Aller au contenu

Photo

Boss Fights


65 réponses à ce sujet

#26
Relix28

Relix28
  • Members
  • 2 679 messages

andraip wrote...

@gilkore well, only 37.5% (9 of 24) of the posts in this thread were written by numbskulls.


:lol:

*readies a bowl of popcorn*

Modifié par Relix28, 25 août 2011 - 01:23 .


#27
AreleX

AreleX
  • Members
  • 2 292 messages
i'm sitting this one out, i've had my fill of trying to explain the game to roleplayers who are shocked when their crappy weapons, builds, and playstyles aren't up to snuff

pass the popcorn

#28
Sabotin

Sabotin
  • Members
  • 358 messages
What if I don't like these kind of boss battles even if they're not as hard? They just feel... cheap? Just for the record, I'm NOT saying they should be standard battles.

Eh, I'm not going to start arguing now, a lot has been said already and this thread is doomed.

I still appreciate the developers' effort for trying to find something interesting and with a change of pace, so I'll just say to them to keep going and try out and evolve, eventually you're sure to get to a design I like, too. :)

#29
Fallstar

Fallstar
  • Members
  • 1 519 messages
Roleplaying and having crappy equipment/builds don't have to go hand in hand. Does roleplaying really prevent you from sticking a fire resist rune in your armour? And even if for roleplaying reasons you feel you can't equip a certain item/use a certain ability, there are plenty of other items/builds you could use that are only slightly less powerful, bar a few instances, if you look around for a while.

#30
gilkore

gilkore
  • Members
  • 13 messages
@andraip
i can see i took my issue to the wrong place.

thanks to those who didnt jump on a blind defensive,
the rest of you, bioware must be so proud

Modifié par gilkore, 25 août 2011 - 02:27 .


#31
AreleX

AreleX
  • Members
  • 2 292 messages

Sabotin wrote...

What if I don't like these kind of boss battles even if they're not as hard? They just feel... cheap? Just for the record, I'm NOT saying they should be standard battles.

Eh, I'm not going to start arguing now, a lot has been said already and this thread is doomed.

I still appreciate the developers' effort for trying to find something interesting and with a change of pace, so I'll just say to them to keep going and try out and evolve, eventually you're sure to get to a design I like, too. :)


see, i can respect someone saying that certain elements of these fights need fine tuning. that's cool, and i agree with it to an extent. that's not what i have a problem with.

what i do have a problem with is this goober coming here to whine, being told that he's doing something wrong, seeing for himself that he's doing something wrong, and deciding that he'd rather complain and struggle than improve.

nobody said the developers or the fights are perfect, but there is a HUGE gap in between struggling forever on a boss, and clearing it with ease. that difference is knowledge. people aren't being like this to defend bioware, they're being like this because you have an opinion formed from stubborn ignorance, and an unwillingness to adapt.

apparently, he'd rather spend hours and days bashing his head up against a wall on the same fight, not learning anything, than take maybe 10 minutes to check around the forums, get some ideas, and use them. because that's not fun!

and we're the numbskulls?

derp.

Modifié par AreleX, 25 août 2011 - 02:31 .


#32
Wulfram

Wulfram
  • Members
  • 18 948 messages
Roleplaying certainly does stop you from putting a fire resist rune on specifically for a battle which Hawke has no idea will happen.

#33
gilkore

gilkore
  • Members
  • 13 messages

AreleX wrote...

and we're the numbskulls?


the point is not that i can learn to get past it,
the point is if i dont need resistances for 97% of fights but i do for 3%, if my method works 97% of the time but not 3%, then there is a balance issue, between normal fights and boss fights there is a gap, plus an issue with the move programming. this is what i've been trying to discuss!
not how to beat the thing.
the numbskulls are the ones who keep telling me how to beat the thing, and keep telling me i have no right to compain!

Modifié par gilkore, 25 août 2011 - 02:38 .


#34
AreleX

AreleX
  • Members
  • 2 292 messages
move to point is sketchy. that much i will give you, but you don't spend hours and hours on a fight due to that alone, man.

let me get this straight: the case you're making is that the game is unbalanced because you can't do the same thing over and over and win? because you can't use the same strategy over and over? because the game is VARIED? that's not a BALANCE issue, that's an ADAPTATION issue. on YOUR part.

the case you're making is that there's a gap between normal fights and BOSS FIGHTS? do i really need to explain how ridiculous you sound complaining that a boss fight is harder than a normal fight? again, certain things are made arbitrarily difficult, such as corypheus' fire and non-compliant companions. that i will give you. but overall? do i really need to say it?

if those are indeed the cases you are trying to make, i stick by my original statement: you have no right to complain, because you don't know what you're talking about.

if you're a troll, bravo. that's top notch, and i ate it hook, line, and sinker. i said i was gonna stay out of it, but i feel it's a great injustice to let such ignorance go unchecked.

actually, i'm sorry, man. you can make all the complaints you want, because you're a fan, the same as i am. i just encourage you to learn before complaining, so you don't look a fool and show your behind to everyone with your statements.

i won't post here in again, the floor is yours.

#35
andraip

andraip
  • Members
  • 452 messages

gilkore wrote...

@andraip
i can see i took my issue to the wrong place.

thanks to those who didnt jump on a blind defensive,
the rest of you, bioware must be so proud


yes, you took your issue to the wrong place, the whining club is somewhere in the general discussion. The Gameplay and Strategy forum is do DISCUSS about gameplay and strategy, not to WHINE that your strategy doesn't work, here you are right if you want to IMPROVE your strategies, imo.

if my method works 97% of the time but not 3%

again, improve your method, so it will work on 100% of the time. You can actually beat the game without having to use elemental resistance.

FYI, I found the stupid pathfinding of your companions in the Corypheus fight annoying, but then I figured that this problem does not occur if you walk slowly and order your companions to move inch by inch. Again it doesn't appear that you're willing to get around the problem, it appears that you just want to whine about it. imo

#36
thendcomes

thendcomes
  • Members
  • 468 messages
I thought the fight was absolutely fantastic. It's just the companion pathing that makes it frustrating. That probably should have been addressed before throwing it in the game. This is a solid attempt at making a WoW style boss. Blizzard really outdoes all the competition by a mile on those encounters.

As for bringing the different kinds of runes, the way the system is currently in the game, the game should give you some hint that they will be needed. Some mandatory dialog that suggests you may need protection against [element]. Then you'd only have yourself to blame for not reading. I think Bioware should get that now.

Overall, the resist rune mechanic is broken. 100% or 95% resistance should not be achievable in the game (FF would have to be adjusted) so that battles could not be cheesed simply by putting 2 runes in your armor. It's not just bosses either. Many normal fights are made so much easier with them on. It's just that bosses are the most difficult, and thus the high resistance flattens the learning curve that much more. I think WoW went in a similar direction with the resistance requirements with their bosses, and eventually removed them entirely.

That being said, no fight *requires* resistance if you're using a party, not ARW or High Dragon or Corypheus. A high level of understanding of game mechanics, and probably some skill, is required instead.

#37
gilkore

gilkore
  • Members
  • 13 messages

AreleX wrote...

so you don't look a fool and show your behind to everyone with your statements.


look a fool?
the idea that anyone could look a fool while discussing computer games is preposterous.

computer games are nothing but foolishness.

i can see there are people on here who count being able to master a game as something to be proud of, well lol to that,
the idea that i would be concerned about what a bunch of gamegeeks thought of me if i said something they thought was obvious and stupid, i mean, where to begin on that one... and why bother, you've done an ample job of making yourselves look immature and arrogant as it is,
obviously this is your domain, and i have seen and heard enough to know that this not the place for me, it positively REEKS of ****.

#38
thendcomes

thendcomes
  • Members
  • 468 messages
bai. kan i hav ur stuf/???

#39
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages
ban

#40
SuicidalBaby

SuicidalBaby
  • Members
  • 2 244 messages

gilkore wrote...

AreleX wrote...

so you don't look a fool and show your behind to everyone with your statements.


look a fool?
the idea that anyone could look a fool while discussing computer games is preposterous.


You achieved the preposterous then. Good job.


btw, before you attempt to reply with anything attempting to resemble reasoning:

The computer and video game industries have grown from focused markets to mainstream. They took in about USD$9.5 billion in the US in 2007, and 11.7 billion in 2008 (ESA annual report).

Modern personal computers owe many advancements and innovations to the game industry: sound cards, graphics cards and 3D graphic accelerators, CD ROM and DVD-ROM drives, Unix and CPUs are a few of the more notable improvements. Unix in particular was developed in part so that the programmers could play a space traveling game.

Sound cards were developed for addition of digital-quality sound to games and only later improved for music and audiophiles.[3] Early on graphics cards were developed for more colors.[citation needed] Later, graphics cards were developed for graphical user interfaces (GUIs) and games. GUIs drove the need for high resolution,[citation needed] games drove 3D acceleration.[citation needed] They also are one of the only pieces of hardware to allow multiple hookups (such as with SLI or CrossFire graphics cards).[citation needed] CD- and DVD-ROMs were developed for mass distribution of media in general, however the ability to store more information on cheap easily distributable media was instrumental in driving their ever higher speeds.[citation needed]

Modern games are among the most demanding of applications on PC resources. Many of the high-powered personal computers are purchased by gamers who want the fastest equipment to power the latest cutting-edge games.[citation needed] Thus, the inertia of CPU development is due in part to this industry whose games demand faster processors than business or personal applications.

- Capital and publishing layer: involved in paying for development of new titles and seeking returns through licensing of the titles.
- Product and talent layer: includes developers, designers and artists, who may be working under individual contracts or as part of in-house development teams.
- Production and tools layer: generates content production tools, game development middleware, customizable game engines, and production management tools.
- Distribution layer: or the "publishing" industry, involved in generating and marketing catalogs of games for retail and online distribution.
- Hardware (or Virtual Machine or Software Platform) layer: or the providers of the underlying platform, which may be console-based, accessed through online media, or accessed through mobile devices such as the iPhone. This layer now includes non-hardware platforms such as virtual machines (e.g. Java or Flash), or software platforms such as browsers or even further Facebook, etc.
- End-users layer: or the users/players of the games.


Do yourself a favor, when you're going to blindly discount an industry that directly impacts the lives of everyone on the planet, "Foolishness" may not be the best choice of words.

Modifié par SuicidialBaby, 25 août 2011 - 04:12 .


#41
Elhanan

Elhanan
  • Members
  • 18 433 messages
I kinda agree with the OP in that I have generally found the Elite Boss encounters less fun and tactically challenging than the lesser Boss areas. The Archdemon and DAO is a sweeping exemption; love almost all of it.

For Legacy, I enjoyed the hidden Boss encounter a lot more, and was more challenged in party survival and tactical choices than the Elite Boss game of Ring Around the Rosy. The same went for GoA where I was far more intrigued in getting to the conclusion than the final kiting battle itself. In DAA,. I liked to battle Archie-Hat more than the Broodmother. Same for DA2, as getting there was more fun than the final battles. IMO.

As for the Legacy final battle, no problems encountered with the Party getting stuck, but I had to command attacks rather than allow them to wander off and choose their own.

#42
mr_afk

mr_afk
  • Members
  • 1 605 messages
aww everyone is so mean to poor little gilkore! and he just signed up yesterday! hahaha

anyway, i don't think it's so much a question of been a fool - he simply posted in the wrong section of the forums. he was probably feeling like a rant and looking for ppl to agree with him. that's what the general forums are for; the gameplay forums are more about finding solutions to doing things or optimising setups - which is what he got.

anyhow, it's quite feasible to walk into the Corypheus fight without any fire protection and defeat him the first time simply by soloing the fight if your hawke is powerful enough. getting all your companions through is a bit tougher - the first two rounds are easy enough but that rock maze is a companion death trap the first few tries.

I found that (on xbox) the computer AI is usually sufficient and a lot easier to use than microing every movement. Just ensure that all the enemies on the map are dead and they will follow hawke quite well. So the fight isn't totally 'bugged' or anything if you just experiment a little.

Same deal with the ARW, even post-patch when it was a tad harder. But i suppose that isn't what this topic is about now.

Modifié par mr_afk, 25 août 2011 - 03:52 .


#43
R0vena

R0vena
  • Members
  • 475 messages
Actually, it is quite possible to beat Coripheus on Nightmare without Fire resistance runes.I did it with my final save, never changing the runes from Spirit resistance and from Act 1 where I didn't have any runes at all. I don't fancy myself a great gamer battle-wise, I think I am quite mediocre, actually, but as long as you avoid the fire (walking really slowly and in small steps, as was already suggested) you should be fine.

Modifié par R0vena, 25 août 2011 - 03:53 .


#44
Elhanan

Elhanan
  • Members
  • 18 433 messages
And I quote:

"...there are quite a few people (thendcomes, suicidalbaby, mr afk, to name a few) in the gameplay related sections who put in a lot of work to HELP others, not control them or dictate the way that they play, but help them learn about, improve at, and enjoy the game. why you can't get get that through your head is beyond me, but hey, fight the power, stick it to the man, or however else you want to describe this ridiculous crusade of prideful ignorance."

This thread answers that question rather well. Very helpful, indeed. Image IPB

#45
Arthur Cousland

Arthur Cousland
  • Members
  • 3 239 messages
The only bad thing about the Corypheus fight is getting companions stuck. That "issue" is easily remedied by walking slower through the rock maze. While the fire can still reach you when fighting the shades in the alcoves, it does minimal damage, because it does more damage the closer you are to Corypheus. As mentioned, fire resistance helps.

I liked Legacy and it's nice to see Bioware think outside of the box with this particular fight then giving us another boss fight where you're constantly in the boss' face and always on the offensive. In fact, I'd like to see more boss fights like this, though hopefully it doesn't show off the less than perfect companion a.i., in relation to them getting stuck on the rocks.

#46
AreleX

AreleX
  • Members
  • 2 292 messages

Elhanan wrote...

And I quote:

"...there are quite afew people (thendcomes, suicidalbaby, mr afk, to name a few) in the gameplay related sections who put in a lot of work to HELP others, not control them or dictate the way that they play, but help them learn about, improve at, and enjoy the game. why you can't get get that through your head is beyond me, but hey, fight the power, stick it to the man, or however else you want to describe this ridiculous crusade of prideful ignorance."

This thread answers that question rather well. Very helpful, indeed. ../../../images/forum/emoticons/angry.png



lol, did you even read the thread? first, he complained. then, thendcomes tried to give him advice at the beginning of the thread, and he threw it in his face. THEN, he said he understood what he needed to do to improve, but wasn't going to do it. then he said he wasn't looking for help, but wanted to discuss game balance. i see why you're jumping to his defense though, you two are similar in your inability to grasp concepts.

so yeah, you kind of don't have a clue what you're talking about (again), but you can take misplaced, passive aggressive potshots at me if it pleases you, even if it doesn't make sense. look at just about any other topic in these forums and you will see everyone trying to help. look at this isolated incident, and you'll see exactly what you want to see to hold up your flimsy argument. if you have a problem with me, by all means, pm me. don't pull this kind of womanly bs.

[smilie]../../../images/forum/emoticons/wizard.png[/smilie]

Modifié par AreleX, 25 août 2011 - 04:26 .


#47
thendcomes

thendcomes
  • Members
  • 468 messages

Elhanan wrote...
And I quote:

"...there are quite a few people (thendcomes, suicidalbaby, mr afk, to name a few) in the gameplay related sections who put in a lot of work to HELP others, not control them or dictate the way that they play, but help them learn about, improve at, and enjoy the game. why you can't get get that through your head is beyond me, but hey, fight the power, stick it to the man, or however else you want to describe this ridiculous crusade of prideful ignorance."

This thread answers that question rather well. Very helpful, indeed. Image IPB


Looks like someone made a friend for his LARP sessions! Afterward you can give each other handies while wearing feathercaps and speaking in an English accent.

#48
Elhanan

Elhanan
  • Members
  • 18 433 messages
Again, thread reported. Have a nice day!

#49
mesmerizedish

mesmerizedish
  • Members
  • 7 776 messages
Whoah, whoah, whoah.

So, the OP plays on Nightmare because he "likes the challenge."

The OP REFUSES to rise to that challenge by actually playing the game in a manner suited to success.

And then the OP complains because he can't RP his way through Nightmare?




OP: you have nothing to complain about. You're winning the game! You are successfully roleplaying as a character who doesn't feel the need to adapt her combat choices in order to be victorious. Your character fails and dies because of her character flaws.

That's what roleplaying is about. If you want to win the game from a rules and stats standpoint, then you're either going to have to sacrifice roleplaying, or roleplay a character who isn't suicidally stupid, which is what you seem to be doing now.

Not caring about gear and damage isn't roleplaying unless your CHARACTER doesn't care about gear and damage. And if your CHARACTER doesn't care about gear and damage, then it shouldn't surprise you, as the player, when that character gets herself killed.




Elhanan wrote...

Again, thread reported. Have a nice day!


And you. What is your problem? Are you really so insecure about how good you are at a computer game that you feel the need to act like a douche toward people who are better than you? If you suck, you shouldn't be able to succeed on Nightmare. If you refuse to do what it takes to get better, you shouldn't be able to succeed on Nightmare. And when people tell you this, crying to moderators isn't the answer.

Seriously, go whine in General if you're concerned that the game being hard is hampering your ability to play the way you want to play. That's why different difficulty levels exist.

Modifié par ishmaeltheforsaken, 25 août 2011 - 08:29 .


#50
esper

esper
  • Members
  • 4 193 messages
It is not that I don't understands the OP. My canon mage is arcane/entropy/blood mage for roleplay reason. It is abosolutely not a perfect build and I suffer from it alot (I too play nightmare). But I don't complain about it. I chose a less than perfect build, so I have to make it work. It is not biowares fault that I don't use all the options.
You just have to keep trying OP, that way you will suceed. If you don't like the challange then tune it down to normal.