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Does it get better?


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#1
Pygmalin

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 Ok, I am not very far in (I don't care about spoilers at this point) but I am serverly disapointed. I can't pinpoint any specific area that is ticking me off about this game, but I don't like that they took the military aspect out, the map and "buying gas" is just a pain.  Normandy just has too many bells and whistles.  Also the first half of the game is finding your companions?  It just seems like they strayed alot. Again I am not very far in, I just got to Omega and on my way to save the doc.  But what I wanted to know is first, without any Cattiness, because I know everyone has an opinion so respect each others, What has been the general concenses surounding ME2, also have they discussed if ME3 will bring Shepard back to the Military format.  
I don't want a carbon copy of the First, but I really enjoyed the first one and I am having a hard time with the second, also the romance choices make it super easy to stay with Kaiden, just saying, holey they droped the ball with those Ha ha, Jk, really I don't care just an observation. 

Again, please respect the opinions of others, I am really curious about over all views on story, game play, and the direction of ME3 

#2
FireEye

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Most of the game, except for the core missions and sidequests, is recruiting characters or doing loyalty quests for characters.

The general consensus seems to be that many people enjoyed the "better" gameplay, found the main story a bit weak, and enjoyed the characters.

IMHO? No, it doesn't get better. But I'm not you, so if you have the time, push on - you might find something redeeming that didn't reach me.

#3
Guest_greengoron89_*

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FireEye is correct. The overall premise of the game is putting together a team to take down the Collectors. You'll be busy for most of the game fetching your party members and doing loyalty missions for them. Occasionally, you'll be given a mission by the Illusive Man that has you investigate further into the Collectors and their possible connection to the Reapers - but other than that and some side quests, it doesn't deviate much from the overall premise.

Anyway, I would recommend seeing the game through to the end. I enjoyed it a great deal, and found many redeeming qualities in spite of the things I didn't like. Also, the final mission is pretty epic - be sure to buy all of the ship upgrades for the Normandy and do all of the loyalty missions. You'll be glad you did once you finally go through the Omega-4 relay.

Good luck.

Modifié par greengoron89, 24 août 2011 - 06:40 .


#4
BentOrgy

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Not much to add outside of what's already been said, however;

Mass Effect 2's narrative is definitely weaker than the first's (You spend 80 percent of it collecting people, the remaining 20 percent chasing down an enemy that feels like a throw-away one off with no weight or relevance.), however, it boasts twice the amount of companions, and each one is well written, colorful, and is markedly different from the next, making the SR2 "New" Normandy a lot more engaging and interesting than the first.

ME2 really is all about its characters. Good thing too, cause everything else is relatively shallow.

#5
scartrulez143

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Getting to the loyalty missions pretty much justifies the entire game. Some of them -- won't say which -- are absolutely fantastic, some of the best storytelling in gaming. Keep playing

#6
Pygmalin

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Ok, Ill keep trying. Now my one thing I am finding now, is I don't want to be in a Romance relationship at all, and apparently I have accidentally done that again...ugh, I love Bioware's Char. in this regard, but I had the same problem with DA Origins, Is there a guide on avoiding Romance altogether, maybe I am playing too nice? not sure.

Anyways, ok so I keep trudging on the companions. Now I have another question, in ME1 there was a way to set a location on your map to walk too, made the map system tolerable, is it possible to do this again? because I really am not finding a way to do this, also is Medigel only for revival now? You can't use it to heal yourself? Also Finding the Citidal So confusing. Also my armor, I can't toggle the helmet off? Ok, sorry guys for bogging you down with questions, I am just not finding a walkthrough that is covering what I need in laments terms.

Ps, I would classify my self as an Experienced Amateur in game play :P

#7
FireEye

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If you get into a romance in ME2, you can drop it ... (at any time? I think?). I never had an ME2 romance, so I couldn't say. You can't drop your ME1 LI, though - the most you can do it "cheat", which is what BioWare calls moving on.

The in-game map is relatively useless. If there is a way to mark it, I never found it.

Medigel heals, or so they say, if you upgrade it enough times... but since you can duck and recover, I never used it for that. Early on, it's only for revival and I kinda got used to that. I only heard after that you can heal with it.

You can't toggle the helmets except at your armor locker... and you can't toggle the helmets of some suits of armor at all.

#8
d1sciple

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it's a classic sequal in a trilogy, not alot of story but more focus on the characters. the gameplay evolved massively from ME1, it's literally 100% better but yes things like mineral mining(holy ****in **** i will not be buying ME3 if they bring that **** over!) and the spactravel suck, but remember as far as story goes this is a sequal, not the end. we aren't supposed to be getting close to the reapers yet(if you believe they are the end), a sequals job is to flesh out characters, flesh out the universe and, improve on things and in the case of a 'heroes journey' structure to show us the true enemy(imo TIM), NOT to advance the story. think about every movie trilogy you've seen, they pretty much follow the same structure/rules, ME2 follows along the same lines.

#9
Jafroboy

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If you dont want to romance someone, just tell them, dont be afraid dude, theyl get over it.

#10
MaaZeus

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If you are on PC, do yourself a favor and grab a savegame editor and give yourself a lot of money and resources, so you can concentrate on the meat and potatoes of this game, characters and gameplay. And LoTSB and Arrival DLC of course, which are great, especially former. (and both being what the ME2 SHOULD HAVE BEEN ALL ABOUT STORYWISE, IMHO of course)

Mining resources and grinding money (both required for upgrades. if it were just money I wouldnt complain) doing the unnecessary small sidequests on different planets, stuff which have even less relevance on the story than character loyalty missions, get tedious and FAST.

*edit* not all small sidequests are bad, some of them are good but there are a lot of them and you have to do a lot of them if you want to max out your character and weaponry legitly.


Though I have to say if you dont romance anyone on any playthrough, you kinda miss the best parts (and
one hilarious one. but the priiize? B)) of some characters. Breaking Jacks homicidal hard shell is quite satisfying and interesting.

Modifié par MaaZeus, 25 août 2011 - 09:08 .


#11
Stammer6

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I largely preferred ME1 to ME2 for a lot of what you're saying. In ME2 you've got a rushed introduction, followed by an extremely long Act 2 where you're gathering party members (between collecting them and doing their loyalty missions you're looking at 90% of the game). The climax is pretty cool, though.

It's worth seeing through to the end though.

#12
sbvera13

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ME2 dragged on for me as well, for the reasons others have discussed. Worth playing for the character stories though, but very underwhelming in the end. The comment about fightingh throw-away enemies is pretty much dead on.

Re: the second part of a trilogy bit, it doesn't even follow that very well. The second act, when properly done, should break down the characters to their core. One purpose of this is to reveal more about them, true, but the most important aspect is to set the stage for rebuilding them in the finale. This is how characters grow and is the foundation of drama. ME2 did very little breaking, which unfortunately means ME3 will have very little building. Unless they roll it all into ME3 at once, which is lazy writing. Considering that BW has full-time storywriters, I expected better.

#13
d1sciple

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sbvera13 wrote...

ME2 dragged on for me as well, for the reasons others have discussed. Worth playing for the character stories though, but very underwhelming in the end. The comment about fightingh throw-away enemies is pretty much dead on.

Re: the second part of a trilogy bit, it doesn't even follow that very well. The second act, when properly done, should break down the characters to their core. One purpose of this is to reveal more about them, true, but the most important aspect is to set the stage for rebuilding them in the finale. This is how characters grow and is the foundation of drama. ME2 did very little breaking, which unfortunately means ME3 will have very little building. Unless they roll it all into ME3 at once, which is lazy writing. Considering that BW has full-time storywriters, I expected better.


what do you mean? i learnt more about the Krogans, the Geth, the Quarians, the Asari, the Drell, the Hanar etc. every single race is now fleshed out and real for me. the codex on the Hanar was rubbish, now i know the Drell are their 'keepers' and how that system works, that's knowledge that i expected to get in a sequel. in ME1 Tali was a nothing character, she wasn't insightful or useful, in ME2 i learnt all about the floatilla, the Quarian culture, Tali and her fathers relationship, how the Quarian actually think about thier own situation and the Geth, in their own words no less, and that to me is fulfillment of a sequals job.

#14
Pygmalin

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MaaZeus wrote...

If you are on PC, do yourself a favor and grab a savegame editor and give yourself a lot of money and resources, so you can concentrate on the meat and potatoes of this game, characters and gameplay. And LoTSB and Arrival DLC of course, which are great, especially former. (and both being what the ME2 SHOULD HAVE BEEN ALL ABOUT STORYWISE, IMHO of course)

Mining resources and grinding money (both required for upgrades. if it were just money I wouldnt complain) doing the unnecessary small sidequests on different planets, stuff which have even less relevance on the story than character loyalty missions, get tedious and FAST.

*edit* not all small sidequests are bad, some of them are good but there are a lot of them and you have to do a lot of them if you want to max out your character and weaponry legitly.


Though I have to say if you dont romance anyone on any playthrough, you kinda miss the best parts (and
one hilarious one. but the priiize? B)) of some characters. Breaking Jacks homicidal hard shell is quite satisfying and interesting.


Nope Xbox, unfortunatly.  I had to giggle alot about Jack, She is a bit "unstable".  However I being a straight female, regaurdless of game or not just can't bring myself to initate those, and Jacob apperently by complete accident, I didn't realize being nice equaled 'Fraternization" But I guess it does, so I will be hitting the reject button when I can. Mainly the reason for this is by all accounts, I just can't bring my self to like this game. BUT, because I want to hold out hope for three, I'll Keep Kaiden in my cornor so I don't have to play 2 all over again. ME1 I can play a million times, 2 well one is enough, whether I miss anything or not after I finish it I am done. 

I have found that I hate Surveying, its a waste of time and credits, but if I want to increase likly hood of survival I have to keep going with it. I hate the travel system. And I just can't bring myself to care about my companions, so yes one will be enough for me.  I have yet to find armor, for a different look, Not even sure where to start with that one. Citidal is just a mess, and the map system just well frustrates me to no end.

BUT, I am one to give things a chance so Ill keep going, I am in Act2 now, and just finished the Hackett blowing up the relay thing. Which I do have to say I liked that quest.  Doing some side quests then Ill move on to loyalty quests, BUT here is where it gets sticky, My Paragon Is only half way and I heard that you loose Loyalty if you have to choose between 2 of them, and if you are not high enough your choices will be greyed, Which is a pain, because I haven't really gotten many Paragon pt. or Renegade. LOL, but this is more user error. 

#15
Mr Zoat

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Persuade and intimidate aren't based on how filled up the bar is but what percentage of paragon/renegade available you have so far. If you played the first game as either full paragon or full renegade it shouldn't be a problem.

#16
d1sciple

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so you've just done the arrival dlc, before any of the loyalty missions? there are no real 'rules' but as the dlc was released after the game it's mostly considered a good idea to wait till the end to go through them as they generally make more sense that way.
as far as minig, i'm right there but a hint is to only do what you need when you need it, my main shep finished the game with over a million of the two mains, over a million. all those hours wasting time mining, christ.
the loyalty missions are the game, whether or not you choose to help them in the way they want and whether or not you gain their loyalty affects your survival rate, yours and theirs. as far a those choices being affected by you paragon/renegade level don't worry, they aren't. you're given the basic choice regardless.
now as far as the romance goes it's hard to navigate, seems like being 'real' makes you look sex mad and you can get caught up in something you don't want. easy way to get around is go the middle choice, saves the hassle.

#17
Pygmalin

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Thanks guys, sorry so late in posting back. I finished the game, I figured most of things out, However, I still lost 2 companions, not sure why as they were loyal. Bizarre.

#18
d1sciple

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check out the suicide mission thread. some are better leaders, some are better biotics, some are better engineers. having the one's you don't 'use/choose' loyal or not decides their survival. it's prety intricate but people have mapped out entire plans where you can specifically decide who lives or dies, i guess to affect ME3.