What's Your Biggest Pet Peeve Regarding Dragon Age 2?
#126
Posté 31 août 2011 - 09:50
Yoweri
#127
Posté 31 août 2011 - 12:27
Sacred_Fantasy wrote...
*snipping for space*
None of the 3 points above appeal me in my storytelling. Therefore, co-writing the story with varric doesn't exist in my book.
fair enough. i see your point.
i don't find any reason to see varric as unreliable in the sense of full-on lying - more prone to exaggeration or to skip parts he finds difficult. the bartrand quest, for example, he goes off the mark. however, when he does this, he is promptly called on it by cassandra - same with the intro. so the fact that he lies at times and then the reigns are handed over to the PC again, i took that to be that the player is in charge of telling the tale. as a narrative device, it worked for me. i can see your point though, and that you felt it took control from the player and removes the player from the story. i see that, i guess i just enjoyed the change from other games.
Modifié par sagequeen, 31 août 2011 - 12:28 .
#128
Posté 31 août 2011 - 12:40
Am I the only one here who thinks it kinda sucks that you're kinda limited on one or two healers for your main game of Dragon Age II? First there's Hawke who's Spiritual Healer's tree is a blessing to have, then you have Anders' Justice tree which isn't as effective because it doesn't get the passive traits that Hawke could get. My biggest pet peeves about healing magic is forcibally, if you're using the strongest spells, you gotta switch to Panacea or whatever-you-call-em modes, which won't allow you to use offensive spells. Why not? I mean, if the monsters are fighting at this speed, it would be at least normal to allow us to keep both these modes on, without having trouble to cast offensive spells and STILL benefit from the regeneration effects, while we're taking care of our party members' HP. Then our last solution about healing lies in the potions. But what's the point, really? Magic is cheaper and many of the potions require cool downs. Healing just sucks in Dragon Age II, even in casual mode which is meant to be the easiest part of the game. Relax, I did complete DA2, twice, both on casual and normal level. I'm just stating a point. And knowing how the ending happens and how we may have an expansion, I'm curious how they will deal out with the fact some people won't have any kind of healer in their group.
Modifié par Teddie Sage, 31 août 2011 - 12:41 .
#129
Posté 09 septembre 2011 - 02:43
#130
Posté 09 septembre 2011 - 02:51
The illusion that your decisions actually have an impact no matter what options you choose it never changes the outcome. This becomes especially apparant during quests in act II and III.
Modifié par Nationalcity1, 09 septembre 2011 - 02:56 .
#131
Posté 09 septembre 2011 - 03:14
I can happily forgive re-used environments, the less than stellar soundtrack, lack of companion armour, waves, restricted classes/races/weapons/stats, (and many others), etc.
But whoever thought it would be a 'good idea' for a boss to take about 45 minutes to kill was off his/her head. I just cannot bring myself to be bothered going through fights like the Arishok or the Ancient Rock Wraith again - though I hear that Patch 1.3 improved this a little. The other main problem was Assassins - which have far too much HP/defense. You do not give an extreme DPS unit (relative) extreme HP/defense - on any difficulty - for any reason - ever. Especially when they have a magical attack that involves cloaking then instantly killing a party member which is unavoidable, and if it's Anders that they take out (who is the only person who can resurrect assuming you aren't playing a healer mage), game over. This is particularly pronounced in battles with multiple assassin units. I recall there was one battle with FOUR of them!
#132
Posté 09 septembre 2011 - 03:29
Because the story is set in stone. It already ended before you begin DA 2. You can't change the past. ( We don't even have that Hawke's past memory or the reason to recall/re-living it. It's not really about our character but a forced narrator who is reluctant to tell the story and a seeker who is interested to know more about the mage-templars-chantry conflict. Everything else is just a black book that describe the Champion of Kirkwall that strangely missing out his image while accurately show the pictures of all companions . )Nationalcity1 wrote...
The illusion that your decisions actually have an impact no matter what options you choose it never changes the outcome. This becomes especially apparant during quests in act II and III.
Modifié par Sacred_Fantasy, 09 septembre 2011 - 03:30 .
#133
Guest_casa de morte_*
Posté 09 septembre 2011 - 11:59
Guest_casa de morte_*
My peeve has to do with the only real option of settling a problem is smashing the "awesome button". My chosen example is the incident I think the quest was called The Secret Meeting or something like that. Well, my play through I was the mages' best friend, I killed templars and let mages escape. So I think great I will go in and buddy up with these mages, we start a rebellion, go kill some templars, and be Champion of a Mage Kirkwall.
Instead what happens, they attack me and I am forced to kill them all. This is after I let them all go and sided with them. So instead of being able to have a kill em all playthrough and a diplomatic playthrough, we get only a kill em all playthrough, but we get to smash that awesome button a lot, yippee.
In all honesty, you can close your eyes everytime that stupid conversation wheel comes up and pick random respones and the outcome will always be the same, kill something.
#134
Posté 10 septembre 2011 - 01:19
#135
Posté 10 septembre 2011 - 05:10
#136
Posté 10 septembre 2011 - 06:16
Also after the massive information overload on the DA universe in the first game I felt DA 2 to be quite lacking in terms of expanding upon the universe.
Modifié par The Xand, 10 septembre 2011 - 07:09 .
#137
Posté 10 septembre 2011 - 06:21
Ringo12 wrote...
Since everyone mentions gameplay stuff I would like to say Hawke. Hawke has nothing to do with the story. The game can easily go on with out Hawke being present. In Origins no the Warden is important to the story.
Not really. Alistair could have done everything that the PC accomplishes.
#138
Posté 10 septembre 2011 - 07:11
Zanallen wrote...
Not really. Alistair could have done everything that the PC accomplishes.
That would have been quite something if the entire original game had been about Alistair but the Warden had just been a psychological projection of himself.
#139
Posté 10 septembre 2011 - 07:14
The Xand wrote...
That would have been quite something if the entire original game had been about Alistair but the Warden had just been a psychological projection of himself.
The warden was actually Hawke who was actually Varric who is actually the Dread Wolf.
#140
Posté 10 septembre 2011 - 07:36
#141
Posté 10 septembre 2011 - 09:57
Zanallen wrote...
Ringo12 wrote...
Since everyone mentions gameplay stuff I would like to say Hawke. Hawke has nothing to do with the story. The game can easily go on with out Hawke being present. In Origins no the Warden is important to the story.
Not really. Alistair could have done everything that the PC accomplishes.
And the "Darkspawn Chronicles" showed us how that ends, yes?
#142
Posté 10 septembre 2011 - 11:04
#143
Posté 10 septembre 2011 - 11:07
Sabariel wrote...
And the "Darkspawn Chronicles" showed us how that ends, yes?
That he accomplishes everything that the warden does until the PC, as a suped up darkspawn, takes him out? Yeah. PC will beat NPC. That's life.
#144
Guest_PresidentCowboy_*
Posté 10 septembre 2011 - 12:35
Guest_PresidentCowboy_*
Nationalcity1 wrote...
I'm sure this has been listed but didn't feel like reading everything.
The illusion that your decisions actually have an impact no matter what options you choose it never changes the outcome. This becomes especially apparant during quests in act II and III.
Yeah this is my biggest pet peeve with DA2. It's also my biggest pet peeve with DAO.
#145
Posté 10 septembre 2011 - 12:39
If BW does nothing to distinguish between the DR/US choice in DA:3, this will become my biggest peeve about the entire series.PresidentCowboy wrote...
Nationalcity1 wrote...
I'm sure this has been listed but didn't feel like reading everything.
The illusion that your decisions actually have an impact no matter what options you choose it never changes the outcome. This becomes especially apparant during quests in act II and III.
Yeah this is my biggest pet peeve with DA2. It's also my biggest pet peeve with DAO.
#146
Guest_PresidentCowboy_*
Posté 10 septembre 2011 - 12:42
Guest_PresidentCowboy_*
Maconbar wrote...
If BW does nothing to distinguish between the DR/US choice in DA:3, this will become my biggest peeve about the entire series.PresidentCowboy wrote...
Nationalcity1 wrote...
I'm sure this has been listed but didn't feel like reading everything.
The illusion that your decisions actually have an impact no matter what options you choose it never changes the outcome. This becomes especially apparant during quests in act II and III.
Yeah this is my biggest pet peeve with DA2. It's also my biggest pet peeve with DAO.
I think they've acknowledged a few times on here that they didn't exactly do the choice/consequence stuff well in the past and are gonna work on it in the future. Fingers crossed
#147
Posté 10 septembre 2011 - 01:01
i dont mind waves or Stupidly High Hit Point Bosses but you need to have more difference between the fights and the really really bad part for me is that you are forced into one tactical option for the whole 3 acts. Not so much for a mage but for a rogue or a warrior, it is plain boring rince and repeat , potion quaffing and runs mustering.
it is not that hard or nightmare is more challenging, it is just more about optimisation and longer fights
In DA:0 and DA:A you could play with several stargetgies and could try to adapat to whatever was thrown at you and fell good about it. (the nigthmare difficulty in DA:0 was not really chanlenging either)
Philippe
Modifié par philippe willaume, 10 septembre 2011 - 01:02 .
#148
Posté 10 septembre 2011 - 01:02
But for the purposes of discussion, I'll say.... The symetrical level scaling. Leveling up means you become weaker. Your armor rating goes down. Your enemies' health goes up. It takes you longer to dispense even the trash mobs.
The result is that you really *don't* feel like you're becoming more powerful. If you look at the big picture, you notice that common street thugs are easier to kill when you're a 4th level n00b, than they are when you're a 24th level Champion. And that makes exactly zero sense.
Modifié par Yrkoon, 10 septembre 2011 - 01:07 .
#149
Posté 10 septembre 2011 - 02:18
Both devices are allowable in moderation, but DA2 made them standard, and they were really quite jarring.
#150
Posté 10 septembre 2011 - 04:36
Skills: Worked well, enjoyable mechanic. Gone.
Crafting: Worked well, ingredients were annoying or hard to find at times, but it was immersive and enjoyable. Dumbed down so much you may just as well have not had it at all, basically a shop masquerading as crafting.
Over-the-head camera: "its too hard" gone.
I could honestly sit here all day and tell you about what was lacking or taken out, but I'm sure you've all heard it before.





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