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Boss Fights


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#51
mousestalker

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You have to fight boss fights, like a boss. That means thinking about what it is you are doing instead of flailing away or humping fish.

#52
maxernst

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While I can certainly sympathize with wanting to make certain non-optimal choices for roleplay reasons, the whole idea of nightmare difficulty is for it to be hard. If you make it so you don't have to metagame and kite and use exploits, the players who do will find it trivial, or perhaps even more trivial than they do already. Nightmare is for power-gaming, not roleplaying. Besides, you can complete the game without fighting the dragon.

#53
Elhanan

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ishmaeltheforsaken wrote...

... And you. What is your problem? Are you really so insecure about how good you are at a computer game that you feel the need to act like a douche toward people who are better than you? If you suck, you shouldn't be able to succeed on Nightmare. If you refuse to do what it takes to get better, you shouldn't be able to succeed on Nightmare. And when people tell you this, crying to moderators isn't the answer.

Seriously, go whine in General if you're concerned that the game being hard is hampering your ability to play the way you want to play. That's why different difficulty levels exist.


Image IPB

Well, for one thing I do not hold that any of those resorting to personal attacks are better at anything. Nor do I hold that using higher or lower difficulty settings make one a superior Player.

I am perfectly secure at my ability at playing the game. Where did I complain of the difficulty? It really ain't that difficult kiting or running around circles for an hour to defeat the End Boss. I simply prefer the fights that offer more tactical choices in getting there (see prior examples). My partial acknowledgement to the OP was agreed that these could be more entertaining rather than simply overcoming tedium for a win.

Reading and comprehension are real skills; no difficulty slider required.

And I do not go crying to the moderators for soothing my feelings; just avoiding the namecalling, taunts, and general bullying being toted as 'help' like some others. Let the moderators look and judge for themselves. I just report the possible violations.

Osmosis Amoebas!

#54
Wulfram

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maxernst wrote...

While I can certainly sympathize with wanting to make certain non-optimal choices for roleplay reasons, the whole idea of nightmare difficulty is for it to be hard. If you make it so you don't have to metagame and kite and use exploits, the players who do will find it trivial, or perhaps even more trivial than they do already. Nightmare is for power-gaming, not roleplaying. Besides, you can complete the game without fighting the dragon.


Well, I'd argue that in a perfect game exploits wouldn't exist, and metagaming wouldn't have such a big effect on the difficulty.  It would be preferable if, for example, it was easier to adjust your runes on the fly, and if you got more warning as to what would be a good thing to resist in upcoming battles.

I also feel that DA2 bosses tend to be both too difficult to defeat if you don't kite and too easy if you do.  It's disappointing that the High Dragon's slow attacks mean it isn't much of a threat if I don't get sloppy - and it's also annoying that playing that part of a game as a tactical RPG rather than an action RPG seems impossible.

#55
saintratchet

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I always say that the boss fights in DA2 are wars of attirtion and you can never rely on companions.They're idiots

#56
Mocker22

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So all video games are foolishness, but he spent *days* beating his head against a wall and making himself miserable over a foolish game?

This whole thread has been LOL.

#57
aries1001

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I'm on the PC, but what I did was to put haste on my characters, then rather quickly move them behind a barrier (one of the rocks), then wait for Cory's elemental spells (ice, elctricity, fire) to wear off, then run (with haste on again) to the next barrier. And then get to the statues. And then when I got move, I moved 2 characters up the stairs to the right, 2 characters up the stairs to the left, and clicked on the -ahem- big glass or cup? on the statue. This, of course, does not mean you won't get damage, you will, but nearly as much as you probably would have done....

Can't you control your characters individually and pause the game on the Xbox 360 when giving orders?

edit:

While we're at this, I'll say that I liked the boss fight against Cory in Legacy. It was long, but it was challenging and fun (played on casual, though). And reminded me somewhat of the end boss fight in BG2 against Irenicus. On casual, and even more son nightmare, I'd imagine, it's really all about how your position your (chess) pieces e.g. your characters on the battle board. Also, having Aveline equipping the Cornerstone shield or having the talent/skill? Immovable makes her pretty much immune to anything. Sheøll get hurt, of course, but that's why having either Anders or Bethany in your Legacy playthrough is a good idea.

On the other hand, the boss fight against the Rock Wraith, ancient or not, was not fun - at all. Rolling, kiting, hiding, rinse and repeat three or four times, not fun. I'll range it up there with the fight against Abizigail(sp?) in BG2 where I kill him, and the he changes into a Dragon without warning....very not fun.

Let me leave you with this thought? Do we need boss bottles at all in a crpg these says and how hard and difficult should they be? Are they yet another mechanism from (A)D&D that we possibly can let fo or at least tone down a bit. And for the record, Orsino's mental breakdown in DA2 at the docks or gallows or someplace else, I found to be totally unbelievable and out of character for him. Maybe if it was moved to the end game (if you sided with the mages), it would have made more sense him saying to Meredith, 'you want blood magic, I'll give your blood magic'. Right now, it seems that if you side with the templars, Orsino turns into a Harvester, which makes sense. (and someone probably forgot or didn't have the time to turn this flag or feature off when and if the player sided with the mages).

Modifié par aries1001, 31 août 2011 - 10:01 .


#58
Lord_Raden07

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I played DAO through on nightmare using only the spirit school, and in the beginning I got my owned a lot. I knew it would be sub par intially and didn't blame the game for being too difficult.

And Yes, there are many things in DA2 that irritated the **** out of me, like the high dragon sitting on her perch of bull####, but all i did then was reload save and buy fire resist runes.

If you want to play a gimped set up, you can't get mad at the game really

#59
follis2

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I am playing Legacy for the first time, and going in blind I can understand the OP a bit. I did not know how useful fire resistance runes would be. (I didn't read on the forum either because I wouldn't be spoiled.) Neither me nor my companions apart from Varric, whom I didn't bring, have armor rune slots yet. Of course, in hindsight, why not buy any? Well, I was trying to save money for the Deep Roads expedition. And why not wait with Legacy until Act 2 or 3? Well, again, there was no way I could know before starting Legacy that it would be wiser to wait until Hawke and my companions are stronger. But I'm not complaining about the combat mechanics. My point is simply that I do understand the frustration a bit.

#60
Esther

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Somewhere in Legacy, you find Dragonhide Mantle of Predator, which gives you 1,014 fire resistance. Have you tried wearing that during this fight?

#61
Wissenschaft

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1Magnolie wrote...

Somewhere in Legacy, you find Dragonhide Mantle of Predator, which gives you 1,014 fire resistance. Have you tried wearing that during this fight?


Its almost like they put it in the DLC just in case someone needed fire resistance for the boss fight.............. :bandit:

Modifié par Wissenschaft, 04 octobre 2011 - 07:43 .


#62
Esther

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 Mysterious, indeed ;)

#63
Banky77

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The Dragonhide Mantle is actually not part of the Legacy DLC but can be found during The Last Straw quest ;-)

Anyway, while fire resistance is certainly helpful, the quest is quite managable without any resistances.
Try to move your party as one item, so nobody is left behind. I haven't experienced such thing as a stuck companion yet, but maybe it's system-dependent (PC here).
Fight the Shades in the alcoves, wait for the beam to pass along before you move on to the next alcove.
Corypheus always starts to fire his beams in the same directions: North/South alcove in round 1+2.
East/West alcove in round three. Just so you don't get grilled before the fun actually begins ;)

Modifié par Banky77, 04 octobre 2011 - 07:12 .


#64
follis2

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If any of the above comments are directed to me, just let me put it clear again that I'm not complaining or "whining". I just wanted to say that I could understand why the OP was frustrated. I felt frustrated too playing Legacy for the first time without knowing anything in advance. The difficulty spike was huge with enemies like Master Snipers and Genlock Alphas. At this time I had done everything in Act 1 before the Deep Roads expedition and it had gone relatively smoothely (on nightmare, even). Of course, doing Legacy next time I will be much more prepared. And I will wait until everyone in my party has armor rune slots.

As for other comments: I can not remember having seen the Dragonhide armor in Legacy (during Act 1). I play on Xbox and I can confirm that companions unfortunately have a tendency to get stuck during the Corypheus fight if you move too fast (sometimes you have to move fast because the fire is right behind you). And I also understand the mechanics and strategies for the fight against Corypheus. that's not the problem but rather durability. but thanks for the tips anway. :-)

#65
OPMAGE

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Wow this thread is sad. A guy wishing a game had no boss fights <.< IMO the boss battles are the best part of the game! Finally a reason to do something other then mash x. Also, I only bought this game about 2 weeks ago and I already know that one of the "numbs kulls" namely AreleX is pretty much an expert on the game. Seriously hearing someone use the excuse i'm a roleplayer first and foremost, i never think too hard about damage or gear" as their main issue with a hard fight is insufferable. You say you play on nightmare because you like micro management. What are you micro managing that you don't need to worry about damage or gear? I'm sure whatever it is it can be done on lower difficulty levels. Nightmare isn't made for a roleplayer who doesn't want to think about advanced combat. That's what casual is for. Nightmare is for people who love challenges; if that isn't the case for you don't play on Nightmare.

#66
Wissenschaft

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Lets not forget that Warriors have access to a sustainable that provides a nice chunk of resistance to all elements. As long as you have a warrior in your party u should never be without someone with at least decent fire resistance.