What's Your Biggest Pet Peeve Regarding Dragon Age 2?
#151
Posté 10 septembre 2011 - 06:45
I suppose having Leandra run off with some rich noble would have been too much to ask. Happy endings=bad, everyone dies=good.
I remember when Bethany was first announced, and many thought it was obvious that she was destined to die at some point in the game. While you can keep her alive, it will come at the expense of Carver, and there's nothing you can do to save Leandra. I'm sure with more development time, Bioware would have killed off Gamlen+Charade too.
#152
Posté 10 septembre 2011 - 07:14
#153
Posté 10 septembre 2011 - 08:19
Zanallen wrote...
Sabariel wrote...
And the "Darkspawn Chronicles" showed us how that ends, yes?
That he accomplishes everything that the warden does until the PC, as a suped up darkspawn, takes him out? Yeah. PC will beat NPC. That's life.
You can't look at a story that way(Well you could, but that would be stupid)
#154
Posté 10 septembre 2011 - 09:46
#155
Posté 10 septembre 2011 - 09:56
Alistair whined just as much if not more then any of the ones in DA2 including Anders. I just got done playing recently with Origins and that's all he did. IMO
Out of all the things people didn't like about the game they pick whining as there biggest pet peeve... /sigh
Modifié par Nationalcity1, 10 septembre 2011 - 10:03 .
#156
Guest_PresidentCowboy_*
Posté 10 septembre 2011 - 10:09
Guest_PresidentCowboy_*
Nationalcity1 wrote...
^^^^ I agree the origins companions were so much better is nothing but people's opinion's they whined just as much as the ones in DA2...
Alistair whined just as much if not more then any of the ones in DA2 including Anders. I just got done playing recently with Origins and that's all he did. IMO
Out of all the things people didn't like about the game they pick whining as there biggest pet peeve... /sigh
Don't forget Sten and Morrigan. And Shale! "Grrrr humans grrrr pigeons"
#157
Posté 10 septembre 2011 - 10:34
Case in point, it seems as if the majority of the people were pro mage/mage freedom people so it was like DA2 was a giant middle finger to the fanbase. Almost every single mage in the game is either evil or clearly a danger to themselves and others (the only ones that were not were Bethany and Emile De Launcet). The only evil templar in the game was Ser Alrik as the others were shades of grey at the worse possible interpretation but for the most part just fell under the good is not nice trope until Meredith breakdown at the end. The game set up a clear good and bad side and is pretty much like "Hey, you still want to defend those mages?" Extra dickery was added if you side with the mages despite all of the warnings against it, Orsino basically telling you he let your mom get killed because the allure of magic was too strong to resist.
How about our friendly little Merrill? She was proof that you could be a blood mage and not be evil or join omnicidal rebellions. She was responisible with her interactions with demons and everything. How does her story line end? Her mentor getting killed and the game placing all the blame on her and having to kill her entire clan or getting exiled. It is more anvilious blood magic leads to ruin as she loses everything she held dear for something that wasn't even her fault. More hammering it into you that magic messes up everything. You don't even have an option to earn Merrill a happy ending. It can only end badly.
If they really wanted to make a game with the mages vs. templar debate, it should have been a real grey and gray morality. The mages shouldn't all have been psychotic abominations (Anders) or resorting to blood magic for absolutely no reason at all (pretty much everyone else but mostly Orsino for this). This poorly executed slap to the face should have never been done.
#158
Posté 11 septembre 2011 - 12:23
#159
Posté 11 septembre 2011 - 07:03
How many of us groaned
"Not this blasted cave again.."
I can't go and do any of the sidequests, because its more CAVE/KIRKAWLL TIME.
#160
Posté 11 septembre 2011 - 11:08
Kind of a like a surgical strike against the people who bought the game because they liked DA:O, and those who bought into the franchise in the first place as a spiritual successor to Baldur's Gate. Yeah, I know, yawn, we've all heard that before.
"I am truly saddened that you wish
Modifié par Gotholhorakh, 11 septembre 2011 - 11:17 .
#161
Posté 17 septembre 2011 - 11:25
#162
Posté 17 septembre 2011 - 11:29
#163
Posté 18 septembre 2011 - 04:00
Sure I can nitpick the story or some gameplay elements, but the reused levels is just flat out insulting. Especially when they start selling DLC.
#164
Posté 21 septembre 2011 - 12:15
#165
Posté 21 septembre 2011 - 10:33
Oh and scenic NPCs who don't react when you rain flames down upon them. Its like walking around a dead city.
#166
Posté 21 septembre 2011 - 10:39
#167
Posté 21 septembre 2011 - 10:46
I agree that the 'shuffle' and slow pace of combat in DAO should be done away with. And that the faster paced combat in DA2 is an improvement. But the accompanying jarringly quick animations and effects are way overboard - breaking the sense of immersion completely. Not every game need to follow the Ryu Hayabusa kind of moves from the Ninja Gaiden series - and this is an extremely poor imitation. Ironically, to me, the DA2 Destiny trailer sets the standard of what I think Bioware should aim for. The moves were stylish, heroic, still within the bounds of reality, varied and had the realistic 'oommph' to it.
#168
Guest_Cthulhu42_*
Posté 21 septembre 2011 - 11:25
Guest_Cthulhu42_*
#169
Posté 21 septembre 2011 - 11:42
#170
Posté 22 septembre 2011 - 02:12
In DA 3 though I don't expect them to bring back all of the old art style (as much as I want it I am a realist) I would like to see a more traditional look return in terms of armors and weapons etc... Also would like to see them make up their minds on the look of the darkspawn and stick with it. Also want combat that is both realistic and fast paced without being cartoonish. And last and not least I want exploration back.
#171
Posté 22 septembre 2011 - 02:21
For starters the death of sibling, you can't save " you know who" at the end of act2, whole act3 and the killing of ( spoilers) at the end of the game.
If you side with one particular group you'll never get to power and the hole point of hawke been in Kirkwall was to... GET TO POWER. So I don't know about you but that bites!
Every single mage in kirkwall is NUTS, quote / Isabela: "Must be something in the water" and is true! because they are all crazy, even if you side with them.
I do like dragon age 2 but this are my biggest problem with the game, I can't believe a hero could fail in so many way! well, until now lol!
Still I do undestand why there is so many crazy mages in kirkwall but come on.. can any one of the mages beside Hawke have some brains for other than turning into a demon?
Anyway I do enjoy playing dragon age2 until I hit act3, then I delete the character and start again.. waiting for a dlc that is about "after Hawke and Li has left kirkwwall" and the new dlc that is about an elf from a serie? Not sure but sound interesting and totally waiting for it, the more info and lore about Thedas the better! Oh did mention am totally in love with Thedas and
Modifié par Huntress, 22 septembre 2011 - 02:23 .
#172
Posté 22 septembre 2011 - 02:31
#173
Posté 22 septembre 2011 - 02:47
Zanallen wrote...
Ringo12 wrote...
Since everyone mentions gameplay stuff I would like to say Hawke. Hawke has nothing to do with the story. The game can easily go on with out Hawke being present. In Origins no the Warden is important to the story.
Not really. Alistair could have done everything that the PC accomplishes.
There is so much fail in this statement I don't know where to begin.
#174
Posté 22 septembre 2011 - 02:52
Joy Divison wrote...
Zanallen wrote...
Ringo12 wrote...
Since everyone mentions gameplay stuff I would like to say Hawke. Hawke has nothing to do with the story. The game can easily go on with out Hawke being present. In Origins no the Warden is important to the story.
Not really. Alistair could have done everything that the PC accomplishes.
There is so much fail in this statement I don't know where to begin.
Technicaly they are right since Alistair is a Warden as well. Though they wrote his character in a way that he would not have the leadership intagibles that the warden has (though you can develop his leadership intagibles through out the course of the game by hardening him)
#175
Posté 22 septembre 2011 - 11:05





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