How much of a boost is insanity from hardcore?
#1
Posté 24 août 2011 - 08:10
#2
Posté 24 août 2011 - 08:18
Modifié par Lucav5, 24 août 2011 - 08:21 .
#3
Posté 24 août 2011 - 08:39
#4
Posté 24 août 2011 - 09:07
Yeah that is what I remember, but I only played my first playthrough at hardcore, the rest on insanity (7).Lucav5 wrote...
Insanity for the most part, simply adds more protections onto enemies and makes them hit a little harder.
A lot of the "crappy" enemies get armor, like husks, varen, light mechs... which means they aren't affected by powers until you strip the armor. I don't remember as much of the lower tiered (if any) units getting armor on the lower difficulty. Basically it negates being able to go in and cast a bunch of powers (like pull or throw) or freeze everybody willy nilly.
All that said, I got frustrated more trying to play ME1 with new characters than ME2. It was odd trying to kill the two assassins outside Chora's Den when you have the world's crappiest guns and no powers and they keep spamming immunity. Or the last fight on Therum (which I always went to first)... I think the scaling relative to your character in ME2 is a little more fair even if the enemies are a bit smarter perhaps. Granted some of that had to do with the class you chose.
#5
Posté 24 août 2011 - 10:39
Soldier at about level 20.
Enyala fight on Veteran vs Insanity
If you are doing ok on hardcore you should be fine, just have to be more careful, but you should be used to most of enemy tactics.
#6
Posté 24 août 2011 - 10:49
You send yourself in with no upgrades, but the game doesn't care about that... it scales everything to its maximum because of your level, not your gear.
The game only gets less overscaled as you pick up upgrades and catch up, but that's up to you to do. Generally getting the 3rd of each upgrade turns Insanity in to less of an unfairness and it feels like just 'hard mode'.
Well... on my first couple of Insanity runs it remained rageworthy even when I upgraded, but you get used to it.
A lot of people consider it to be their new 'normal mode' (and some braggers who think themselves leet consider it some kind of 'easy mode' and want some Nintendo Hard thrown in).
Modifié par CajNatalie, 24 août 2011 - 10:50 .
#7
Posté 24 août 2011 - 11:21
#8
Posté 24 août 2011 - 11:59
CajNatalie wrote...
What you should try is New Game+ Insanity Mode with a Level 30 character.
You send yourself in with no upgrades, but the game doesn't care about that... it scales everything to its maximum because of your level, not your gear.
The game only gets less overscaled as you pick up upgrades and catch up, but that's up to you to do. Generally getting the 3rd of each upgrade turns Insanity in to less of an unfairness and it feels like just 'hard mode'.
Well... on my first couple of Insanity runs it remained rageworthy even when I upgraded, but you get used to it.
A lot of people consider it to be their new 'normal mode' (and some braggers who think themselves leet consider it some kind of 'easy mode' and want some Nintendo Hard thrown in).
?? The OP has not played insanity yet, and wants to know how much harder it is. If OP was skilled enough to do an NG+ right out of the gate, he would not be asking us for advice.
NG+ changes more than just the difficulty of enemies. It eliminates leveling up ( and decisions made because of those limitations ), wipes out your import bonuses from ME1 ( resources and Ren/Para bonus points ), prevents you from changing classes, and locks in your bonus weapon you took on the collector ship. Some elite players like it ( Kronner ), some don't ( Sinosleep ). One of the problems I have with videos posted with NG+ is that its not all that helpful to others trying to duplicate the stragety if they are not playing NG+ ( and its before the collector ship ).
#9
Posté 25 août 2011 - 12:25
As a purely new character, with some of the classes it is sort of hard to kill anything quickly when you have nearly no points in powers and have a weak pistol and submachine gun. I just started a new character ME1 import with a Sentinel and it was hard to kill things rapidly on Garrus's recruitment mission. I did Kasumi's loyalty mission next to get the Locust, which helped my gun situation, and by the end of that mission I had enough squad points that the difficulty is starting to come down.
Honestly, either way if you can survive a few of the first storyline missions I think insanity starts to get a bit easier. With ME1 NG+ was super easy but I felt pure new game insanity had a steep curve. I don't really think it is as disparate in ME2 and comes out as almost a wash between NG+ and a pure new game... And the good news is that in ME2 you can respec your squad points unlike in ME1.
That said, I hadn't played Insanity on ME2 without any achievement or import bonuses. I don't intend to erase all my achievements to find out. Did start a new generic ME2 character when I was playing around with all the classes, but I didn't end up finishing any of those games because I didn't like that none of the cameos from ME1 were in it, and I was mainly testing the classes.
Modifié par capn233, 25 août 2011 - 12:26 .
#10
Guest_LuckyBulletKSRC95_*
Posté 27 août 2011 - 05:46
Guest_LuckyBulletKSRC95_*
Enemies deal more damage.
Enemies are more accurate.
Enemies are much more aggressive with powers. (I find that on Hardcore it was rather rimple to dispatch of a Harbinger or Scion in cover due to the rather relaxed sense of not beign blasted out of cover and raped by their minions by Shockwave or Harbinger's power)
Lastly (and minimally) enemies had slightly higher health/shields/barriers/armour. The main bosses only gain a slightly increase as they still take alot of damage from Heavy Weaps however the main thing to pay attention too is that Husks/Light Mechs/Varren are harder to kill. Varren still get destroyed by Melee as long as you remain in cover and avoid enemy fire. Husks are still relatively easy to dispatch of with a spray and pray tactic with Incendiary ammo. But mechs are still rather simplistic. They slowly advance and are rather terrible are flanking. Headshots still do heavy damage and overload will strip their shield relatively quickly.
The least noticeable increase in difficulty is facing Heavy Mechs. They do much more damage and have much higher health, however they are still useless due to their lack of brains... You can still outsmart him by rotate around cover or by simply taking it out from afar with a Sniper whilst sacrificing your teammates.
Mass Effect 2 seems very similar in difficulty as long as you aren't too run and gun with your tactics. Cover is slightly more essential in Insanity due to the much more accurate enemies and the rediculous DOA of Pyros and Boom Squad. Pyros are the biggest worry due to their armour (making overload and incinerate harder to execute), there much more aggressive tactics (making them get face to face quickly and thus destroy you due to the stagger from the flamethrower) and support. Most Pyros are supported by Krogan, Boom Squads and otherwise relatively accurate Warriors and Varren. This makes it harder to pick off those shots on their gas tanks. Having additional Shielding or Slowdown abilities like the passive Infiltrator ability or Adrenaline Rush can make this easier. Korgan are relatively simple to kill due to their rushing of your teammates however if its one on one (and face-to-face) they can prove difficult. The final boss is still relatively easier. However its attacks can one hit you without a shield power. Harbingers are much more aggressive however pulling off headshots whilst he's being possessed can make them much easier. Scions have higher health and higher armour and their shockwave is still powerful. However they are easily beat with the usual tactics (keep out of their line of sight). To put it simply Hardcore Tactics will still work here. However fights will be slightly longer. (And you may die once or twice due to an unlucky Boom Squad, Pyro, Harbinger or Scion)...





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