Boss Fights
#51
Posté 25 août 2011 - 08:18
#52
Posté 25 août 2011 - 08:31
#53
Posté 25 août 2011 - 09:19
ishmaeltheforsaken wrote...
... And you. What is your problem? Are you really so insecure about how good you are at a computer game that you feel the need to act like a douche toward people who are better than you? If you suck, you shouldn't be able to succeed on Nightmare. If you refuse to do what it takes to get better, you shouldn't be able to succeed on Nightmare. And when people tell you this, crying to moderators isn't the answer.
Seriously, go whine in General if you're concerned that the game being hard is hampering your ability to play the way you want to play. That's why different difficulty levels exist.
Well, for one thing I do not hold that any of those resorting to personal attacks are better at anything. Nor do I hold that using higher or lower difficulty settings make one a superior Player.
I am perfectly secure at my ability at playing the game. Where did I complain of the difficulty? It really ain't that difficult kiting or running around circles for an hour to defeat the End Boss. I simply prefer the fights that offer more tactical choices in getting there (see prior examples). My partial acknowledgement to the OP was agreed that these could be more entertaining rather than simply overcoming tedium for a win.
Reading and comprehension are real skills; no difficulty slider required.
And I do not go crying to the moderators for soothing my feelings; just avoiding the namecalling, taunts, and general bullying being toted as 'help' like some others. Let the moderators look and judge for themselves. I just report the possible violations.
Osmosis Amoebas!
#54
Posté 25 août 2011 - 10:04
maxernst wrote...
While I can certainly sympathize with wanting to make certain non-optimal choices for roleplay reasons, the whole idea of nightmare difficulty is for it to be hard. If you make it so you don't have to metagame and kite and use exploits, the players who do will find it trivial, or perhaps even more trivial than they do already. Nightmare is for power-gaming, not roleplaying. Besides, you can complete the game without fighting the dragon.
Well, I'd argue that in a perfect game exploits wouldn't exist, and metagaming wouldn't have such a big effect on the difficulty. It would be preferable if, for example, it was easier to adjust your runes on the fly, and if you got more warning as to what would be a good thing to resist in upcoming battles.
I also feel that DA2 bosses tend to be both too difficult to defeat if you don't kite and too easy if you do. It's disappointing that the High Dragon's slow attacks mean it isn't much of a threat if I don't get sloppy - and it's also annoying that playing that part of a game as a tactical RPG rather than an action RPG seems impossible.
#55
Posté 25 août 2011 - 11:55
#56
Posté 29 août 2011 - 03:03
This whole thread has been LOL.
#57
Posté 31 août 2011 - 09:46
Can't you control your characters individually and pause the game on the Xbox 360 when giving orders?
edit:
While we're at this, I'll say that I liked the boss fight against Cory in Legacy. It was long, but it was challenging and fun (played on casual, though). And reminded me somewhat of the end boss fight in BG2 against Irenicus. On casual, and even more son nightmare, I'd imagine, it's really all about how your position your (chess) pieces e.g. your characters on the battle board. Also, having Aveline equipping the Cornerstone shield or having the talent/skill? Immovable makes her pretty much immune to anything. Sheøll get hurt, of course, but that's why having either Anders or Bethany in your Legacy playthrough is a good idea.
On the other hand, the boss fight against the Rock Wraith, ancient or not, was not fun - at all. Rolling, kiting, hiding, rinse and repeat three or four times, not fun. I'll range it up there with the fight against Abizigail(sp?) in BG2 where I kill him, and the he changes into a Dragon without warning....very not fun.
Let me leave you with this thought? Do we need boss bottles at all in a crpg these says and how hard and difficult should they be? Are they yet another mechanism from (A)D&D that we possibly can let fo or at least tone down a bit. And for the record, Orsino's mental breakdown in DA2 at the docks or gallows or someplace else, I found to be totally unbelievable and out of character for him. Maybe if it was moved to the end game (if you sided with the mages), it would have made more sense him saying to Meredith, 'you want blood magic, I'll give your blood magic'. Right now, it seems that if you side with the templars, Orsino turns into a Harvester, which makes sense. (and someone probably forgot or didn't have the time to turn this flag or feature off when and if the player sided with the mages).
Modifié par aries1001, 31 août 2011 - 10:01 .
#58
Posté 16 septembre 2011 - 03:47
And Yes, there are many things in DA2 that irritated the **** out of me, like the high dragon sitting on her perch of bull####, but all i did then was reload save and buy fire resist runes.
If you want to play a gimped set up, you can't get mad at the game really
#59
Posté 23 septembre 2011 - 08:03
#60
Posté 03 octobre 2011 - 12:55
#61
Posté 04 octobre 2011 - 07:42
1Magnolie wrote...
Somewhere in Legacy, you find Dragonhide Mantle of Predator, which gives you 1,014 fire resistance. Have you tried wearing that during this fight?
Its almost like they put it in the DLC just in case someone needed fire resistance for the boss fight..............
Modifié par Wissenschaft, 04 octobre 2011 - 07:43 .
#62
Posté 04 octobre 2011 - 06:49
#63
Posté 04 octobre 2011 - 07:07
Anyway, while fire resistance is certainly helpful, the quest is quite managable without any resistances.
Try to move your party as one item, so nobody is left behind. I haven't experienced such thing as a stuck companion yet, but maybe it's system-dependent (PC here).
Fight the Shades in the alcoves, wait for the beam to pass along before you move on to the next alcove.
Corypheus always starts to fire his beams in the same directions: North/South alcove in round 1+2.
East/West alcove in round three. Just so you don't get grilled before the fun actually begins
Modifié par Banky77, 04 octobre 2011 - 07:12 .
#64
Posté 04 octobre 2011 - 08:20
As for other comments: I can not remember having seen the Dragonhide armor in Legacy (during Act 1). I play on Xbox and I can confirm that companions unfortunately have a tendency to get stuck during the Corypheus fight if you move too fast (sometimes you have to move fast because the fire is right behind you). And I also understand the mechanics and strategies for the fight against Corypheus. that's not the problem but rather durability. but thanks for the tips anway. :-)
#65
Posté 06 octobre 2011 - 06:10
#66
Posté 07 octobre 2011 - 03:41





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