<Barking...>
While testing out some things, I noticed that the foliage on the Treant (which normally has some transparent areas) turns into the ugliest, cubist-expressionist nightmare of blocky bark when it casts barkskin on itself...
Easily enough fixed by removing barkskin from its repertoire. But I'm more interested in if there is a way, perhaps during modeling, to exclude sections from being affected by re-texturing spells like barkskin. Anyone know?
Failing that, could I script the removal of the *visual* effect? Pretty sure I can, but it seems awfully kludgy :-(
I'd hate for my gorgeous Gaia to suffer this fate.
<...not biting>
Excluding parts from effects?
Débuté par
Rolo Kipp
, août 24 2011 06:15
#1
Posté 24 août 2011 - 06:15
#2
Posté 24 août 2011 - 06:39
Try setting the value in the ENVMAP column in appearances.2da for the creature in question to **** and then see if it still appears screwed up when casting barkskin on itself. I'm thinking that might work, no promises though.
Hrm, on second thought, given how barkskin works I don't think that's going to do it. Might be worth a shot, but now I think it might be unavoidable unless you try some trickery like possibly connecting those pieces which have transparencies to an a-dummy node and attach that to the model base, separately. I see that either magically working or (more likely) looking awful and not working.
Hrm, on second thought, given how barkskin works I don't think that's going to do it. Might be worth a shot, but now I think it might be unavoidable unless you try some trickery like possibly connecting those pieces which have transparencies to an a-dummy node and attach that to the model base, separately. I see that either magically working or (more likely) looking awful and not working.
Modifié par OldTimeRadio, 24 août 2011 - 06:41 .
#3
Posté 24 août 2011 - 06:56
<perk up...>
Oooh! But that sounds like it'll work, actually.
And, if it does, open up other things like orbiting orbs of imperial imperialism... (Steven Brust, anyone?)
<...his ears>
Oooh! But that sounds like it'll work, actually.
And, if it does, open up other things like orbiting orbs of imperial imperialism... (Steven Brust, anyone?)
<...his ears>
#4
Posté 24 août 2011 - 10:46
Well, one could get rid of the effect - just have it fade off.
#5
Posté 24 août 2011 - 11:08
<lloks frantically about...>
Yup. That's the fallback position.
But I'd really, really like any model I create with intricate transparency patterns to be *immune* to texture-changing spells... That'd be *really* nice :-)
<...for a line of retreat>
WebShaman wrote...
Well, one could get rid of the effect - just have it fade off.
Yup. That's the fallback position.
But I'd really, really like any model I create with intricate transparency patterns to be *immune* to texture-changing spells... That'd be *really* nice :-)
<...for a line of retreat>





Retour en haut







