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What's Your Biggest Pet Peeve Regarding Dragon Age 2?


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223 réponses à ce sujet

#126
UgandanNinja

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Ugh where do I even begin, I think the biggest pet peeve is that this pile of excrement is considered to be the sequel to Dragon Age Origins. Ignore the reuse of maps, the art style, the constant waves... if this was a stand alone game or a new IP, I would have ignored it without a whimper, but they decided to add the Dragon Age tag to it, and that... my friends... that is what drives me up the wall.

Yoweri

#127
sagefic

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Sacred_Fantasy wrote...
 *snipping for space*

None of the 3 points above appeal me in my storytelling. Therefore, co-writing the story with varric doesn't exist in my book.


fair enough. i see your point.

i don't find any reason to see varric as unreliable in the sense of full-on lying - more prone to exaggeration or to skip parts he finds difficult. the bartrand quest, for example, he goes off the mark. however, when he does this, he is promptly called on it by cassandra - same with the intro. so the fact that he lies at times and then the reigns are handed over to the PC again, i took that to be that the player is in charge of telling the tale. as a narrative device, it worked for me. i can see your point though, and that you felt it took control from the player and removes the player from the story. i see that, i guess i just enjoyed the change from other games.

Modifié par sagequeen, 31 août 2011 - 12:28 .


#128
Teddie Sage

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Healing needs to be fixed.

Am I the only one here who thinks it kinda sucks that you're kinda limited on one or two healers for your main game of Dragon Age II? First there's Hawke who's Spiritual Healer's tree is a blessing to have, then you have Anders' Justice tree which isn't as effective because it doesn't get the passive traits that Hawke could get. My biggest pet peeves about healing magic is forcibally, if you're using the strongest spells, you gotta switch to Panacea or whatever-you-call-em modes, which won't allow you to use offensive spells. Why not? I mean, if the monsters are fighting at this speed, it would be at least normal to allow us to keep both these modes on, without having trouble to cast offensive spells and STILL benefit from the regeneration effects, while we're taking care of our party members' HP. Then our last solution about healing lies in the potions. But what's the point, really? Magic is cheaper and many of the potions require cool downs. Healing just sucks in Dragon Age II, even in casual mode which is meant to be the easiest part of the game. Relax, I did complete DA2, twice, both on casual and normal level. I'm just stating a point. And knowing how the ending happens and how we may have an expansion, I'm curious how they will deal out with the fact some people won't have any kind of healer in their group.

Modifié par Teddie Sage, 31 août 2011 - 12:41 .


#129
Normandy08

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Being told that you are the "Champion of Kirkwall" but you're actually an "Errand Boy of Kirkwall" because that's all you do is run stupid errands for people you don't give a crap about all day long.

#130
Nationalcity1

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I'm sure this has been listed but didn't feel like reading everything.

The illusion that your decisions actually have an impact no matter what options you choose it never changes the outcome. This becomes especially apparant during quests in act II and III.

Modifié par Nationalcity1, 09 septembre 2011 - 02:56 .


#131
Boiny Bunny

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Honestly? The exceptionally poor balancing of the combat system on higher difficulties (in particular, Nightmare).

I can happily forgive re-used environments, the less than stellar soundtrack, lack of companion armour, waves, restricted classes/races/weapons/stats, (and many others), etc.

But whoever thought it would be a 'good idea' for a boss to take about 45 minutes to kill was off his/her head. I just cannot bring myself to be bothered going through fights like the Arishok or the Ancient Rock Wraith again - though I hear that Patch 1.3 improved this a little. The other main problem was Assassins - which have far too much HP/defense. You do not give an extreme DPS unit (relative) extreme HP/defense - on any difficulty - for any reason - ever. Especially when they have a magical attack that involves cloaking then instantly killing a party member which is unavoidable, and if it's Anders that they take out (who is the only person who can resurrect assuming you aren't playing a healer mage), game over. This is particularly pronounced in battles with multiple assassin units. I recall there was one battle with FOUR of them!

#132
Sacred_Fantasy

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Nationalcity1 wrote...
The illusion that your decisions actually have an impact no matter what options you choose it never changes the outcome. This becomes especially apparant during quests in act II and III.

Because the story is set in stone. It already ended before you begin DA 2. You can't change the past.  ( We don't even have that Hawke's past memory or the reason to recall/re-living it. It's not really about our character but a forced narrator who is reluctant to tell the story and a seeker who is interested to know more about the mage-templars-chantry conflict. Everything else is just a black book that describe the Champion of Kirkwall that strangely missing out his image while accurately show the pictures of all companions . )

Modifié par Sacred_Fantasy, 09 septembre 2011 - 03:30 .


#133
Guest_casa de morte_*

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Ok since everyone has hit on a large majority of my peeves, I figured I would settle on a little more specific peeve.

My peeve has to do with the only real option of settling a problem is smashing the "awesome button". My chosen example is the incident I think the quest was called The Secret Meeting or something like that. Well, my play through I was the mages' best friend, I killed templars and let mages escape. So I think great I will go in and buddy up with these mages, we start a rebellion, go kill some templars, and be Champion of a Mage Kirkwall.

Instead what happens, they attack me and I am forced to kill them all. This is after I let them all go and sided with them. So instead of being able to have a kill em all playthrough and a diplomatic playthrough, we get only a kill em all playthrough, but we get to smash that awesome button a lot, yippee.

In all honesty, you can close your eyes everytime that stupid conversation wheel comes up and pick random respones and the outcome will always be the same, kill something.

#134
Cancermeat

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Well I haven't posted in awhile and I've said it before...so here it goes: I hated enemy respawns in battle.

#135
Chromie

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Since everyone mentions gameplay stuff I would like to say Hawke. Hawke has nothing to do with the story. The game can easily go on with out Hawke being present. In Origins no the Warden is important to the story.

#136
The Xand

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People claimed ecycling of environments as the worst sin but I found that the recycling of enemies was a bigger problem. The only enemies they didn't re-imagine from the first game was the Darkspawn and they looked silly in DA2.

Also after the massive information overload on the DA universe in the first game I felt DA 2 to be quite lacking in terms of expanding upon the universe.

Modifié par The Xand, 10 septembre 2011 - 07:09 .


#137
Zanallen

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Ringo12 wrote...

Since everyone mentions gameplay stuff I would like to say Hawke. Hawke has nothing to do with the story. The game can easily go on with out Hawke being present. In Origins no the Warden is important to the story.


Not really. Alistair could have done everything that the PC accomplishes.

#138
The Xand

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Zanallen wrote...

Not really. Alistair could have done everything that the PC accomplishes.


That would have been quite something if the entire original game had been about Alistair but the Warden had just been a psychological projection of himself.

#139
Zanallen

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The Xand wrote...

That would have been quite something if the entire original game had been about Alistair but the Warden had just been a psychological projection of himself.


The warden was actually Hawke who was actually Varric who is actually the Dread Wolf.

#140
Lestatman

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What's Your Biggest Pet Peeve Regarding Dragon Age 2? Would have to say apart from Varric and the siblings I really don't like the companions. After doing friendship/rivalry romance and non romance forund myself disliking them more and more and hope in DA3 we get all new companions and none from DA2 return.

#141
Sabariel

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Zanallen wrote...

Ringo12 wrote...

Since everyone mentions gameplay stuff I would like to say Hawke. Hawke has nothing to do with the story. The game can easily go on with out Hawke being present. In Origins no the Warden is important to the story.


Not really. Alistair could have done everything that the PC accomplishes.


And the "Darkspawn Chronicles" showed us how that ends, yes? :whistle:

#142
Nerdage

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The import bugs, because unless they're fixed they could damage the next games too.

#143
Zanallen

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Sabariel wrote...
And the "Darkspawn Chronicles" showed us how that ends, yes? :whistle:


That he accomplishes everything that the warden does until the PC, as a suped up darkspawn, takes him out? Yeah. PC will beat NPC. That's life.

#144
Guest_PresidentCowboy_*

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Nationalcity1 wrote...

I'm sure this has been listed but didn't feel like reading everything.

The illusion that your decisions actually have an impact no matter what options you choose it never changes the outcome. This becomes especially apparant during quests in act II and III.


Yeah this is my biggest pet peeve with DA2. It's also my biggest pet peeve with DAO.

#145
Maconbar

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PresidentCowboy wrote...

Nationalcity1 wrote...

I'm sure this has been listed but didn't feel like reading everything.

The illusion that your decisions actually have an impact no matter what options you choose it never changes the outcome. This becomes especially apparant during quests in act II and III.


Yeah this is my biggest pet peeve with DA2. It's also my biggest pet peeve with DAO.

If BW does nothing to distinguish between the DR/US choice in DA:3, this will become my biggest peeve about the entire series.

#146
Guest_PresidentCowboy_*

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Maconbar wrote...

PresidentCowboy wrote...

Nationalcity1 wrote...

I'm sure this has been listed but didn't feel like reading everything.

The illusion that your decisions actually have an impact no matter what options you choose it never changes the outcome. This becomes especially apparant during quests in act II and III.


Yeah this is my biggest pet peeve with DA2. It's also my biggest pet peeve with DAO.

If BW does nothing to distinguish between the DR/US choice in DA:3, this will become my biggest peeve about the entire series.


I think they've acknowledged a few times on here that they didn't exactly do the choice/consequence stuff well in the past and are gonna work on it in the future. Fingers crossed :unsure:

#147
philippe willaume

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For me it is the sheer tediousness of the combat.

i dont mind waves or Stupidly High Hit Point Bosses but you need to have more difference between the fights and the really really bad part for me is that you are forced into one tactical option for the whole 3 acts. Not so much for a mage but for a rogue or a warrior, it is plain boring rince and repeat , potion quaffing and runs mustering.
it is not that hard or nightmare is more challenging, it is just more about optimisation and longer fights

In DA:0 and DA:A you could play with several stargetgies and could try to adapat to whatever was thrown at you and fell good about it. (the nigthmare difficulty in DA:0 was not really chanlenging either)

Philippe

Modifié par philippe willaume, 10 septembre 2011 - 01:02 .


#148
Yrkoon

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It's really hard to choose the *biggest* pet peeve regarding DA2, since the game has so many, and  it's pointless to assign them all an "annoyance value".  The entire  game just feels cheap.

But for the purposes of discussion, I'll say....  The symetrical level scaling.   Leveling up means you become weaker.  Your armor rating goes down.  Your enemies' health goes up.  It takes you longer to dispense even the trash mobs.

The result is that you really *don't* feel like you're becoming more powerful.  If you look at the big picture, you notice that common street thugs are easier to kill when you're a 4th level n00b, than they are when you're a 24th level Champion.  And that makes  exactly zero sense.

Modifié par Yrkoon, 10 septembre 2011 - 01:07 .


#149
CaisLaochach

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Two; Teleporting enemies and excessive reuse of environments.

Both devices are allowable in moderation, but DA2 made them standard, and they were really quite jarring.

#150
Travie

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They ripped out or changed things that didn't need ripping or changing.

Skills: Worked well, enjoyable mechanic. Gone.
Crafting: Worked well, ingredients were annoying or hard to find at times, but it was immersive and enjoyable. Dumbed down so much you may just as well have not had it at all, basically a shop masquerading as crafting.
Over-the-head camera: "its too hard" gone.

I could honestly sit here all day and tell you about what was lacking or taken out, but I'm sure you've all heard it before.