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What's Your Biggest Pet Peeve Regarding Dragon Age 2?


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223 réponses à ce sujet

#26
Sakatox

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There's not enough dog****.
(Tbh, everything is done in an attention picking, bad way. How would i even be able to choose? Btw, that's an Anders(<---he's the problem) quote.)

#27
Killer3000ad

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The party members, they lacked depth and character compared to their DA:O counterparts.

#28
I Like Cats And

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the lack of story.

enjoyed the game, just a MAJOR dissapointment.

#29
casadechrisso

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In one word, boredom.

It felt more like work than fun. While it had it's rare moments, there was nothing that kept me playing other than me wanting to get done with it. I blame mainly the lack of detail, depth and story - in other BW games the storytelling or companions can make a mediocre title great. Not this time.

#30
whykikyouwhy

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Not enough tailors in Kirkwall.

Zanallen wrote...

Not enough cheese wheels.


And this. ^  I got a bit misty-eyed.

#31
Sabariel

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No one changing their pants for seven years. Unless of course... you slept with them first. Eww.

Also, I miss my dual-SWORD-wielding, massive-armor wearing, non-creepy-looking stealthy ninja elf. Le sigh. I don't see how all the class-rigidity in DA2 is supposed to create a more unique character. The best I got from DA2 was a surly mage who ran around in the outfit he fled Lothering in... doesn't seem very unique when compared to Ninja Tabris :3

#32
Brenden7

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How about the "2" in the game title?

#33
mousestalker

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A complete lack of real pets. You get a dog that you can almost interact with. Any real game with aspirations to greatness would have interactive pets. Fish swimming around in a bowl. Actually, man eating piranhas that can also fly would completely rock as pets.

There PC!hero is, relaxing after a hard day of daringdo, when hordes of evil bad guys spring out from behind the sofas. PC!hero blanches because there are so many of them. Until... the pet fish coming flying from the aquariums and eat all the bad guys.

That would totally rock.

#34
Guest_DuckSoup_*

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That they even bothered making it in the first place?

#35
Guest_DuckSoup_*

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casadechrisso wrote...

In one word, boredom.

It felt more like work than fun. While it had it's rare moments, there was nothing that kept me playing other than me wanting to get done with it. I blame mainly the lack of detail, depth and story - in other BW games the storytelling or companions can make a mediocre title great. Not this time.


Completely agree with this post.

EDIT: I couldn't get done with one playthrough even though I felt like I should. Egh no, it was just too damn tedious.

Modifié par DuckSoup, 26 août 2011 - 12:06 .


#36
veramis

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How bw treats gamers.

#37
Phaffner

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The compleat lack of any real rpg in the game. You as a character had no real choice in anything that went on in the game. It was like playing a 2d super marios game in a 3d enviorment.

#38
G00N3R7883

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Massive yellow arrows above the heads of NPCs and waypoint markers on the minimap.

In other words: stop holding my hand and let me figure it out myself.

#39
Arthur Cousland

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I hate how rogue companions suck at trap detection unless you are actively controlling them.

It's always nice when Varric tells Hawke to "watch out" as he gets a sharpened spike thrust up his rear.  A little advance warning would be nice.

#40
Arthur Cousland

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mousestalker wrote...

A complete lack of real pets. You get a dog that you can almost interact with. Any real game with aspirations to greatness would have interactive pets. Fish swimming around in a bowl. Actually, man eating piranhas that can also fly would completely rock as pets.

There PC!hero is, relaxing after a hard day of daringdo, when hordes of evil bad guys spring out from behind the sofas. PC!hero blanches because there are so many of them. Until... the pet fish coming flying from the aquariums and eat all the bad guys.

That would totally rock.


I totally agree.  Hawke should have had his own pet dragon who they could fly around on and roast enemies from above.

#41
Yuqi

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Anders

#42
LadyJaneGrey

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G00N3R7883 wrote...

Massive yellow arrows above the heads of NPCs and waypoint markers on the minimap.

In other words: stop holding my hand and let me figure it out myself.


You can toggle it in the options menu: uncheck "show plot-help icons."

#43
Captain Sassy Pants

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That they threw out the template of the first game and made a sequel using an entirely new point of view, from gameplay right down to graphic style. In other words, that it is a sequel in name only, and really holds nothing from the first game's spirit (successor to Baldur's Gate).

#44
LeBurns

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Well I only played the demo but the demo peeved me enough to know I would never buy the game.

So what peeved me? Well two things mostly.

The art style was awful, but I have played the game with that anyway if the game was great.

The other thing was the ridiculous combat. I couldn't even look at the screen during combat anymore near the end of the demo. I'd look down and press R R R until the screaming stopped.

#45
A Crusty Knight Of Colour

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Gameplay/Story segregation. As if the story cinematics was on a different track from what you actually play. Honestly, this is what many WRPG strive against because it's detrimental to immersion and it's something common in JRPGs. I don't consider DA 2 more JRPG-ish because of the art style or combat (though it is OTT), I consider it more JRPG-ish because it separates "story" from "game" rather than saying, hey, how can we make story and game elements work together to create the best experience?

In this particular area, Dragon Age 2 is BioWare's worst game.

Modifié par mrcrusty, 26 août 2011 - 03:36 .


#46
happy_daiz

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I miss being able to craft potions, poisons, and runes myself, at any time or place. And being able to kiss my LI (Alistair) anywhere I wanted in Origins.

...and the usual suspects that have been beaten to death (reused maps, yada yada yada).

Modifié par happy_daiz, 26 août 2011 - 03:49 .


#47
DraCZeQQ

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Bioware tricking me into buying this @#$% and then saying that there is something wrong with me for not understanding how awesome this @#$% is =)

#48
Guest_PurebredCorn_*

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No Ranger, though it's more if a disappointment than a peeve. Also, the lack of race choice, though why it was left out is understandable.

Modifié par PurebredCorn, 26 août 2011 - 04:09 .


#49
Dragoonlordz

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Framed Narrative ~ (imho) It's the reason why you are limited to set single protaganist, the reason why all the effort went into personality development instead of story development and the reason why everything was bottlenecked and forced beyond belief with consequence of all the choices having little to no impact or purpose.

#50
Charons Regale

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Not being able to make certain companions do what I thought I could have them not do :D.