came in here to **** about an easy encounter and at first dismissed advice to improve. So I gave the crybaby his bib.


your advice was obvious, it is the method i'm using, you didn't address the point i was making - that it was so out of touch with the rest of the game, and when i restated it you had yourself a big 'ol lol and missed the point AGAIN. i don't need anymore advice from you on this topic, thankyou.

Modifié par gilkore, 24 août 2011 - 07:42 .


#14
gilkore

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the thing is i wouldn't miss these encounters at all if they were gone, in fact i'd prefer if some bosses were slobbish overlord types who are amusing for a while, have treasure and entertainment value, and are easily dispatched or humiliated or roleplayed out of the way once their minions have been taken care of.

#15
Mocker22

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I'll give ya that DA2 could have had more instances of using rleplaying, or conversation skills to complete a mission or maybe a part of a mission. It would make it way more class interactive.

Think: A blood mage being able to influence a guards mind to sneak into a warehouse. It has a lot of potential......sigh oh well.

You do gotta understand though that every game ever has Boss fights. Part of playing on the highest difficulty is that it will make the game very challenging, and bosses are INTENDED to be the biggest challenge(need the most tactics/planning)

#16
AreleX

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Luke Barrett wrote...

From reading a lot of feedback/discourse on users playing on Nightmare it seems like most people are missing some fairly important facets of the combat system. Once you start using them all it'll feel a lot easier; this is how some of these guys make it so effortless - not from some crazy twitch skill but simply by utilizing everything the game allows and planning ahead.

In short: fire resist resists fire.


you forgot my mind of a warlord, stunning good looks and irresistible charm

(and modesty)

but really, it's as mr. barrett says, the first step to dominating in the game is understanding it. you'll find that your understanding of the game mechanics is directly proportionate to how well you do. if you're doing badly, you have a lot to learn, and these forums are the perfect place to do it. there's tons of informaton and things to be learned here, all you have to do is look for it, instead of complaining.

i killed the ancient rock wraith in <20 seconds on nightmare. that's because i understand the game very well, not because of voodoo magic. read and learn instead of complaining, you'll be much happer with the results.

#17
paintandbass

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I dig all the boss fights- a little planning ahead and they're not tedious at all. You can kill the AWR with a solo mage in just a couple minutes- let alone how fast it can go with a full party.

It was a nuisance when some of the companions would run backwards into the fire even when you were sending them to a targeted location- there's obviously something amiss there. But fire warding or Elemental Aegis/Rally is enough to mostly save your party members if that happens.

#18
SuicidalBaby

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it would be too easy....

/holds back

#19
gilkore

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having watched a couple of IN1 vids i can easily recognize all the weaknesses in my approach to the game, but that's not likely to change, i'm a roleplayer first and foremost, i never think too hard about damage or gear, i play on nightmare cos i like making full use of a team and being forced to use everything in my inventory, all that amounts to fun, reading up on stuff before i play does not, and i guess these boss fights is where my approach falls flat.

i remember a feature in NWN, where you could call up an info sheet on an enemy during pause while you were fighting, it was never very comprehensive info, but i've often wondered why that feature was not expanded to include resistances and weaknesses and so on, instead of being dropped altogether. maybe if it was made into a class skill, like beast lore, one that limits the need to look stuff up online. anyway, it's something i would like to see.

even though some people on here need to climb down off their high horses and recognize the utter irrelevence of anything and everything to do with computer games (such a thing to be arrogant about!), i appreciate the responses.

Modifié par gilkore, 25 août 2011 - 10:38 .


#20
AreleX

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if you know what you need to change to be successful, and you choose not to do it, you have no right to complain.

#21
gilkore

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i have a right to complain, of course i do, i bought a product and i'm interested in buying more, of course i have a right to voice my opinions about it, i'm sure bioware are interested in everyone's responses, not just the hardcore fansbase.
and if i can't complain here, then where? is this forum designed for developer worship or developer feedback?

#22
andraip

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Person 1: I'm thirsty!
Person 2: Then get something to drink, like water...
Person 1: I know, I'm not dumb, but I don't want to drink something, I want the thirst to stop without me needing to drink!!!
Person 2: Then live with beeing thirsty and STFU!

Like it was said before, use fire res, or if you walk slowly your companions will follow. Your companions won't find their way through the labyrinth own their own, so live with it and send them only to short distances forward, if you order them to go far away they won't find the way.

Another thing, if you can't handle nightmare them play casual, normal or hard. Or play nightmare and play as a pro pwning Corypheus.

1) I like boss fights, a lot. Especially on the hardest difficulty.
2) BioWare will you please put more challenging bossfights in your games?

Modifié par andraip, 25 août 2011 - 11:56 .


#23
turian councilor Knockout

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Why even complaining because you want to play a completely defensive playstyle with crap equipment ? tell me which RPG you could beat with only super high con and crap equipment ? and if it bothers you to not be able to play like that on nightmare why not lower the difficulty instead of complaining ?, sigh ! i hate the way the views of rpgs are about to go.

I

#24
gilkore

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is this place this full of numbskulls or have they all just swarmed around my thread?

#25
andraip

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@gilkore well, only 37.5% (9 of 24) of the posts in this thread were written by numbskulls.