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What's Your Biggest Pet Peeve Regarding Dragon Age 2?


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#201
TheRealJayDee

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jbrand2002uk wrote...

Is it just me or have a large number of posters forgotten or ignored the premise that the 1st game in a franchise establishes the universe/world that it and future releases will be set in so of course you have a long detailed and complex story so once that is done there is no need for sequels to be equally as long winded and complex as the 1st game some would do well to remember this before criticising DA2 for its shorter less detailed story.


I will ignore all your other posts and statements for now and just quote this, because it related to the point I decided to be my number one complaint: DA2 feels like a reboot of the Dragon Age franchise. You are right that the first game in a series needs to establish the universe in which it and the following games are set. DA:O did that pretty well, we learned how Thedas and it's inhabitants looked liked, and what the basic rules in this world were. Then comes DA2, and suddenly much has changed. A lot of things feel different, look different, from visual desgin to combat. The most noticeable points are imo the simple fact that three of the five races we got to know in DA:O look totally different now, and the overly flashy combat. Too make it short: it doesn't look or feel much like Dragon Age to me anymore.

Anyways, that was my answer primarily to the topic. Now to respond to what you also said in what I quoted: are you seriously saying that there is no need for any sequel to have as complex a story as the first game of it's series and that it is wrong from people to expect such?

Modifié par TheRealJayDee, 24 septembre 2011 - 02:51 .


#202
uNF

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My biggest letdown in DA: 2 got to be the romance options.
Fenris: Sad/Depressing history, he is a man.
Anders: Sad/Depressing history, he is a man.
Sebastian: Bad history, he is a man.
Merrill: The goofy teenager with the god damned blood magic.
Isabela: The scarlet woman. A little turn off with women who’ve had hundreds of penises in every orifice.

BUT the only girl in the entire game whom my Hawke had fallen in love with was not an option, and if that wasn't enough i had to hit her up with that other douche. And what's up with Hawke and Isabela telling Aveline she needs to get a spine and just tell douchebag what she feels, but when i try to flirt with Aveline i can't do anything other than tell her riddles.

At one time during my try to flirt it looks like she figured out i was in love with her and was about to ask something and Mr. douchebag interrupts, sure that seems likely that Aveline would allow herself to be interrupted by a guy she barely knows when a man she do know just told her he loves her.

At last when she finally asks if I think there ever could have been anything between the two of us I of course suddenly lost my spine and couldn't say anything at all other than "Sure Aveline you and Mr. Douche be happy together, me and you have only known each other for 4 years and been through a lot but i really think you should put your bets on this guy you have known for a few hours".

I am a heterosexual 20 year old man/boy and my romance option in this game is: 3 Men, 1 scarlet woman (dictionary.com) and 1 blood magic scary girl. You couldn't manage to put in 1 normal woman like Aveline as a romance option? Is it too boring or something? Do we really need to have romance options that have tragedy after tragedy happen to them? Do we need to have those ****s as romance options in every game? Thinking about Zevran, Leliana and Isabela now, are they all from Antiva? Is everyone from Antiva ****s? Can we have some other paradigms soon, instead of “Characters with tragedy" and "Characters who are ****s"?

Just want to say i got nothing against ****s; i just do not see them as boy/girlfriend material.

Edit: Play a video game called Dragon Age where you can murder and mutilate your enemies.
A videogame with blood, gore, violence, partial nudity and sexual innuendo but god help us all if we use certain words on the Dragon Age forums. :blink:

Modifié par uNF, 24 septembre 2011 - 09:04 .


#203
jbrand2002uk

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Well truth be told Bioware isnt the 1st company to do such a vast re-edit in the sequel to the 1st game in a series, and the combat really did need speeding up in DAO and to me there certainly needed to be more of it, maybe they took both of these to extremes maybe the change in artstyle was due to DAO's artstyle being too much like any other Medieval RPG with dragons.

When it comes to the Qunari horns/no horns thing i do recall one quote from a member of staff saying the purpose of the horns and colour change was to make them stand out more from the other humanoid races, but maybe DAO is equally as responsible for for the backlash as DA2 i have noticed in the automotive world when a manufacturer changes a much beloved icon it doesnt always go well look at the backlash BMW got for what they have done to the mini from the people who love the Brittish Leyland Original mini from the 1960's.

Love or hate DAO and I'm somewhat luke warm on the claimed greatness of it due to a lack of Originality its become an icon somewhat,so i doubt even if the changes had been minor the backlash would have been equally as fierce

#204
Guest_Spuudle_*

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The thing that seems to frustrate me the most is companion armour, or lack of. I enjoy loot and looting, but it all seems rather pointless in this game. A real shame!

#205
Kevin Lynch

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thats1evildude wrote...

[DA2 environments are] like having your face chewed off by rats for all eternity in the ninth circle of Hell. After a while, it's not the pain that drives you mad, but the mind-numbing repetition. <_<


:D That's my biggest pet peeve. I can handle anything else.

#206
Pasquale1234

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TheRealJayDee wrote...
...<snip>...
number one complaint: DA2 feels like a reboot of the Dragon Age franchise. You are right that the first game in a series needs to establish the universe in which it and the following games are set. DA:O did that pretty well, we learned how Thedas and it's inhabitants looked liked, and what the basic rules in this world were. Then comes DA2, and suddenly much has changed. A lot of things feel different, look different, from visual desgin to combat. The most noticeable points are imo the simple fact that three of the five races we got to know in DA:O look totally different now, and the overly flashy combat. Too make it short: it doesn't look or feel much like Dragon Age to me anymore.
 


If I have to choose one pet peeve, I guess it would be this - only the second entry in the series, ostensibly a sequel - and already a complete reboot of the graphics, art style, and everything about the gameplay.  The biggest similarities between DAO and DA2 are that they are party based and set in Thedas during the Dragon Age.  Even the type of story is a complete departure from the original.  It was essentially a genre shift, and a focus shift from  keeping and satisfying the existing fan base that came with DAO to trying to attract a different audience with different tastes and preferences.  In their haste to establish a different identity, they destroyed the identity that was already there.  I'm not sure I know what this franchise is or what it means anymore; I can only guess that I am not included in their target audience for this game.  And the overexaggerated animations.... not only combat, but also the overexaggerated broken pelvis hip sway of the female characters - just silly.

We know they were working with a relatively short development cycle, and I'm more than willing to make some allowances on some of the details because of that - yet they seemed to find the zots to completely change everything.  I guess that speaks volumes about what their true priorities are.

Modifié par Pasquale1234, 24 septembre 2011 - 02:01 .


#207
Vetrag

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The constant recycling of maps. I was utterly disappointed my first run through, because of how large and diverse DA:O was.

I also hated how it was like... a one night to go bump thing. I only got to do Fenris once and only kissed him like twice over the span of 8 years.

HOW MUCH ANDERS HAS CHANGED! D: I LOVED him in DA: Awakening, but now he's a moody man. It feels like I have an old woman going through menopause in my party.

#208
Clertar

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My take is that a lot of people decided that they didn't like the game before starting playing it, or right after doing so, and then they of course did not like it. The main complaints that I see on the DA boards are either banal or they were present in games usually considered good... (The fact that Hawke is given to you as a pre-made character with a family, for example... It was the same in DAO, but a lot of people still complain about it.)

#209
xkg

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Clertar wrote...
(The fact that Hawke is given to you as a pre-made character with a family, for example... It was the same in DAO, but a lot of people still complain about it.)


yeah but I guess there is a little difference between having six comlpletely different "Hawkes" (DAO) and having only one Hawke (DA2).

#210
Pasquale1234

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Clertar wrote...

My take is that a lot of people decided that they didn't like the game before starting playing it, or right after doing so, and then they of course did not like it. The main complaints that I see on the DA boards are either banal or they were present in games usually considered good... (The fact that Hawke is given to you as a pre-made character with a family, for example... It was the same in DAO, but a lot of people still complain about it.)


OTOH, a lot of us tried really, really hard to like it, despite all the things about it we did not like.  ;)

And I can take it for what it is - something that provided a few hours of entertainment along with a lot of hours of boredom and frustration.

PS: What is banal to you might be hugely important to someone else.

#211
jbrand2002uk

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How is trying to compare 2 completely different types of RPG's trying its not trying its just shear dogmatism and one track mindedness, but alas your too wrapped up in DAO and Take your games far too seriously to see this which shows when you use the standard counter of "Its called Dragon Age 2 so it should be the same as Dragon Age Origins" . I'm just surprised you haven't made yourself dizzy from all your circular reasoning.

#212
TheRealJayDee

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jbrand2002uk wrote...

How is trying to compare 2 completely different types of RPG's trying its not trying its just shear dogmatism and one track mindedness, but alas your too wrapped up in DAO and Take your games far too seriously to see this which shows when you use the standard counter of "Its called Dragon Age 2 so it should be the same as Dragon Age Origins" . I'm just surprised you haven't made yourself dizzy from all your circular reasoning.


And again I fail to see how it is unreasonable to expect a sequel to provide a similar yet improved experience in comparison to it's predecessor. For the hundreth time: most DA2 critics weren't expecting a carbon copy of DA:O, but a sequel that builds on the strenghts of DA:O and works on eliminating the weaknesses.

What was done with DA2 to me didn't feel like improvements in order to create a better gaming experience, but rather cuts and changes in order to create a... different experience. Which some people seem to be happy with, but it's weird to tell people who are not that it's their fault and they never wanted to like the game. I get dizzy, but is from hearing "it's DA2, not DA:O 2, how did you ever think these games would be alike?", "you decided not to like the game before even playing it" and stuff like that since the game was released.

Modifié par TheRealJayDee, 24 septembre 2011 - 10:12 .


#213
sonofalich

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the story and how little your choices mattered. we went in basically knowing that Master Hawke was going to be the biggest bro of all time. that ruined it for me.

edit: oh christ, that dialogue wheel. why? damn it why?
edit 2: can't forget that horrid rival and friend system.

Modifié par sonofalich, 25 septembre 2011 - 12:00 .


#214
jbrand2002uk

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So because DAO was a traditional RPG you assumed and expected that all future DA releases would and should also be traditional RPG's, there is no rule that states this must be so which is why things like Reviews exist to tell gamers if a game is similar to its predecessors or not.

The reviews and demo's made it clear DA2 is an action game with RPG elements set in the DA universe not a traditional RPG which means a direct comparison between the 2 is unfeasable since a traditional RPG has different standards and priorities to a action RPG to criticise a action RPG because it doesn't match up to the standards of a traditional RPG is ludicrous at best.

What they did was trim the excess fat that wasnt required based on the script they had wrote which included the multiple Origins which tbh honest made little to no difference to the story of DAO despite claims to the contrary, then lets not forget the broken and over detailed skill tree it was to complex period which had to be trimmed down either way.

Then there was the combat itself in DAO the pace was far to slow and while the finishing moves were ok overall it was a snail paced shuffling jerky mess even by Traditional RPG standards.

Of course it was the players fault they didnt like the game,Is it reasonable to play what is clearly an action RPG expecting the standards and requirements of a traditional RPG and when it doesn't meet those unrealistic standards and requirements the gamer has set before playing for the player to say its the Devs fault?

Just to spell it out most of the people complaining about DA2 are basing their complaints by the standards of a traditional RPG which DAO is. DA2 is not a traditional RPG its an action game with RPG elements and the standards and requirements are totally different so their criticisms are not valid as they are based on the wrong requirements.

So i suggest they go away find an action RPG and compare it to that then make critcisms based on the requirements for a action game with RPG elements like say ooooh The Force Unleashed or say spartan total warrior that came out on the Gamecube back in the day

Modifié par jbrand2002uk, 25 septembre 2011 - 12:19 .


#215
Reno_Tarshil

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Any sort of Pet Peeves I had that was shown in Previews I got over by playing and enjoying the game.

#216
TheRealJayDee

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jbrand2002uk wrote...
So i suggest they go away find an action RPG and compare it to that then make critcisms based on the requirements for a action game with RPG elements like say ooooh The Force Unleashed or say spartan total warrior that came out on the Gamecube back in the day


Are you really saying that I was wrong for comparing DA2 to DA:O, and that I should have rather compared it to The Force Unleashed? Okay, wow. Get one of the devs to agree with you on this point and I will forever accept that it were indeed my expectations that were way wrong and that I simply misunderstood the very nature of the game I preorderd.

Up to that moment I have to say that I view DA2 as what you call a traditional RPG (with a lot of flaws) rather than as an action RPG (in which case the nature of the flaws might slightly shift in some respect, but it would be a very flawed game nonetheless).

#217
jbrand2002uk

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As an action game with RPG elements its actually a fairly good game not perfect but maybe a 7/10
every game developer and publisher since games began always hype up their sequels and run on the ragged edge between truth and exaggeration any seasoned gamer knows this.

So of course they were going to market DA2 as the sequel to DAO and create the expectation that it would be in the vein of DAO, If I said to you its safe to jump off the top of the empire state building because the ground is made of big soft fluffy marshmallows would you do it on faith or look for yourself?.

Furthermore why Pre-order since all most developers give you for this is a lousy T-shirt or some almost pointless little in game trinkets,weapons or costumes.

While you wernt the only one to make the comparisson between DAO and DA2 you were all certainly wrong to do so it unlikely you or the Developers will admit this, its likely that the Devs wouldnt admit this due to a fear of alienating even more of the DA fanbase and the DAO wouldn't because doing so would remove their only legitimate reason to complain.

Regardless DA2 is not a traditional RPG by any stretch of the imagination no matter how many DAO fans and the Devs would like to believe otherwise, its emphasis on combat over dialogue and limited amount of customisation coupled with the driven 1 track story puts it in the category of a action game with RPG elements.

A traditional RPG has its focus on a branching story with multiple variations on every scene including the ending but most of all the combat if any takes a back seat in relation to the story and collecting items and customization of the PC and if relevant his/her companions so unless DA2 follows this method then it cannot be called a traditional RPG and cannot be compared to DAO

#218
Clertar

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Pasquale1234 wrote...

Clertar wrote...

My take is that a lot of people decided that they didn't like the game before starting playing it, or right after doing so, and then they of course did not like it. The main complaints that I see on the DA boards are either banal or they were present in games usually considered good... (The fact that Hawke is given to you as a pre-made character with a family, for example... It was the same in DAO, but a lot of people still complain about it.)


OTOH, a lot of us tried really, really hard to like it, despite all the things about it we did not like.  ;)

And I can take it for what it is - something that provided a few hours of entertainment along with a lot of hours of boredom and frustration.

PS: What is banal to you might be hugely important to someone else.


Apologies for the "banal" part, then. I meant that some factors are pretty unimportant for me when it comes to deciding if a game is good: in my case, that would be taking a big offense at the lack of a specialization that was in DA:O (whereas, if Shapeshifter had been there, when it's supposed to be a restricted lore that the GW learnt from one of the few humans that still practices it, I would have disliked it, and the same can be said for AW), or dual-wielding warriors, allegedly unrealistic combat (which would make sense if it didn't oppose it to the combat in DA:O), or feat-like crafting gone...

That being said, I'd say that I really liked how Bioware made something different. All of their CRPGs since BG felt a little bit like the same thing and this one felt very fresh to me. Characters were very interesting, even though I disliked a little the higher "superero" feel some of them had (Fenris, Varric).

Going back on topic, my biggest pet peeve would be the lack of melee/ranged weapon switch. I still played like that with my rogue Hawke, and I found it annoying to open the inventory every time.

I did not dislike the lack of differnet origins. BG didn't have it, nor did the first NWN. When you replay DA:O with a Dalish GW and then with a Circle Mage GW, you notice how little it all changes once you reach Ostagar. When you play DA2 with a mage Hawke and then with a rogue Hawke (I guess warrior applies too), you notice how much more it changes.
If they bring it back in DA3, I'd rather have it done differently: not based on race, but based on classes or affiliations (something like siding with Bodhi or with the Shadow Thieves in BG2: it takes you to the same place, but through a different path, only at the beginning of the game). So if you start out in Orlais as a new recruit in a smuggler band, or as a new city guard,... Something like that which can accomodate all races/classes, or having three different origin stories depending on the class... Either way, something that shows a a little in the interactions of NPCs with your PC, unlike the different races in Origins.

Modifié par Clertar, 25 septembre 2011 - 05:48 .


#219
xkg

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^ Well I couldn't find any real differences between playing Rogue and Mage Hawke, maybe few unimportant conversations and that's all so i don't know what you are talking about.

#220
Clertar

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xkg wrote...

^ Well I couldn't find any real differences between playing Rogue and Mage Hawke, maybe few unimportant conversations and that's all so i don't know what you are talking about.


I hope you noticed that, aside from a mother and uncle, PC Hawke has siblings :whistle:

#221
xkg

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Oh yes ... siblings ... indeed, and they are available only durning act 1.
So this is so much better and is making much bigger impact than having six completely different starting origins to play + few differences later in the game for each origin ?

Modifié par xkg, 25 septembre 2011 - 06:46 .


#222
Skaden

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Basically the fact that it removed a bunch of feautures I really liked from DAO (origin stories, dw warrior, dynamic choices) and didn't really replace them with anything. Why remove player choice?

#223
Setroth

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The biggest one would be the removal of large amount of character customization. (i.e. race, backstory,)

Next would be the color palette and level design. Breathtaking landscapes were never a strong point of DA:O, but DA2 makes them look even more dull and lifeless. On top of this, the areas are largely forgettable and tiresome.

Lastly would be the loss of character development. The companions in DA2 never seem to hit the same depth that characters had in DA:O. Character romance is good example of this. In DA:O, you had to learn about a character to romance them. You had to find out their likes, and dislikes and carefully dance around them. In DA2, the characters are largely just dolls that you can manpulate into doing whatever you wish. It certainly doesn't make their personalities believable, or interesting.

#224
Wozearly

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jbrand2002uk wrote...

As an action game with RPG elements its actually a fairly good game not perfect but maybe a 7/10

So of course they were going to market DA2 as the sequel to DAO and create the expectation that it would be in the vein of DAO

While you wernt the only one to make the comparisson between DAO and DA2 you were all certainly wrong to do so it unlikely you or the Developers will admit this, its likely that the Devs wouldnt admit this due to a fear of alienating even more of the DA fanbase and the DAO wouldn't because doing so would remove their only legitimate reason to complain.

A traditional RPG has its focus on a branching story with multiple variations on every scene including the ending but most of all the combat if any takes a back seat in relation to the story and collecting items and customization of the PC and if relevant his/her companions so unless DA2 follows this method then it cannot be called a traditional RPG and cannot be compared to DAO


I both agree and disagree on some fundamental points there. ;)

First off, I completely agree that as an action-driven RPG, DA2 is actually pretty good. Not sure I'd have been quite as generous as 7/10, but it wasn't a terrible game in its own right.

However, I don't think its wrong to compare DA2 to DA:O on the basis that they're different approaches to an RPG game. Just because Bioware decided to take a significantly different tack doesn't mean that this forbids all criticism and comparison to the previous approach - its still an RPG, its still very much 'Bioware' in style, and it stands alongside other RPG games past and present.

Otherwise, where do you draw the line? What feature(s) of DA2 prevent comparison with DA:O in their own right? Personally, I have no problem comparing games from the Deus Ex series to DA2, despite it being a first-person shooter-RPG base rather than a party-based action-RPG base. Both contained elements of action, of challenge, of puzzles, main quests and side quests, establishing the game world, giving players the opportunity to achieve things through different routes and end up with different outcomes.

Ultimately, I think its two problems being combined into one. Firstly, that a fair chunk of people (wrongly) suspected DA2 would be a broadly similar type of game, both in style and feel to DA:O, on account of it being a sequel. Not an entirely unreasonable expectation, I might add.

Secondly, even setting that aside, that same group of players do seem more likely to hold the opinion that DA2 just isn't as good a game as DA:O...and I think its that combination which drove the furious backlash on these forums. Quite a few people have used the words 'tricked' or 'betrayed'.

We can argue whether this is a justified reaction or not, but the fact that people *did* react in that way is telling...and from what we've seen from Mike Laidlaw since, I think he's keen to avoid a repeat of this by being more open at an earlier stage about game direction and decisions.

Of course, just calling DA2 something like "Kirkwall Chronicles" and advertising it as an action RPG set in the DA universe, but a very different game to Origins, wouldn't have solved the problem.

It would have cued people in to the concept that it was very, very different to DA:O so there would have been less shock and surprise when it came to getting the game, but a fair chunk of DA:O fans would still be asking for "DA2" to be like DA:O, and Kirkwall Chronicles fans would have been asking for "DA2" to be like Kirkwall Chronicles.

Its a nice illustration of the perils of fierce divisions in the fanbase within a franchise. ;)

Modifié par Wozearly, 26 septembre 2011 - 06:05 .