R2: Yeah, accidentally triggering a conversation after a battle/whatever did get frustrating, but I still preferred that to being stuck talking to companions in the same room(s) for 10 years lol.
I think the trick is to try and get the balance right this time around, to limit the time spanning between conversations but still make interaction with them feel natural and flow with the story. So, maybe something like this:
1) Only have fully fledged investigative conversations with our companions/LI between quests in certain "rest" areas
(like the castle, a campsite, a tavern, a stop gap between a big mission etc).2) Whilst actively doing a quest/during the time between quests
(where you run around town/wherever buying stuff etc) banter could occur as usual
(to which we can occasionally join in with, if the DA team are able to implement it). 3)
Perhaps when you visit certain
(companion relevant) areas a cutscene would trigger, during which, the said companion will talk to you about it
(like in DA2 when Fenris visits the Gallows for the first time).4) Certain landmarks
(like the Grand Cathedral etc) will trigger banter between the companions and the protagonist as the camera does a sweeping panoramic view of said landmark
(kinda like in the MotA dlc, when they have a discussion about the lake whilst hunting Wyvens).
To give an example of number 3, I'll use Cullen to describe the scene, with the protagonist picking dialogue options for optimal romance. This cutscene would only trigger if you take him to Kinloch Hold, or perhaps could be his companion quest:
The protagonist 'n' co approach Kinloch Hold's docks, the water looks choppy, the sky is overcast and the whole area has a depressing feel to it (to reflect Cullen's mood and add to the atmosphere of the conversation about to play out), Cullen can be seen looking clearly pained and nervous.
*Que humourous interaction between the protagonist and Carroll, who is still stuck watching the docks, for whatever reason. Carroll recognises Cullen and they have stern/awkward/humorous words**Cutscene of the boat ride over, Cullen can be seen with a furrowed brow, looking down at the floor we can see he's suffering in silence. The other companions glance over at him looking concerned, then look at the protagonist as if ask "what's wrong with him", the protagonist gives a knowing nod back, to suggest that he/she is aware that Cullen is clearly upset*Outside of the tower doors a conversation cutscene triggers with Cullen:
*The companions go on ahead inside, to give the protagonist a chance to speak with Cullen*Protagonist: "Are you sure you want to do this?"
Cullen: "I... It's been a long time since I returned here. This was my home, but now it just feels like a terrible nightmare. Nothing good here remains"
Protagonist: "This was were it happened, wasn't it? Your torture at the hands of blood mages?"
Cullen: *Voice slightly cracking as he fights the memories flooding back* "Yes. I'll never forget the horrors inflicted upon me in that tower, the blood of my brothers... so much blood, twisted flesh..."
*Perhaps a mini flashback could occur of him witnessing his Templar brothers being slaughtered, mages twisting into abominations, etc**Cullen begins to panic, glancing around wildly*Protagonist: (romantic option) *Steps foward, so he/she is directly infront of Cullen and puts his/her hands on both his shoulders* "Cullen... listen to me, i'm here for you."
*Said very gently**Cullen calms himself, slumping his shoulders, still with a pained defeated look on his face*Protagonist: "No matter what happens, I'll be in there with you. I won't let anyone or anything hurt you."
Cullen: *Smiles weakly and brings the protagonists hands down from his shoulders, cupping them in his own* "Your kindness and encouragement continue to humble me. You... uh, your friendship means a great deal to me."
*After a brief moment of silence, just looking into each others eyes, Cullen slowly releases the protagonists hands. realising he's been holding them too long. His facial expression shows that he's feeling a range of different emotions due to the situation and his feelings for the protagonist (especially if he/she is a mage)*Cullen: *Takes a deep breath* "Ok... let's get this over and done with. It's time I faced my fears and finally put them to rest."
*Cutscene end*Once inside the tower we do whatever it is, we came there to do in there. As we visit different parts of the tower Cullen would give you banter style auto dialogue descriptions of things that would happen there. The futher up the tower you go, the more his dialogue would change from light/normal information about his time there, to more dark/concerning as he begins to tell you exactly how the attack on the tower that lead to his torture occured
(think along the lines of Jack's loyalty mission in ME2, where she would tell you about her time and torture in that biotics facility as a child). Finally you get to the area where his cage was situated. As you look around the area/harrowing chamber and click on certain items, mini flashback cutscenes will trigger as Cullen goes into proper detail of what he actually saw from he point of view. Eventually he tells you that he needs some time alone and asks you to head back to base/whereever without him. Later back at the castle/camp/base he'll return and you'll have another proper fully investigative conversation about the whole thing and find out how he feels nows he's laid some old ghosts to rest etc.
Aaaaand there's my ideas lol.
Modifié par LolaLei, 13 novembre 2012 - 08:06 .