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#26
didymos1120

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Cerbrus operative wrote...

According to mass effect wiki, Conrad Verner is supposed to send a message to Shepard and not show up on Illium if he was charmed in ME1 , Check out the trivia http://masseffect.wi...i/Conrad_Verner.
do you know anything about this message?


This is pure urban legend.  There's no text for that.   If he was charmed, he's supposed to appear but you get a different intro sequence with him and the asari outside who owns the bar.  Of course, that doesn't happen because ME1 flags him as both charmed and intimidated, so the ME2 import utility just forces it to the intimidated version.  Basically, there are two tables for your ME1 variables.  One is only read by the import tool.  The other one is what the game actually reads from to determine what happens as you play.  By modifying the second one, you can remove the "intimidated" flag and set Conrad to "charmed" and get the proper outcome.  You have to use the updated version of the save editor for this:

http://social.biowar...m/project/4373/

Click on the "Plot" tab, then the "ME2 Plot Table" tab to change the right variable.  Obviously, you have to do this on a save where you haven't yet gone to the bar on Ilium.

#27
Cerbrus operative

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In the Packages for Is Ish quest there is bug keeps this quest open in the journal if you use either the paragon or renegade options to convince Ish, is there a journal entry for this option?.

Modifié par Cerbrus operative, 03 septembre 2011 - 08:51 .


#28
didymos1120

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Cerbrus operative wrote...

In the Packages for Is Ish quest there is bug keeps this quest open in the journal if you use either the paragon or renegade options to convince Ish, is there a journal entry for this option?.


Yes.  It's "Ish has been convinced to leave."

#29
Maestro975

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This has been a very informative read. Has any info surfaced in terms of Arrival cut content, or what the original intent was behind Billy or the Ter Alan?


didymos1120 wrote...
In search of Zaeed Massani, {snip}


Sounds like Korlus was originally going to be quite different. The loyalty mission we ultimately got was ultimately better than what they initially concieved, but it's a shame Zaaed's recruitment mission didn't make the cut. The critical path missions on ME2 are too detached from each other, especially when you look at the critical paths of 1 and (probably) 3.

Some of that detachment could've been alleviated had they retained the recruitment mission, altering it as follows:

In search of Zaeed Massani, Shepard enters a smoky bar in a bad section of Invictus. A thug is demanding protection money from the bartender; Zaeed interjects, and calmly shoots the thug after the resulting alpha dog exchange. Shepard invites Zaeed to join them, and Zaeed is perfectly willing -- if he gets paid 1 million credits up-front. Shepard asks where he's supposed to get that much money. Zaeed tells Shepard about Vido Santiago, the true head of the Blue Suns. The local mob boss is actually one of Vido's money men/underbosses. He suggests stealing it from him. A subtle foreshadowing to LOTSB could've been worked in here, too.

After fighting thugs, gang members, and drug addicts, Shepard uses the Hammerhead
to chase the Blue Suns payroll vehicle through the crowded, winding streets. The squad breaks into the "union building" and fights its way to the payroll containers, which are guarded by three powerful mercs. Shepard can threaten, bribe, or kill the underboss to get to the payroll containers open. His credits acquired, Zaeed joins the squad

Then, after the other loyalty missions open up, you talk to Zaeed in engineering, and he says:

"You remember Vido? It seems he recently captured an Eldfell-Ashland Refinery and is using the workers for slave labor. The company wants it dealt with."

Then we would be off to The Price of Revenge, with a much stronger setup for it.

Old Kasumi recruitment:

Kasumi revealed that Nava Corp has designed and is about to unleash tailored bio-viruses against the citizens of the Alliance. Only Nava Corp possesses the vaccines. Kasumi needs you to help stop Nava Corp permanently.

{snip}

Now you know why Kasumi was mentioned in the news on Ilium in connection with Nava Corp.


Kasumi's introduction in the finished product was kindof clumsy with that whole advertistement right at the middle of the landing pad, they couldn't have at least picked a secluded location. At the risk of sounding like smugboy smudboy, there's a big difference between hiding in plain site and "hey, let's have a secret clandestine meeting where everyone can see us and hear us talking." Introducing her on Illium or even a different Citadel location (maybe the boarded up remains of Chora's Den?) would've been a lot smoother, and that Nava Corp mission could've easily tied into the mission with Hock and the graybox.


The Grunt Vs. Mordin Conflict {snip}


It's a shame they cut this. You'd expect more than just two personality conflicts, given the various walks of life the squadmembers come from (for example, Samara=Extreme Paragon and Zaeed=Extreme Renegade, you'd think they'd butt heads).

Omega-4 stub, likely from before they had a level built:

So we got this Reaper IFF. Now what?

Are you sure you want to enter the Omega 4 Relay? No ship has ever returned.

Yes
No

Fade to Black: Sounds of horrible crushing metal and screams.

GAME OVER


This would've been funny if they kept it in. They could've had an achievement related to it called Worst Episode Ever.

Sparky (Pet)

A loyal, tough mechanical dog who'll be your lasting friend and companion.

Do you wish to purchase Sparky?


Well, it looks like we will in ME3.

#30
didymos1120

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Maestro975 wrote...


This has been a very informative read. Has any info surfaced in terms of Arrival cut content, or what the original intent was behind Billy or the Ter Alan?


Billy and the Ter Alan...nope.  What's in the game is all there is.  As for Arrival...haven't done more than glance at it yet.

#31
swenson

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Man. I'm glad this got bumped, I'd be sad if I missed all this great stuff!

Zaeed/Kasumi's recruitment missions sound very interesting, although both were obviously in early planning stages. I've always been kinda bummed we didn't get to do more with them (although the awesomeness of Kasumi's loyalty mission somewhat makes up for that).

#32
Bekkael

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What the...:

Would you like to skip the introduction and go directly to the Character Creation Screen?

Are you @#$%ing kidding me? CURSE YOU BIOWAAAAAAAARE!


Wish that really were an option after the first playthrough. <_<

Thanks for all the effort you put into this. It's nice reading all the bits and pieces. ^_^

#33
Dane Seagal

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What is up with that Epilogue? Is that a joke you threw in? It doesn't look like something they were actually considering to put in the game.

#34
didymos1120

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Dane Seagal wrote...

What is up with that Epilogue? Is that a joke you threw in? It doesn't look like something they were actually considering to put in the game.


Um, I explained what it was: text for their testing code.  Hence it being in the "TESTING STUFF" section.

#35
Endplanets

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Awesome stuff. Thanks for posting.