Well, I'll be going against the thread a little by saying this, but there was little I seriously disliked, and the stuff I *did* dislike I actually got over in subsequent playthroughs.
I got the game recently at the steam sale, so I wasn't going into this having paid $60. maybe that's part of it. and i wasn't actually a huge fan of origins - that may be the other half.
Re-Used Maps: *shrug* i really didn't care much. personally, i found the quests compelling enough that i didn't mind i was in a similar area. maybe it's just 'cause i'm OCD when it comes to side quests and loot every blessed thing, but i was able to ignore the reused areas and think of them as new
NPC Characters: at first i disliked some of them, but upon replaying the game with a different character and RP angle, i found i liked them. they REALLY change depending on how you treat them or make decisions, so i felt they were all well written, likeable for some reasons, nasty in others, and generally made for interesting story. i also loved the banter.
i also LOVE the friend/rival system. made things much less "un party this guy to avoid disapproval" and more just role play the game and let the relationships fall where they may.
voiced pc: love it. loved how hawke's options changed slightly based on what path you favored. truly, voiced pc makes for a much more immersive game for me.
Choices: I felt really pushed into a "bad" or tragic story at first, but then i realized i hadn't recruited 2 NPCs. with the fully cast, they give you all you need to know about how your decisions are likely to play out, so long as you listen to them. in some ways, you can't avoid a tragic-ish ending, but i found it MUCh happier than da:o. hell, you can end up alive, with your LI, and there were no demon babies in the making of this ending. right there, much happier. and 'choices' are always sort of a misnomer in games. for what you got, i thought it was good. it allowed you to tailor the story to how you thought it should be told, even if the ending is always a version of 'and then the world went to hell'
Quest system: frankly, i loved the way it guided you from place to place. i tend to play in snippets of time, so it was nice to be reminded of what i was doing where.
classes: had some rough patches. i wish mages were as uber as in da:o, since that was so nice from a story standpoint as well as gameplay.
graphics, sound, etc.: honestly, i liked it.
with all that said, the one thing that was my Pet Peeve (or rather, the thing that stuck out like a big sore thumb) was the quest All That Remains (aka, mom dies). i HATED that quest. it just seemed so totally over-the-top. i guess they figured momma can't just up and die of fever, since healer hawke would step in, but really? lilies and ... all that? i get that it was 'necessary' to clean out the family, but that quest just didn't seem to fit with the rest of the quests in tone. the 'serial killer' thing just felt so film noir and the rest of the game is so medieval. and the 'a bad blood mage did it' was just old by that point in time. it just seemed the quest came out of nowhere, struck mom dead, and ran away laughing. i would really have preferred some other way for her to die OR it would ahve been nice if there had been an alternate ending - she married some noble and moves back to ferelden.
anyhow. that ^ was my pet peeve. the rest i liked, and liked better each time i've played the game.
Modifié par sagequeen, 31 août 2011 - 01:21 .