The Official Knight-Captain Cullen Discussion thread 2.0.
#2701
Posté 29 avril 2012 - 03:17
I hope DA3 will do their romances justice, especially if Cullen is a companion/LI. I'm thinking they'll probably make a big deal out of the companions this time round to make up for the uproar caused in the lack of interaction in DA2, though I doubt we will be able to strike up convo just anywhere like we could in DA:O, which in a way would be better because it gives you something to look forward to between quests.
I wonder if our characters will get to take time out to hang out in random towns/cities like you could in ME3 on the Citadel?
#2702
Posté 29 avril 2012 - 06:35
#2703
Posté 29 avril 2012 - 06:56
Makes a change from you going up to them.
Companions coming to Hawke's estate or making Hawke go to them just wasn't the same.
#2704
Posté 29 avril 2012 - 07:28
I liked that in DAO your companions stopped you for a moment to talk. Really, Alistair did it the most but it was nice. That's what I mean when I say Hawke's interactions with companions might have a more fun vibe (for me anyway) but they feel too scripted. I hope DA3 brings back the more random cutscenes that are based on finally reaching a certain level of approval (or disapproval), no matter where you are, rather than getting a "new quest" notice and pin on the map. For that matter, it might be nice if those scenes reflected the time it took for the PC and companion to reach that point and why.
For that matter, I think it would be a neat trick to have the mission that a companion might disagree with doing be one that you'll have to go without that person because they object strongly. In real life, I have friends I don't always agree with and I might refuse to help them do something I find objectionable but we're still friends. So if a companion has such strong feelings against doing something, why don't they leave for the duration of that mission? It always struck me as odd that companions may disagree so much, that the PC gets disapproval points but the person stays anyway. And that such disagreements might lead to the loss of party members seemed too extreme. In real life people don't agree all the time and may sit out the activity going on but it's not worth leaving a friend unless its reeeally horrendous. IMO, at least.
#2705
Posté 29 avril 2012 - 08:12
I agree with you CommanderJessica. Pretty much, I'd be a happy fan with the same style of gameplay and dialogue as DAO. I didn't like the combat style or the animation for the attacks at all of DA II--I'm not one of those people that are lazy about moving. In my pc version, I lag, so clicking helps when it gets bad (which isn't terrible lag but still sometimes is hard to go to where I want when I am lagging). I did like the crafting thing they did about finding sources in DA II.
#2706
Posté 29 avril 2012 - 08:44
#2707
Posté 29 avril 2012 - 08:47
#2708
Posté 29 avril 2012 - 08:54
#2709
Posté 29 avril 2012 - 09:03
#2710
Posté 29 avril 2012 - 09:24
LolaLei wrote...
I think the random cut scene chats (like Alistair would often have with us mid-quest regarding the quest etc) is fine but I think general conversation (like asking off topic questions about their personal life etc.) should happen in camp, because it makes more sense that you'd have personal conversations during the down time when everyone's relaxing, plus it gives you something to look forward to that's seperate from the main quests. I'd like DA3 to really play into the idea that the companions have lives outside of the main goal.
It does make the most sense to have the deep discussion at camp. I just also think it was cool when a companion stopped you before you started a task to say something if it's important to them, such as disagreeing with what you're about to do or imparting important info - like when Alistair stops your warden right before you go into Redcliff to disclose that he's Maric's illegitimate son. The random relationship talks I liked the most were the ones at camp that you don't initiate. Those happened at camp as soon as it loaded, if you had reached a certain level with that companion. I liked that. Not having to go to them like it was a mission.
The companions having lives outside of The Mission is what I think DA2 does - just not as well as they hoped. I would like to see more of what the companions get up to when the PC isn't around. However, I think if there was another camp type of setup, I don't think the companions would have much in the way of independent lives. Maybe they might go out independently for a drink at a nearby tavern to get away from camp or something. Perhaps they could get into trouble and you have to go save them. Or you just hear about it in banter, I dunno. I do think DA2 tried to do that with the companions and that it'd be trickier to pull off in a camp setting which so many seem to want.
For me, I'd love it if the game felt like this one fic I've been reading called Victory At Ostagar. You may or may not have heard of it.
www.fanfiction.net/s/5825274/1/Victory_at_Ostagar
It's an All-Origins fic and they're all in it: Cousland and every companion, the castelss dwarf, Elven bride, dwarven noble, the tainted dalish, Jowan, Nate -I think-, Cullen, Anders, an elven circle mage, (and Loghain is alive but I shan't spoil why) and I'm probably missing someone. The characters go to and from their base of operations in Ostagar all the time! You get to see them out adventuring and "at home". You get to see the band that left and the band that stayed and sometimes it changes up who stays and who goes or there's more than one mission going on at a time. The main protagonist is a little arrogant - a fact that gets addressed at times. The writer has a lot on her plate with that fic! lol! It's massive! And she pays attention to all the wardens in some respect or another. One thing they do that ties them all together is they take turns telling a story they know. It's basically an AU Blight but it, more or less, fleshes out what the gameplay can't because of time constraints.
But if a game could manage even a fraction of that mixture of adventure and camp or home time, I think it'd be awesome!
Modifié par SamaraDraven, 29 avril 2012 - 09:28 .
#2711
Posté 29 avril 2012 - 09:25
KristoffMcguffinSmuck wrote...
I HAVE BEEN LOOKING FOR THIS THREAD FOR EVER!!!!, can anyone direct me to the cullen fan page pretty please
Hello! Welcome!
#2712
Posté 29 avril 2012 - 09:44
#2713
Posté 29 avril 2012 - 09:56
You know, as I read my second Dragon Age novel, I'm struck again by two things. First, is how useful the books are for fanfic writers, since you finally get to see a "real world" description of gameplay that isn't solely based on clicking spell buttons and video-card-limited visual effects. I get a much better sense of, for example, the nature of the darkspawn corruption than just seeing the goo on the walls of the Deep Roads.
Second, is how much more the heroes get their butts kicked than in the game.
Anyone else have a similar impression?
#2714
Posté 29 avril 2012 - 10:20
I got the impression that DA2 tried and failed to accomplish what ME3 managed to do successfully with their companions going off to do their own things during down time etc, but now that ME3 managed to make a success of it I expect DA3 will take a few ideas from Mass Effect and impliment something similar... Though I doubt DA3 will give us obvious date quests the way in which ME3 did it, but there will probably be cut scenes where our character and companions/LI will wonder off together for a heart to heart, for example, Cullen disappears off for some alone time to gather his thoughts between quests and you run into him up on the city walls looking out to sea at a stunning sunset, you ask him if he's alright and offer to listen to his troubles, you have a heart to heart, chat about his life before becoming a Templar, comment on the beautiful view to which he'd reply "breathtaking" whilst looking wistfully at our new protagonist, clearly admiring her instead as she glances at him, catching his eye as they both quickly look away blushing.
... Man I'm gonna be totally disappointed when that scene doesn't happen LOL!
#2715
Posté 29 avril 2012 - 10:23
Awesome R2! That's great to hear! I should've started reading lore for games such as Wow, since I belong to an RP server; but of course, I'm lazy and there only seems to be more and more coming out every year--novels and new expansions... x_X new patches... I think I'm done with WoW until I am done with college. So, I can understand how it would be able to help. It gives you more to work with and you can explore old ideas that were introduced but never looked into further after the novels were completed.
#2716
Posté 29 avril 2012 - 10:28
#2717
Posté 29 avril 2012 - 10:32
LolaLei wrote...
I agree Samara, that's pretty much what I meant but it's difficult trying to go into detail on my phone, still I should have the Internet back on my computer by tomorrow evening sometime.
I got the impression that DA2 tried and failed to accomplish what ME3 managed to do successfully with their companions going off to do their own things during down time etc, but now that ME3 managed to make a success of it I expect DA3 will take a few ideas from Mass Effect and impliment something similar... Though I doubt DA3 will give us obvious date quests the way in which ME3 did it, but there will probably be cut scenes where our character and companions/LI will wonder off together for a heart to heart, for example, Cullen disappears off for some alone time to gather his thoughts between quests and you run into him up on the city walls looking out to sea at a stunning sunset, you ask him if he's alright and offer to listen to his troubles, you have a heart to heart, chat about his life before becoming a Templar, comment on the beautiful view to which he'd reply "breathtaking" whilst looking wistfully at our new protagonist, clearly admiring her instead as she glances at him, catching his eye as they both quickly look away blushing.
... Man I'm gonna be totally disappointed when that scene doesn't happen LOL!
This. All of it.
But yeah, that is a sweet scene you conjured up.
#2718
Posté 29 avril 2012 - 10:43
Dunquixote wrote...
Oh, I just realized something. For awhile now, from the one time I didn't betray Jowan to Irving, and I said, I want to stay at the tower, Duncan said, you do know what staying here would mean? I've assumed tranquility, but then Anders says in Awakening that they don't make Harrowed mages tranquil... Can anyone explain or does anyone know which is correct?
I assumed he meant the PC would have been sent to Aeonar or subjected to some other kind of punishment, not Tranquility. Anders was right, Harrowed mages aren't supposed to be made Tranquil for crimes. It's not supposed to be a punishment, but a measure to ensure mages at risk of possession aren't a danger to anyone. As far as I know, mages who commit crimes after being Harrowed are just simply subjected to whatever capital punishment the land invokes for the crime. When full, Harrowed mages start cropping up is why Anders becomes convinced there's a plot to do away with all mages by making them Tranquil, Harrowed or not, "good" or not. But it was Alrik's doing. Even Meredith shot down that quack's petition to do that to all the mages, hence why he was trying to find the tiniest reason to force the issue, like with that one they save and then Justice goes flurescent on.
That's my understanding of it anyway.
#2719
Posté 29 avril 2012 - 10:47
#2720
Posté 29 avril 2012 - 11:00
#2721
Posté 29 avril 2012 - 11:34
Ideally I'd like to see the issues both the PC and his/her chosen LI have be solved by their love and support towards each other... Of course there will still be a few things that even love can't overcome but in general most of it could be eased. For example, perhaps our new protagonist has been screwed over by a former lover who betrayed her and left for dead, she now trusts no one or is wary of love, Cullen has experienced unrequited love but never had anyone love him in return. Over the course of the game they grow to care about each other, their issues come into play but ultimately end up together through trust/love/etc.
#2722
Posté 30 avril 2012 - 02:04
#2723
Posté 30 avril 2012 - 02:29
meanieweenie wrote...
I killed Loghain every.. frickin'... time. lol Plus I found him visually unappealing.
Wow I'm not the only one, YAY!
#2724
Posté 30 avril 2012 - 02:34
SamaraDraven wrote...
LolaLei wrote...
I think the random cut scene chats (like Alistair would often have with us mid-quest regarding the quest etc) is fine but I think general conversation (like asking off topic questions about their personal life etc.) should happen in camp, because it makes more sense that you'd have personal conversations during the down time when everyone's relaxing, plus it gives you something to look forward to that's seperate from the main quests. I'd like DA3 to really play into the idea that the companions have lives outside of the main goal.
It does make the most sense to have the deep discussion at camp. I just also think it was cool when a companion stopped you before you started a task to say something if it's important to them, such as disagreeing with what you're about to do or imparting important info - like when Alistair stops your warden right before you go into Redcliff to disclose that he's Maric's illegitimate son. The random relationship talks I liked the most were the ones at camp that you don't initiate. Those happened at camp as soon as it loaded, if you had reached a certain level with that companion. I liked that. Not having to go to them like it was a mission.
The companions having lives outside of The Mission is what I think DA2 does - just not as well as they hoped. I would like to see more of what the companions get up to when the PC isn't around. However, I think if there was another camp type of setup, I don't think the companions would have much in the way of independent lives. Maybe they might go out independently for a drink at a nearby tavern to get away from camp or something. Perhaps they could get into trouble and you have to go save them. Or you just hear about it in banter, I dunno. I do think DA2 tried to do that with the companions and that it'd be trickier to pull off in a camp setting which so many seem to want.
For me, I'd love it if the game felt like this one fic I've been reading called Victory At Ostagar. You may or may not have heard of it.
www.fanfiction.net/s/5825274/1/Victory_at_Ostagar
It's an All-Origins fic and they're all in it: Cousland and every companion, the castelss dwarf, Elven bride, dwarven noble, the tainted dalish, Jowan, Nate -I think-, Cullen, Anders, an elven circle mage, (and Loghain is alive but I shan't spoil why) and I'm probably missing someone. The characters go to and from their base of operations in Ostagar all the time! You get to see them out adventuring and "at home". You get to see the band that left and the band that stayed and sometimes it changes up who stays and who goes or there's more than one mission going on at a time. The main protagonist is a little arrogant - a fact that gets addressed at times. The writer has a lot on her plate with that fic! lol! It's massive! And she pays attention to all the wardens in some respect or another. One thing they do that ties them all together is they take turns telling a story they know. It's basically an AU Blight but it, more or less, fleshes out what the gameplay can't because of time constraints.
But if a game could manage even a fraction of that mixture of adventure and camp or home time, I think it'd be awesome!
I'm currently starting a multi origins story as well. It should be fun. This is a reason I want to do this. I've never read this fic, I might give it a go!
#2725
Posté 30 avril 2012 - 02:35
Dunquixote wrote...
Oh, I just realized something. For awhile now, from the one time I didn't betray Jowan to Irving, and I said, I want to stay at the tower, Duncan said, you do know what staying here would mean? I've assumed tranquility, but then Anders says in Awakening that they don't make Harrowed mages tranquil... Can anyone explain or does anyone know which is correct?
I always assumed it would mean you either get sent to the mage prison, or you are just bound to stay at the circle...yayz lol





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