andraip wrote...
@gilkore well, only 37.5% (9 of 24) of the posts in this thread were written by numbskulls.
*readies a bowl of popcorn*
Modifié par Relix28, 25 août 2011 - 01:23 .
andraip wrote...
@gilkore well, only 37.5% (9 of 24) of the posts in this thread were written by numbskulls.
Modifié par Relix28, 25 août 2011 - 01:23 .
Modifié par gilkore, 25 août 2011 - 02:27 .
Sabotin wrote...
What if I don't like these kind of boss battles even if they're not as hard? They just feel... cheap? Just for the record, I'm NOT saying they should be standard battles.
Eh, I'm not going to start arguing now, a lot has been said already and this thread is doomed.
I still appreciate the developers' effort for trying to find something interesting and with a change of pace, so I'll just say to them to keep going and try out and evolve, eventually you're sure to get to a design I like, too.
Modifié par AreleX, 25 août 2011 - 02:31 .
AreleX wrote...
and we're the numbskulls?
Modifié par gilkore, 25 août 2011 - 02:38 .
gilkore wrote...
@andraip
i can see i took my issue to the wrong place.
thanks to those who didnt jump on a blind defensive,
the rest of you, bioware must be so proud
again, improve your method, so it will work on 100% of the time. You can actually beat the game without having to use elemental resistance.if my method works 97% of the time but not 3%
AreleX wrote...
so you don't look a fool and show your behind to everyone with your statements.
gilkore wrote...
AreleX wrote...
so you don't look a fool and show your behind to everyone with your statements.
look a fool?
the idea that anyone could look a fool while discussing computer games is preposterous.
The computer and video game industries have grown from focused markets to mainstream. They took in about USD$9.5 billion in the US in 2007, and 11.7 billion in 2008 (ESA annual report).
Modern personal computers owe many advancements and innovations to the game industry: sound cards, graphics cards and 3D graphic accelerators, CD ROM and DVD-ROM drives, Unix and CPUs are a few of the more notable improvements. Unix in particular was developed in part so that the programmers could play a space traveling game.
Sound cards were developed for addition of digital-quality sound to games and only later improved for music and audiophiles.[3] Early on graphics cards were developed for more colors.[citation needed] Later, graphics cards were developed for graphical user interfaces (GUIs) and games. GUIs drove the need for high resolution,[citation needed] games drove 3D acceleration.[citation needed] They also are one of the only pieces of hardware to allow multiple hookups (such as with SLI or CrossFire graphics cards).[citation needed] CD- and DVD-ROMs were developed for mass distribution of media in general, however the ability to store more information on cheap easily distributable media was instrumental in driving their ever higher speeds.[citation needed]
Modern games are among the most demanding of applications on PC resources. Many of the high-powered personal computers are purchased by gamers who want the fastest equipment to power the latest cutting-edge games.[citation needed] Thus, the inertia of CPU development is due in part to this industry whose games demand faster processors than business or personal applications.
- Capital and publishing layer: involved in paying for development of new titles and seeking returns through licensing of the titles.
- Product and talent layer: includes developers, designers and artists, who may be working under individual contracts or as part of in-house development teams.
- Production and tools layer: generates content production tools, game development middleware, customizable game engines, and production management tools.
- Distribution layer: or the "publishing" industry, involved in generating and marketing catalogs of games for retail and online distribution.
- Hardware (or Virtual Machine or Software Platform) layer: or the providers of the underlying platform, which may be console-based, accessed through online media, or accessed through mobile devices such as the iPhone. This layer now includes non-hardware platforms such as virtual machines (e.g. Java or Flash), or software platforms such as browsers or even further Facebook, etc.
- End-users layer: or the users/players of the games.
Modifié par SuicidialBaby, 25 août 2011 - 04:12 .
Modifié par mr_afk, 25 août 2011 - 03:52 .
Modifié par R0vena, 25 août 2011 - 03:53 .
Elhanan wrote...
And I quote:
"...there are quite afew people (thendcomes, suicidalbaby, mr afk, to name a few) in the gameplay related sections who put in a lot of work to HELP others, not control them or dictate the way that they play, but help them learn about, improve at, and enjoy the game. why you can't get get that through your head is beyond me, but hey, fight the power, stick it to the man, or however else you want to describe this ridiculous crusade of prideful ignorance."
This thread answers that question rather well. Very helpful, indeed. ../../../images/forum/emoticons/angry.png
Modifié par AreleX, 25 août 2011 - 04:26 .
Elhanan wrote...
And I quote:
"...there are quite a few people (thendcomes, suicidalbaby, mr afk, to name a few) in the gameplay related sections who put in a lot of work to HELP others, not control them or dictate the way that they play, but help them learn about, improve at, and enjoy the game. why you can't get get that through your head is beyond me, but hey, fight the power, stick it to the man, or however else you want to describe this ridiculous crusade of prideful ignorance."
This thread answers that question rather well. Very helpful, indeed.
Elhanan wrote...
Again, thread reported. Have a nice day!
Modifié par ishmaeltheforsaken, 25 août 2011 - 08:29 .